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| nameen= Begin The Preparations To "Build The Air Base"!  
 
| nameen= Begin The Preparations To "Build The Air Base"!  
 
| text= Air Base Quest:
 
| text= Air Base Quest:
| req= Scrap 2 [[Drum]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
+
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
 
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 
| notes= Resources and item are consumed upon completion.
 
| notes= Resources and item are consumed upon completion.
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*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 
*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
 
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
**'''4''' for "[[Recon]]s" {{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/ [[LFB|Large Flying Boats]] {{Large Flying Boat}},  
+
**'''4''' for "[[Recon]]s" {{Carrier Recon}}/{{Large Recon}}/{{LB Recon}}/{{SPR}}/{{Night Recon}}/ [[Large Flying Boat]]s {{LFB}},  
**'''9''' for [[:Category:Land-based Heavy Bombers|Land-Based Heavy Bombers]] {{Large Land-based Aircraft}},  
+
**'''9''' for [[Land-based Heavy Bomber]]s {{LB Heavy}},  
 
**'''18''' for everything else.
 
**'''18''' for everything else.
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The effective range of an LBAS is given by:
 
The effective range of an LBAS is given by:
 
+
{{Formula|Title=LBAS Range Formula
<math>\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}} \biggr] \Big)</math>
+
|Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big)
 
+
|Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
With:
+
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{Carrier Recon}}/{{Large Recon}}/{{LB Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) in the base.
* <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
  −
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base.
   
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 +
|Notes=
 +
}}
    
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
 
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
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!width="50px"|10
 
!width="50px"|10
 
|-
 
|-
!{{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat}}
+
!{{LFB}} {{Equipment/Link|Type 2 Large Flying Boat}}
 
|20||4||5||6||7||8||9||10||11||12||13
 
|20||4||5||6||7||8||9||10||11||12||13
 
|-
 
|-
!{{Large Flying Boat}} {{Equipment/Link|PBY-5A Catalina}}
+
!{{LFB}} {{Equipment/Link|PBY-5A Catalina}}
 
|10||4||5||6||6||7||8||9||9||10|| -
 
|10||4||5||6||6||7||8||9||9||10|| -
 
|-
 
|-
!{{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Type 2 Land-based Recon (Skilled)}}<br>
+
!{{LB Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Type 2 Land-based Recon (Skilled)}}<br>
{{Land-Based Recon}} {{Equipment/Link|Mosquito PR Mk.IV}}
+
{{LB Recon}} {{Equipment/Link|Mosquito PR Mk.IV}}
 
|9||4||5||5||6||7||8||8||9|| -|| -
 
|9||4||5||5||6||7||8||8||9|| -|| -
 
|-
 
|-
!{{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|text=Type 2 Land-based Recon}}<br>
+
!{{LB Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|text=Type 2 Land-based Recon}}<br>
 
{{Large Recon}} {{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Prototype Keiun}}<br>
 
{{Large Recon}} {{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Prototype Keiun}}<br>
{{YellowPlane}} {{Equipment/Link|Saiun (Eastern Caroline Air Group)|text=Saiun (East Caroline Squad)}}<br>
+
{{Carrier Recon}} {{Equipment/Link|Saiun (Eastern Caroline Air Group)|text=Saiun (East Caroline Squad)}}<br>
{{YellowPlane}} {{Equipment/Link|Saiun}}
+
{{Carrier Recon}} {{Equipment/Link|Saiun}}
 
|8||4||4||5||6||7||7||8|| -|| -|| -
 
|8||4||4||5||6||7||7||8|| -|| -|| -
 
|-
 
|-
!{{Seaplane}} {{Equipment/Link|Type 0 Reconnaissance Seaplane|text=Type 0 Recon}}<br>
+
!{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane|text=Type 0 Recon}}<br>
{{Seaplane}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B|text=Type 0 Recon Mod 11B}}<br>
+
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B|text=Type 0 Recon Mod 11B}}<br>
{{Seaplane}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)|text=Type 0 Recon Mod 11B (Skilled)}}<br>
+
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)|text=Type 0 Recon Mod 11B (Skilled)}}<br>
 
{{Night Recon}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Recon Mod 11B (Night)}}<br>
 
