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Difference between revisions of "Sandbox/Winter 2022 E-4"
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==Map Overview== | ==Map Overview== | ||
− | '''Important Notice: This Event map will | + | '''Important Notice: This Event map will requires the use of fleets with several historical ships to obtain advantageous routing. These ships are:''' |
* ''' Historical members: [[Aoba]], [[Kinu]], [[Ooi]], [[Kitakami]], [[Uranami]], [[Shikinami]], [[Amagiri]], and [[Kamoi]]. | * ''' Historical members: [[Aoba]], [[Kinu]], [[Ooi]], [[Kitakami]], [[Uranami]], [[Shikinami]], [[Amagiri]], and [[Kamoi]]. | ||
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** [[File:Winter2022EventTag6.png]] "Shima Escort Convoy". | ** [[File:Winter2022EventTag6.png]] "Shima Escort Convoy". | ||
− | * At the start of the final boss phase, the [[File:Winter2022EventTag5.png]] "16th Squadron" tag will enforce a minimum historical ship requirement to be permitted to sortie on the map. This will be required across '''All difficulties''' | + | * At the start of the final boss phase, the [[File:Winter2022EventTag5.png]] "16th Squadron" tag will enforce a minimum historical ship requirement to be permitted to sortie on the map. |
+ | ** This will be required across '''All difficulties''', But for Easy / Casual, only 3 members will be needed '''regardless of tag''' | ||
** A minimum of 3 Historical ships is needed to Start at {{MapRoute|A|red}} (1st Starting Point) in the final phase. | ** A minimum of 3 Historical ships is needed to Start at {{MapRoute|A|red}} (1st Starting Point) in the final phase. | ||
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* There are two paths that can be taken to reach the boss: | * There are two paths that can be taken to reach the boss: | ||
** A short path that will feature night battle nodes featuring PT imps and TCI units along with a day battle with a Ne Kai. | ** A short path that will feature night battle nodes featuring PT imps and TCI units along with a day battle with a Ne Kai. | ||
− | ** A | + | ** A longer path featuring submarine and basic surface battles. |
* Bringing anti-installation equipment will allow for the fleet to effectively fight the supply depot princess. | * Bringing anti-installation equipment will allow for the fleet to effectively fight the supply depot princess. | ||
* Multiple Nuke setups are recommended for higher difficulties due to the very high HP Supply Depot Princess can have (up to 6000 HP on hard mode) | * Multiple Nuke setups are recommended for higher difficulties due to the very high HP Supply Depot Princess can have (up to 6000 HP on hard mode) | ||
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* Nuke Setup = 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} + 1 {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher}} + any {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|Toku Daihatsu Landing Craft + 11th Tank Regiment|Daihatsu Landing Craft (Panzer II/North African Specification)|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=landing tank}} or {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=armed boat}}. | * Nuke Setup = 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} + 1 {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher}} + any {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|Toku Daihatsu Landing Craft + 11th Tank Regiment|Daihatsu Landing Craft (Panzer II/North African Specification)|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=landing tank}} or {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=armed boat}}. | ||
* '''3 Historical Ships''' are required to route West under specific conditions. | * '''3 Historical Ships''' are required to route West under specific conditions. | ||
− | ** [[Amagiri Kai Ni D]] | + | ** [[Amagiri|Amagiri Kai Ni/D]] is recommended to make the [[PT Imp]] node easier to pass thanks to her special mechanic. |
* The Tag used in this segment is [[File:Winter2022EventTag5.png]] '''16th Squadron | * The Tag used in this segment is [[File:Winter2022EventTag5.png]] '''16th Squadron | ||
<tabber> | <tabber> | ||
− | |-| | + | |-|Night Battle Route= |
* 1CL, 0-1CA(V), 4DD | * 1CL, 0-1CA(V), 4DD | ||
