Line 83: |
Line 83: |
| |B/battle -> D/battle = * Meet '''ALL''' of the following requirements: | | |B/battle -> D/battle = * Meet '''ALL''' of the following requirements: |
| ** Fast Fleet | | ** Fast Fleet |
| + | ** Amount of (F)BB(V) + CV(B/L) ≤ 5 |
| ** If Slow Fleet, then at least 2CL 4DD | | ** If Slow Fleet, then at least 2CL 4DD |
| |D/battle -> E/red/darkblue = * Does not meet the requirements to go to F | | |D/battle -> E/red/darkblue = * Does not meet the requirements to go to F |
| |D/battle -> F/pink = * Amount of CV(B) ≤ 2 | | |D/battle -> F/pink = * Amount of CV(B) ≤ 2 |
| + | * ??? |
| |F/pink -> G/empty = * Fail the LoS * | | |F/pink -> G/empty = * Fail the LoS * |
| |F/pink -> O/battle = * Pass the LoS * | | |F/pink -> O/battle = * Pass the LoS * |
Line 99: |
Line 101: |
| |id = 58-3c | | |id = 58-3c |
| |order = H,I,J,L,M,P,R,S | | |order = H,I,J,L,M,P,R,S |
− | |H/battle -> I/battle = * Does not meet the requirements to go to J | + | |H/battle -> I/battle = * Meet '''ANY''' of the following requirements: |
− | |H/battle -> J/red/darkblue = * Meet '''ALL''' of the following requirements:
| + | ** Slow Fleet |
− | ** Fast Fleet | + | ** Amount of CL = 0 |
− | ** Amount of CL ≥ 1 | + | ** Amount of DD ≤ 3 |
− | ** Amount of DD ≥ 4 | + | |H/battle -> J/red/darkblue = * Does not meet the requirements to go to I |
| |I/battle -> L/red/darkblue = * Does not meet the requirements to go to M | | |I/battle -> L/red/darkblue = * Does not meet the requirements to go to M |
| |I/battle -> M/empty = * Meet '''ALL''' of the following requirements: | | |I/battle -> M/empty = * Meet '''ALL''' of the following requirements: |
− | ** If Fast Fleet, then at least 3DD or 1CL 2DD | + | ** Amount of CV(B) ≤ 2 |
| + | ** Amount of DD ≥ 2 |
| ** If Slow Fleet, then amount of DD + DE ≥ 3 | | ** If Slow Fleet, then amount of DD + DE ≥ 3 |
| ** If Slow Fleet, then amount of (F)BB(V) ≤ 1 | | ** If Slow Fleet, then amount of (F)BB(V) ≤ 1 |
Line 116: |
Line 119: |
| |P/battle -> Q/empty = * Fail the LoS check | | |P/battle -> Q/empty = * Fail the LoS check |
| |P/battle -> R/battle = * Pass the LoS check | | |P/battle -> R/battle = * Pass the LoS check |
− | |R/battle -> S/pink = ??? | + | |R/battle -> S/pink = * Does not meet the requirements to go to U |
− | |R/battle -> U/battle = ??? | + | |R/battle -> U/battle = * Fast+ Fleet |
− | |S/pink -> T/red/darkblue = * Slow Fleet | + | |S/pink -> T/red/darkblue = * Does not meet the requirements to go to U |
− | |S/pink -> U/battle = * Fast Fleet | + | |S/pink -> U/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of CV(B/L) ≤ 2 |
| }} | | }} |
| | | |
Line 128: |
Line 133: |
| |W/battle -> X/red/darkblue = * Does not meet the requirements to go to Y | | |W/battle -> X/red/darkblue = * Does not meet the requirements to go to Y |
| |W/battle -> Y/battle = * Meet '''ALL''' of the following requirements: | | |W/battle -> Y/battle = * Meet '''ALL''' of the following requirements: |
− | ** Amount of AV = 0 | + | ** Amount of AV + LHA = 0 |
− | ** If amount of SS(V) ≤ 3, then amount of AS + CAV + CLT ≤ 2 * | + | ** If amount of SS(V) ≤ 3, then amount of CA(V) + CLT + CL/CT ≤ 1 ('''Hard''') |
| + | *** If amount of CA(V) + CLT + CL/CT = 1, then amount of DD ≥ 2 ('''Hard''') |
| + | ** ??? ('''Casual/Easy/Medium''') |
| |Y/battle -> Y1/battle = * Does not meet the requirements to go to Y2 | | |Y/battle -> Y1/battle = * Does not meet the requirements to go to Y2 |
| |Y/battle -> Y2/battle = * Meet '''ALL''' of the following requirements: | | |Y/battle -> Y2/battle = * Meet '''ALL''' of the following requirements: |
| ** Amount of CA(V) + AV ≤ 1 * | | ** Amount of CA(V) + AV ≤ 1 * |
| + | ** ??? |
| ** Meet '''ANY''' of the following requirements: | | ** Meet '''ANY''' of the following requirements: |
| *** Amount of AS ≥ 2 | | *** Amount of AS ≥ 2 |
| *** Amount of DD ≥ 1 | | *** Amount of DD ≥ 1 |
| *** Amount of SS(V) ≥ 5 | | *** Amount of SS(V) ≥ 5 |
| + | *** Amount of ships in fleet = 6 |
| }} | | }} |
| <nowiki>*</nowiki> = Rule under review | | <nowiki>*</nowiki> = Rule under review |
Line 150: |
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| | | |
| ==Map Overview== | | ==Map Overview== |
