Changes

Line 25: Line 25:  
|map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]]
 
|map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]]
 
|map_8_text=LBAS
 
|map_8_text=LBAS
|boss_hard= ? HP + ? TP + ? HP + ? HP
+
|boss_hard= 4200 HP + 960 TP + 48000 HP + 7560 HP
|boss_medium= ? HP + ? TP + ? HP + ? HP
+
|boss_medium= 4000 HP + 720 TP + 28800 HP + 6860 HP
|boss_easy= ? HP + ? TP + ? HP + ? HP
+
|boss_easy= 4000 HP + 540 TP + 14400 HP + 6160 HP
|boss_casual= ? HP + ? TP + ? HP + ? HP
+
|boss_casual= 4000 HP + 480 TP + 7200 HP + 6160 HP
 
|reward_all=
 
|reward_all=
 
|phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}}
 
|phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}}
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|phase_3_boss= {{EnemyLink|Supply Depot Princess D}}
 
|phase_3_boss= {{EnemyLink|Supply Depot Princess D}}
 
|phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}}
 
|phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}}
|phase_5_boss=
   
|rewards = E-6
 
|rewards = E-6
 
}}
 
}}
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** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 +
** If '''Phase 2+''', fleet does not contain AO, AV, or LHA
 
|D/pink -> E = * Does not meet the requirements to go to I
 
|D/pink -> E = * Does not meet the requirements to go to I
 
|D/pink -> I = * Fleet contains AO, AV, or LHA
 
|D/pink -> I = * Fleet contains AO, AV, or LHA
 
|E -> F/empty = * Fail the LoS check
 
|E -> F/empty = * Fail the LoS check
 
|E -> G = * Pass the LoS check
 
|E -> G = * Pass the LoS check
|K/red/darkorange -> L = ???
+
|K/red/darkorange -> L = * Does not meet the requirements to go to M
|K/red/darkorange -> M/resource = ???
+
|K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) = 0
 +
** ???
 
|M/resource -> N/empty = * Fail the LoS check
 
|M/resource -> N/empty = * Fail the LoS check
 
|M/resource -> O = * Pass the LoS check
 
|M/resource -> O = * Pass the LoS check
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|H1 -> H2/night = * Meet '''ALL''' of the following requirements:
 
|H1 -> H2/night = * Meet '''ALL''' of the following requirements:
 
** Fast fleet
 
** Fast fleet
 +
** Amount of DD ≥ 5 (?)
 
** ???
 
** ???
|K/red/darkorange -> L = * Does not meet the requirements to go to L
+
|K/red/darkorange -> L = * Does not meet the requirements to go to M
 
|K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements:
 
|K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements:
 
** TCF?
 
** TCF?
Line 172: Line 175:     
==Map Overview==
 
==Map Overview==
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
+
E-6 consists of 4 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
    
* This map uses 4 to 6 locks:
 
* This map uses 4 to 6 locks:
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** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
 
** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
   −
* Initially, no LBAS is available to be sortied to this map
+
* Initially, no LBAS is available to be sortied to this map,
** Clearing Phase 2 allows one Land Base to be sortied
+
** Clearing Phase 2 allows 1 Land Base to be sortied,
** Clearing the unlock for Phase 3 allows two Land Bases to be sortied
+
** Unlocking Phase 3 allows 2 Land Bases to be sortied and 1 to defend,
** Clearing Phase 3 allows three Land Bases to be sortied
+
** Clearing Phase 3 allows 3 Land Bases to be sortied.
 
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}}
 
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}}
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==Phase 1==
 
==Phase 1==
   −
* Striking Force: '''"1FBB, 1FBB/CV, 0-1CVL/CAV/CLT, 1CL, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* Striking Force: '''"1FBB, 1FBB/CV, 0-2CVL/CAV/CLT, 1CL, 2-3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* Route: {{MapRoute|1||A|red|C|red|E|red|G|red}}
 
* Route: {{MapRoute|1||A|red|C|red|E|red|G|red}}
 +
** Max of 2CV(L).
 
** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]].
 
** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]].
   Line 202: Line 206:  
* TCF: '''"1LHA/CL/AV, 1AV, 4DD + 1-2CAV, 1-2CL, 3-4DD "''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
* TCF: '''"1LHA/CL/AV, 1AV, 4DD + 1-2CAV, 1-2CL, 3-4DD "''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
* Route: {{MapRoute|2||H|pink|H2|purple|J|pink|K|darkorange|M|green|O|red}}
 
* Route: {{MapRoute|2||H|pink|H2|purple|J|pink|K|darkorange|M|green|O|red}}
 +
** LoS check: 75 Cn3 (Hard)
 
** A [[CVE]] can be used instead of the LHA/CL/AV, adding an extra node ({{MapRoute|L|red}}).
 
** A [[CVE]] can be used instead of the LHA/CL/AV, adding an extra node ({{MapRoute|L|red}}).
   Line 220: Line 225:     
==Phase 3==
 
