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| # CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase. | | # CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase. |
| # <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/> | | # <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/> |
− | |- | + | |- style="border: 3px solid red" |
| |'''[[5-4]] <br/> 1CL 3DD 2CLT''' <br/> ETSCF fleet [https://drive.google.com/file/d/1_W8LV-O6rE08E_rNTWPHAiVgDxAfp98N/view?usp=sharing] | | |'''[[5-4]] <br/> 1CL 3DD 2CLT''' <br/> ETSCF fleet [https://drive.google.com/file/d/1_W8LV-O6rE08E_rNTWPHAiVgDxAfp98N/view?usp=sharing] |
| |Medium | | |Medium |
− | |style="background-color: #FFFF00"|97.9% / 98.2% | + | |style="background-color: #FFFF00"|98% / 98.2% |
| |style="background-color: #FFFF00"|1.8% | | |style="background-color: #FFFF00"|1.8% |
− | |138{{Fuel}}<br>131{{Ammo}}<br>96{{Steel}}<br>6{{Bauxite}} | + | |126{{Fuel}}<br>116{{Ammo}}<br>96{{Steel}}<br>6{{Bauxite}} |
| |style="background-color: #FF0000"|<font color="white">1.53 </font>{{IR}} | | |style="background-color: #FF0000"|<font color="white">1.53 </font>{{IR}} |
| |style="background-color: #00FF00"|2.55 ('''250.41''') | | |style="background-color: #00FF00"|2.55 ('''250.41''') |
− | |6.873 | + | |7.412 |
| |style="text-align: left"| | | |style="text-align: left"| |
| #{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL with {{Night SPB}}) is set to be '''85 morale''' as she is likely to score MVP throughout the run. | | #{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL with {{Night SPB}}) is set to be '''85 morale''' as she is likely to score MVP throughout the run. |
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| #However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate. | | #However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate. |
| #Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>. | | #Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>. |
− | #Each run in average supposed to consume '''189''' ammo, not '''131'''. But 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 97.8% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 97.8% = 58 ammo''', hence the ammo usage became '''189 - 58 = 131'''. | + | #Each run in average supposed to consume '''174''' ammo, but 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 98% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 98% = 58 ammo''', hence the ammo usage became '''174 - 58 = 116'''. |
| #If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs. | | #If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs. |
| #Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency. | | #Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency. |