Changes

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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules
+
|title = E-2 Branching Rules (Start Points) ▼/▲
|id = ???
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|id = 57-2a
|order = ???
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|0 -> 1 = * Phase 1+: Amount of CV(B) ≥ 1
|?? -> ?? =  
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* ???
 +
* Spratly Islands Patrol Unit {{Shiplock|{{ROOTPAGENAME}} Tag 2}} only ('''Normal / Hard''')
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|0 -> 2 = * Amount of CV(B) = 0
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* Transport Escort Fleet tag {{Shiplock|{{ROOTPAGENAME}} Tag 3}} only ('''Normal / Hard''')
 +
}}
    +
{{MapBranchingTable
 +
|title = E-2 Branching Rules (Start Point 1) ▼/▲
 +
|id = 57-2b
 +
|order = A,B,B2,C,D,F,F1,I,T,V,V1
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|A/empty -> B/pink, D/empty = Active Branching
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|B/pink -> B1/battle = * Does not meet the requirements to go to B2
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|B/pink -> B2/empty = * Meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) + CV(B) ≤ 2
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** Amount of DD ≥ 2
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|B2/empty -> C/battle, E/battle = Active Branching
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|C/battle -> C1/empty = * Fail the LoS check
 +
|C/battle -> C2/battle = * Pass the LoS check
 +
|D/empty -> G/battle, H/pink = Active Branching
 +
|F/pink -> F1/battle = * Does not meet the requirements to go to F2
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|F/pink -> F2/battle = * Meet '''ALL''' of the following requirements:
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** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 1?
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** Pass the LoS check
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** ???
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|F1/battle -> F2/battle = * Pass the LoS check
 +
|F1/battle -> J/empty = * Fail the LoS check
 +
|I/battle -> J/empty = * Fail the LoS check
 +
|I/battle -> J1/red/darkblue = * Does not meet the requirements to go to J2
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* Pass the LoS check
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|I/battle -> J2/battle = * Meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) + CV(B) ≤ 3?
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*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
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** Amount of CL ≥ 1
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** Amount of DD ≥ 2
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** Pass the LoS check
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|T/pink -> U/red/darkblue = * Does not meet the requirements to go to V
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|T/pink -> V/battle = * Meet '''ALL''' of the following requirements:
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** Amount of CV(B/L) ≤ 2
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** Amount of CL ≥ 1?
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** Amount of DD ≥ 2?
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|V/battle -> V1/battle = * Does not meet the requirements to go to W
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|V/battle -> W/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 3?
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*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
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** Amount of CL ≥ 1
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** Pass the LoS check
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|V1/battle -> V2/empty = * Fail the LoS check
 +
|V1/battle -> W/battle =  * Pass the LoS check
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-2 Branching Rules (Start Point 2) ▼/▲
 +
|id = 57-2c
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|order = 2,K,N,Q
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|2 -> K/battle = * If Slow fleet, then amount of DD ≥ 3
 +
|2 -> L/battle = * Does not meet the requirements to go to K
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|K/battle -> N/pink = * Does not meet the requirements to go to O
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|K/battle -> O/pink = * Meet '''ALL''' of the following requirements:
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** Amount of LHA + AV + CL ≥ 1
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** Amount of DD ≥ 2
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|N -> O/pink = ???
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|N -> P/battle = ???
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|Q -> R/empty = * Fail the LoS check
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|Q -> S/battle = * Pass the LoS check (Cn4 = 68~75 '''Hard''')
 
}}
 
}}
    
=Jiga's Guide=
 
=Jiga's Guide=
 
==Map overview==
 
==Map overview==
E2 is a single-fleet two-phase map consisting of one unlocking phase, one transport phase, and one boss phase.  
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E2 is a single-fleet two-phase map consisting of one transport and one boss phase.  
* 1 [[LBAS]] is available to sortie on this map.
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* 1 [[LBAS]] is available on this map:
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** Initially, no LBAS is available,
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** After Phase 1, the LBAS becomes available.
    
*This map uses 2 locks:
 
*This map uses 2 locks:
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| Hard|| S|| S x2|| S x2|| S
 
| Hard|| S|| S x2|| S x2|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
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| Medium|| A+|| S x2|| S x2|| A+
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?
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| Easy|| A+|| A+|| S x2|| A+
 
|-
 
|-
 
| Casual|| ?|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?|| ?
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<tabber>
 
<tabber>
 
|-|Node C2=
 
|-|Node C2=
 +
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|C|red|C2|red}}
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** Bringing ASW power is required
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** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
    
|-|Node J2=
 
|-|Node J2=
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* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|blue|D|blue|H|pink|I|red|J2|red}}
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** Bringing ASW power is required
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** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
    
|-|Node G=
 
|-|Node G=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
    
|-|Node F2=
 
|-|Node F2=
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* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|E|red|F|pink|C2|red}}
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** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
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** Bringing some ASW power can be helpful,
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** The use of several [[Night Cut-In]]s is highly advised
    
</tabber>
 
</tabber>
 +
* All Fleet must be '''FAST'''
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* Need 1CL, 2DD at the minimum.
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** Can sortie up to 2FBB, 1CV '''OR''' 1FBB, 1CV, 1CVL for [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] tag
    
==Phase 1 - TP==
 
==Phase 1 - TP==
 
Phase 1 is a '''"[[Transport Operation]]"''':
 
Phase 1 is a '''"[[Transport Operation]]"''':
   −
* Single Fleet: '''???''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Single Fleet: '''0-1AV, 0-1BBV/CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
* Route: {{MapRoute|1||???}}
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* Route: {{MapRoute|2||K|red|O|pink|P|red|Q|green|S|red}}
 
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* LoS Check: 18+ (Cn1) Hard
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
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** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
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** Fleet must contain '''at least 1 LHA/AV/CL, 3 DD''' if slow.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 
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* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
* Single Fleet: '''???''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
* Route: {{MapRoute|2||???}}
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*Los check: Cn1 = 16+ on Hard
 +
*LBAS range: 7
 +
** Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
 +
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
    
=YY's Guide=
 
=YY's Guide=
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