Changes

m
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{{CombatPortal}}
+
==Calculation==
 +
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 +
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
 +
# [[#Ship Type Bonuses|Ship type bonuses]],
 +
# [[#General Multiplicative Bonuses|General multiplicative bonuses]],
 +
# [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]],
 +
# [[#Flat Damage Bonuses|Flat damage bonuses]],
 +
# [[#Post-Cap Bonuses|Post-cap bonuses]],
 +
# [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases,
 +
# [[#Installation-Like Warships|"Installation-like warships"]] special cases.
 +
*The bonuses' exact order is still under investigation and may be subject to changes.
   −
This page lists all the applicable damage formulas for a '''single fleet'''. Special cases like [[Combined_Fleet#Damage_Calculations|Combined Fleet]]s and [[Land-Based_Air_Squadron#Attack_Power|Land-Based Air Squadron]]s have their own adjustments to the standard damage formulas. Please see those pages for further details.
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Damage Bonuses Calculations
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 +
|
 +
'''Surface Shelling:'''
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ (
 +
\text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} )
 +
{\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ]
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big)
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big]
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big)
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big]
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg)
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg]
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg)
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
   −
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
     −
* For example, <math>\lfloor 4.2 \rfloor = 4</math>.
+
'''Carrier Shelling:'''
* <math>4.2 \times_\downarrow 1.5 = \lfloor 4.2 \times 1.5 \rfloor = \lfloor 6.3 \rfloor = 6</math>, '''but''' <math>4.2 \times_\downarrow 1 = 4.2</math> (by definition, <math>\times_\downarrow</math> is then a non-commutative non-associative operator, it is assumed to be left-associative with lower priority than the usual multiplication operator).
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
**<math>\times_\downarrow</math> is used when the round down applies only when the modifier is applied.
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} )
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ]
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big)
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big]
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big)
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big]
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg)
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg]
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg)
 +
\times 1.5 +25 \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
    +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 +
|}
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
 +
|}
 +
|-
 +
|colspan=2|
 +
;With
 +
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 +
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
 +
* '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses,
 +
* '''A & B''' being pre-cap bonuses,
 +
* '''C''' being post-cap bonuses.
 +
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
 +
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 +
* <math>\text{Cap}</math> is:
 +
**'''220''' during day,
 +
**'''360''' during night.
   −
=Damage Formula=
+
<references/>
 +
|}
   −
<math>\text{Damage} = \biggl \lfloor \biggl ( \lfloor \text{Atk}_\text{cap} \rfloor \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{CVCI} \times_\downarrow \text{Mod}_\text{AP} \times \text{Mod}_\text{post} \times_\downarrow \text{Crit} - \text{DEF} \biggr ) \times \text{Ammo} \biggr \rfloor </math>
+
==Bonuses==
 +
===Ship Type Bonuses===
 +
{|class="wikitable" style="font-weight:bold;
 +
!
 +
!Ship Type!!Target!!Bonuses
 +
|-
 +
!style="font-size:125%; color:tomato" rowspan=2|A0
 +
|[[DD]], [[CL]]
 +
|{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}}
 +
| 1.4
 +
|-
 +
|[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref>
 +
|{{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
| 1.25
 +
|-
 +
!style="font-size:125%; color:DeepSkyBlue"|B0
 +
|[[SS]], [[SSV]]
 +
|All installation
 +
| 30
 +
|}
 +
<references/>
   −
With:
+
===General Multiplicative Bonuses===
* <math>\text{Atk}_\text{cap}</math> the '''Cap Adjusted Attack Power''',
+
These bonuses depend on the enemy targeted, as well as the equipment used.
* <math>\text{Mod}_\text{spotting}</math> the bonus from [[#Artillery_Spotting|artillery spotting]],
  −
* <math>\text{Mod}_\text{CVCI} </math> the bonus from [[#Carrier_Cut-In_Attacks|carrier cut-ins]],
  −
* <math>\text{Mod}_\text{AP}</math> the bonus from [[#Armor-Piercing_Modifier|AP shells]],
  −
** The value is rounded down after applying <math>\text{Mod}_\text{AP}</math> only if the target is able to take extra damage from AP shells, even if <math>\text{Mod}_\text{AP}</math> is '''1''' due to the attacker not having AP shells.
  −
* <math>\text{Mod}_\text{post}</math> any remaining '''[[#Post-cap Modifiers|post-cap modifiers]]''' that are applicable,
  −
* <math>\text{Crit}</math> the '''[[#Critical Strikes|critical strike]]''' modifier,
  −
** The value is rounded down after applying <math>\text{Crit}</math> only if the attack is critical.
  −
* <math>\text{Ammo}</math> the '''[[#Ammunition Modifier|remaining ammunition]]''' modifier,
  −
* <math>\text{DEF}</math> the '''[[#Defense Power|defensive power]]''' of the target.
     −
Where, Cap Adjusted Attack Power is Basic Attack Power that has been adjusted by applying the '''[[#Attack Power Cap|damage cap]]'''. '''This only applies if the calculated pre-cap attack power is above the damage cap'''.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 
+
! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref>
<math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\left ( \text{Atk}_\text{base} \times \text{Mod}_\text{pre}\right)-\text{Cap}} </math>
+
|-
 