{{Night Recon}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Recon Mod 11B (Night)}}<br>
{{YellowPlane}} {{Equipment/Link|Saiun (4th Recon Squad)|text=Saiun 4th Squad}}
+
{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)|text=Saiun 4th Squad}}
 
|7||3||4||5||6||6||7|| -|| -|| -|| -
 
|7||3||4||5||6||6||7|| -|| -|| -|| -
 
|-
 
|-
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|6||3||4||5||5||6|| -|| -|| -|| -|| -
 
|6||3||4||5||5||6|| -|| -|| -|| -|| -
 
|-
 
|-
!{{YellowPlane}} {{Equipment/Link|Type 2 Reconnaissance Aircraft|text=Type 2 Carrier Recon}}
+
!{{Carrier Recon}} {{Equipment/Link|Type 2 Reconnaissance Aircraft|text=Type 2 Carrier Recon}}
 
|5||3||4||4||5|| -|| -|| -|| -|| -|| -
 
|5||3||4||4||5|| -|| -|| -|| -|| -|| -
 
|-
 
|-
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;With
 
;With
 
* <math>\text{TP/DB}</math> the:
 
* <math>\text{TP/DB}</math> the:
** '''Torpedo''' {{Torpedo}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]] and {{BluePlane}} [[Torpedo Bomber]]s,
+
** '''Torpedo''' {{Torpedo}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]] and {{Torpedo Bomber}} [[Torpedo Bomber]]s,
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{Seaplane}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
+
** '''Dive bombing''' {{Dive}} stat for {{Dive Bomber}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{SPB}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 
** ''For aircraft with neither {{Torpedo}} nor {{Dive}} stat ({{Autogyro}} [[Rotorcraft]] & {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|link=Liaison Aircraft|text=Command Liaison Aircraft}} so far), the formula still works, with minimal effectiveness.''
 
** ''For aircraft with neither {{Torpedo}} nor {{Dive}} stat ({{Autogyro}} [[Rotorcraft]] & {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|link=Liaison Aircraft|text=Command Liaison Aircraft}} so far), the formula still works, with minimal effectiveness.''
 +
** The {{Dive}} stat does not count for {{SPR}} [[Seaplane Recon]]s and fighters ({{LB Fighter Jet}} [[Land-based Fighter Jet]] so far),
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
   Line 268: Line 269:     
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
 
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
** It will be '''18''' (only '''9''' for [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
+
** It will be '''18''' (only '''9''' for [[LB Heavy|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
    
* <math>\text{Mod}_\text{type}</math> the type modifier:
 
* <math>\text{Mod}_\text{type}</math> the type modifier:
** '''0.8''' for other {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[:Category:Land-Based Attackers|LB Attackers]] and {{Large Land-based Aircraft}} [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]
+
** '''0.8''' for other {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}} [[LB Attacker]]s and {{LB Heavy}} [[LB Heavy|LB Heavy Bombers]]
** '''1.0''' for {{RedPlane}} [[Dive Bomber]]s, {{BluePlane}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
+
** '''1.0''' for {{Dive Bomber}} [[Dive Bomber]]s, {{Torpedo Bomber}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
   Line 287: Line 288:  
|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times_\downarrow \text{Mod}_\text{crit}</math>
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math>
 
|}
 
|}
   Line 293: Line 294:     
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
 
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[:Category:Land-Based Attackers|LB Attackers]], and '''1.0''' otherwise.
+
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[LB Attacker]]s, and '''1.0''' otherwise.
 
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
 
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
 
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
 
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
   
{|class="wikitable mw-collapsible mw-collapsed"
 
{|class="wikitable mw-collapsible mw-collapsed"
 
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
 
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
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|-
 
|-
 
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1
 
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1
 +
|}
 +
 +
* <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side:
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|Balloon Effects
 +
|-
 +
!{{Balloon}}
 +
!1!!2!!3
 +
|-
 +
!colspan=4|Allied LBAS Damage
 +
|-
 +
!Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20]
 +
|1.02||1.04||1.06
 +
|-
 +
!Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150]
 +
|0.95||0.90||0.85
 
|}
 
|}
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3}  \bigg\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
 
|}
 
|}
    
;With
 
;With
 
* <math>\text{TP/DB}</math> the:
 
