Line 25: |
Line 25: |
| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-5 Branching Rules (Starting Point) | + | |title = E-5 Branching Rules (Start Points) |
| |id = 56-5a | | |id = 56-5a |
| |0 -> 1 = * Single / Striking Force fleet | | |0 -> 1 = * Single / Striking Force fleet |
− | |0 -> 2 = * Combined Fleet | + | * Tag requirements: ('''Normal / Hard''') |
− | * Amount of DD >=6 | + | ** 2nd Torpedo Squadron [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
− | |0 -> 3 = * Combined Fleet | + | ** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | * Amount of DD <=5 | + | |0 -> 2 = * Phase 2: Combined Fleet |
| + | * Phase 3: TCF |
| + | * Tag requirements: ('''Normal / Hard''') |
| + | ** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | ** Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | |0 -> 3 = * Phase 3: CTF / STF |
| + | * Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] tag only ('''Normal / Hard''') |
| }} | | }} |
| | | |
Line 37: |
Line 43: |
| |title = E-5 Branching Rules (Single / Striking Force) | | |title = E-5 Branching Rules (Single / Striking Force) |
| |id = 56-5b | | |id = 56-5b |
− | |order = | + | |order = A,B,B1,C,C1,D,E,E1,G,G1,H,K |
− | |B -> B1 = | + | |A/empty -> B,D/empty = Active Branching |
| + | |B -> B1/pink = Does not meet the requirements to go to C |
| |B -> C = * Meet '''ALL''' of the following requirements: | | |B -> C = * Meet '''ALL''' of the following requirements: |
| ** Fast fleet | | ** Fast fleet |
− | ** Amount of CL >= 1 | + | ** Amount of CL ≥ 1 |
− | ** Amount of DD >= 3 | + | ** Amount of DD ≥ 3 |
| ** ??? | | ** ??? |
− | |B1 -> B2 = ??? | + | |B1/pink -> B2/red/darkorange = * Does not meet the requirements to go to C |
− | |B1 -> C = ??? | + | |B1/pink -> C = * Amount of DD ≥ 3 |
− | |C -> C1 = * Does not meet the requirements to go to C2 | + | * ??? |
| + | |C -> C1/pink = * Does not meet the requirements to go to C2 |
| |C -> C2 = * Meet '''ALL''' of the following requirements: | | |C -> C2 = * Meet '''ALL''' of the following requirements: |
− | ** Fast fleet ? | + | ** Fast fleet |
− | ** Amount of CL >= 1 ? | + | ** Amount of (F)BB(V) ≤ 1 |
− | ** Pass the LoS check ? | + | ** Amount of CL ≥ 1 |
− | |C1 -> C2 = ??? | + | ** Pass the LoS check |
− | |C1 -> C3 = ??? | + | ** ??? |
− | |E -> C1 = ??? | + | |C1/pink -> C2 = ??? |
− | |E -> E1 = ??? | + | |C1/pink -> C3 = ??? |
| + | |C1/pink -> E1 = ??? |
| + | |D/empty -> E/red/darkorange,F = Active Branching |
| + | |E/red/darkorange -> C1/pink = * Does not meet the requirements to go to E1 |
| + | |E/red/darkorange -> E1 = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) ≤ 1 |
| + | ** Amount of CL ≥ 1 ? |
| + | ** Amount of DD ≥ 3 ? |
| |E1 -> E2 = * Pass the LoS check | | |E1 -> E2 = * Pass the LoS check |
− | |E1 -> E3 = * Fail the LoS check | + | |E1 -> E3/empty = * Fail the LoS check |
− | |G -> G1 = * Does not meet the requirements to go to H | + | |G/pink -> G1 = * Does not meet the requirements to go to H |
− | |G -> H = * Meet '''ALL''' of the following requirements: | + | |G/pink -> H/red/darkorange = * Meet '''ALL''' of the following requirements: |
| ** Fast fleet | | ** Fast fleet |
− | ** Amount of CL >= 1 | + | ** Amount of CL ≥ 1 |
− | ** Amount of DD >= 3 | + | ** Amount of DD ≥ 3 |
| + | ** ??? |
| + | |G1 -> G2/pink = * Does not meet the requirements to go to H |
| + | |G1 -> H/red/darkorange = * Amount of (F)BB(V) + CV(B/L) ≤ 3 |
| + | |H/red/darkorange -> I/empty = * Route to K locked: Fail the LoS check |
| + | * Route to K unlocked: Does not meet the requirements to go to K |
| + | |H/red/darkorange -> J = * Route to K locked: Pass the LoS check |
| + | * Route to K unlocked: Unreachable |
| + | |H/red/darkorange -> K/night = * Meet '''ALL''' of the following requirements: |
| + | ** Route to K unlocked |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 2 |
| ** ??? | | ** ??? |
− | |G1 -> G2 = * Does not meet the requirements to go to H | + | |K/night -> L/empty = * Fail the LoS check |
− | |G1 -> H = * Amount of (F)BB(V) + CV(B/L) <= 3
| + | |K/night -> M = * Pass the LoS check |
− | |H -> I = * Fail the LoS check
| |
− | |H -> J = * before unlock
| |
− | * Pass the LoS check
| |
− | |H -> K = * Route to K unlocked
| |
− | * ???
