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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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!Hit Rate
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|-
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|
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<math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
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Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
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<math>\text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap}\right) \times \text{Morale}_\text{defender} \right)</math>
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* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas.
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* <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
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** If negative, it is still applied the same way, increasing the hit rate.
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* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
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** Sparkled is '''0.7''',
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** Normal is '''1.0''',
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** Orange is '''1.2''',
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** Red is '''1.4'''.
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* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
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** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
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** The value is '''12''' for {{Double Chevron}} planes.
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;Hit Rate Caps
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There is a minimum and maximum hit rate in the game.
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* The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
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* The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
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|}
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