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The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''.
 
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''.
 
*All SS(V) won't take any damage on Node {{MapRoute|C|pink}}, so any SS(V) fleet can level up risk-free on this node.
 
*All SS(V) won't take any damage on Node {{MapRoute|C|pink}}, so any SS(V) fleet can level up risk-free on this node.
*If you possess one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of its special mechanic to also level up your CV(L), BBV, CAV, and AV.
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*If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up CV(L), BBV, CAV, and AV.
**By equipping one RLK2 on carriers, pass a certain AA threshold, said carrier won't take any damage on the Air Node.
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**By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node.
 
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
 
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
*Once you cleared Node {{MapRoute|C|pink}}, you retreat to your base and repeat.
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*Once Node {{MapRoute|C|pink}} cleared , retreat to the base and repeat.
 
*There is a random chance to off route to Node {{MapRoute|A|violet}}, losing some resources, but this is negligible.
 
*There is a random chance to off route to Node {{MapRoute|A|violet}}, losing some resources, but this is negligible.
  
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