| |
− | |K -> L = ** Fail the LoS check ?
| |
− | |K -> M = ** Pass the LoS check ? | |
| }} | | }} |
| | | |
Line 77: |
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| |title = E-5 Branching Rules (Combined Fleet) | | |title = E-5 Branching Rules (Combined Fleet) |
| |id = 56-5c | | |id = 56-5c |
− | |order = | + | |order = 2,3,H,J,N1,N2,O,P,S,X |
− | |2 -> N1 = * Does not meet the requirements to go to N | + | |2 -> N1/red/darkorange = * Phase 2: Does not meet the requirements to go to N |
− | |2 -> N = * Does not contain CV(B)? | + | * Phase 3: Unreachable |
− | * Amount of DD >=6 | + | |2 -> N = * TCF |
− | |3 -> W = * Meet '''ALL''' of the following requirements:
| + | * For STF, meet '''ALL''' of the following requirements: |
− | ** Amount of (F)BB(V) + CV(B) <= 5 | + | ** Fast fleet |
− | *** If slow, Amount of (F)BB(V) + CV(B) <=4 | + | ** Amount of CV(B) = 0 |
− | ** Amount of DD >=3 and <= 5 | + | ** Amount of DD ≥ 6 |
| + | ** ??? |
| |3 -> V = * Does not meet the requirements to go to W | | |3 -> V = * Does not meet the requirements to go to W |
− | |H -> J = Fixed Route | + | |3 -> W/pink = * Meet '''ALL''' of the following requirements: |
− | |J -> P = Fixed Route | + | ** Amount of (F)BB(V) + CV(B) ≤ 5 |
− | |N1 -> N = ??? | + | *** If slow, amount of (F)BB(V) + CV(B) ≤ 4 |
− | |N1 -> N2 = ??? | + | ** If slow, amount of CV(B) ≤ 2/3 (?) |
− | |N2 -> N = ??? | + | ** Amount of DD ≥ 3 |
− | |N2 -> P = ??? | + | |H/red/darkorange -> J = Fixed Route |
− | |O -> P = * * Meet '''ALL''' of the following requirements:
| + | |J -> P/red/darkorange = Fixed Route |
− | * Transport Fleet
| + | |N1/red/darkorange -> N = ??? |
− | * Amount of BBV + CVL + CA(V) <= 3 ?
| + | |N1/red/darkorange -> N2/pink = ??? |
− | |O -> H = Does not meet the requirements to go to J | + | |N2/pink -> N = ??? |
− | |O -> J = * Meet '''ANY''' of the following requirements: | + | |N2/pink -> P/red/darkorange = ??? |
− | ** CTF/STF: Amount of DD >= 5 | + | |O -> H/red/darkorange = Does not meet the requirements to go to J |
| + | |O -> J = * Meet '''ALL''' of the following requirements: |
| + | ** CTF / STF: Amount of DD ≥ 4 |
| + | *** CTF / STF: If fleet contains CAV or CLT, amount of DD ≥ 5 |
| + | ** CTF / STF: Does not meet the requirements to go to N2 |
| ** TCF: Does not meet the requirements to go to P | | ** TCF: Does not meet the requirements to go to P |
− | |O -> N2 = * Meet '''ALL''' of the following requirements: | + | |O -> N2/pink = * Meet '''ALL''' of the following requirements: |
− | ** CTF/STF | + | ** CTF / STF |
| ** Fast fleet | | ** Fast fleet |
− | ** Amount of CL >= 2 | + | ** Amount of (F)BB(V) + CV + CAV + CLT ≤ 5 |
− | ** Amount of DD >= 5 | + | ** Amount of CL ≥ 2 |
− | |P -> Q = * Does not meet the requirements to go to R | + | ** Amount of DD ≥ 4 |
− | |P -> R = * Meet '''ALL''' of the following requirements: | + | |O -> P/red/darkorange = * Meet '''ALL''' of the following requirements: |
− | ** From starting point 2 | + | * Transport Fleet |
− | ** If slow fleet and contains CVL, amount of CA(V) <= 1 ? | + | * Amount of BBV + CVL + CA(V) ≤ 3 |
− | |P -> X = * From starting point 3 | + | |P/red/darkorange -> Q/pink = * Does not meet the requirements to go to R |
− | |S -> T = ** Fail the LoS check | + | |P/red/darkorange -> R = * Meet '''ALL''' of the following requirements: |
− | |S -> U = ** Pass the LoS check | + | ** Start from Point 2 |
− | |X -> Y = ** Fail the LoS check | + | ** If slow and fleet contains BBV, CVL, or LHA, amount of AV + LHA + BBV + CVL + CA(V) ≤ 3 |
− | |X -> Z = ** Pass the LoS check | + | |P/red/darkorange -> X/night = * Start from Point 3 |
| + | |S/resource -> T/empty = * Fail the LoS check |
