Changes

Line 40: Line 40:  
|A -> B = * Does not meet requirements to go to C
 
|A -> B = * Does not meet requirements to go to C
 
|A -> C/empty = * Meet '''ALL''' of the following requirements:
 
|A -> C/empty = * Meet '''ALL''' of the following requirements:
** If slow fleet, amount of (F)BB(V) = 0
+
** If slow fleet, meet '''ALL''' of the following requirements:
 +
*** Amount of (F)BB(V) + CV(B) = 0
 +
*** Amount of DD ≥ 4
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
** Amount of DD ≥ 3?
+
** Amount of DD ≥ 3
 
** Amount of SS(V) = 0
 
** Amount of SS(V) = 0
 
|C/empty -> D,E/empty = Choose your own adventure!
 
|C/empty -> D,E/empty = Choose your own adventure!
|D -> L = * Does not meet the requirements to go to M or O
+
|D -> L = * Meet '''ALL''' of the following requirements:
|D -> M = * ???
+
** Does not meet the requirements to go to M or O
 +
** Pass the LoS Check
 +
|D -> M = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to O
 +
** Fast Fleet
 +
** Amount of CV(B) ≤ 2(?)
 +
** Amount of (F)BB(V) + CV(L/B) ≤ 3(?)
 +
** Amount of DD ≥ 3(?)
 +
** Pass the LoS check
 
|D -> N/empty = * '''Force N''' if fail the LoS Check
 
|D -> N/empty = * '''Force N''' if fail the LoS Check
 
|D -> O = * Meet '''ALL''' of the following requirements:
 
|D -> O = * Meet '''ALL''' of the following requirements:
** Fast Fleet
+
** If Slow, meet '''ALL''' of the following requirements:
*** If Slow, amount of (F)BB(V) = 0
+
*** Amount of (F)BB(V) ≤ 1
** Pass the LoS Check (Cn3 = 46(?) on Hard)
+
** Fleet does '''not''' contain CV(B)
 +
** Amount of DD ≥ 3(?)
 +
** Pass the LoS Check (Cn3 = 50 on Hard)
 
|E/empty -> F,H/empty = Choose your own adventure!
 
|E/empty -> F,H/empty = Choose your own adventure!
 
|H/empty -> I,J = Choose your own adventure!
 
|H/empty -> I,J = Choose your own adventure!
 
|S -> T/empty = * '''Force T''' if fail the LoS Check
 
|S -> T/empty = * '''Force T''' if fail the LoS Check
|S -> U = * ???
+
|S -> U = * Pass the LoS Check (CnX = ? on Hard)
|S -> V = * Pass the LoS Check (CnX = ? on Hard)
+
* Does not meet the requirements to go to V
 +
|S -> V = * Meet '''ALL''' of the following requirements:
 +
** Amount of CL ≥ 1(?)
 +
** Amount of DD ≥ 3(?)
 +
** Pass the LoS Check (CnX = ? on Hard)
 
}}
 
}}
   Line 63: Line 79:  
|id = 55-2c
 
|id = 55-2c
 
|order = P,H,S
 
|order = P,H,S
|P/empty -> P1 = * Force P1, if fleet contains SS(V)
+
|P/empty -> P1 = * '''Force P1''', if fleet contains SS(V)
 
* Does not meet the requirements to go to Q or P2
 
* Does not meet the requirements to go to Q or P2
 
|P/empty -> P2 = * Meet '''ALL''' of the following requirements:
 
|P/empty -> P2 = * Meet '''ALL''' of the following requirements:
 
** Does not meet the requirements to go to Q
 
** Does not meet the requirements to go to Q
 
** Fleet does '''not''' contain SS(V)
 
** Fleet does '''not''' contain SS(V)
 +
** If Slow, amount of CL + DD ≥ 4(?)
 
** ???
 
** ???
 
|P/empty -> Q = * Meet '''ALL''' of the following requirements:
 
|P/empty -> Q = * Meet '''ALL''' of the following requirements:
 +
** Fleet does '''not''' contain SS(V)
 +
** Amount of CV(B) ≤ 2
 +
** Amount of AV + CA(V) ≥ 1
 
