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| ''"The Channel Islands and Securing the flank for Operation Neptune" | | ''"The Channel Islands and Securing the flank for Operation Neptune" |
| | | |
| + | To unlock the first phase, the following steps have to be performed: |
| {|class="wikitable" | | {|class="wikitable" |
| ! !! A4!! A5!! B3!! B4!! C3 | | ! !! A4!! A5!! B3!! B4!! C3 |
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| *LBAS range: 6 | | *LBAS range: 6 |
| **The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated. | | **The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated. |
− | Trivia:
| |
− | *This is an anti-installation/landing operation on the island of Guernsey; an strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
| |
| | | |
| |-|Node B3 & B4= | | |-|Node B3 & B4= |
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| *LBAS range: 7 | | *LBAS range: 7 |
| ** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed | | ** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed |
− | Trivia
| |
− | *This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
| |
| | | |
| |-|Node C3= | | |-|Node C3= |
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| * Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}} | | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}} |
| *you just need to reach the Node C3 | | *you just need to reach the Node C3 |
− | Trivia:
| |
− | *Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
| |
| </tabber> | | </tabber> |
| | | |
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| *LBAS range: 5 | | *LBAS range: 5 |
| *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. | | *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. |
− | Trivia:
| |
− | *The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
| |
| | | |
| ==Phase 2 - Boss== | | ==Phase 2 - Boss== |
| ''"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation" | | ''"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation" |
| | | |
− | The same boss node as of [[#Phase 1 - TP Operation: Engineers Landing at Utah, Omaha & Pointe du Hoc|Phase 1 -TP]] is faced here, sharing most characteristics. | + | The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics, notably the locks [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]. |
− | *This means that the precious phase's fleet can be reused.
| |
| | | |
| <tabber> | | <tabber> |
Line 271: |
Line 263: |
| *LBAS range: 5 | | *LBAS range: 5 |
| *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. | | *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. |
− | Trivia:
| |
− | *The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
| |
| | | |
| ==Phase 3 - Boss== | | ==Phase 3 - Boss== |
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| *this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone. | | *this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone. |
| | | |
− | The same boss node as of [[#Phase 3 - Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach|Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused. | + | The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused. |
| | | |
| <tabber> | | <tabber> |
− | |-|oui= | + | |-|Heavy Fleet= |
| * TCF: | | * TCF: |
| **Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD | | **Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD |
Line 309: |
Line 299: |
| * Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}} | | * Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}} |
| | | |
− | |-|No BBV fleet= | + | |-|No BBV Fleet= |
| * TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] | | * TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| **Main: '''1-2LHA, 0-1AV, 4DD | | **Main: '''1-2LHA, 0-1AV, 4DD |
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| | | |
| ==Phase 4.5 - Unlock the Boss Node== | | ==Phase 4.5 - Unlock the Boss Node== |
− | Once the {{MapRoute|??|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
| |
| {|class="wikitable" | | {|class="wikitable" |
| ! !! W!! U!! X | | ! !! W!! U!! X |
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| |} | | |} |
| | | |
− | <tabber>
| |
− | |-|Node W=
| |
| * STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] | | * STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | ** Same Fleet as [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]] |
| + | * All the nodes can be reached with 1 sortie. |
| * Route: {{MapRoute|2||I|red|J|blue|L|pink|T|red|U|red|X|red|W|blue}} | | * Route: {{MapRoute|2||I|red|J|blue|L|pink|T|red|U|red|X|red|W|blue}} |
− | *Can be done at once with nodes U & X
| + | * LBAS range: 6/5 |
− | | + | * On U, the enemy is a hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. |
− | |-|Node U & X=
| + | * Send 1 ASW LBAS to {{MapRoute|I|red}} & {{MapRoute|T|red}} to increase passing rate. |
− | * Refer to [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleet for composition and routing.
