Line 22: |
Line 22: |
| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-4 Branching Rules | + | |title = E-4 Branching Rules (Start Points) ▼/▲ |
− | |id = ??? | + | |id = 58-4a |
− | |order = ??? | + | |0 -> 1 = * Single Fleet |
− | |?? -> ?? = | + | * CTF |
| + | * STF until point 3 is unlocked and does not meet the requirements to start at point 2 |
| + | * TCF until point 2 is unlocked |
| + | |0 -> 2 = * STF: Fleet contains 1-2BBV/CAV 1-2CL/CT 8-9DD/DE/AO/AS/LHA |
| + | * TCF |
| + | |0 -> 3 = * STF: Does not meet the requirements to start at point 2 |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 1) ▼/▲ |
| + | |id = 58-4b |
| + | |order = 1,A,A1,B,C,D,E,F,F1,J,J1 |
| + | |1 -> A/battle = * Does not meet the requirements to go to A1 |
| + | |1 -> A1/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Single: Fast Fleet |
| + | ** Single: If Slow Fleet, amount of AS + SS(V) ≥ 1 ('''Easy/Medium/Hard''') |
| + | ** If Slow Fleet, then amount of Yamato-class ships ≤ 1 |
| + | ** Amount of CV(B) ≤ 4 |
| + | ** Node P is unlocked: Does not meet the requirements to go to P |
| + | |1 -> P/pink = * Single Fleet |
| + | * Meet '''ANY''' of the following requirements: |
| + | ** Amount of DD + DE ≥ 3 ('''Casual''') |
| + | ** Amount of SS(V) ≥ 1 ('''Casual''') |
| + | ** Amount of SS(V) ≥ 2 ('''Easy''') |
| + | ** Amount of SS(V) ≥ 3 ('''Medium''') |
| + | ** Amount of SS(V) ≥ 4 |
| + | ** Amount of AS ≥ 1 and amount of SS(V) ≥ 3 |
| + | |A/battle -> A1/battle = * Does not meet the requirements to go to B |
| + | |A/battle -> B/empty = * Meet '''ALL''' of the following requirements: |
| + | ** CTF/STF |
| + | ** Amount of CV(B) ≤ 3 |
| + | ** If amount of Yamato-class ships = 1, then amount of DD ≥ ? |
| + | ** If amount of Yamato-class ships = 2, then amount of DD ≥ ? |
| + | |A1/battle -> A2/pink = * Single Fleet |
| + | |A1/battle -> B/empty = * CTF/STF |
| + | |B/empty -> C/battle, D/battle = Active Branching |
| + | |C/battle -> C1/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of AV ≤ 1 |
| + | ** If Slow Fleet, then amount of CV(B/L) ≤ 3 |
| + | ** If Slow Fleet, then amount of CA(V) ≤ 2 |
| + | |C/battle -> C2/battle = * Does not meet the requirements to go to C1 |
| + | |D/battle -> D1/battle = * Meet '''ALL''' of the following requirements: |
| + | * Amount of (F)BB(V) = 0 |
| + | * Amount of CVL ≥ 1 OR amount of CL ≥ 2 * |
| + | * Amount of DD ≥ 4 * |
| + | |D/battle -> D2/battle = * Does not meet the requirements to go to D1 |
| + | |E/battle -> F/battle = * Does not meet the requirements to go to F |
| + | |E/battle -> F1/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B/L) ≤ 5 |
| + | *** If Slow Fleet, then amount of (F)BB(V) + CV(B/L) ≤ 4 |
| + | ** Amount of DD ≥ 3 |
| + | *** If amount of Yamato-class ships = 1, then amount of DD ≥ 4 |
| + | *** If amount of Yamato-class ships = 2, then amount of DD ≥ 5 |
| + | |F/battle -> F1/pink = * Routed thru C1 * |
| + | |F/battle -> J1/battle = * Routed thru P * |
| + | |F1/pink -> F2/empty = * Fail the LoS check * |
| + | |F1/pink -> G/battle = * Pass the LoS check * |
| + | |J/pink -> F/battle = * Does not meet the requirements to go to J1 |
| + | |J/pink -> J1/battle = *Meet '''ALL''' of the following requirements: |
| + | ** Single Fleet |
| + | ** Amount of (F)BB(V) + CV(B/L) = 0 |
| + | ** Amount of SS(V) ≥ ?/?/3?/4 ('''Casual/Easy/Medium/Hard''') |
| + | |J1/battle -> J2/battle = * Amount of (F)BB(V) + CV(B) ≥ 1 |
| + | * Further routing unknown |
| + | |J1/battle -> Q/pink = * Amount of (F)BB(V) + CV(B) = 0 |
| + | * Does not meet the requirements to go to R |
| + | |J1/battle -> R/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) = 0 |
| + | ** Amount of CVL + CAV? = 0 |
| + | ** Amount of AV ≤ 1 |
| + | ** If amount of CL = 1, then amount of DD ≥ 2 * |
| + | }} |
| | | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 2) ▼/▲ |
| + | |id = 58-4c |
| + | |order = H,I1,J,J1,J2,L,M |
| + | |H/empty -> I/battle = * Slow Fleet |
| + | |H/empty -> J/pink = * Fast Fleet |
| + | |I1/battle -> I2/pink = ??? |
| + | |I1/battle -> I3/pink = ??? |
| + | |J/pink -> J1/battle = * Fixed Route |
| + | |J1/battle -> J2/battle * Fixed Route |
| + | |J2/battle -> K/red/darkblue = ??? |
| + | |J2/battle -> L/battle = * Does not meet the requirements to go to M |
| + | |J2/battle -> M/empty = * Amount of LHA + AV + CAV ≤ 2 |
| + | |L/battle -> M/empty = * Fixed Route * |
| + | |M/empty -> N/empty = * Fail the LoS check |