| + | |S/resource -> U = * Pass the LoS check |
| + | |X/night -> Y/empty = * Fail the LoS check |
| + | |X/night -> Z = * Pass the LoS check |
| }} | | }} |
| | | |
− | =XX's Guide= | + | =Jiga + Grunilg Initial Guide= |
| + | ==Map Overview== |
| + | E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
| + | |
| + | * This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4), |
| + | *** This tag gets applied to ships at the 1st and 2nd starting point |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3), |
| + | *** This tag gets applied to ships at the 3rd starting point |
| + | ** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| + | |
| + | * 3 [[LBAS]] are available on this map: |
| + | ** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. |
| + | ** After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on '''Sortie'''. |
| + | |
| + | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}} |
| + | * '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}} |
| + | |
| + | ==Phase 0.5 - Gimmick 1== |
| + | The following steps have to be performed to unlock the 1st boss: |
| + | {|class="wikitable" |
| + | ! !! C2!! E2!! J |
| + | |- |
| + | |Hard || S || S || Sx2 |
| + | |- |
| + | |Medium|| S || S || Sx2 |
| + | |- |
| + | |Easy || ??|| ??|| ?? |
| + | |- |
| + | |Casual|| ??|| ??|| ?? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node C2= |
| + | * Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|red|C2|red}} |
| + | ** It is recommended to only used already locked ships. |
| + | ** AP/AS: '''112/251''' (Hard) |
| + | ** LBAS range: '''3''', then '''8''' after phase 2 |
| + | |
| + | |-|Node E2= |
| + | * Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|E|darkorange|E2|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node. |
| + | ** LoS check: ??~?? Cn? (Hard) |
| + | ** AP/AS: '''89/198''' (Hard) |
| + | ** LBAS range: '''4''', then '''5''' after phase 2 |
| + | |
| + | |-|Node J= |
| + | * Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|J|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node. |
| + | ** LoS check: ??~?? Cn? (Hard) |
| + | ** AP/AS: '''203/455''' (Hard) |
| + | ** LBAS range: '''6''', then '''3''' after phase 2 |
| + | |
| + | </tabber> |
| + | |
| + | ==Phase 1== |
| + | <tabber> |
| + | |-|Light= |
| + | * Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
| + | ** A lighter fleet introducing no new lock. |
| + | |
| + | |-|Heavy= |
| + | * Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
| + | ** An heavier fleet introducing new locks. |
| + | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]]. |
| + | |
| + | </tabber> |
| + | |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes. |
| + | * Bringing some [[ASW]] capacity is recomanded. |
| + | ** LoS check: 61 Cn3 (Hard) |
| + | ** AP/AS: '''0/0''' (Hard) |
| + | ** LBAS range: '''7''', then '''3''' after phase 2 |
| + | |
| + | ==Phase 1.5 - Gimmick 2== |
| + | The following steps have to be performed to unlock the 1st boss: |
| + | {|class="wikitable" |
| + | ! !! R |
| + | |- |
| + | |Hard || Sx3 |
| + | |- |
| + | |Medium|| Sx2 |
| + | |- |
| + | |Easy || Sx2 |
| + | |- |
| + | |Casual|| ? |
| + | |} |
| + | |
| + | ;Node R |
| + | *Use [[#Phase 2]]'s fleet |
| + | |
| + | ==Phase 2== |
| + | Phase 2 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * TCF: '''"0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|U|red}} |
| + | ** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}} |
| + | ** OASW and AACI are recommended for {{MapRoute|P|darkorange}} |
| + | ** LoS check: 40 Cn2 (Hard) |
| + | ** AD/AP: '''123/245''' (Hard) |
| + | ** LBAS range: '''7''', then '''2''' after phase 2 |
| + | |
| + | ==Phase 3== |
| + | <tabber> |
