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| When a ship is carrying an attack, the target will be a random "valid" opponent. | | When a ship is carrying an attack, the target will be a random "valid" opponent. |
| | | |
− | <math>\text{Target}_\text{Chance} = \frac{1}{N_\text{valid}} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{SL} \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Amagiri}</math> | + | <math>\text{Target}_\text{Chance %} = \frac{100}{N_\text{valid}} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Amagiri} + \text{Mod}_\text{SL}</math> |
| ;With | | ;With |
| *<math>N_\text{valid}</math> the number of valid opponents: enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack. | | *<math>N_\text{valid}</math> the number of valid opponents: enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack. |
| **Especially, if submarines are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets minus the number of submarines (''see [[#Submarines|below]]), | | **Especially, if submarines are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets minus the number of submarines (''see [[#Submarines|below]]), |
| *<math>\text{Mod}_\text{FS}</math> the [[#Flagship Protection]] modifier, described below, | | *<math>\text{Mod}_\text{FS}</math> the [[#Flagship Protection]] modifier, described below, |
− | *<math>\text{Mod}_\text{SL}</math> the [[#Searchlights]] modifier, described below,
| |
| *<math>\text{Mod}_\text{Vanguard}</math> the [[#Vanguard Formation]] modifier, described below, | | *<math>\text{Mod}_\text{Vanguard}</math> the [[#Vanguard Formation]] modifier, described below, |
| **It is ?? for the Upper Half & ?? for the Bottom Half. | | **It is ?? for the Upper Half & ?? for the Bottom Half. |
− | *<math>\text{Mod}_\text{Amagiri}</math> the [[#PT Imp]] modifier when using {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} against [[PT Imp]]s, described below, unknown yet. | + | *<math>\text{Mod}_\text{Amagiri}</math> the [[#PT Imp]] modifier when using {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} against [[PT Imp]]s, described below, (unknown yet), |
| + | **It is "high" for Amagiri Kai Ni/D herself, and "medium" for the ships placed in the composition slots above and below her. |
| + | *<math>\text{Mod}_\text{SL}</math> the [[#Searchlights]] modifier, described below, |
| + | **Vs a 6 ships fleet, it is '''13.89''' if the ship carries a [[Small Searchlight]], and '''25.45''' for a [[Large Searchlight]]. |
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| ;Notes | | ;Notes |
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| |The SL carrier has {{ToolTip|'''{{color|red|30.56%}}'''|16.67% + 13.89%}} chance to get aimed at ('''69.44%''' of not getting aimed at). | | |The SL carrier has {{ToolTip|'''{{color|red|30.56%}}'''|16.67% + 13.89%}} chance to get aimed at ('''69.44%''' of not getting aimed at). |
| |The SL carrier has {{ToolTip|'''{{color|red|42.13%}}'''|16.67% + 13.88% + 11.57%}} chance to get aimed at ('''57.87%''' of not getting aimed at). | | |The SL carrier has {{ToolTip|'''{{color|red|42.13%}}'''|16.67% + 13.88% + 11.57%}} chance to get aimed at ('''57.87%''' of not getting aimed at). |
| + | |} |
| + | |
| + | {|class="wikitable" |
| + | !rowspan=2|Fleet Size |
| + | !colspan=2|Small SL |
| + | !colspan=2|Large SL |
| |- | | |- |
− | !<math>\text{Mod}_\text{SL}</math>
| + | |Aimed rate||<math>\text{Mod}_\text{SL}</math> |
− | | ? | + | |Aimed rate||<math>\text{Mod}_\text{SL}</math> |
− | | ? | + | |- |
| + | !2 |
| + | |75,00%||0,2500||87,50%||0,3750 |
| + | |- |
| + | !3 |
| + | |55,56%||0,2222||70,37%||0,3704 |
| + | |- |
| + | !4 |
| + | |43,75%||0,1875||57,81%||0,3281 |
| + | |- |
| + | !5 |
| + | |36,00%||0,1600||48,80%||0,2880 |
| + | |- |
| + | !6 |
| + | |30,56%||0,1389||42,13%||0,2546 |
| + | |- |
| + | !7 |
| + | |26,53%||0,1224||37,03%||0,2274 |
| |} | | |} |
| + | |
| ;Notes | | ;Notes |
− | *Those values will adapt to fleets with 7 or less than 6 ships | + | *The lower the better |
| ''Source'': [http://i.imgur.com/ElrJxcM.jpg] | | ''Source'': [http://i.imgur.com/ElrJxcM.jpg] |
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