| + | |M/empty -> O/battle = * Pass the LoS check cn3 78 |
| }} | | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 3) ▼/▲ |
| + | |id = 58-4d |
| + | |order = 3,F,J2,L,U,V,X |
| + | |3 -> F/battle = * Does not meet the requirements to go to T |
| + | |3 -> T/battle = * If amount of Yamato-class ships = 1, then amount of DD ≥ ? |
| + | * If amount of Yamato-class ships = 2, then amount of DD ≥ ? |
| + | |F/battle -> U/pink = * Fixed Route * |
| + | |J2/battle -> K/red/darkblue = ??? |
| + | |J2/battle -> L/battle = * Does not meet the requirements to go to V |
| + | |J2/battle -> V/battle = * Amount of DD + DE ≥ 5 |
| + | |L/battle -> M/empty = * Fixed Route * |
| + | |U/pink -> J2/battle = * Does not meet the requirements to go to V |
| + | |U/pink -> V/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CL ≥ 2 |
| + | ** If Slow Fleet, amount of CV(B) = 0 |
| + | ** If Slow Fleet, amount of CVL ≤ 1 |
| + | |V/battle -> W = ??? |
| + | |V/battle -> X/pink = ??? |
| + | |X/pink -> Y/empty = * Fail the LoS check |
| + | |X/pink -> Z/battle = * Pass the LoS check cn3 119 |
| + | }} |
| + | <nowiki>*</nowiki> = Rule under review |
| + | |
| + | ? = Ship type/amount under review |
| | | |
| =Historical Bonuses= | | =Historical Bonuses= |
Line 45: |
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| ==Map Overview== | | ==Map Overview== |
| E4 is a Combined fleet four-phase map consisting of one transport phase and three boss phases. | | E4 is a Combined fleet four-phase map consisting of one transport phase and three boss phases. |
− | * ? [[LBAS]] are available to sortie on this map. | + | * 3 [[LBAS]] are available to sortie on this map. |
| | | |
| * This map uses 4 locks: | | * This map uses 4 locks: |
− | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''', | + | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''' (phase 1, combined), |
− | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''', | + | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''' (phase 2, combined), |
− | ** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet ''', | + | ** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet''' (phase 3, striking force), |
− | ** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet'''. | + | ** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet''' (phase 4, combined). |
| | | |
| + | *An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}}, |
| *An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}}, | | *An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}}, |
| *Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed. | | *Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed. |
| | | |
− | ==Phase 0.5: Gimmick== | + | ==Phase 0.3: Gimmick 1== |
| The following steps have to be performed to unlock the next phase. | | The following steps have to be performed to unlock the next phase. |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! D?!! D1?!! D2?!! C?!! C1?!! C2?!! A3? | + | ! !! A3!! C!! D |
| |- | | |- |
− | | Hard|| ?|| ?|| ?|| ?|| ?|| ?|| ? | + | | Hard|| Sx2|| Sx2|| Sx2 |
| |- | | |- |
− | | Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ? | + | | Medium|| S? x2|| ?|| S? x2 |
| |- | | |- |
− | | Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ? | + | | Easy|| ?|| ?|| ? |
| |- | | |- |
− | | Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ? | + | | Casual|| ?|| ?|| ? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|?= | + | |-|Node A3= |
| + | * Single/SF: '''0-2 (F)BB(V)/CVL, 0-1 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A1|red|A2|pink|A3|red}} |
| + | * LBAS range: 4 |
| + | |
| + | |-|Node C= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|red}} |
| + | * LBAS range: 1 |
| + | |
| + | |-|Node D= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|D|red}} |
| + | * LBAS range: 2 |
| + | </tabber> |
| + | |
| + | ==Phase 0.7: Gimmick 2== |
| + | The following steps have to be performed to unlock the next phase. |
| + | |
| + | {|class="wikitable" |
| + | ! !! C1!! C2!! D1!! D2 |
| + | |- |
| + | | Hard|| AS|| S|| S|| S |
| + | |- |
| + | | Medium|| AS|| S?|| S?|| S? |
| + | |- |
| + | | Easy|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ?|| ?|| ? |
| + | |} |
| | | |
− | |-|??= | + | <tabber> |
| + | |-|Node C1= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink}} |
| + | * LBAS range: 3 |
| | | |
− | |-|???= | + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 486 |