| + | ** While also have 1-2 DD that can [[OASW]]. |
− | *Can be done at once with node W
| |
− | *LBAS range: 6/5 | |
− | *On U, the enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. | |
− | Trivia:
| |
− | *Node U is in Dieppe which was the site of the first ever allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated. | |
− | </tabber>
| |
| | | |
| ==Phase 5 - Boss Chipping== | | ==Phase 5 - Boss Chipping== |
| "''Operation Fortitude South at Calais" | | "''Operation Fortitude South at Calais" |
| | | |
− | See [[#Phase 6 - Final Showdown; Operation Neptune|Phase 6 - Boss LD]] for the improved comps to use in Last Dance. | + | See [[#Phase 6 - Boss LD]] for the improved comps to use in Last Dance. |
− | Trivia:
| + | |
− | *The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.
| |
| <tabber> | | <tabber> |
| |-|Slow?= | | |-|Slow?= |
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| *The use of a [[Special Attack]] is highly advised. | | *The use of a [[Special Attack]] is highly advised. |
| *It is highly recommended for Bringing and Using at least '''3 Smoke Generators'''{{Smoke}} at {{MapRoute|U|red}}. | | *It is highly recommended for Bringing and Using at least '''3 Smoke Generators'''{{Smoke}} at {{MapRoute|U|red}}. |
| + | * Specifically for Chipping, there are installation enemies in addition to the Boss |
| + | ** It is highly recommended to have some ships fitted for anti-installation combat to take care of the secondary threats. |
| * {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node. | | * {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node. |
| | | |
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| Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it: | | Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it: |
| | | |
| + | {| |
| + | |- style="vertical-align:top" |
| + | | |
| + | {|class="wikitable" |
| + | !colspan=2|Shortcut & Debuff |
| + | |- |
| + | ! !! P |
| + | |- |
| + | | Hard || A+ x2 |
| + | |- |
| + | | Medium|| ? |
| + | |- |
| + | | Easy || ? |
| + | |- |
| + | | Casual|| ? |
| + | |} |
| + | | |
| + | {|class="wikitable" |
| + | !colspan=6|Shortcut |
| + | |- |
| + | ! B4 !! H !! L !! N |
| + | |- |
| + | | S x2 || A+ x2 || AS || AS |
| + | |- |
| + | | ? || ? || ? || ? |
| + | |- |
| + | | ? || ? || ? || ? |
| + | |- |
| + | | ? || ? || ? || ? |
| + | |} |
| + | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! A5 !! D !! H !! L !! N !! P(CTF) !! P(TCF) !! U !! B4 !! P(Total) !! Reach G !! Reach S !! LBAS | + | !colspan=5|Debuff |
| |- | | |- |
− | | Hard || S x2 || AS || A+ x2 || AS || AS || A+ || A+ || A+ x2 || S x2 || A+ x2 || Once || Once || AS x3
| + | ! A5 !! H !! S !! U !! LBAS |
| |- | | |- |
− | | Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| | + | | S x2 || A+ || Reach || A+ x2 || AS x3 |
| |- | | |- |
− | | Easy || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?||
| + | | ? || ? || ? || ? || ? |
| |- | | |- |
− | | Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?||
| + | | ? || ? || ? || ? || ? |
| + | |- |
| + | | ? || ? || ? || ? || ? |
| + | |} |
| |} | | |} |
− |
| |
− |
| |
− |
| |
− |
| |
| | | |
| <tabber> | | <tabber> |
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Line 419: |
| **Escort: '''1CL, 2DD, 0-3XX | | **Escort: '''1CL, 2DD, 0-3XX |
| * Route: {{MapRoute|1||C|blue|A3|pink|A5|red}} | | * Route: {{MapRoute|1||C|blue|A3|pink|A5|red}} |
− | * Similar to [[#Phase 0.5 - The Channel Islands and Securing the flank for Operation Neptune|Phase 0.5]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}. | + | * Similar to [[#Phase 0.5 - Unlock the Boss Node]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}. |
| | | |
| |-|Node B4= | | |-|Node B4= |
− | * Refer to [[#Phase 0.5 - The Channel Islands and Securing the flank for Operation Neptune|Phase 0.5]]'s fleets for compositions and routings. | + | * Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleets for compositions and routings. |
| | | |
| |-|Node G= | | |-|Node G= |
− | * Refer to [[#Phase 1 - TP Operation: Engineers Landing at Utah, Omaha & Pointe du Hoc|Phase 1 - TP]]'s fleet for composition and routing. | + | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| *Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties| | | *Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties| |
− | Composition that have 4 Battleships are needed for assured routing to Node H and G:
| + | Compositions that have 4 Battleships are needed for assured routing to Node H and G: |