+
! rowspan=3 colspan=2| Installation Type
* <math>\text{Cap}</math> is the '''damage cap''' relevant to the phase.
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! width="130px" rowspan=3 colspan=2| Soft-Skinned
* <math>\text{Atk}_\text{base}</math> is the '''[[#Basic Attack Power Formulas|basic attack power]] of the relevant attack.
+
! width="130px" colspan=6| Hard-Skinned
* <math>\text{Mod}_\text{pre}</math> is any '''[[#Attack Power Corrections|pre-cap modifiers]] that are applicable.
+
|-
 
+
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}}
=Defense Power=
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! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}}
 
+
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}}
<math>\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}</math>
+
|-
 
+
! colspan=2| Isolated Island Princess
* <math>\text{Armor}</math> is the armor of the target including all equipment and upgrade bonuses.  
+
! colspan=2| Pillboxes
* <math>\text{Armor}_\text{rand}</math> is a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
+
! colspan=2| Harbour Summer Princess
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
+
|-
* <math>\text{Pen}</math> is any applicable armor penetration mechanic:
+
! colspan=2| Number Equipped
** ''See [[#Anti-Submarine Warfare|ASW ]] for details on ASW armor penetration,''
+
! Single!! Multiple
** Some [[#Debuffs|debuffs]] may include armor penetration.
+
! Single!! Multiple
 
+
! Single!! Multiple
Therefore, the '''maximum armor value''' <math>\text{Armor}  \times 1.3 - 0.6</math> and the  '''minimum armor value''' is <math>\text{Armor} \times 0.7</math>. This makes the maximum defensive power a target can have is '''1.3x''' armor and the lowest is '''0.7x''' armor.
+
! Single!! Multiple
 
+
|-
'''Note:'''
+
| width="80px"|{{AA Shell}}
* The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 
+
|2.5
=Basic Attack Power Formulas=
+
!
The following formulas only apply to single fleets. Please see [[Combined Fleet#Basic Attack Power|Combined Fleet]], [[Land-Based Air Squadron#Bombing Power|Land-Based Air Squadron]] and [[Expeditions#Support Expeditions|Support Expeditions]] for more details.
+
|1.75
 
+
!
'''Notes:'''
+
!colspan=2|
* <math>\text{FP}</math> is the firepower {{Firepower}} of the ship including equipment.
+
|1.75
* <math>\text{TP}</math> is the torpedo {{Torpedo}} of the ship including equipment or the torpedo of a plane.
+
!
* <math>\text{ASW}</math> is the anti-submarine {{ASW}} of the ship or equipment.
+
|-
* <math>\text{DB}</math> is the dive bombing {{Dive}} of the plane.
+
|{{AP Shell}}
* <math>\bigstar</math> is the upgrade bonus of the equipment.
+
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values.
+
!colspan=2|
* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot, performing the attack.
+
!colspan=2|
===Airstrike===
+
|1.85
This applies to [[Jet Assault]]s, [[Airstrike]]s, and [[LBAS]].
+
!
 
+
|1.3
<math>\text{Airstrike Power} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Plane}_\text{Count}} + 25 \biggr)</math>
+
!
 
+
|-
* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
+
|rowspan=2|{{AntiGroundArtillery}}
 
+
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
{|class="wikitable" style="text-align:center"
+
|1.3
!colspan=2|Type
+
|1.4
!Multiplier
+
|1.4
!Notes
+
|1.5
 +
|1.6
 +
|1.7
 +
|1.4
 +
|1.2
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.25
 +
|1.5
 +
|1.3
 +
|1.65
 +
|1.5
 +
|1.8
 +
|1.25
 +
|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.2
 +
|1.3
 +
|1.2
 +
|1.4
 +
|1.3
 +
|1.5
 +
|1.1
 +
|1.15
 +
|-
 +
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
!colspan=2|
 +
|1.4
 +
|1.75
 +
|1.5
 +
|2
 +
|1.3
 +
|1.2
 +
|-
 +
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
|1.2
 +
!
 +
!colspan=2|
 +
|1.5
 +
!
 +
|1.3
 +
!
 +
|-
 +
!colspan=10|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 +
|colspan=2|1.4
 +
|colspan=2|1.8
 +
|colspan=2|1.8
 +
|colspan=2|1.7
 +
|-
 +
|rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.2
 +
!
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.5
 +
|rowspan=2|1.3
 +
|1.2
 +
|rowspan=2|1.4
 +
|1.5
 +
|rowspan=2|1.4
 +
|1.6
 +
|rowspan=2|1.5
 
|-
 
|-
| {{BluePlane}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref>
| [[Torpedo Bomber]]s
+
! !! !! !!
| 0.8x or 1.5x
  −
| The multiplier is chosen randomly.<br>The chance is roughly 50%.
   
