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| {{AirControlSystem | | {{AirControlSystem |
| |Map=2-4 | | |Map=2-4 |
− | |Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD | + | |Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>{{color|red|'''Torpedo Squadron'''}}: 1CL, 5DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD |
| |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random | | |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random |
| |AS=84 | | |AS=84 |
| |Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}} | | |Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}} |
| }} | | }} |
− | ===Map Unlocking=== | + | ===Map Unlocking & Progression=== |
| '''2-4''' is unlocked after clearing [[2-3]]. | | '''2-4''' is unlocked after clearing [[2-3]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
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| | | |
| |F -> A/resource, J/empty= | | |F -> A/resource, J/empty= |
− | *90% J if CVL ≥ 1 and DD ≥ 2 | + | *95% J if CVL ≥ 1 and DD ≥ 2 |
| *75% J if CVL ≥ 1 or DD ≥ 2 | | *75% J if CVL ≥ 1 or DD ≥ 2 |
| *Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 | | *Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 |
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| **DD ≥ 4 | | **DD ≥ 4 |
| **CL+CT ≤ 2 | | **CL+CT ≤ 2 |
− | **CA ≤ 1 | + | **CA(V) ≤ 1 |
| **No other ship types are allowed. | | **No other ship types are allowed. |
| *Otherwise, go to I. | | *Otherwise, go to I. |
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| |I -> E,K/empty= | | |I -> E,K/empty= |
| *Random routing | | *Random routing |
− | **If fleet contains CL '''AND''' CVL, 90% K | + | **If fleet contains CL '''AND''' CVL, 95% K |
| **If fleet contains CVL, 80% K | | **If fleet contains CVL, 80% K |
| **If fleet contains CL, 75% K | | **If fleet contains CL, 75% K |
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| **'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node. | | **'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node. |
| **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. | | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
− | **Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} | + | **Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
| | | |
| |-|Light fleet= | | |-|Light fleet= |
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| **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}. | | **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}. |
| **Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. | | **Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. |
| + | |
| + | |-|Torpedo Squadron fleet= |
| + | Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} |
| + | * {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 5DD''' |
| + | **This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| + | ***2 {{Med Gun}} [[Main Gun]]s, |
| + | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| + | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| + | **The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| + | **Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI. |
| + | |
| </tabber> | | </tabber> |
| | | |
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| *''See [[Resource Node|here]] for more details. | | *''See [[Resource Node|here]] for more details. |
| | | |
− | ====Development Material Farming==== | + | ====Bucket & DevMat Farming==== |
− | It is possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''. | + | It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively. |
− | *Simply equip the ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
| + | *Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats. |
− | *It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | + | *When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. |
| + | *When farming both, using 4+ {{LandingCraft}}/{{Amphibious Tank}} is recommended to farm buckets, and {{Radar}} to pass the maelstrom. |
| + | *See [[Resource Farming]] for more details. |
| | | |
| {{Map/Footer|2-4| | | {{Map/Footer|2-4| |