* <math>\text{TP/DB}</math> the:
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s (behavior is still unclear).
+
** '''Torpedo''' {{Torpedo}} stat for {{Torpedo Bomber}}[[Torpedo Bomber]]s (behavior is still unclear).
** '''Dive bombing''' {{Dive}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]], {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[SPB|Seaplane Bombers]], and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
+
** '''Dive bombing''' {{Dive}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]], {{Dive Bomber}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
    
|-
 
|-
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
 
|}
 
|}
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \Big\rfloor </math>  
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math>  
 
|}  
 
|}  
 
;With
 
;With
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR}</math>
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math>
 
|}   
 
|}   
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|176.4
 
|176.4
 
|rowspan=2| -1 against DD<br>+1 against CL
 
|rowspan=2| -1 against DD<br>+1 against CL
|rowspan=6|'''Missile''' animation
+
|rowspan=7|'''Missile''' animation
 
|-
 
|-
 
|(F)BB(V),CV(L/B)
 
|(F)BB(V),CV(L/B)
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|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 
|196.2
 
|196.2
|rowspan=2| -?? against DD<br>+?? against CL
+
|rowspan=2| +1 against CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
 
|-
 
|-
 
|(F)BB(V),CV(L/B)
 
|(F)BB(V),CV(L/B)
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| +0?
 
| +0?
 
|}
 
|}
 +
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 
<references/>
 
<references/>
   Line 523: Line 540:     
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
   −
* <math>\text{Mod}_\text{LBR}</math> the {{Land-Based Recon}} [[:Category:Land-based Reconnaissance Aircraft|LB Recons]] bonus.
+
* <math>\text{Mod}_\text{LBR}</math> the {{Land-Based Recon}} [[LB Recon]]s bonus.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
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There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
 
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
   −
'''[[:Category:Land Based Bombers|LB Bombers]]:'''
+
'''[[Land Based Bomber|LB Bombers]]:
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.5 \rceil</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Ammo} = \lfloor\text{Plane Count} \times 0.7\rfloor</math>
+
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
 +
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
 +
|}
   −
'''Other Planes:'''
+
'''Other Planes:
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.0 \rceil</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Ammo} = \lceil \text{Plane Count} \times 0.6 \rceil</math>
+
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
 +
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
 +
|}
   −
With:
+
;With
* <math>\text{Plane Count}</math> the remaining planes in the slot.
+
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
   −
'''Notes:'''
+
;Notes
 
* This cost is calculated '''per squadron'''.
 
* This cost is calculated '''per squadron'''.
 
** Empty slots do not cost anything.
 
** Empty slots do not cost anything.
Line 602: Line 625:     
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
Line 612: Line 635:  
{{!}}-
 
{{!}}-
 
!LoS
 
!LoS
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
+
!{{SPR}}Seaplane<br>{{LFB}}Large Flying Boat
!{{YellowPlane}}Carrier-based
+
!{{Carrier Recon}}Carrier-based
 
!{{Land-Based Recon}}Land-Based
 
!{{Land-Based Recon}}Land-Based
 
{{!}}-
 
{{!}}-
Line 725: Line 748:     
===Superfortress Air-Raid Sequence===
 
===Superfortress Air-Raid Sequence===
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
+
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
+
*''See [[Superfortress Air-Raid Sequence]] for more details.
 
  −
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
  −
* This means that the player is required to pay attention while the fleet is on the map screen.
  −
* This air raid will occur at random at any given point during sorties on relevant maps and may even sometimes not happen at all.
  −
 
  −
Those raids are "night attacks", so when it happens, the screen turns darker and searchlights animation is played before enemy bombers appear.
  −
* 1 to 3 abyssal bombers will fly toward the land base point, and a button will appear on screen:
  −
* When this button is pressed during the QTE, the exact moment it is clicked on directly affects the amount of defending land bases that can participate in air-raid combat.
  −
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense'''.
  −
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
  −
** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
  −
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
  −
* Superfortress Air-Raid Sequences consist of waves of abyssal bombers appearing with:
  −
** 1 wave in Casual and Easy,
  −
** 2 waves in Medium,
  −
** 3 waves in Hard.
  −
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
  −
** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
  −
* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
  −
<math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
  −
 