|-
 
|-
| {{RedPlane}}<br>{{SPB}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
| [[Dive Bomber]]s<br>[[SPB|Seaplane Bombers]]
+
| 1.5
| 1.0x
+
| 1.3
|  
+
| 1.2
 +
| 1.4
 +
| 1.5
 +
| 1.4
 +
| 1.6
 +
| 1.5
 
|-
 
|-
|rowspan=2| {{JetFighterBomber2}}<br>{{JetFighterBomber1}}
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
| [[Jets]]<br>(During jet assault)
+
|1.1
| 1.0x
+
!
|  
+
|1.8
 +
!
 +
|2.0
 +
!
 +
|2.0
 +
!
 
|-
 
|-
| [[Jets]]<br>(During normal bombing)
+
|☀ Day Only
| 0.7071x
+
{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|
+
| 1.1
|}
+
|rowspan=2| 1.1
 
+
| 1.3
;Notes
+
|rowspan=2| 1.1
* Airstrike power is calculated independently for each equipment slot on the carrier.
+
| 1.3
* The firepower of the carrier does not affect airstrike power.
+
|rowspan=2| 1.2
* Torpedo Stat from fit does not contribute to airstrike damage
+
| 1.5
* The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation.
+
|rowspan=2| 1.1
* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
  −
* It is affected by [[#Aerial Contact|contact]].
  −
* For LBAS, the stat used when calculating attack power varies based on the target. Please see [[Land-Based_Air_Squadron#Attack_Power|LBAS]] for more details.
  −
 
  −
===Surface Shelling===
  −
 
  −
<math>\text{Shelling Power} = \text{FP} + \bigstar + 5</math>
  −
 
  −
'''Notes:'''
  −
* The caliber of the gun does not affect damage.
  −
* Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage.
  −
 
  −
===Carrier Attacks===
  −
 
  −
<math>\text{Power}_\text{carrier} = \bigl\lfloor \left( \text{FP} + \left(\text{TP} + \bigstar \right) + \lfloor \text{DB} \times 1.3 \rfloor + \bigstar \right) \times 1.5 \bigr\rfloor + 55 </math>
  −
 
  −
'''Notes:'''
  −
* Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats towards shelling power
  −
* Torpedo Stat from fit does not contribute to shelling damage
  −
* If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling.
  −
** This also applies if they have lost all bombers during the aerial combat phase.
  −
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
  −
* Remember that there are potentially two sources of <math>\bigstar</math> bonuses.
  −
** Torpedo bomber upgrades to the torpedo stat.
  −
** Secondary and machine gun upgrades to the firepower stat.
  −
* Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling.
  −
* Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet.
  −
* Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage.
  −
* Planes are '''not shot down''' when a carrier participates in shelling
  −
 
  −
===Torpedo Attacks===
  −
<math>\text{Torpedo Power} = \text{TP} + \bigstar + 5</math>
  −
 
  −
Torpedo Attacks only include the [[Opening Torpedo Salvo]] and [[Closing Torpedo Salvo]].
  −
 
  −
;Notes
  −
* Submarines and Abyssal installations cannot be targeted by torpedoes.
  −
** If the only available targets are submarines or installations, the attack will trigger but always miss.
  −
* A ship must have a base torpedo stat of more than 0 to perform torpedo attacks.
  −
 
  −
===Anti-Submarine Warfare===
  −
{{details|Anti-Submarine Warfare}}
  −
{{:Anti-Submarine Warfare}}
  −
 
  −
===Surface Night Battle===
  −
<math>\text{Night Battle Power} = \text{FP} + \text{TP} + \bigstar + \text{Mod}_\text{contact}</math>
  −
 
  −
* <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered:
  −
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}},
  −
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}} & {{Equipment/Link|Loire 130M}}.
  −
 
  −
;Notes
  −
* Night battle is unaffected by engagement.
  −
** Exceptions are ASW for night battle nodes and [[Special Attacks]].
  −
* If a night battle special attack is evaded, [[#Scratch_Damage|scratch damage]] is applied instead.
  −
* [[Graf Zeppelin]], [[Saratoga|Base Saratoga]], {{Class|Taiyou|Kai Ni}}, [[Kaga Kai Ni Go]], and [[Ark Royal|Ark Royal (with Swordfish)]] use the surface night battle formula if they are not performing a carrier night attack.
  −
* In night battle versus Abyssal installations, '''the torpedo stat is ignored'''.
  −
** This also means any upgrade bonuses to torpedo power is ignored.
  −
 
  −
===Carrier Night Air Attacks===
  −
<math>\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \sum_\text{All Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{Night Plane Bonus}</math>
  −
 
  −
Where:
  −
 
  −
<math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Plane}_\text{Count} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Plane}_\text{Count}} + \sqrt{\bigstar}</math>
  −
 
  −
* <math>\mathrm{A}</math> is:
  −
**'''3''' for [[Night Plane]]s,
  −
**'''0''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
  −
* <math>\mathrm{B}</math> is:
  −
**'''0.45''' for [[Night Plane]]s,
  −
**'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
  −
 
