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| | Hard|| S x2 || A+ x3 | | | Hard|| S x2 || A+ x3 |
| |- | | |- |
− | | Medium|| A+ x2||A+ x2 | + | | Medium|| A+ x2|| A+ x2 |
| |- | | |- |
− | | Easy|| ?|| ? | + | | Easy|| A+ x2|| A+ x2 |
| |- | | |- |
− | | Casual|| ?|| ? | + | | Casual|| A+ x2|| A+ x2 |
| |} | | |} |
| | | |
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| * [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | | * [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
| * Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}} | | * Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}} |
| + | * Can consider using 1 ASW LBAS to {{MapRoute|B|red}} to increase the passing rate. |
| + | ** Only 1 LBAS is needed for {{MapRoute|H|red}} |
| + | * LBAS Range = 7 to boss AP/AS = 234/516 |
| | | |
| ==Phase 1.5 - Unlock the Boss Node== | | ==Phase 1.5 - Unlock the Boss Node== |
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| **Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD | | **Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD |
| * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} | | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
− | **It is impossible to only use 8 ships | + | **It is possible to only use 8 ships |
− | **If using TCF, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4 | + | **Here, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4 |
| | | |
| |-|Kuso TCF= | | |-|Kuso TCF= |
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| **Escort: '''1CL, 3DD/DE | | **Escort: '''1CL, 3DD/DE |
| * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} | | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
− | **This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed | + | **This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed, |
| **It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock. | | **It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock. |
| | | |
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| Using a CTF is possible but: | | Using a CTF is possible but: |
| *There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock | | *There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock |
− | *To prevent accidentally applying the wrong tag, it is recommended to pre-tag ships for (start 3) | + | *To prevent accidentally applying the wrong tag, it is recommended to pre-tag some ships on the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock, using the previously mentioned methods. |
− | **Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD
| + | *Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD |
| **AR/AO/AV must be Kai or better remodel. | | **AR/AO/AV must be Kai or better remodel. |
| | | |
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| * CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] | | * CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| **Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA | | **Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA |
− | **Escort: '''1CL, 2-3DD, 2AV/AO/LHA | + | **Escort: '''1CL, 0-1CLT/1CA(V), 2-3DD, 2AV/AO/LHA |
| * Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}} | | * Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}} |
− | **1 of the auxiliaries must be [[Akitsushima Kai]]/AR/AO
| |
| | | |
| *This is the most recommended fleet | | *This is the most recommended fleet |
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| **Escort: '''1CL, 3DD, 1AO, 1AV | | **Escort: '''1CL, 3DD, 1AO, 1AV |
| * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}} | | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}} |
− | **1 of the auxiliaries must be [[Akitsushima Kai]]/AR/AO
| |
| | | |
| |-|Light= | | |-|Light= |
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| *LBAS range: 3 | | *LBAS range: 3 |
| *The use of a [[Special Attack]] is highly advised. | | *The use of a [[Special Attack]] is highly advised. |
− | *It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 AS/AV/AO/LHA/AR, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them. | + | *It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 "Aux" (AS/AV/AO/LHA/AR) at Kai+, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them. |
| * {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node. | | * {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node. |
| *[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated: | | *[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated: |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
| + | *Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|S|darkorange}} can help in surviving it. |
| | | |
| ==Phase 3.5 - Debuff== | | ==Phase 3.5 - Debuff== |
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| ! !! H!! C2!! Q!! W!! P!! LBAS | | ! !! H!! C2!! Q!! W!! P!! LBAS |
| |- | | |- |
− | | Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x2 | + | | Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x3 |
| |- | | |- |
− | | Medium|| 2 A+|| || A+||A+ 2x|| AS|| AS x2 | + | | Medium|| A+|| -|| A+||A+ x2|| AS|| AS x2 |
| |- | | |- |
− | | Easy|| ?|| ?|| ?|| ?|| ?|| ? | + | | Easy|| ?|| -|| ?|| ?|| ?|| ? |
| |- | | |- |
− | | Casual|| ?|| ?|| ?|| ?|| ?|| ? | + | | Casual|| ?|| -|| ?|| ?|| ?|| ? |
| |} | | |} |
| | | |
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| *STF seems the better choice over CTF: CTF has one more pre-boss Node and the escort fleet can easily be damaged since it will be the first to enter the battle in pre-boss nodes. Also STF enables special attacks which are also recommended. | | *STF seems the better choice over CTF: CTF has one more pre-boss Node and the escort fleet can easily be damaged since it will be the first to enter the battle in pre-boss nodes. Also STF enables special attacks which are also recommended. |
| *Special gear should be landing tanks combined with guns - but Boss in Normal Mode already takes considerably enough damage from BBs with Type 1 AP-Shell and/or historical ships. | | *Special gear should be landing tanks combined with guns - but Boss in Normal Mode already takes considerably enough damage from BBs with Type 1 AP-Shell and/or historical ships. |
| + | |
| + | ==Phase 3 - Boss== |
| + | *For Normal Mode: |
| + | *Light Auxilary fleet seems fine to chip the boss down with moderate use of ressources. |
| + | *But for last dance, a more heavy fleet should be used, since the boss gains a lot of companions with high deff and high dmg output. |
| | | |
| =YY's Guide= | | =YY's Guide= |