− | Soon™
| + | E3 is a Combined fleet three-phase map consisting of three boss phases. |
| + | * 2 [[LBAS]] are available to sortie on this map. |
| + | ** Unlike other maps, no LBAS air-raid will occur. |
| + | |
| + | * This map uses 4 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''' (from E-2), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''' (from E-2), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''3rd Fleet Advance Force''', |
| + | ** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''Vanguard Fleet'''. |
| + | |
| + | *'''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|E|darkorange|J|darkorange|L|darkorange|T|darkorange|X|darkorange}} |
| + | *Node {{MapRoute|Z|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening can be deployed. |
| + | |
| + | ==Phase 0.5: Gimmick== |
| + | The following steps have to be performed to unlock the next phase. |
| + | |
| + | {|class="wikitable" |
| + | ! !! O!! P!! N |
| + | |- |
| + | | Hard|| S x2|| S x2|| S x2 |
| + | |- |
| + | | Medium|| S x2|| S x2|| S? x2 |
| + | |- |
| + | | Easy|| S? x2|| S? x2|| S? x2 |
| + | |- |
| + | | Casual|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node O= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red}} |
| + | ** LBAS range: 7 |
| + | |
| + | |-|Node P & N= |
| + | Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing. |
| + | * Striking Force [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] |
| + | * Route: {{MapRoute|2||H|red|I|red|M|blue|P|red}} |
| + | ** LBAS range: 11 |
| + | * Route: {{MapRoute|2||H|red|I|red|M|blue|N|red}} |
| + | ** LBAS range: 12 |
| + | </tabber> |
| + | |
| + | *As the LBAS range is extremely high, the use of [[Land-Based Air Squadron#Combat_Radius|LBAS Range Extension]] with the {{LFB}} {{EquipmentLink|Type 2 Large Flying Boat|text=Taitei}} is required, else, the LBAS should be used on pre-boss nodes. |
| + | |
| + | ==Phase 1: Boss 1== |
| + | <tabber> |
| + | |-|Light Fleet= |
| + | * STF/CTF: '''2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL + 0-1 CA(V), 1 CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}} |
| + | ** If '''Slow''', fleet must contain 4 DDs to avoid an extra Air Raid at {{MapRoute|C|pink}} |
| + | |
| + | |-|Heavy Fleet= |
| + | * CTF: '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CL + 1 CVE, 1 CLT, 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|pink|D|red|F|pink|O|red|O3|red}} |
| + | ** This comp pass through 1 extra node, but this is little to no inconvenience, as it brings very high air power, helping to reach AS on every node. |
| + | |
| + | </tabber> |
| + | * Los check: 75 (Cn3 hard) |
| + | * LBAS range: 8 |
| + | *AP/AS: |
| + | ** 225/504 (pre-LD Hard) |
| + | ** 378/849 (LD Hard) |
| + | |
| + | * It is recommended to bring a strong [[AACI]] to face the boss and on route air nodes. |
| + | * 1 or 2 ship should be on [[OASW]] to better pass the 1st node. |
| + | *The last preboss node, {{MapRoute|O|red}}, is a relatively tough node to pass through, and might require sending an [[LBAS]], or utilizing a node support expedition. |
| + | * Boss Support Expedition will help with the kill on Last Dance. |
| + | *Utilizing a [[Special Attack]] is recommended. |
| + | ** E-4 Phase 1 also recommends [[Special Attack]]s, so plan accordingly. |
| + | |
| + | ==Phase 2: Boss 2== |
| + | <tabber> |
| + | |-|Green Tag= |
| + | * Striking Force: '''2 FBB, 1 CV(B/L), 1 CA(V)/CLT, 1 CL, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] |
| + | * Route: {{MapRoute|2||H|red|I|red|M|blue|P|red|R|red|S|pink|U|red}} |
| + | |
| + | |-|Grey Tag= |
| + | * Striking Force: '''1-2 FBB, 1 CV(B/L), 0-1 CA(V)/CLT, 1 CL, 3-4 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] |
| + | * Route: {{MapRoute|3||I|red|M|blue|P|red|R|red|S|pink|U|red}} |
| + | |
| + | </tabber> |
| + | *LoS check: 70 (Cn3 Hard) |
| + | * LBAS range: 12 |
| + | **As the LBAS range is extremely high, the use of [[Land-Based Air Squadron#Combat_Radius|LBAS Range Extension]] with the {{LFB}} {{EquipmentLink|Type 2 Large Flying Boat|text=Taitei}} is required, else, the LBAS should be used on pre-boss nodes. |
| + | AP/AS= 125/279 (Hard) |