  −
;Notes
  −
* Carriers must be equipped with a [[NOAP]] or [[NOAP+]] in addition to "[[Night Plane]]s", in order to perform carrier night attacks.  
  −
**{{Category:Night Carriers}}
  −
* If the carrier night attack is evaded, it deals [[#Scratch Damage|scratch damage]] instead.
  −
* Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
  −
** Night fighters are still needed to trigger the attack.
  −
* Like daytime carrier attacks, carriers are unable to attack if moderately damaged or worse.
  −
** Armored carriers are only disabled at heavy damage.
  −
** Carriers that can use the night battle shelling formula will use that instead if moderately damaged.
  −
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.  
  −
** The [[Improvement]] stats are not taken into account.
  −
*** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored.
  −
** This also means that any [[Visible Bonus]] from Planes is also ignored.
  −
*** The [[Visible Bonus]]es given by the [[SDP+]] are whoever counted here.
  −
* Certain carriers (see [[#Surface_Night_Battle|here]]) are capable of performing night attacks but they '''are not''' carrier night air attacks and are just normal shelling attacks. Please see [[Night Battle#Carrier_Night_Attacks|Carrier Night Attacks]] for more details.
  −
 
  −
===Anti-Installation Attacks===
  −
Installations differ from regular enemy warships, as they are immune to certain attack elements like the torpedo stat, but are extremely weak against specialized gears.
  −
*''See the [[Combat/Anti-Installation#Damage Calculation|Anti-Installation]] page for more details.
  −
 
  −
=Attack Power Corrections=
  −
 
  −
After calculating the basic attack power of the attack being made, it is then adjusted based on various factors. Attack power modifiers can be split into pre- and post-cap modifiers. Post-cap modifiers are more powerful to have because they aren't reduced by the cap.
  −
 
  −
==Attack Power Cap==
  −
The attack power cap varies depending on the phase of combat it is in.
  −
 
  −
{|class="wikitable"
  −
!Attack Type!!Cap
   
|-
 
|-
|Support Expeditions||rowspan=3|170
+
|☀ Day Only
 +
{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
! !! !! !!
 
|-
 
|-
|ASW
+
|rowspan=2|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|1.5
 +
|rowspan=2|1.2
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.8
 +
|rowspan=2|1.5
 
|-
 
|-
|Airstrike
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
! !! !! !!
 
|-
 
|-
|Opening Torpedo Salvo||rowspan=2|180
+
|{{Landing Forces}}
 +
|'''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 
|-
 
|-
|Closing Torpedo Salvo
+
!colspan=10|
 
|-
 
|-
|LBAS||rowspan=2|220 <ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
+
|rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]]
 +
| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 
|-
 
|-
|Day shelling
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=8|1 + (Average {{Star}} /30)
 
|-
 
|-
|Night battle||360
+
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 
|}
 
|}
   
;Notes
 
;Notes
* Any excess attack power above this cap is square-rooted. ''See the [[#Damage Formula|damage formula]] for how it is applied.
+
* The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
* It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce the attack power.
+
* The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
 
<references/>
 
<references/>
   −
==Pre-cap Modifiers==
+
===Landing Craft Specific Bonuses===
===Engagement===
+
The following multipliers are '''pre-cap'''.
See [[Engagement]] for more details.
     −
{|class="wikitable" style="text-align:center; margin:auto"
+
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
!Form!!Common name!!Damage Modifier!!Chance!!Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}
+
!colspan=3|Equipment
 +
!Multiplicative Bonuses
 +
!Flat Bonuses
 +
|-
 +
!colspan=3|Toku DLC Tank Bonus
 +
!style="font-size:125%; color:tomato"|A21
 +
!style="font-size:125%; color:DeepSkyBlue"|B21
 +
|-
 +
|colspan=3|
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
| 1.8|| 25
 +
|-
 +
!colspan=3|Sherman Bonus
 +
!style="font-size:125%; color:tomato"|A22
 +
!style="font-size:125%; color:DeepSkyBlue"|B22
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 +
| 1.4|| 35
 
|-
 
|-
|Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}}
+
!colspan=3|Ho-Ni Tank Regiment Bonus
|{{color|green|'''Green T'''}}
+
!style="font-size:125%; color:tomato"|A23
|120%||15%||15%
+
!style="font-size:125%; color:DeepSkyBlue"|B23
 
|-
 
|-
|Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}}
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
|'''Parallel'''
+
| 1.3|| 42
|100%||45%||45%
   
|-
 
|-
|Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}}
+
!colspan=3|Chi-Ha (non-Kai) Bonus
|'''Head-on'''
+
!style="font-size:125%; color:tomato"|A24
|80%||30%||40%
+
!style="font-size:125%; color:DeepSkyBlue"|B24
 
|-
 
|-
|Crossing the T ('''{{color|red|Disadvantage}}''')<br>{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}
|{{color|red|'''Red T'''}}
+
| 1.4|| 28
|60%||10%||0%
+
|-
|}
+
!colspan=3|Chi-Ha Kai Bonus
 