| + | |- |
| + | |Medium|| 431 |
| + | |- |
| + | |Easy || 378 |
| + | |- |
| + | |Casual|| 254 |
| + | |} |
| | | |
| + | |-|Node C2= |
| + | * STF/CTF: '''[[#Phase 1: Boss 1]]'s fleet, SLOW with 4+ CV(B/L)''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|red|C2|red}} |
| + | * LBAS range: 2 |
| + | |
| + | |-|Node D1= |
| + | * CTF: '''2 CV(B), 1CVL, 2 CA(V), 1 CL/DD + 1 CA(V), 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|D|red|D1|pink}} |
| + | * LBAS range: 2 |
| + | **[[ASW]] is required to secure the S rank. |
| + | |
| + | |-|Node D2= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|D|red|D2|pink}} |
| + | * LBAS range: 3 |
| </tabber> | | </tabber> |
| | | |
| ==Phase 1: Boss 1== | | ==Phase 1: Boss 1== |
| + | The boss is the new {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}, with up to 3 of them in Hard LD. |
| | | |
| <tabber> | | <tabber> |
− | |-|Heavy= | + | |-|Fast= |
− | * CTF: '''2 BB(V), 2 CV(B), 1 VA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 4-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | * CTF/STF: '''2 (F)BB(V), 2-3 CV(B/L), 1-2 CAV/CL/DD + 0-2 CA(V)/CLT, 1 CL, 3-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
− | * Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F|pink|G|red}} | + | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| + | **This is the most advised fleet, as it brings the best balance of power. |
| + | **4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both. |
| | | |
− | |-|Light= | + | |-|Slow= |
− | * CTF/STF: '''2 FBB, 2 CV(B/L), 1 CAV, 1 CL + 0-1 CA(V)/CLT, 1 CL, 4-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | * CTF: '''2 (F)BB(V), 2 CV(B/L), 2 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 3-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
− | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F|pink|G|red}} | + | * Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| + | **Equivalent to the fast fleet, being more permisive for slow ships, but with one less carrier. |
| + | **4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both. |
| | | |
| |-|CV Focus= | | |-|CV Focus= |
− | * CTF: '''3 CV(B), 1CVL, 1 CAV, 1 CL + 0-1 CA(V)/CLT, 1 CL, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | * CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
− | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F|pink|G|red}} | + | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| + | **This fleet brings the highest air power, helping reaching AS on the boss. |
| + | **This fleet is not recommended, as it lacks a special attack and will struggle damaging the bosses |
| + | </tabber> |
| | | |
− | </tabber>
| |
| *LoS check: ?? | | *LoS check: ?? |
| * LBAS range: 5 | | * LBAS range: 5 |
− | * AP/AS= 101/225 on Hard | + | * AP/AS: |
| + | **307/690 (Hard pre-LD) |
| + | **449/1008 (Hard LD) |
| + | *Bringing an [[AACI]] and several [[OASW]] is recommended. |
| + | **With air power that high, it is most likely that the boss will be fought under AD in last dance, requiring appropriate setups. |
| + | *All LBAS should be sent to the boss, with 2 fighters and 2 bombers per base. |
| + | *Using both an ASW node support expedition and a boss support expedition is recommended. |
| + | *The use of [[Special Attacks]] is recommended, especially the [[Yamato]] touch, as this can be a fast fleet touch. |
| + | *Using {{Smoke}} [[Smoke]]s can help pass through node {{MapRoute|C|red}} a bit in some cases. |
| | | |
| ==Phase 2: TP== | | ==Phase 2: TP== |
| Phase 1 is a '''"[[Transport Operation]]"'''. | | Phase 1 is a '''"[[Transport Operation]]"'''. |
| | | |
− | * TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] | + | * TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] |
| * Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}} | | * Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}} |
− | *LoS check: ? | + | *LoS check: 75 (Cn3, Hard) |
− | * LBAS range: 9 | + | *LBAS range: 9 |
| | | |
| *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. | | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. |
| + | *Bringing an [[AACI]] and several [[OASW]] is recomanded. |
| | | |
| ==Phase 3: Boss 3== | | ==Phase 3: Boss 3== |
| + | The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening. |
| + | *The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]". |
| + | |
| + | <tabber> |
| + | |-|AS Fleet= |
| * Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] | | * Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] |
| * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} | | * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} |
| + | * This fleet can utilize the "Submarine Touch", a {{Submarine Touch}} |
| + | |
| + | |-|No-AS Fleet= |
| + | * Striking Force: '''4 SS(V), 1 CAV, 1 CL, 1 AV''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] |
| + | * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} |
| + | |
| + | </tabber> |
| * LBAS range: 9 | | * LBAS range: 9 |
− | | + | * Having an [[AACI]] is recomanded. |
− | * This fleet can utilize the "Submarine Touch", a {{Submarine Touch}} | + | *[[PT boat]]s are present in the boss comp: |
| + | {{Anti-PT Imp Setups}} |
| + | Using the Ka-Tsu tanks attacks is mandatory in higher difficulties: |
| | | |
| {{:Ka-Tsu}} | | {{:Ka-Tsu}} |
| + | When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones. |
| | | |
| ==Phase 4: Boss 4== | | ==Phase 4: Boss 4== |
| + | The boss is the new {{EnemyLink|Abyssal I-go Water Princess}} submarine. |
| | | |
− | * STF: '''1BBV, 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] | + | * STF: '''1-2 BBV/CV(E), 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] |
| * Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}} | | * Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}} |
| **LoS check: ?? | | **LoS check: ?? |
| **LBAS range: 10 | | **LBAS range: 10 |
− | *As the flagship boss is a submarine, it possible and heavily advised to focus the fleet on OASW and snipe the boss. | + | *As the flagship boss is a submarine, it is possible and heavily advised to focus the fleet on ASW only and snipe the boss. |
− | *As many [[OASW]] as possible ships should be utilized in the escort fleet | + | *As many [[OASW]] as possible ships should be utilized in the escort fleet. |
| + | **The flagship should then be [[Hyuuga Kai Ni]], [[Kaga Kai Ni Go]], or any [[CVE]] Kai Ni, as they have good ASW stat in addition of being able to equip fighters. |
| *The main fleet should maintain high [[ASW]], with additional roles such as: | | *The main fleet should maintain high [[ASW]], with additional roles such as: |
| **One [[AACI]] ship, | | **One [[AACI]] ship, |
Line 139: |
Line 348: |
| | | |
| ==Phase 4.5: Debuff== | | ==Phase 4.5: Debuff== |
− | Once LD has been reached, the following steps have to be performed to debuff the boss | + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| + | *Debuff might be optional for most players, as the boss ASW snipe is generally enough to kill the boss. |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! ?!! ?!! ? | + | ! !! A3!! C2!! D2!! F1!! O !! S !! X !! LBAS |
| |- | | |- |
− | | Hard|| ?|| ?|| ? | + | | Hard || S || S || S || AS|| A+ x2|| A+ x2|| AS|| AS |
| |- | | |- |
− | | Medium|| ?|| ?|| ? | + | | Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| |- | | |- |
− | | Easy|| ?|| ?|| ? | + | | Easy || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| |- | | |- |
− | | Casual|| ?|| ?|| ? | + | | Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|Node ?= | + | |-|Node A3= |
| + | Refer to [[#Phase 0.3: Gimmick 1]]'s fleet for composition and routing. |
| | | |
− | |-|Node ??= | + | |-|Node C2 & D2= |
| + | Refer to [[#Phase 0.7: Gimmick 2]]'s fleets for compositions and routings. |
| | | |
− | |-|Node ???= | + | |-|Node F1= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| {|class="wikitable" | | {|class="wikitable" |
| ! !! AS | | ! !! AS |
| |- | | |- |
− | |Hard || | + | |Hard || 684 |
| |- | | |- |
− | |Medium|| | + | |Medium|| 431 |
| |- | | |- |
− | |Easy || | + | |Easy || 378 |
| |- | | |- |
− | |Casual|| | + | |Casual|| 254 |
| |} | | |} |
| + | |
| + | |-|Node O= |
| + | Refer to [[#Phase 2: TP]]'s fleet for composition and routing. |
| + | |
| + | |-|Node S= |
| + | Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing. |
| + | |
| + | |-|Node X= |
| + | Refer to [[#Phase 4: Boss 4]]'s fleet for composition and routing. |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 867 |
| + | |- |
| + | |Medium|| 756 |
| + | |- |
| + | |Easy || 687 |
| + | |- |
| + | |Casual|| 470 |
| + | |} |
| + | * These are the highest values for AS taken from Last Dance Compositions, there's a chance AS value could be lower than the one shown in the table. |
| + | |
| + | |-|LBAS= |
| + | * Set all 3 LBAS on defense with good [[interceptor]]s. |
| </tabber> | | </tabber> |
| | | |