  −
{|class="wikitable" style="text-align:center; margin:auto"
  −
!rowspan=2| Group
  −
!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
  −
!colspan=8| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
  −
|-
  −
! planes
  −
| 0|| 1|| 2|| 3|| 4|| 5|| 6
  −
|-
  −
| A
  −
| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
  −
! Multiplier
  −
| 0|| 0.07|| 0.14|| 0.21|| 0.28|| 0.35|| 0.42
  −
|-
  −
| B <ref>{{EquipmentLink|Shiden Kai (343 Air Group) 701st Fighter Squadron}} & {{EquipmentLink|Shiden Kai (343 Air Group) 407th Fighter Squadron}} untested yet.</ref>
  −
| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
  −
! Multiplier
  −
| 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
  −
|-
  −
| C
  −
| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
  −
! Multiplier
  −
| 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
  −
|-
  −
|rowspan=2| D
  −
|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
  −
! Multiplier
  −
| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
  −
|-
  −
! Flat
  −
| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
  −
|}
  −
<references/>
   
</div>
 
</div>
   Line 804: Line 774:  
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
 
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
   −
*In Rest mode, to recover from 0 to good moral (30), it takes:
+
*In Rest mode, to recover from 0 to good morale (30), it takes:
 
** 12 min at Lv 0
 
** 12 min at Lv 0
 
** 9 min at Lv 1+
 
** 9 min at Lv 1+
 
** (1h30 in Sortie at Lv 0)
 
** (1h30 in Sortie at Lv 0)
* The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]).
+
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
 
</div>
 
</div>
    
=Morale=
 
=Morale=
   
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
 
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!Morale Value!!Indication
+
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
 
|-
 
|-
|30-46||No mark
+
|30-46||No mark||rowspan=2| 1.0
 
|-
 
|-
 
|20-29||style="color:orange"|'''Orange face'''
 
|20-29||style="color:orange"|'''Orange face'''
 
|-
 
|-
|0-19||style="color:red"|'''Red face'''
+
|0-19||style="color:red"|'''Red face'''|| 0.8
 
|}
 
|}
   Line 831: Line 800:  
** The result of the battle does not change the morale loss.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
** The distance of the node does not affect morale loss.
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
+
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
Line 1,041: Line 1,010:  
==Land-Based Planes==
 
==Land-Based Planes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Land Based Bomber|Bombers]] {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}
+
|+[[Land Based Bomber|Bombers]] {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,066: Line 1,035:  
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
|-
 
|-
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36 ({{ToolTip|239.4|against DD}})||100.8|| -||28
+
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28
 
|-
 
|-
 
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
 
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
Line 1,074: Line 1,043:  
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11  
 
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11  
 
|-
 
|-
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|156.6|against DD}})||216|| -||20
+
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20
 
|-
 
|-
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|225|against BB}})||232.2|| -||20
+
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20
 
|-
 
|-
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
Line 1,094: Line 1,063:  
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
 
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
 
|-
 
|-
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||16
+
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16
 
|-
 
|-
 
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
 
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
Line 1,106: Line 1,075:  
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24
 
|-
 
|-
|{{Equipment/Link|Ginga (Skilled)}}||?||?||?||?||?||?||?
+
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}
+
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,191: Line 1,160:  
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 
|-
 
|-
|{{Equipment/Link|Me 262 A-1a/R1}}||??||??||??||??||??
+
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Land-based Reconnaissance Aircraft|Recons]] {{Land-Based Recon}}
+
|+[[LB Recon]]s {{Land-Based Recon}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,214: Line 1,183:  
==Carrier-Based Planes==
 
==Carrier-Based Planes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Fighter]]s {{GreenPlane}}{{Night Fighter Aircraft}}
+
|+[[Fighter]]s {{Fighter}}{{Night Fighter}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,346: Line 1,315:     
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Torpedo Bomber]]s {{BluePlane}}{{Night Torpedo Bomber}}
+
|+[[Torpedo Bomber]]s {{Torpedo Bomber}}{{Night Torpedo Bomber}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,432: Line 1,401:     
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Dive Bomber]]s {{RedPlane}}
+
|+[[Dive Bomber]]s {{Dive Bomber}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,537: Line 1,506:     
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Recon]]s {{YellowPlane}}
+
|+[[Recon]]s {{Carrier Recon}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,584: Line 1,553:  
==Seaplanes==
 
==Seaplanes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[SPF|Fighters]] {{SeaplaneFighter}}
+
|+[[SPF|Fighters]] {{SPF}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,709: Line 1,678:  
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 
|-
 
|-
|{{Equipment/Link|Walrus}}||?||?||?||-||?
+
|{{Equipment/Link|Walrus}}||10||180||3||-||3
 
|-
 
|-
|{{Equipment/Link|Sea Otter}}||?||?||?||-||?
+
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
 
|}
 
|}
  
35,489

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