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!Attack formula against PT Imps
!Attack formula against PT Imps
|-
|-
−
|
+
|'''The Attack formula against PT Imps:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref>
+
;[[Jet Assault]] & [[Airstrike]]
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*<math>\text{Damage}_\text{PT}= \text{Damage} \times \text{Rand} [0.5 ; 0.8]</math>
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+
;[[Shelling]]
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*<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math>
+
+
+
;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos
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*<math>\text{Damage}_\text{PT}= 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10</math>
+
+
+
;[[Night Battle]]
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*Night Battle data are unclear yet.
+
+
+
;With
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*<math>\text{Damage}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]],
+
*<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below.
|}
|}
−
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
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|'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
|'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
−
* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
+
* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
;With
;With
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* <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
* <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
* <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
* <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
−
* <math>\text{Mod}_\text{PT} = 0.42</math><!--0.35 x 1.2-->,
+
* <math>\text{Mod}_\text{PT} =</math> {{ToolTip|0.42|0.35 x 1.2}}
−
* <math>\text{Mod}_\text{Add} = 24</math><!--(15+5) x 1.2-->,
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* <math>\text{Mod}_\text{Add} =</math> {{ToolTip|24|(15+5) x 1.2}},
* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
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* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
−
* <math>\text{Mod}_\text{Equipment}</math> the bonuses given by equipment, described below,
+
* <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below,
−
** When several equipment are used on a ship, it is then the product of those bonuses.
|}
|}
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|[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref>
|[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref>
|1.3||1.15
|1.3||1.15
−
|1.5||2.1
+
|1.5||{{ToolTip|2.1|1.5×1.4}}
|-
|-
|{{YellowGun}}{{Sec Green}}
|{{YellowGun}}{{Sec Green}}
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|[[AA Gun|Anti-Aircraft Guns]]
|[[AA Gun|Anti-Aircraft Guns]]
|1.45||1.35
|1.45||1.35
−
|1.2||1.44
+
|1.2||{{ToolTip|1.44|1.2×1.2}}
|-
|-
|{{SurfaceShipPersonnel}}
|{{SurfaceShipPersonnel}}
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|[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}
|[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}
|1.375||1.2
|1.375||1.2
−
|1.4||1.82
+
|1.4||{{ToolTip|1.82|1.4×1.3}}
|-
|-
|colspan=2|All other equipment
|colspan=2|All other equipment
+
|colspan=2|1
|colspan=2|1
|colspan=2|1
|}
|}