| + | |-|BB CTF= |
| + | * CTF: '''"2(F)BB, 3CV, 1CL + 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | ** Provides a good balance between air power and surface power. |
| + | |
| + | |-|STF= |
| + | * STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | |
| + | |-|CV CTF= |
| + | * CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | ** A fleet with a higher Night Battle Focus. |
| + | |
| + | |-|Submarine STF= |
| + | * CTF: '''"2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | ** A fleet with a higher Night Battle Focus. |
| + | ** The Submarines should be I-201 and I-203 due to their high historical bonus |
| + | *** Note that they are also important for E6P4, which uses a different tag |
| + | |
| + | </tabber> |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the airstrikes and {{MapRoute|P|darkorange}} |
| + | * Those fleets should utilize a [[Special Attack]]. |
| + | * LoS check: 77 Cn2 (Hard) |
| + | * AD/AP: '''211/421''' (Hard) |
| + | * LBAS range: '''2''' |
| + | |
| + | ==Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | |
| + | {|class="wikitable" |
| + | ! !! E2!! G2!! M !! Q !! U !! W !! LBAS |
| + | |- |
| + | |Hard || S || AS|| S || AS|| A+|| AS|| AS x2 |
| + | |- |
| + | |Medium|| -|| -|| S|| AS|| A|| AS|| AS x2 |
| + | |- |
| + | |Easy || -|| -|| S|| AS|| A|| -|| AS |
| + | |- |
| + | |Casual|| -|| -|| ??|| ??|| ??|| -|| ?? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node E2= |
| + | * refer to [[#Phase 0.5 - Gimmick]] |
| + | |
| + | |-|Node G2= |
| + | * Striking Force: '''"3CV, 1CVL, 0-1CL, 2-3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|G1|red|G2|pink}} |
| + | * AS: 455 (Hard) |
| + | |
| + | |-|Node M= |
| + | * refer to [[#Phase 1]] |
| + | |
| + | |-|Node Q= |
| + | * TCF: '''"1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route {{MapRoute|2||N|red|O|red|P|darkorange|Q|pink}} |
| + | * AS: 455 (Hard) |
| + | |
| + | |-|Node U= |
| + | * refer to [[#Phase 2]] |
| + | |
| + | |-|Node W= |
| + | * refer to [[#Phase 3]] |
| + | * AS: 753 (Hard) |
| + | |
| + | |-|LBAS= |
| + | * This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present |
| + | * Alternatively, sending one SS is also an option. |
| + | |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 325|| 729 |
| + | |- |
| + | |Medium|| 299|| 671 |
| + | |- |
| + | |Easy || 226|| 507 |
| + | |- |
| + | |Casual|| 193|| 432 |
| + | |}</tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Heavy Cruiser Water Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular |
| + | Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance |
| + | Enemy Full Abyssal Heavy Cruiser Water Princess Damaged Debuffed.png|Last Dance Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| =YY's Guide= | | =YY's Guide= |
| + | |
| | | |
| =Historical Bonuses= | | =Historical Bonuses= |
Line 123: |
Line 354: |
| | | |
| ===Ship Bonuses=== | | ===Ship Bonuses=== |
| + | {|class="wikitable" style="text-align:center" |
| + | !colspan=3 rowspan=2|Ships |
| + | !colspan=2|Damage |
| + | !Accuracy |
| + | !Evasion |
| + | |- |
| + | !Mapwide |
| + | !Z |
| + | !colspan=2|Mapwide |
| + | |- |
| + | ! colspan=3|All [[CA]]/[[CAV]] |
| + | | 1.02x|| 1.03x|| rowspan=3| 1.04x||rowspan=3| 1.11x |
| + | |- |
| + | ! colspan=3|All [[CL]]/[[CLT]]/[[CT]] |
| + | | 1.03x|| 1.04x |
| + | |- |
| + | ! colspan=3|All [[DD]] |
| + | | 1.04x|| 1.05x |
| + | |- |
| + | ! colspan=3|All [[AV]] |
| + | ! -!! -!!- |
| + | |1.35x |
| + | |- |
| + | ! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}} |
| + | | 1.03x |
| + | !rowspan=10| - |
| + | |rowspan=2| 1.1x||rowspan=2| 1.1x |
| + | |- |
| + | ! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}} |