==Phase 3==
* Strinking Force: '''"1CAV, 1CL, 5DD"''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Striking Force: '''"1CAV, 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Locking Notes: Forced Ship Locking wherein all ships must be the E2 Yellow Tag (used in E2) to start on western side. '''APPLIES ON ALL DIFFICULTY'''
 
* Locking Notes: Forced Ship Locking wherein all ships must be the E2 Yellow Tag (used in E2) to start on western side. '''APPLIES ON ALL DIFFICULTY'''
 
** If any other tagged ship is on the fleet you will automatically start on the east side of the map.
 
** If any other tagged ship is on the fleet you will automatically start on the east side of the map.
 
* Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}}
 
* Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}}
 
* LBAS: Range 1, AP/AS ??/??
 
* LBAS: Range 1, AP/AS ??/??
** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}.
+
** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with {{Surface Radar}} [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}.
 
** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended
 
** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended
 
** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
 
** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
***She is especially weak to "Nuke" setups  
+
*** She is especially weak to "Nuke" setups  
 
** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
 
** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
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|-|Node G=
 
|-|Node G=
 
*Use [[#Phase 1]]'s fleet
 
*Use [[#Phase 1]]'s fleet
 +
** AV no longer allowed due to Branching Rules at Phase 2+
    
|-|Node Z1=
 
|-|Node Z1=
 
*Use [[#Phase 4]]'s fleet
 
*Use [[#Phase 4]]'s fleet
*AP/AS: 321722 (Hard)
+
*AP/AS: 321/722 (Hard)
    
|-|LBAS=
 
|-|LBAS=
??
+
*AP/AS: 284/638 (Hard)
 
</tabber>
 
</tabber>
   Line 271: Line 277:     
|-|STF Heavy=
 
|-|STF Heavy=
?
+
* STF: '''"4(F)BB(V), 1CV, 0-1CL, 0-1AS + 0-1AS, 0-1CVL/CLT, 1CL, 2DD, 2SS"''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
* Route: {{MapRoute|4||Q|red|R|pink|Y|red|Y1|red|Z|red|Z1|pink|Z2|red}}
 +
**The strongest fleet, bringing very high firepower as well as air power.
 +
**One [[AS]] is required for this routing, being either:
 +
***The escort fleet's flagship, rendering it retreat-proof,
 +
***Alternatively in the main fleet, allowing to bring a stronger ship for the night battle.
 +
**The BB should be both the {{Class|Yamato|Kai Ni}} and  the {{Class|Ise|Kai Ni}}, to bring the strongest Touch and great air power.
 +
 
 
</tabber>
 
</tabber>
    
* LBAS: Range 4, 168/335 AD/AP (Hard)
 
* LBAS: Range 4, 168/335 AD/AP (Hard)
* A minimum of 2CA (not CAV), 2CL, and 3DD is needed to take the shortest path.
+
* A minimum of 2CA (not CAV), 2CL (for STF), and 3DD is needed to take the shortest path.
 
** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}}.
 
** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}}.
 
** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation.
 
** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation.
** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C)
+
** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C).
    
==Debuff==
 
==Debuff==
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!      !! G !! O!! L!! X !! Z1!! LBAS
 
!      !! G !! O!! L!! X !! Z1!! LBAS
 
|-
 
|-
|Hard  || S|| S|| S|| S|| AS|| AS X2
+
|Hard  || S|| S|| S|| S|| AS|| AS x2
 
|-
 
|-
 
|Medium|| S|| S|| -|| S|| -|| AS
 
|Medium|| S|| S|| -|| S|| -|| AS
 
|-
 
|-
|Easy  || S|| S|| ?|| S|| ?|| AS
+
|Easy  || A+|| A+|| -|| A+|| -|| AS
 
|-
 
|-
|Casual|| S|| S|| ?|| ?|| ?|| ?
+
|Casual|| A+|| A+|| -|| -|| -|| ?
 
|}
 
|}
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|-|Node G=
 
|-|Node G=
 
*Use [[#Phase 1]]'s fleet
 
*Use [[#Phase 1]]'s fleet
 +
** AV no longer allowed due to Branching Rules at Phase 2+
    
|-|Node O=
 
|-|Node O=
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!      !! AP!! AS
 
!      !! AP!! AS
 
|-
 
|-
|Hard  || ??|| ??
+
|Hard  || 281|| 632
 
|-
 
|-
|Medium|| ??|| ??
+
|Medium|| 262|| 588
 
|-
 
|-
|Easy  || ??|| ??
+
|Easy  || 251|| 564
 
|-
 
|-
|Casual|| ??|| ??
+
|Casual|| 91|| 204
 
|}
 
|}
 
</tabber>
 
</tabber>
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