** Amount of CL ≥ 2
 
** Amount of CL ≥ 2
** Fleet does '''not''' contain SS(V)
+
** If Slow fleet, amount of DD ≥ 4
** Amount of CA(V) ≤ 3
  −
** If Fleet contains AO, ???
   
|H -> I,J = Choose your own adventure!
 
|H -> I,J = Choose your own adventure!
 
|S -> T/empty = * '''Force T''' if fail the LoS Check
 
|S -> T/empty = * '''Force T''' if fail the LoS Check
Line 79: Line 97:  
* Does not meet the requirements to go to V
 
* Does not meet the requirements to go to V
 
|S -> V = * Meet '''ALL''' of the following requirements:
 
|S -> V = * Meet '''ALL''' of the following requirements:
** If Slow fleet, amount of (F)B(V) + CV(L/B) ≤ 2
+
** If Slow fleet, meet '''ALL''' of the following requirements:
** Amount of DD ≥ 4
+
*** Amount of (F)BB(V) + CV(B) ≤ 3  '''and''' (F)BB(V) + CVL ≤ 4 ('''Casual/Easy/Normal''')
 +
*** Amount of (F)BB(V) + CV(B) ≤ 2 '''and''' (F)BB(V) + CVL ≤ 3 ('''Hard''')
 +
*** ???
 +
** Amount of DD ≥ 4(?)
 
** Pass the LoS Check (CnX = ? on Hard)
 
** Pass the LoS Check (CnX = ? on Hard)
 
}}
 
}}
Line 90: Line 111:  
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''Expeditionary Reconnaissance Unit''' (single fleets)
 
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''Expeditionary Reconnaissance Unit''' (single fleets)
 
** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets)
 
** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets)
* 1 [[LBAS]] is available to sortie, a second base is only able to be used in defense.
+
* After completing an optional unlock phase, 1 [[LBAS]] will be available to sortie along with a second base only usable in defense.
 
** Air raids will occur on this map.
 
** Air raids will occur on this map.
   Line 111: Line 132:  
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
   −
==Phase 1.33 - Unlock the Route to J==
+
==Optional Phase 1.25 - Unlock LBAS==
{|class="wikitable"
+
This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement:
! !! K!! G
+
* Reach node {{MapRoute|G|green}}
|-
+
** For the fleet used, refer to Phase 1 as it is the same fleet
| Hard|| A+?|| Reach?
+
** Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}}
|-
  −
| Medium|| A+?|| Reach?
  −
|-
  −
| Easy|| A+?|| Reach?
  −
|-
  −
| Casual|| A+?|| Reach?
  −
|}
  −
 
  −
<tabber>
  −
|-|Node K=
  −
* For the fleet used, refer to Phase 1 as it is the same fleet
     −
|-|Reach G=
+
==Phase 1.5 - Unlock the Second Start Point and the Second Boss==
* For the fleet used, refer to Phase 1 as it is the same fleet
  −
* Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}}
  −
</tabber>
  −
 
  −
==Phase 1.66 - Unlock the Second Boss and Start Point==
   
{| class="wikitable"  
 
{| class="wikitable"  
 
!        !! J!! O
 
!        !! J!! O
 
|-
 
|-
| Hard  || S|| S
+
| Hard  || S|| A+ x2
 
|-
 
|-
| Medium || ?|| ?
+
| Medium || S|| A+ ?
 
|-
 
|-
| Easy  || ?|| S
+
| Easy  || ?|| ?
 
|-
 
|-
| Casual || S|| ?
+
| Casual || ?|| ?
 
|}
 
|}
   Line 152: Line 157:     
|-|Node O=
 
|-|Node O=
* Single Fleet: '''0-2XX, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Single Fleet: '''0-2XX, 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|red|C|blue|D|red|O|red}}
 
* Route: {{MapRoute|1||A|red|C|blue|D|red|O|red}}
 
** XX cannot be SS(V)
 
** XX cannot be SS(V)
* (F)BB(V) and CVL may be included if the fleet is '''Fast'''
+
* A second (F)BB(V) or CVL may be included if the fleet is '''Fast''' (?)
 
