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Line 22: Line 22:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-3 Branching Rules
+
|title = E-3 Branching Rules ▼/▲
|id = ???
+
|id = 58-3a
|order = ???
+
|0 -> 1 = * {{Shiplock|{{ROOTPAGENAME}} Tag 4}} Task Force only ('''Normal / Hard''')
|?? -> ?? =  
+
* Combined Fleet
 +
|0 -> 2 = * {{Shiplock|{{ROOTPAGENAME}} Tag 6}} 3rd Fleet Advance Force only ('''Normal / Hard''')
 +
* Single Fleet
 +
* Phase 1: Any
 +
* Phase 2+: Meet '''ALL''' of the following requirements:
 +
** Slow Fleet OR amount of CL = 0 OR amount of DD ≤ 2
 +
** Amount of AO = 0
 +
** Phase 3: Do not meet the requirements to start at Point 4
 +
** Meet '''ANY''' of the following requirements:
 +
*** Amount of CV(B/L) + Akitsu Maru ≥ 1
 +
*** Amount of (F)BB(V) ≥ 1
 +
*** Amount of AO + AV + LHA ≥ 2
 +
|0 -> 3 = * {{Shiplock|{{ROOTPAGENAME}} Tag 7}} Vanguard Fleet only ('''Normal / Hard''')
 +
* Single Fleet
 +
* Phase 2+: Fleet contains AO
 +
* Phase 2+: Otherwise, meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CL ≥ 1
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** Amount of DD ≥ 3
 +
* Phase 2: Otherwise, do not meet the requirements to start at Point 2
 +
|0 -> 4 = * {{Shiplock|{{ROOTPAGENAME}} Tag 5}} 6th Fleet only ('''Normal / Hard''')
 +
* Single Fleet
 +
* Meet '''ALL''' of the following requirements:
 +
** Slow Fleet
 +
** Fleet does not contain (F)BB(V), CV(B/L), Akitsu Maru
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** Amount of AV + LHA ≤ 1
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** If fleet contains AO then, amount of CL = 0 OR amount of DD ≤ 2
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** Then meet '''ANY''' of the following requirements:
 +
*** Amount of DD + DE ≥ 3 ('''Casual''')
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*** Amount of SS(V) ≥ 1 ('''Casual''')
 +
*** Amount of SS(V) ≥ 2 ('''Easy''')
 +
*** Amount of SS(V) ≥ 3 ('''Medium''')
 +
*** Amount of AS ≥ 1 and amount of SS(V) ≥ 3 ('''Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 1) ▼/▲
 +
|id = 58-3b
 +
|order = B,D,F,O
 +
|B/battle -> C/pink = * Does not meet the requirements to go to D
 +
|B/battle -> D/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** If Slow Fleet, then at least 2CL 4DD
 +
|D/battle -> E/red/darkblue = * Does not meet the requirements to go to F
 +
|D/battle -> F/pink = * Amount of CV(B) ≤ 2
 +
|F/pink -> G/empty = * Fail the LoS *
 +
|F/pink -> O/battle = * Pass the LoS *
 +
|O/battle -> O1/empty = * Fail the LoS check
 +
|O/battle -> O2/pink = * Pass the LoS check
 +
* Does not meet the requirements to go to O3
 +
|O/battle -> O3/battle = * Pass the LoS check
 +
* If Slow Fleet and amount of (F)BB(V) ≥ 3, then amount of CL ≥ 2
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules ▼/▲</br>(Start Point 2 & 3)
 +
|id = 58-3c
 +
|order = H,I,J,L,M,P,R,S
 +
|H/battle -> I/battle = * Does not meet the requirements to go to J
 +
|H/battle -> J/red/darkblue = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 4
 +
|I/battle -> L/red/darkblue = * Does not meet the requirements to go to M
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|I/battle -> M/empty = * Meet '''ALL''' of the following requirements:
 +
** If Fast Fleet, then at least 3DD or 1CL 2DD
 +
** If Slow Fleet, then amount of DD + DE ≥ 3
 +
** If Slow Fleet, then amount of (F)BB(V) ≤ 1
 +
|J/red/darkblue -> K/empty = ???
 +
|J/red/darkblue -> N/battle = ???
 +
|L/red/darkblue -> G/empty = ???
 +
|L/red/darkblue -> M/empty = ???
 +
|M/empty -> N/battle, P/battle = Active Branching
 +
|P/battle -> Q/empty = * Fail the LoS check
 +
|P/battle -> R/battle = * Pass the LoS check
 +
|R/battle -> S/pink = ???
 +
|R/battle -> U/battle = ???
 +
|S/pink -> T/red/darkblue = * Slow Fleet
 +
|S/pink -> U/battle = * Fast Fleet
 +
}}
    +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 4) ▼/▲
 +
|id = 58-3d
 +
|order = W,Y
 +
|W/battle -> X/red/darkblue = * Does not meet the requirements to go to Y
 +
|W/battle -> Y/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of AV = 0
 +
** If amount of SS(V) ≤ 3, then amount of AS + CAV + CLT ≤ 2 *
 +
|Y/battle -> Y1/battle = * Does not meet the requirements to go to Y2
 +
|Y/battle -> Y2/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CA(V) + AV ≤ 1 *
 +
** Meet '''ANY''' of the following requirements:
 +
*** Amount of AS ≥ 2
 +
*** Amount of DD ≥ 1
 +
*** Amount of SS(V) ≥ 5
 