* Route: {{MapRoute|A|red|B|purple|C|red|C2|purple|F|red}} | * Route: {{MapRoute|A|red|B|purple|C|red|C2|purple|F|red}} | ||
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** While difficult, this route serves as the fastest route to the boss | ** While difficult, this route serves as the fastest route to the boss | ||
− | |-|Light Torpedo Squadron | + | |-|Light Torpedo Squadron= |
* '''1CL, 1CA/CLT, 4DD | * '''1CL, 1CA/CLT, 4DD | ||
* Route: {{MapRoute|A|red|D|red|E|red|E1|red|E2|red|F|red}} | * Route: {{MapRoute|A|red|D|red|E|red|E1|red|E2|red|F|red}} | ||
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==Phase 2: Deplete the TP Gauge at {{MapRoute|O2|red}}== | ==Phase 2: Deplete the TP Gauge at {{MapRoute|O2|red}}== | ||
* [[File:Winter2022EventTag6.png]] '''Shima Convoy''' will be required for this segment | * [[File:Winter2022EventTag6.png]] '''Shima Convoy''' will be required for this segment | ||
− | |||
− | * Due to the nature of the boss node, | + | * Due to the nature of the boss node, aiming for A rank only for higher difficulties and having as much ship with {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}} as possible is recommended. |
* Submarine Shark Princess's fleet will consist of a mixed fleet that has submarines and surface ships. | * Submarine Shark Princess's fleet will consist of a mixed fleet that has submarines and surface ships. | ||
− | ** | + | ** It may contain a CVL. |
<tabber> | <tabber> | ||
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* '''0-1FBB, 0-1CV, 1CL, 3-4DD | * '''0-1FBB, 0-1CV, 1CL, 3-4DD | ||
* Route: {{MapRoute|G|red|K|red|N1|red|N2|red|O|green|O2|red}} | * Route: {{MapRoute|G|red|K|red|N1|red|N2|red|O|green|O2|red}} | ||
− | ** Can reach the boss consistently but will get less TP | + | ** Can reach the boss consistently but will get less TP Points per run. |
|-|Light Fleet= | |-|Light Fleet= | ||
* '''1AV, 1CL, 4DD | * '''1AV, 1CL, 4DD | ||
* Route: {{MapRoute|H|red|L|pink|D|red|A|red|O|green|O2|red}} | * Route: {{MapRoute|H|red|L|pink|D|red|A|red|O|green|O2|red}} | ||
− | ** | + | ** A Lighter Fleet allowing DDs to bring more DLC to deplete the TP bar faster. |
</tabber> | </tabber> | ||
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* There are a total of 4 requirements needed to locate the [[Abyssal Jade Princess]]. | * There are a total of 4 requirements needed to locate the [[Abyssal Jade Princess]]. | ||
* Vanguard is recommended to pass through Nodes before the targetted node more easily. | * Vanguard is recommended to pass through Nodes before the targetted node more easily. | ||
− | * All the | + | * All the unlocks will utilize the [[File:Winter2022EventTag1.png]] South-Western Fleet locks. |
{| class="wikitable" | {| class="wikitable" | ||
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|-|Node R= | |-|Node R= | ||
* '''1-2CV(L), 1FBB, 0-1CL 2-4DD | * '''1-2CV(L), 1FBB, 0-1CL 2-4DD | ||
− | |||
− | |||
* Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|R|red}} | * Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|R|red}} | ||
− | ** LBAS Range to {{MapRoute|R|red}} is 6 | + | ** LBAS Range to {{MapRoute|R|red}} is 6. |
+ | ** A heavier fleet or one without CL is required to take this route. | ||
+ | ** Enemy Fleet will have a Heavy Cruiser Princess as flagship. | ||
|-|Node N= | |-|Node N= | ||
− | * '''2CV(L), | + | * '''2CV(L), 1CL, 3DD |
* Route: {{MapRoute|G|red|I|pink|M|red|N|pink}} | * Route: {{MapRoute|G|red|I|pink|M|red|N|pink}} | ||
− | ** At least 2 CV(L) | + | ** At least 2 CV(L) are needed to route to {{MapRoute|N|pink}} |
− | ** It is recommended to use LBAS with | + | ** It is recommended to use LBAS with Fighters and send it to the node to assist in getting AS for higher difficulties. |
− | ** LBAS Range to {{MapRoute|N|pink}} is 6 | + | ** LBAS Range to {{MapRoute|N|pink}} is 6. |
{| class="wikitable" | {| class="wikitable" | ||
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==Phase 3: Defeat Jade Princess at {{MapRoute|X|red}}== | ==Phase 3: Defeat Jade Princess at {{MapRoute|X|red}}== | ||
− | In this phase the following | + | In this phase, the following will change on the map: |
− | * | + | * All Land Bases will be allowed to sortie on the map. |
− | ** '''16th Squadron''' can now '''only sortie if fleet | + | ** '''16th Squadron''' can now '''only sortie if fleet contains at least 3 historical ships'''. |