+
!style="font-size:125%; color:tomato"|A25
* Engagement modifier affects the [[Shelling]] Phase, as well as the [[Battle Opening]]s, the [[Closing Torpedo Salvo]], and [[Support Expedition]]s.
+
!style="font-size:125%; color:DeepSkyBlue"|B25
** All engagement forms '''affect both sides equally''', including {{color|green|'''Green T'''}} and {{color|red|'''Red T'''}}.
+
|-
** The exception are [[ASW]] and some [[Special Attacks]].
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
* [[Night Battle]] and [[Aerial Combat]] are '''not affected by engagement'''.
+
| 1.5|| 33
 
+
|-
===Formation===
+
!colspan=3|Katsu Bonus
See [[Formation]] for more details.
+
!style="font-size:125%; color:tomato"|A26
 
+
!style="font-size:125%; color:DeepSkyBlue"|B26
{|class="wikitable" style="text-align:center"
+
|-
!colspan=5|Formation Attack Power Modifiers
+
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.2|| 42
 +
|-
 +
!colspan=3|Katsu Kai Bonus
 +
!style="font-size:125%; color:tomato"|A27
 +
!style="font-size:125%; color:DeepSkyBlue"|B27
 +
|-
 +
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.1|| 28
 
|-
 
|-
!Formation
+
!colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref>
!Shelling
+
!rowspan=2 style="font-size:125%; color:tomato"|A28
!Torpedo
+
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28
!ASW
  −
!Night Battle
   
|-
 
|-
|Line Ahead<br>{{Nihongo|単縦陣|''Tanjuu-jin''}}
+
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|style="color:red"|'''100%'''
+
!Group 1
|style="color:red" |'''100%'''
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
|60%
+
!
|100%
   
|-
 
|-
| Double Line<br>{{Nihongo|複縦陣|''Fukujuu-jin''}}
+
|{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}}
|80%
+
|}
|80%
+
!Group 2
|80%
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
|100%
+
!
 
|-
 
|-
| Diamond<br>{{Nihongo|輪形陣|''Rinkei-jin''}}
+
|{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}}
|70%
+
|}
|70%
  −
|120%
  −
|100%
   
|-
 
|-
| Echelon<br>{{Nihongo|梯形陣|''Teikei-jin''}}
+
|Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref>
|75%
+
|colspan=2|1 of Any
|60%
+
| 1.2|| 10
|110%
  −
|100%
   
|-
 
|-
| Line Abreast<br>{{Nihongo|単横陣|''Tan'ou-jin''}}
+
|rowspan=3| Both
|60%
+
| 1|| 0|| 1.3|| 15
|60%
  −
|style="color:red" |'''130%'''
  −
|100%
   
|-
 
|-
|rowspan=2|Vanguard<ref>The direct translation of "Keikai" is "alert".</ref><br>{{Nihongo|警戒陣|''Keikai-jin''}}
+
| 0|| 1|| 1.4|| 20
|50%
  −
|style="color:red"|'''100%'''
  −
|100%
  −
|50%
   
|-
 
|-
|100%
+
|colspan=2| 2 of any
|style="color:red"|'''100%'''
+
| 1.5|| 25
|60%
  −
|100%
   
|}
 
|}
 
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}
   −
===Damage State===
+
===Flat Damage Bonuses===
{|class="wikitable" style="text-align:center"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
! Damage State
+
! style="font-size:150%; color:deepskyblue" colspan=10|B1
! Shelling
  −
! Torpedo
  −
! ASW
   
|-
 
|-
|{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}}
+
!colspan=2| Amount Equipped
|rowspan=2| 100%||rowspan=2| 100%||rowspan=2| 100%
+
!width="50px"| 1
 +
!width="50px"| 2
 +
!width="50px"| 3
 +
!width="50px"| 4+
 
|-
 
|-
|{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
+
| width="120px" rowspan=3|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|75||110||140||160
 
|-
 
|-
|style="color:orange"|'''Moderately Damaged (中破)
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}}
| 70%|| 80%|| 70%
+
|55||115||160||190
 
|-
 
|-
|style="color:red"|'''Heavily Damaged (大破)
+
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}}
| 40%|| 0%|| 40%
+
|80||170||230||260
 +
|-
 +
|rowspan=2|{{DCother}}
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 +
|30||55||75||90
 +
|-
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
 +
|60||110||150||180
 
|}
 
|}
   −
;Notes
+
===Post-Cap Bonuses===
* Damage state does not affect aerial combat.
+
====Supply Depot Princess====
** It will affect carrier attacks in the shelling phase.
+
{{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses.
 +
*These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''.
 +
** If the damage displayed is 9999, the actual damage can be higher.
 +
*Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses.
   −
===Night Battle Special Attacks===
+
{|class="wikitable" style="font-weight:bold; text-align:center"
Night Cut-Ins will apply extra modifiers if triggered.
+
!colspan=5 style="font-size:150%; color:tomato"|C
*''See [[Night Cut-In]] for more details.
+
|-
 
