Line 30: |
Line 30: |
| }} | | }} |
| }} | | }} |
− | ===Map Unlocking=== | + | ===Map Unlocking & Progression=== |
| '''3-4''' is unlocked after clearing [[3-3]]. | | '''3-4''' is unlocked after clearing [[3-3]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
Line 39: |
Line 41: |
| |0 -> A, B, D/storm = *Meet '''ANY''' of the following requirements to go to A | | |0 -> A, B, D/storm = *Meet '''ANY''' of the following requirements to go to A |
| **(F)BB(V)+CV(L/B) ≥ 3 | | **(F)BB(V)+CV(L/B) ≥ 3 |
− | **Fleet contains no CLs and DDs | + | **Fleet contains no CL, DD, DE |
| + | * Meet '''ANY''' of the following requirements, random between A and B (65% B) |
| + | ** (F)BB(V)+CV(L/B) = 2 |
| + | ** Fleet contains SS(V) |
| *Meet '''ANY''' of the following requirements to go to B | | *Meet '''ANY''' of the following requirements to go to B |
| **(F)BB(V)+CV(L/B) = 1 | | **(F)BB(V)+CV(L/B) = 1 |
− | **Fleet contains no CV(B/L)
| + | *Meet '''ALL''' of the following requirements, random between B and D (65% B) |
− | *Meet '''ALL''' of the following requirements to '''FORCE''' D | + | ** No (F)BB(V) |
− | **No (F)BB(V) | + | ** No CV(L/B) |
− | **No CV(L/B) | + | ** DD ≤ 2 |
− | **No SS(V)
| + | *Otherwise, '''FORCE''' D |
− | **DD ≥ 3 | |
− | *Otherwise | |
− | **If fleet contains no (F)BB(V) and CV(B/L), random routing between B and D
| |
− | **If fleet contains (F)BB(V) or CV(B/L), random routing between A and B
| |
| | | |
| |B -> H = * Fixed Route | | |B -> H = * Fixed Route |
Line 100: |
Line 101: |
| ===Tips=== | | ===Tips=== |
| *This map will require you to use specific compositions to prevent being thrown into dead ends. | | *This map will require you to use specific compositions to prevent being thrown into dead ends. |
− | *Node {{MapRoute|F|violet}} is a maelstrom node that can either wipe 2 bars or the entire of your remaining fuel. Bringing radar will help reduce loss here | + | *Node {{MapRoute|D|violet}} is a regular maelstrom node, and {{MapRoute|F|violet}} is a '''strong maelstrom''' node with a 25% chance to wipe all of your remaining fuel for fleets with less than 2 radar-equipped ships. Recommended to bring at least 2 radars for routes going through {{MapRoute|F|violet}}. |
| | | |
| ===Recommended Fleets=== | | ===Recommended Fleets=== |
Line 116: |
Line 117: |
| | | |
| |-|Middle route= | | |-|Middle route= |
− | *'''2(F)BB(V), 2CA(V)/CL(T), 1CL, 1DD''' | + | *'''1(F)BB(V)/CV, 4CA(V)/CL(T), 1CL''' |
| *Route = {{MapRoute|B|red|H|red|G|red|J|blue|P|red}} | | *Route = {{MapRoute|B|red|H|red|G|red|J|blue|P|red}} |
− | **[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get some airstrike and fighter power. | + | **Use BBV/CV and CAV to get some airstrike and fighter power. |
| **CLTs and [[Opening Torpedo Salvo]] capable CAV/CLs can enable powerful opening attacks. | | **CLTs and [[Opening Torpedo Salvo]] capable CAV/CLs can enable powerful opening attacks. |
− | **DD can be used for [[AACI]]
| |
| | | |
| |-|South route= | | |-|South route= |
Line 128: |
Line 128: |
| </tabber> | | </tabber> |
| | | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|E|green}} is a "Normal Resource Node" rewarding bauxite {{Bauxite}}. |
| + | |
| + | {{MapRoute|K|green|O|green}} are "Special Resource Nodes" rewarding respectively large furniture box {{FBlarge}}, and medium furniture box {{FBmedium}}. |
| + | *''See [[Resource Node|here]] for more details. |
| {{Map/Footer|3-4| | | {{Map/Footer|3-4| |
| | | |