Changes

645 bytes removed ,  10 years ago
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===Color-coded Naval Guns===
 
===Color-coded Naval Guns===
 
It is based on their '''roles''', not ability.
 
It is based on their '''roles''', not ability.
*{{Template:RedGunMedium}}Red Gun: Main Gun; Primarily used against ships, but in some cases has the ability to attack aircraft (e.g. {{Template:RedGunHeavy}}46cm Triple Cannon).
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*{{Template:RedGunMedium}}Red Gun: Main Gun; Primarily used against ships, with a secondary role as AA.
*{{Template:YellowGun}}Yellow Gun: Secondary Gun; can't defend against aircraft, but increase the accuracy and AA stats.
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*{{Template:YellowGun}}Yellow Gun: Secondary Gun; Increase accuracy and AA stats.
 
*Green Gun: High-angle dual-purpose guns or AA machine guns
 
*Green Gun: High-angle dual-purpose guns or AA machine guns
**{{Template:GreenGunDP}}High-angle guns have the ability to attack both aircraft '''and''' ships. This Includes the 12.7cm green gun and the 10cm green gun.  Has a chance to trigger a forward-sliding motion of your ship's card in battle to reduce the amount of aircraft bombing your entire fleet in the initial airstrike phase.  (The 46cm red gun also has this function; see above.)
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**{{Template:GreenGunDP}}High-angle guns have the ability to attack both aircraft '''and''' ships.
**{{Template:GreenGunMG}}AA machine guns specifically attack aircraft and always trigger tracer-fire effect.  Guns in this category include the 7.7mm machine gun all the way up to the 12cm x30 rocket launcher mount.  These trigger a tracer-fire effect in battle and reduce the amount of aircraft bombing a single ship in the initial airstrike phase.
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**{{Template:GreenGunMG}}AA machine guns specifically attack aircraft and always trigger tracer-fire effect.
 
      
===Midget Submarine===
 
===Midget Submarine===
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