+
! rowspan=2 colspan=2| Installation Type
===Hidden Fit Bonuses===
+
! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}}
Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns.
+
|-
*''See [[Hidden Fit Bonuses]] for more details.
+
! colspan=3| Supply Depot Princesses
 
+
|-
==Post-cap Modifiers==
+
! colspan=2| Number Equipped
===Aerial Contact===
+
! Single
For more details please see [[Aerial Combat#Contact|Aerial Combat]].
+
!colspan=2| Multiple
 
+
|-
During aerial combat, there is a chance for the ships to trigger Contact. When it is triggered, the is a bonus multiplier applied to airstrike damage depending on the accuracy of the plane that triggered contact.
+
|width="80px" rowspan=2|{{AntiGroundArtillery}}
 
+
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
{|class="wikitable" style="margin:auto; text-align:center"
+
|1.25
!Accuracy {{Acc}}!!Damage Modifier
+
|colspan=2|1.3
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.2
 +
|colspan=2|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.15
 +
|colspan=2|1.2
 +
|-
 +
!colspan=5|
 
|-
 
|-
|0||112%
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 +
|colspan=3|1.7
 
|-
 
|-
|1||112%
+
|rowspan=6|{{LandingCraft}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|2||117%
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.3
 +
|rowspan=2 colspan=2|1.6
 
|-
 
|-
|3+||120%
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref>
|}
+
!
 
  −
===Airstrike Special Bonus===
  −
 
  −
There's a bonus when attacking certain Princess and Demon-type enemies during airstrike. The multiplier is chosen randomly between two values. The chance is roughly 50%.
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed"
  −
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
   
|-
 
|-
!Boss (ID) !!Low mod !!High mod
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.3
 +
|colspan=2| 1.6
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.5 ||0.8
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4? ||2.2?
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.5
 +
|rowspan=2 colspan=2| 1.1
 
|-
 
|-
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||? ||?
+
|rowspan=3|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
!
 
|-
 
|-
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7? ||2.2?
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|1.7
 +
|rowspan=2 colspan=2|1.5
 
|-
 
|-
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.7? ||2.2?
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
|}
+
!
<references/>
  −
 
  −
===Artillery Spotting===
  −
For more details, please see [[Combat/Artillery Spotting#Setups and Attack Types|Artillery Spotting]]
  −
 
  −
{|class="wikitable" style="text-align:center; margin:auto"
  −
!Attack Type
  −
!Prerequisites
  −
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
  −
!Accuracy<br>Modifier
  −
!Hits
  −
!Notes
   
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
+
!colspan=2| Number Equipped
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
! 1
|1.35||?||1
+
! 2
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
+
! 3
 
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|3.15||2.35||1.2
|1.3||?||1
   
|-
 
|-
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
+
|rowspan=2|{{Landing Forces}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
|1.5||1.2||1
+
|1.2
|
+
!colspan=2|
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|1.55
|1.3||1.3||1
+
!colspan=2|
|
   
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
+
!colspan=8|
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
  −
|1.2||1.5||1
  −
|
   
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
+
|rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]]
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
  −
|1.1||1.3||1
  −
|
   
|-
 
|-
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
+
|rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
|1.2||1.1||2
  −
|
  −
|}
  −
 
  −
===Carrier Cut-In Attacks===
  −
For more details, please see [[Combat/Artillery Spotting#Setups and Attack Types|Carrier Cut-In Attacks]].
  −
 
  −
{|class="wikitable" style="text-align:center; margin:auto"
  −
!Attack Type
  −
!Prerequisites
  −
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
  −
!Accuracy<br>Modifier
  −
!Hits
   
|-
 
|-
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
+
|colspan=3 style="text-align:left"|
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
* N = 1 for any [[Landing Craft]]/[[Ka-Tsu]]
|1.25||1.2~1.3?||1
+
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|colspan=3|1 + (Average {{Star}} /30)
|1.2||1.2~1.3?||1
   
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
+
|{{Landing Forces}} '''[[Landing Force]]s
|nowrap|{{RedPlane}}{{BluePlane}}
+
|colspan=3|''Unknown yet
|1.15||1.2~1.3?||1
   
|}
 
|}
 +
<references/>
   −
===Armor-Piercing Modifier===
+
====Rations Bonuses====
During day combat, certain enemy ships take extra damage from {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}.
+
The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
* The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
  −
** This includes [[Installation]]s.
  −
** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
     −
{|class="wikitable" style="margin:auto"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!Type!!Modifier
+
!colspan=4 style="font-size:150%; color:tomato"|C1
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}
+
! colspan=2| Installation Type
|1.08
+
! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref>
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{Radar}}
+
! colspan=2| Number Equipped
|1.10
+
! Single
 +
! Multiple
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}
+
|width="80px" rowspan=3|{{Rations}}
|1.15
+
|{{EquipmentLink|Combat Ration}}
 +
| 1.13
 +
| ??
 +
|-
 +
|{{EquipmentLink|Combat Ration (Special Onigiri)}}
 +
| ??
 +
| ??
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}{{Radar}}
+
|{{EquipmentLink|Canned Saury}}
|1.15
+
| ??
 +
| ??
 