}}
 
}}
 +
<nowiki>*</nowiki> = Rule under review
 +
 +
? = Ship type/amount under review
    
=Historical Bonuses=
 
=Historical Bonuses=
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=XX's Guide=
 
=XX's Guide=
 
==Map Overview==
 
==Map Overview==
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.  
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E3 is a Combined fleet three-phase map consisting of three boss phases.
* 1 [[LBAS]] is available to sortie on this map
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* 2 [[LBAS]] are available to sortie on this map.
 +
** Unlike other maps, no LBAS air-raid will occur.
   −
* This map uses 3 locks:
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* This map uses 4 locks:
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''',  
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** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''' (from E-2),
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''', (from E-1)
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** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''' (from E-2),
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''',  
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** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''3rd Fleet Advance Force''',
 +
** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''Vanguard Fleet'''.
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side).
+
*'''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|E|darkorange|J|darkorange|L|darkorange|T|darkorange|X|darkorange}}
 +
*Node {{MapRoute|Z|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening can be deployed.
    
==Phase 0.5: Gimmick==
 
==Phase 0.5: Gimmick==
 +
The following steps have to be performed to unlock the next phase.
 +
 +
{|class="wikitable"
 +
! !! O!! P!! N
 +
|-
 +
| Hard|| S x2|| S x2|| S x2
 +
|-
 +
| Medium|| S x2|| S x2|| S? x2
 +
|-
 +
| Easy|| S? x2|| S? x2|| S? x2
 +
|-
 +
| Casual|| ?|| ?|| ?
 +
|}
 +
 +
<tabber>
 +
|-|Node O=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red}}
 +
** LBAS range: 7
    +
|-|Node P & N=
 +
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
 +
* Striking Force [[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 +
* Route: {{MapRoute|2||H|red|I|red|M|blue|P|red}}
 +
** LBAS range: 11
 +
* Route: {{MapRoute|2||H|red|I|red|M|blue|N|red}}
 +
** LBAS range: 12
 +
</tabber>
 +
 +
*As the LBAS range is extremely high, the use of [[Land-Based Air Squadron#Combat_Radius|LBAS Range Extension]] with the {{LFB}} {{EquipmentLink|Type 2 Large Flying Boat|text=Taitei}} is required, else, the LBAS should be used on pre-boss nodes.
    
==Phase 1: Boss 1==
 
==Phase 1: Boss 1==
 +
<tabber>
 +
|-|Light Fleet=
 +
* STF/CTF: '''2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL + 0-1 CA(V), 1 CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}}
 +
** If '''Slow''', fleet must contain 4 DDs to avoid an extra Air Raid at {{MapRoute|C|pink}}
 +
 +
|-|Heany Fleet=
 +
* CTF: '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CL + 1 CVE, 1 CLT, 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|C|pink|D|red|F|pink|O|red|O3|red}}
 +
** This comp pass through 1 extra node, but this is little to no inconvenience, as it brings very high air power, helping to reach AS on every node.
 +
 +
</tabber>
 +
* Los check: 75 (Cn3 hard)
 +
* LBAS range: 8
 +
*AP/AS:
 +
** 225/504 (pre-LD Hard)
 +
** 378/849 (LD Hard)
    +
* It is recommended to bring a strong [[AACI]] to face the boss and on route air nodes.
 +
* 1 or 2 ship should be on [[OASW]] to better pass the 1st node.
 +
*The last preboss node, {{MapRoute|O|red}}, is a relatively tough node to pass through, and might require sending an [[LBAS]], or utilizing a node support expedition.
 +
* Boss Support Expedition will help with the kill on Last Dance.
 +
*Utilizing a [[Special Attack]] is recommended.
    
==Phase 2: Boss 2==
 
==Phase 2: Boss 2==
 +
<tabber>
 +
|-|Green Tag=
 +
* Striking Force: '''2 FBB, 1 CV(B/L), 1 CA(V)/CLT, 1 CL, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 +
* Route: {{MapRoute|2||H|red|I|red|M|blue|P|red|R|red|S|pink|U|red}}
 +
 +
|-|Grey Tag=
 +
* Striking Force: '''1-2 FBB, 1 CV(B/L), 0-1 CA(V)/CLT, 1 CL, 3-4 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 7.png|40px]]
 +
* Route: {{MapRoute|3||I|red|M|blue|P|red|R|red|S|pink|U|red}}
    +
</tabber>
 +
*LoS check: 70 (Cn3 Hard)
 +
* LBAS range: 12
 +
**As the LBAS range is extremely high, the use of [[Land-Based Air Squadron#Combat_Radius|LBAS Range Extension]] with the {{LFB}} {{EquipmentLink|Type 2 Large Flying Boat|text=Taitei}} is required, else, the LBAS should be used on pre-boss nodes.
 +
AP/AS= 125/279 (Hard)
 +
*Bringing [[AACI]] is recomanded.
 +
*Having ASW can help pass through node {{MapRoute|I|red}}.
 +
*Using the [[Special Attacks#Kongou-class_Touch|''Kongou''-class Special Attack]] is recommended if available.
    
