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| }} | | }} |
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− | =Dark's Initial Guide= | + | =Dark + Jiga Initial Guide= |
| ==Map Overview== | | ==Map Overview== |
− | E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. | + | E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
− | * This map uses 3 locks: | + | * This map uses 2 locks: |
− | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3), 1st starting point, | + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3) for the 1st starting point |
− | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''', 2nd starting point, | + | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' for the 2nd starting point |
− | * 1 [[LBAS]] is available to sortie into this map. | + | * 2 [[LBAS]] are available on this map: |
| + | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense'''. |
| ** After phase 1 ??, the LBAS is relocated closer to the final boss. | | ** After phase 1 ??, the LBAS is relocated closer to the final boss. |
| + | ** Be aware that [[Land-Based_Air_Squadron#High_Altitude_Air-Raid|High Altitude LBAS defense]] is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties. |
| * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|F2|darkorange|M|darkorange|P|darkorange}} | | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|F2|darkorange|M|darkorange|P|darkorange}} |
| + | {{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.'''''}} |
| | | |
| ==Phase 1== | | ==Phase 1== |
| + | <tabber> |
| + | |-|Light Fleet= |
| + | * Striking Force: '''1CL, 0-2CLT, 3-6DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} |
| + | **The lightest fleet for this route. |
| + | **This fleet should utilize the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF|link=Evacuation#Elite Torpedo Squadron Command Facility}}. |
| + | |
| + | |-|Heavy Fleet= |
| + | * Striking Force: '''0-1FBB, 0-1CVL, 1CAV, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} |
| + | |
| + | |-|Heaviest Fleet= |
| + | * Striking Force: '''1FBB, 3CVL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} |
| + | **Heaviest fleet for this route. |
| + | |
| + | |-|Sub Fleet= |
| + | * Striking Force: '''1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} |
| + | **This use an SS(V) for Sub-Tanking. |
| + | **Highly recommend to use Repair Team/Goddess on Submarine for passing rate |
| + | </tabber> |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | * Bringing an [[OASW]] capable ship is recommended to pass through the new node. |
| + | |
| + | *Striking Force fleets can utilize the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF|link=Evacuation#Striking Force Fleet Command Facility}}. |
| + | |
| ==Phase 2== | | ==Phase 2== |
− | ==Phase 2.5: Gimmick== | + | * Striking Force: '''1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}} |
| + | ** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, |
| + | ***She is especially weak to "Nuke" setups |
| + | ** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional): |
| + | {{Anti-PT Imp Setups}} |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | |
| + | ==Phase 2.5 - Gimmicks== |
| The following steps have to be performed to unlock the final boss: | | The following steps have to be performed to unlock the final boss: |
| {|class="wikitable" | | {|class="wikitable" |
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Line 175: |
| |-|Node E2= | | |-|Node E2= |
| * Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | | * Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
− | * Route: {{MapRoute|1||A|pink|B|red|C|red|E|red|E2|red}} | + | * Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}} |
| | | |
| |-|Node T= | | |-|Node T= |
Line 151: |
Line 189: |
| | | |
| ==Phase 3== | | ==Phase 3== |
| + | <tabber> |
| + | |-|STF/CTF BB= |
| + | * STF/CTF: '''2(F)BB, 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| + | * Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}} |
| + | **This fleet can be either an STF or a CTF, with no difference between both. |
| + | **This fleet can bring high Air Power. |
| + | **The (F)BB can potentially utilize a [[Special Attack]]. |
| + | |
| + | |-|CTF CV= |
| + | * CTF: '''1CV, 2CVL, 3CA(V) + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| + | * Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}} |
| + | **This fleet can bring the highest Air Power for this route. |
| + | </tabber> |
| + | *LoS check: ?? |
| + | * Bringing an [[AACI]] capable ship is recommended against the boss. |
| + | * Bringing an [[OASW]] capable ship is recommended to pass through the new node. |
| | | |
| ==Debuff== | | ==Debuff== |
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| |Easy || -|| -|| S|| S|| AS | | |Easy || -|| -|| S|| S|| AS |
| |- | | |- |
− | |Casual|| -|| -|| S|| S|| AS | + | |Casual|| -|| -|| A+|| S|| AS? |
| |} | | |} |
| | | |
− | ????
| + | <tabber> |
| + | |-|Node G= |
| + | * Refer to [[#Phase 1]]'s fleet for composition and routing. |
| + | |
| + | |-|Node D= |
| + | * CTF: '''1CV, 1CVL, 1-2CA, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|D|pink}} |
| + | * Having less than 3 DD and 2 CV(L) will route to D. |
| + | |
| + | |-|Node J= |
| + | * Refer to [[#Phase 2]]'s fleet for composition and routing. |
| + | |
| + | |-|Node E2= |
| + | * Refer to [[#Phase 2.5 - Gimmicks]]'s fleet for composition and routing. |
| | | |
| + | |-|LBAS= |
| + | *This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered. |
| + | {|class="wikitable" |
| + | ! !! AP !! AS |
| + | |- |
| + | |Hard || 461|| 1035 |
| + | |- |
| + | |Medium|| 417|| 938 |
| + | |- |
| + | |Easy || 375|| 842 |
| + | |- |
| + | |Casual|| 352|| 791 |
| + | |} |
| + | </tabber> |
| | | |
| Once Debuff is complete the CG will change to the following: | | Once Debuff is complete the CG will change to the following: |
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| </gallery> | | </gallery> |
| |} | | |} |
− |
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− | =YY's Guide=
| |
| | | |
| =Historical Bonuses= | | =Historical Bonuses= |