|}
 
|}
 +
<references/>
 +
;Notes:
 +
*A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied.
 +
*As it is the only post-cap bonus common to all installations, it has a great potential.
 +
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
   −
;Note
+
===Airstrike And Land-Base Bonus===
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
+
For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
   −
===Anti-Installation Equipment Modifiers===
+
There are exceptions:
 +
*For {{BluePlane}} [[Torpedo Bomber]]:
 +
** The {{torpedo}} torpedo stat is counted as 0 in airstrike,
 +
** The behavior is unclear for LBAS (the damage are overestimated).
   −
See the [[Combat/Anti-Installation#Damage Calculation|Anti-Installation]] page.
+
*For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}:
 +
** There are inconsistencies with the bonuses.
   −
===Critical Strikes===
+
*For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}:
For more details on how critical chance is calculated, please see [[Accuracy, Evasion and Criticals#Critical Strikes|Accuracy, Evasion and Criticals]].
+
** Could have a higher modifier than other planes.
   −
====Normal Criticals====
+
 
{| class="wikitable"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!Attack Type
+
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
!Modifier
   
|-
 
|-
|Normal
+
!rowspan=2|Installation (ID)
|100%
+
!colspan=2|Airstrike
 +
!colspan=2|LBAS
 
|-
 
|-
|Critical
+
|Low mod ||High mod ||Low mod ||High mod
|150%
+
|-
 +
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
!colspan=2|
 +
|colspan=2| 2
 +
|-
 +
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.3? ||1.7 ||1.6 ||2.5
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|rowspan=2|1.5
 +
|rowspan=2|2.4
 +
|1.7 ||3.6?
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 +
! !!
 +
|-
 +
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||? ||? ||?
 
|}
 
|}
   −
====Plane Proficiency Critical Modifier====
+
===Installation-Like Warships===
Carriers get a bonus critical modifier when equipped with high proficiency planes. This modifier is multiplicative with the normal critical modifier. For more details, please see [[Plane Proficiency#Critical Bonus|Plane Proficiency]]
+
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
 +
*Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied.
 +
*Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>.
   −
* For '''Carrier Attacks''', they gain a '''1.2''' critical bonus multiplier for a {{Double Chevron}} plane in the top slot and an additional '''0.1''' for every other {{Double Chevron}} plane.
+
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
** For example, a carrier with two max proficiency planes (with one in the top slot) would get a critical bonus of: '''(1.2 + 0.1) x 1.5 = 1.95'''.
+
! colspan=9|Installation-like warships
* For '''[[#Carrier_Cut-In_Attacks|Carrier Cut-In Attacks]]''', they gain a '''1.106''' bonus when a {{Double Chevron}} plane is selected to participate in the attack and an additional '''+0.15''' if one of the selected planes is in the top slot.
+
|-
 
+
! style="font-size:150%; color:tomato" colspan=9|C
=Ammunition Modifier=
+
|-
The damage of the fleet is reduced once their ammunition falls below 50%. This modifier '''cannot go above 1'''. The formula use to determine this is:
+
! colspan=2 rowspan=2| Installation Type
 
+
! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}}
<math>\text{Ammo} = \dfrac{\Big\lfloor \dfrac{\text{Current Ammo}}{\text{Max Ammo}} \times 100 \Big\rfloor}{50}</math>
+
! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}}
 
+
! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}}
{| class="wikitable" style="text-align:center"
+
|-
!Remaining Ammo!!Ammo Modifier!!Notes
+
! colspan=2|Anchorage Water Demon Vacation Mode
 +
! colspan=2| Dock Princess
 +
! colspan=3| Supply Depot Princess C<br>Vacation Mode
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single!! Multiple!! Single!! Multiple!! Single
 +
!colspan=2| Multiple
 +
|-
 +
|Ships
 +
|{{Class|Nagato}}<br>{{Class|Yamato}}
 +
|1.2
 +
!
 +
!colspan=2|
 +
!colspan=3|
 +
|-
 +
| width="80px"|{{AA Shell}}
 +
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|1.45
 +
!
 +
|1.3
 +
!
 +
!colspan=3|
 +
|-
 +
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.2
 +
|1.3
 +
|1.1
 +
|1.2
 +
|1.25
 +
|colspan=2|1.3
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.15
 +
|1.4
 +
!colspan=2|?
 +
|1.2
 +
|colspan=2|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.1
 +
|?
 +
!colspan=2|?
 +
|1.15
 +
|colspan=2|1.2
 +
|-
 +
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
|1.4
 +
|rowspan=2|1.75
 +
|rowspan=2|1.1
 +
|rowspan=2|1.1
 +
!colspan=3|
 +
|-
 +
|{{JetFighterBomber1}}
 +
|[[Jets]]
 +
|1.75
 +
!colspan=3|
 +
|-
 +
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
!colspan=2|
 +
|colspan=2|1.1
 +
!colspan=3|
 +
|-
 +
! colspan=9|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier
 +
|colspan=2|1.4
 +
|colspan=2|1.1
 +
|colspan=3|1.7
 +
|-
 +
|rowspan=6|{{LandingCraft}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}
 +
|1.15
 +
!
 +
!colspan=2|
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}
 +
|1.8
 +
!
 +
|1.1
 +
!
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
|1.2
 +
!
 +
|1.1
 +
!
 +
| 1.5
 +
|colspan=2| 1.1
 +
|-
 +
|
 +
{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 +
{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 +
{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 +
!colspan=2|
 +
|1.4
 +
!
 +
!colspan=3|
 +
|-
 +
|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|2.4
 +
|1.35
 +
|1.2
 +
|1.2
 +
|1.7
 +
|colspan=2|1.5
 +
|-
 +
!colspan=2| Number Equipped
 +
!colspan=4|
 +
! 1
 +
! 2
 +
! 3
 +
|-
 +
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
!colspan=4; rowspan=3| ''Unknown
 +
|3.15||2.35||1.2
 +
|-
 +
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
| >50%|| 100%||  
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 
|-
 
