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=Improvement Bonuses=
 
=Improvement Bonuses=
 
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
 
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
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*Most improved stats will come as decimal numbers due to the use as base decimals and how [[wikipedia:Square root|square roots]] work.
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*It is important to note that '''decimals must not be discarded in favor of whole numbers''', as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
 
*''For calculated improvment bonuses, please refer to the [[Improvement/Reference_Charts|Reference Charts]].''
 
*''For calculated improvment bonuses, please refer to the [[Improvement/Reference_Charts|Reference Charts]].''
    
{{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} are the only equipment that do not gain any stats from improvement.
 
{{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} are the only equipment that do not gain any stats from improvement.
*Improving them only serves to upgrade them into their improved versions.
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*Improvement only serves to upgrade them into their improved versions.
 
*Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest [[Quests#F18|F18]].
 
*Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest [[Quests#F18|F18]].
    
===Square Rooted Bonus===
 
===Square Rooted Bonus===
Bonuses to attack power (day shelling, night shelling, torpedo, ASW), anti-air, LoS, accuracy, and evasion are all a function of the square root of the improvement level. The bonus can be calculated by:
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Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
    
<math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
 
<math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
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===Linear Bonus===
 
===Linear Bonus===
Bonuses to fighter power, dive bomb, plane torpedo, plane ASW, armor, anti-installation bonus, and expedition bonus just have a linear growth. The bonus per improvement level is given by the table below.
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Some bonuses just have a linear growth. The bonus per improvement level is given by the table below.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
35,050

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