| + | | 1.08x |
| + | |- |
| + | !{{Ship/Banner|South Dakota/Kai|small=true}}!!{{Ship/Banner|Saratoga Mk.II Mod.2|small=true}}!!{{Ship/Banner|Hornet/Kai|small=true}} |
| + | |rowspan=3| 1.11x||rowspan=3| 1.1x||rowspan=3| 1.1x |
| + | |- |
| + | !{{Ship/Banner|Intrepid/Kai|small=true}}!!{{Ship/Banner|Langley/Kai|small=true}}!!{{Ship/Banner|Tuscaloosa/Kai|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Heywood L. Edwards/Kai|small=true}}!! !! |
| + | |- |
| + | !{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Nagara/Kai|small=true}} |
| + | |rowspan=5| 1.13||rowspan=5| 1.2x||rowspan=5| 1.1x |
| + | |- |
| + | !{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}}!!{{Ship/Banner|Hatakaze/Kai|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}}!!{{Ship/Banner|Wakaba/Kai|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}!!{{Ship/Banner|Ume/Kai|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}} |
| + | |} |
| + | |
| + | ;Notes |
| + | *Damage bonuses given by types stack with names ships, |
| + | *Accuracy or Evasion bonuses given by types do not stack with names ships. |
| | | |
| ===Equipment Bonuses=== | | ===Equipment Bonuses=== |
| + | {|class="wikitable" style="text-align:center" |
| + | !Equipment |
| + | !LBAS (Map-wide) |
| + | |- |
| + | !{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)}} |
| + | |rowspan=5| 1.05~1.06x each |
| + | |- |
| + | !{{LB Fighter 1}} Shiden Kai (343) {{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron|text=301st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron|text=701st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron|text=407th}} |
| + | |- |
| + | !{{LB Fighter 2}} {{Equipment/Link|Ki-96}}{{·}}{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)|text=Hien 244th}} |
| + | |- |
| + | !{{IconText|{{Interceptor Fighter2}}|bomber}} {{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa Bomber 65th}} |
| + | |- |
| + | !{{Fighter}} {{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)|text=Zero Fighter Mod64 (AS Spec)}} |
| + | |- |
| + | !{{Torpedo Bomber}} Ryuusei Kai {{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)|text=(CD1/Sk)}}{{·}}{{Equipment/Link|Ryuusei Kai (Skilled)|text=(Sk)}} |
| + | |rowspan=3| 1.11x each |
| + | |- |
| + | !{{LB Attacker}} {{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)|text=Hiryuu Sk}}{{·}}{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)|text=T1 Attacker (Nonaka)}}{{·}}{{Equipment/Link|Ginga (Egusa Squadron)|text=Ginga (Egusa)}} |
| + | |- |
| + | !{{LB Assault}} {{Equipment/Link|Ki-102 B|text=Ki-102}}{{·}}{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile|text=Ki-102 + Missile}} |
| + | |- |
| + | !{{LB Attacker}} {{Equipment/Link|Type 1 Land-based Attack Aircraft (Yawata Force)|text=Type 1 LB Attacker (Yawata)}} |
| + | |rowspan=3| 1.175x each |
| + | |- |
| + | !{{Fighter}} {{Equipment/Link|Zero Fighter Model 52C (Yawata Force)|text=Zero (Yawata)}} |
| + | |} |
| + | |
| + | Those bonuses only apply to planes in LBAS. |
| + | *All 4 planes in the base will gain the bonus provided by any bonus plane, |
| + | *Bonuses will stack between each other. |
| | | |
| ===[[Debuff]]=== | | ===[[Debuff]]=== |
| + | {|class="wikitable" style="text-align:center" |
| + | ! Ships |
| + | ! Node X |
| + | |- |
| + | !{{Enemy/Banner|Abyssal Heavy Cruiser Water Princess Damaged Debuffed|small=true}}<br>{{Enemy/Banner|Aircraft Carrier Princess B|small=true}}<br>{{Enemy/Banner|Heavy Cruiser Ne-Class Kai IV|small=true}} |
| + | | -38 {{Armor}} |
| + | |- |
| + | !{{Enemy/Banner|Light Cruiser He-Class Kai Flagship II|small=true}}<br>{{Enemy/Banner|Light Cruiser Tsu-Class Elite|small=true}} |
| + | | -16 {{Armor}} |
| + | |} |