| * 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW''' | | * 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW''' |
| | | |
| |-|Node H= | | |-|Node H= |
− | * Refer to [[#Phase 2 - Boss Fight: Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation|Phase 2 - Boss]]'s fleet for composition and routing. | + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| *Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties| | | *Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties| |
− | Composition that have 4 Battleships are needed for assured routing to Node H and G:
| + | Compositions that have 4 Battleships are needed for assured routing to Node H and G: |
| * 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD | | * 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD |
− |
| |
| | | |
| |-|Node N, S, & P= | | |-|Node N, S, & P= |
− | * Refer to [[#Phase 3 - Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach|Phase 3 - Boss]] / [[#Phase 4 - Reinforcing the Beachheads at Gold, Sword, and Juno Beach|Phase 4 - Boss]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]] / [[#Phase 4 - TP]]'s fleet for composition and routing. |
| + | * Node {{MapRoute|P|red}} needs to be done twice in total for debuff and/or shortcut unlocks. |
| + | ** Run a TCF Fleet for one of the A rank requirements as TCF is the only fleet that reaches node S. |
| + | ** Afterwards, use an STF to secure the other A rank needed for both Armor Debuff and Shortcut. |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
Line 439: |
Line 455: |
| | | |
| |-|Node L= | | |-|Node L= |
− | * Refer to [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleet for composition and routing. | + | * Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing. |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
Line 454: |
Line 470: |
| | | |
| |-|Node U= | | |-|Node U= |
− | * Refer to [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleet for composition and routing. | + | * Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing. |
| | | |
| |-|LBAS= | | |-|LBAS= |
Line 489: |
Line 505: |
| |} | | |} |
| | | |
− | ==Phase 6 - Final Showdown; Operation Neptune== | + | ==Phase 6 - Boss LD== |
− | [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleets are still viable here. | + | [[#Phase 5 - Boss Chipping]]'s fleets are still viable here. |
| | | |
| <tabber> | | <tabber> |
Line 528: |
Line 544: |
| * Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}} | | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}} |
| **This fleet is not recommended. | | **This fleet is not recommended. |
| + | |
| + | |-|Slow Fleet without Shortcut= |
| + | * STF: '''SLOW [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''3BB(V), 1CV(B), 0-1CL, 0-1CA(V), 0-1AV |
| + | **Escort: '''1CA(V)/AO, 1CL, 4DD |
| + | * Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}} |
| + | * Same fleet as Chipping if opted for the regular route without the shortcut. |
| + | * It is highly recommended to deploy {{Smoke}} on {{MapRoute|U|red}} to increase the passing rate to the boss. |
| + | * Route and Boss Support expedition is highly recommended for this Last Dance. |
| + | * Unlike Chipping, Last Dance composition does not have installation enemies. |
| | | |
| </tabber> | | </tabber> |
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Line 561: |
| *[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated: | | *[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated: |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
| + | |
| + | ==Trivia== |
| + | This map involves many references to the real operation Neptune: |
| + | |
| + | ;Node A5 |
| + | *This is an anti-installation/landing operation on the island of Guernsey; a strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion |
| + | |
| + | ;Nodes B3 & B4 |
| + | *This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy |
| + | |
| + | ;Node C3 |
| + | *Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches |
| + | |
| + | ;Phase 1 |
| + | *The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in. |
| + | |
| + | ;Phase 2 |
| + | *The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc |
| + | |
| + | ;Node U |
| + | *Is in Dieppe which was the site of the first major Allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated. |
| + | |
| + | ;Phase 5 |
| + | *The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the Allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans. |
| | | |
| =YY's Guide= | | =YY's Guide= |