** Including either type in a '''Slow''' fleet will encounter extra battles at B, L, and Air Node M
 
** Including either type in a '''Slow''' fleet will encounter extra battles at B, L, and Air Node M
 
</tabber>
 
</tabber>
Line 167: Line 172:     
|-|CTF=
 
|-|CTF=
* Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
+
* Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
** At least 1 XX must be a CA(V)
 
* Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}}
 
* Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}}
 +
 +
|-|Single Fleet=
 +
* Single Fleet: '''0-1(F)BB(V), 1-2CV(B), 1CL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|R|green|S|red|V|red}}
 +
* '''This fleet relies on strong [[Support Expedition]]s and [[LBAS]]'''
 +
** This fleet is designed to save on [[Ship Lock]]s and may have trouble killing the boss
 +
* There is a significant Air Presence at node {{MapRoute|S|red}} and boss node {{MapRoute|V|red}}
 +
** Bringing an [[AACI]] capable ship is recommended due to the strong air presence
 
</tabber>
 
</tabber>
   −
* AD/AP at Boss node R is 56/112 on Hard
+
* LBAS Range = 3 to {{MapRoute|V|red}}
 +
** AD/AP at Boss node R is 56/112 on Hard
 
** Increases to 112/224 on Last Dance
 
** Increases to 112/224 on Last Dance
 +
 +
==Fuel Farming==
 +
<div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4>
 +
<div class="mw-collapsible-content">
 +
Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel:
 +
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
! Resources earnings
 +
! {{Fuel}}
 +
|-
 +
! Base
 +
| 30
 +
|-
 +
! Maximum
 +
| 140
 +
|}
 +
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=4| Equipment Bonuses
 +
|-
 +
! Type
 +
! Name
 +
! {{Fuel}}
 +
|-
 +
! rowspan=7| {{LandingCraft}}
 +
! {{EquipmentLink|Daihatsu Landing Craft}}
 +
|rowspan=8| +11
 +
|-
 +
! {{EquipmentLink|Toku Daihatsu Landing Craft}}
 +
|-
 +
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
 +
|-
 +
! {{EquipmentLink|Armed Daihatsu}}
 +
|-
 +
! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
|-
 +
! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
 +
|-
 +
! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
|-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|-
 +
! {{Drum}}
 +
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
 +
| +9
 +
|-
 +
! rowspan=2| {{LandingCraft}}
 +
! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 +
|rowspan=2| 0
 +
|-
 +
! {{EquipmentLink|M4A1 DD}}
 +
|}
 +
;Recommended fleet:
 +
*'''1CL, 3DD, 2XX''' Fast
 +
*'''1CL, 4DD, 1XX''' Slow
 +
*Route:  {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}}
 +
**XX is mostly free, but AV/CL/DD are recommended.
 +
**The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet.
 +
 +
;Notes:
 +
* It is safe to advance even after a ship in the fleet is '''{{color|red|heavily damaged (大破)}}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map.
 +
* Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node
 +
* If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier.
 +
* Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly
 +
* As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for transport quests while farming Fuel.
 +
 +
;Loadout Notes:
 +
* 10 {{LandingCraft}}/{{Amphibious Tank}} or 13 {{Drum}} will reach the fuel reward cap
 +
** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC)
 +
* LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel
 +
* Line Abreast with multiple OASW at {{MapRoute|A|red}}
 +
* Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills
 +
</div></div>
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