|-
| 40~49%|| 80%|| 4th Battle
+
! colspan=9|
 
|-
 
|-
| 30~39%|| 60%||  
+
|rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]]
 +
|rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 +
|colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
|-
 
|-
| 20~29%|| 40%|| 5th Battle
+
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
|-
 
|-
| 10-19%|| 20%||  
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=7|1 + (Average {{Star}} /30)
 
|-
 
|-
| 0%|| 0%|| 6th Battle
+
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=7|''Unknown
 
|}
 
|}
 
+
<references/>
* The battle number indicated in the notes assumes only normal surface engagements. Engaging in night battles and other special engagements can change that number.
+
*The missing bonuses from new equipment can be extrapolated from the other installation bonuses.
* Whatever ammunition modifier applies in day battle carries over to night battle.
  −
* Maelstroms that reduce ammunition also count towards this modifier.
  −
* Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate ammo penalties.
  −
* The ammunition modifier affects aerial battle.
  −
* Once a ship hits 0% ammo, all attacks become [[#Scratch Damage|scratch damage]].
  −
* Scratch damage is unaffected by the ammunition modifier.
  −
* Debuffs are affected by the ammunition modifier.
  −
 
  −
=Miscellaneous Damage Modifiers=
  −
{{Anchor|Chip Damage}}
  −
===Scratch Damage===
  −
If a special attack is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"scratch damage"''' instead, also called '''"chip damage"'''.
  −
*Scratch damage is dealt as a percentage of remaining HP calculated using the following formula:
  −
 
  −
<math>\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math>
  −
 
  −
* <math>\text{HP}_\text{current}</math> is the current HP of the target.
  −
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
  −
 
  −
Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>. Meaning scratch damage is generally between '''6-14% of current HP'''.
  −
 
  −
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
  −
** This means the target's HP cannot be reduced to 0 by scratch damage.
  −
 
  −
===PT Imps===
  −
{{Anti-PT Imp Setups|uncollapsed=true}}
  −
 
  −
===Historical Bonus===
  −
On almost every [[Event]] map, as well as some regular maps ([[7-4]] & [[7-5]] so far), certain ships, types of ships, equipment, or types of equipment will bring bonuses.
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*Those bonuses are most of the time raw damage multipliers, and sometimes, accuracy bonuses.
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*Bonuses are independent to each ship, so only the ships with any historical bonus or ships equipped with historical equipment will be affected.
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*Bonuses may be applicable to some part of a map only, such as specific phases of nodes.
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This mechanic is here to encourage the use of "historically significant fleets and setups".
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*By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable.
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===[[Debuffs]]===
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Debuffs are a special case that only applies during events. Certain event maps have debuff mechanics that require meeting certain conditions to trigger them. Debuffs can be either a reduction to the enemy's armor or a post-cap damage modifier for the fleet.
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'''Notes:'''
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* Debuffs are affected by the remaining ammo modifier.
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=Overkill Protection=
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When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.
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* The ship must be the flagship OR
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* The ship must not be heavily damaged nor red morale at the start of the battle.
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** If the ship has red morale, she will just have her HP reduced to 1.
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<math>\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math>
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* <math>\text{HP}_\text{current}</math> is the current HP of the ship.
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* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
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Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>. Meaning overkill protection will take off between '''50-80% of the ship's current HP'''.
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'''Important Information'''
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* In general:
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** Overkill protection is most applicable to DDs.
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*** The most pronounced effects of overkill protection occur at low HP
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*** It is also the primary means of surviving a hit they fail to evade
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*** For example, a 32HP DD has a 15.5% chance of being heavily damage by a BB hime, while a 31 HP DD has just a 6.5% chance
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*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
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** Odd numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
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** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
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* As a rule, ships with HP that is divisible by 4 have worse survivability.
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=Other Information=
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{{Mechanics}}
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[[Category:Game Mechanics]]
 
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