| + | *Bringing [[AACI]] is recomanded. |
| + | *Having ASW can help pass through node {{MapRoute|I|red}}. |
| + | *Using the [[Special Attacks#Kongou-class_Touch|''Kongou''-class Special Attack]] is recommended if available. |
| + | |
| + | ==Phase 3: Boss 3== |
| + | The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening. |
| + | *The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]". |
| + | |
| + | * Striking Force: '''1 AS, 3-5 SS(V), 0-1 CA(V)/CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] |
| + | * Route: {{MapRoute|4||V|blue|W|red|Y|red|Y2|red|Z|red}} |
| + | * LBAS range: 10 |
| + | * AP/AS= 71/159 (Hard) |
| + | * There is no LoS check. |
| + | * The use of both boss and node support expedition is recommended to survive the pre-boss nodes and clear the boss escort fleet. |
| + | ** If node support is being utilized, make sure to set the fleet for Line Ahead and not Vanguard for support to kill off the enemy on the node. |
| + | * 2 LBAS should be send on pre-bosses, and 2 on the boss. |
| + | * The use of the {{Smoke}} [[Smoke]] is discouraged as it does not protect the subs. |
| + | * Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can be solution to increase the pass rate, but will make killing the boss way harder. |
| + | * No ASW is needed in this phase. |
| + | * This fleet can utilize the "Submarine Touch", a {{Submarine Touch}} |
| + | |
| + | *One [[PT boat]] is present in the boss comp: |
| + | {{Anti-PT Imp Setups}} |
| + | |
| + | Using the Ka-Tsu tanks attacks is mandatory in higher difficulties: |
| + | |
| + | {{:Ka-Tsu}} |
| + | When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones. |
| + | |
| + | ==Phase 3.5: Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | |
| + | {|class="wikitable" |
| + | ! !! C !! F !! O2!! O3!! N !! U !! Y1 |
| + | |- |
| + | | Hard|| AS|| AS|| AS|| A+|| Sx2|| Sx2 || S |
| + | |- |
| + | | Medium||AS|| AS|| AS|| A+|| ?|| ? || ? |
| + | |- |
| + | | Easy|| AS|| AS|| AS|| A+|| A+|| A+ || A+ |
| + | |- |
| + | | Casual|| ?|| ?|| ?|| ?|| -|| - || - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node C, F, O2= |
| + | * STF: '''3 (F)BB(V), 1 CVL, 1CVL/AV, 1 CAV + 0-3 CA(V)/CLT, 1 CL, 2-4 DD, 0-1 DE, Slow''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|pink|D|red|F|pink|O|red|O2|pink|O3|red}} |
| + | *To reach O2, the fleet must have 3 (F)BB(V) minimum, and 1 CL maximum. |
| + | * LBAS range: 7 |
| + | |
| + | {|class="wikitable" |
| + | !colspan=4|AS |
| + | |- |
| + | ! !! C!!F!!O2 |
| + | |- |
| + | |Hard || 690|| 690|| 534 |
| + | |- |
| + | |Medium|| 618|| 618|| 498 |
| + | |- |
| + | |Easy || 582|| 582|| 480 |
| + | |- |
| + | |Casual|| ?|| 288|| ? |
| + | |} |
| + | *Can be done as once with O3 |
| + | |
| + | |-|Node O3= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}} |
| + | * LBAS range: 8 |
| + | *Can be done as once with O2 |
| + | |
| + | |-|Node N= |
| + | Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing. |
| + | * Striking Force: |
| + | ** Route: {{MapRoute|2||H|red|I|red|M|blue|N|red}}[[File:{{ROOTPAGENAME}} Tag 6.png|40px]] |
| + | ** Route: {{MapRoute|3||I|red|M|blue|N|red}}[[File:{{ROOTPAGENAME}} Tag 7.png|40px]] |
| + | * LBAS range: 12 |
| + | |
| + | |-|Node U= |
| + | Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing. |
| + | * Striking Force: |
| + | ** Route: {{MapRoute|2||H|red|I|red|M|blue|P|red|R|red|S|pink|U|red}}[[File:{{ROOTPAGENAME}} Tag 6.png|40px]] |
| + | ** Route: {{MapRoute|3||I|red|M|blue|P|red|R|red|S|pink|U|red}}[[File:{{ROOTPAGENAME}} Tag 7.png|40px]] |
| + | * LBAS range: 12 |
| + | |
| + | |-|Node Y1= |
| + | Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing. |
| + | * To Route to {{mapRoute|Y1|red}} fleet must contain 1 CL, 1 CAV and no DD to force there. |
| + | </tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Atoll Aircraft Carrier Anchorage Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Atoll Aircraft Carrier Anchorage Princess.png|Regular |
| + | Enemy Full Atoll Aircraft Carrier Anchorage Princess Damaged.png|Last Dance |
| + | Enemy Full Atoll Aircraft Carrier Anchorage Princess Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| {{clear}} | | {{clear}} |