==Phase 3: Boss 3==
 
==Phase 3: Boss 3==
The new [[Atoll Aircraft Carrier Anchorage Princess]] is an "[[Installation]] like warship", meaning that she behaves just like other ships, but also takes additional damage from typical [[Anti-Installation]] gears.
+
The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
*The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening.
+
*The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]".
 +
 
 +
* Striking Force: '''1 AS, 3-5 SS(V), 0-1 CA(V)/CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|40px]]
 +
* Route: {{MapRoute|4||V|blue|W|red|Y|red|Y2|red|Z|red}}
 +
* LBAS range: 10
 +
* AP/AS= 71/159 (Hard)
 +
* There is no LoS check.
 +
* The use of both boss and node support expedition is recommended to survive the pre-boss nodes and clear the boss escort fleet.
 +
** If node support is being utilized, make sure to set the fleet for Line Ahead and not Vanguard for support to kill off the enemy on the node.
 +
* 2 LBAS should be send on pre-bosses, and 2 on the boss.
 +
* The use of the {{Smoke}} [[Smoke]] is recommended for the pre-boss nodes.
 +
* Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can be solution to increase the pass rate, but will make killing the boss way harder.
 +
* No ASW is needed in this phase.
 +
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
 +
 
 +
*One [[PT boat]] is present in the boss comp:
 +
{{Anti-PT Imp Setups}}
    +
Using the Ka-Tsu tanks attacks is mandatory in higher difficulties:
 +
 +
{{:Ka-Tsu}}
 +
When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones.
    
==Phase 3.5: Debuff==
 
==Phase 3.5: Debuff==
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{|class="wikitable"  
 
{|class="wikitable"  
! !! ?!! ?!! LBAS
+
!     !! C !! F !! O2!! O3!! N  !! U !! Y1
 
|-
 
|-
| Hard|| ?|| ?|| AS
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| Hard|| AS|| AS|| AS|| A+|| Sx2|| Sx2 || S
 
|-
 
|-
| Medium|| ?|| ?|| ??
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| Medium|| ?|| ?|| ?|| ?|| ?|| ? || ?
 
|-
 
|-
| Easy|| ?|| ?|| ??
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| Easy|| ?|| ?|| ?|| ?|| ?|| ? || ?
 
|-
 
|-
| Casual|| ?|| ?|| ??
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| Casual|| ?|| ?|| ?|| ?|| ?|| ? || ?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node C, F, O2=
 +
* STF: '''3 (F)BB(V), 1 CVL, 1CVL/AV, 1 CAV + 0-3 CA(V)/CLT, 1 CL, 2-4 DD, 0-1 DE, Slow''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|C|pink|D|red|F|pink|O|red|O2|pink|O3|red}}
 +
*To reach O2, the fleet must have 3 (F)BB(V) minimum, and 1 CL maximum.
 +
* LBAS range: 7
   −
|-|Node ??=
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{|class="wikitable"
 
+
!colspan=4|AS
|-|Node LBAS=
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|-
{|class="wikitable"  
+
!      !! C!!F!!O2
!      !! AS
   
|-
 
|-
|Hard  ||  
+
|Hard  || 690|| 690|| 534
 
|-
 
|-
|Medium||  
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|Medium|| 618|| 618|| 498
 
|-
 
|-
|Easy  ||  
+
|Easy  || 582|| 582|| 480
 
|-
 
|-
|Casual||  
+
|Casual|| ?|| 288|| ?
 
|}
 
|}
 +
*Can be done as once with O3
 +
 +
|-|Node O3=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}}
 +
* LBAS range: 8
 +
*Can be done as once with O2
 +
 +
|-|Node N=
 +
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
 +
* Striking Force:
 +
** Route: {{MapRoute|2||H|red|I|red|M|blue|N|red}}[[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 +
** Route: {{MapRoute|3||I|red|M|blue|N|red}}[[File:{{ROOTPAGENAME}} Tag 7.png|40px]]
 +
* LBAS range: 12
 +
 +
|-|Node U=
 +
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
 +
* Striking Force:
 +
** Route: {{MapRoute|2||H|red|I|red|M|blue|P|red|R|red|S|pink|U|red}}[[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 +
** Route: {{MapRoute|3||I|red|M|blue|P|red|R|red|S|pink|U|red}}[[File:{{ROOTPAGENAME}} Tag 7.png|40px]]
 +
* LBAS range: 12
 +
 +
|-|Node Y1=
 +
Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing.
 +
* To Route to {{mapRoute|Y1|red}} fleet must contain 1 CL, 1 CAV and no DD to force there.
 
</tabber>
 
</tabber>
  
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