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Difference between revisions of "User:Ninnin/Sandbox/1"
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− | + | ==Hayabusa (20th) mechanics summary== | |
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− | + | ;On ship | |
− | + | * Participates in stage 1 (air-to-air) and stage 2 (air-to-ship) of air combat | |
− | + | * AA stat (8) is effective for air power calculation | |
− | + | * DB stat is treated as (0) for airstrike launched from ship | |
− | + | * Does not attack enemy submarines in airstrike | |
− | + | * AA value does not increase with ★ improvement | |
− | + | * Does not enable carrier shelling (when it's the only bomber on ship) | |
− | + | * Does not trigger aerial support (when facing surface-only enemy fleet) | |
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− | + | ;Proeficiency | |
− | + | * Proficiency levelling from to >> takes 28 attacks | |
− | + | (OASW, ASW, surface shelling counts as attacks for this aircraft) | |
− | + | * Proficiency >> gives air power (same as carrier fighters) - about 25 | |
− | + | * Proficiency >> gives critical modifier: | |
− | + | ** Airstrike: 1.20x (1st slot) and 1.10x (not 1st slot) | |
− | + | ** ASW and surface shelling: 1.16x (1st slot) and 1.08x (not 1st slot) | |
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− | + | ;In LBAS | |
− | + | * Placement cost is 4 x (plane count) | |
− | + | * Sortie cost is: fuel = (plane count) and ammo = CEIL((plane count) x 0.6) | |
− | + | * Combat radius can be extended (unlike other ASW patrol) | |
− | + | * Prioritizes attacking submarines, if they are present on mixed enemy node | |
− | + | * DB stat is treated as (4) when attacking surface target | |
− | + | * Proficiency also works (values are written above) | |
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Revision as of 14:10, 25 February 2023
Hayabusa (20th) mechanics summary
- On ship
- Participates in stage 1 (air-to-air) and stage 2 (air-to-ship) of air combat
- AA stat (8) is effective for air power calculation
- DB stat is treated as (0) for airstrike launched from ship
- Does not attack enemy submarines in airstrike
- AA value does not increase with ★ improvement
- Does not enable carrier shelling (when it's the only bomber on ship)
- Does not trigger aerial support (when facing surface-only enemy fleet)
- Proeficiency
- Proficiency levelling from to >> takes 28 attacks
(OASW, ASW, surface shelling counts as attacks for this aircraft)
- Proficiency >> gives air power (same as carrier fighters) - about 25
- Proficiency >> gives critical modifier:
- Airstrike: 1.20x (1st slot) and 1.10x (not 1st slot)
- ASW and surface shelling: 1.16x (1st slot) and 1.08x (not 1st slot)
- In LBAS
- Placement cost is 4 x (plane count)
- Sortie cost is: fuel = (plane count) and ammo = CEIL((plane count) x 0.6)
- Combat radius can be extended (unlike other ASW patrol)
- Prioritizes attacking submarines, if they are present on mixed enemy node
- DB stat is treated as (4) when attacking surface target
- Proficiency also works (values are written above)