− | ** Once at last dance, the [[Abyssal Jade Princess]] will | + | ** On Normal or higher, 3 historical members must be tagged under 16th Squadron to be able to sortie properly and start from starting point 1'''. |
+ | * '''On easy or less, at least 3 historical members regardless of tag must be in the fleet to be able to route properly from starting point 1'''. | ||
+ | ** Once at last dance, the [[Abyssal Jade Princess]] will change ship type and will no longer provide a second shelling phase by herself. A (F)BB(V) in the player fleet would be required to get a second shelling phase in this case. | ||
'''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.''' | '''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.''' | ||
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** XX can be DD, CLT, FBB, or CV. | ** XX can be DD, CLT, FBB, or CV. | ||
** Vanguard is recommended on all Node before reaching {{MapRoute|X|red}}. | ** Vanguard is recommended on all Node before reaching {{MapRoute|X|red}}. | ||
− | ** | + | ** Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes. |
** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). | ** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). | ||
** '''3 Historical Ships''' are required to route to the boss. | ** '''3 Historical Ships''' are required to route to the boss. | ||
− | |-| | + | ** A Night CV might be useful to help clear the boss |
− | * ''' | + | |
− | + | |-|South Western Fleet= | |
− | * '''This composition is a final last resort option that should only be | + | * '''1FBB, 1CV, 1CL, 3DD [[File:Winter2022EventTag1.png]] South Western Fleet |
+ | * Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|S|red|U|red|V|Red|X|red}} | ||
+ | ** '''This composition is a final last resort option that should only be considered if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.''' | ||
** Vanguard is recommended for all nodes | ** Vanguard is recommended for all nodes | ||
− | ** | + | ** Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes. |
** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). | ** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). | ||
− | ** Land base support across nodes U and /or V may need to be considered given the | + | ** Land base support across nodes U and /or V may need to be considered given the routes' length. |
** Fleet will arrive at boss with a fuel and ammo penalty. | ** Fleet will arrive at boss with a fuel and ammo penalty. | ||
</tabber> | </tabber> | ||
==Debuff Phase== | ==Debuff Phase== | ||
− | * There are up to 5 requirements needed to Debuff the boss once Last Dance is reached : | + | '''Important note: If lacking 16th Squadron's historical members on Normal or Hard, it'll become impossible to complete this segment without getting more dupes of the members to make the tag requirement to reach W.''' |
+ | * '''On lower difficulties, at least 3 historical members must be tagged under 16th Squadron to be able to route properly'''. | ||
+ | * There are up to 5 requirements needed to Debuff the boss once Last Dance is reached: | ||
{| class="wikitable" | {| class="wikitable" | ||
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* '''3CV, 3DD [[File:Winter2022EventTag5.png]] 16th Squadron | * '''3CV, 3DD [[File:Winter2022EventTag5.png]] 16th Squadron | ||
* Route: {{MapRoute|A|red|D|red|B|purple|C|red|C1|pink}} | * Route: {{MapRoute|A|red|D|red|B|purple|C|red|C1|pink}} | ||
− | ** Heavy Fleet for Force routing to {{MapRoute|C1|pink}} | + | ** Heavy Fleet for Force routing to {{MapRoute|C1|pink}}. |
** LBAS Range to {{MapRoute|C1|pink}} is 2 if a LBAS fighter sweep is needed. | ** LBAS Range to {{MapRoute|C1|pink}} is 2 if a LBAS fighter sweep is needed. | ||
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** XX can be CV(B)/(F)BB(V). | ** XX can be CV(B)/(F)BB(V). | ||
** '''3 Historical Ships''' are required to reach {{MapRoute|W|red}}. | ** '''3 Historical Ships''' are required to reach {{MapRoute|W|red}}. | ||
− | * | + | ** A night CV is recommended to help secure an S rank. |
</tabber> | </tabber> | ||
+ | |||
+ | |||
+ | =Branch Rules (Feel Free to edit)= | ||
+ | ==Branching Table== | ||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules - From Point 1 | ||
+ | |expand = true | ||
+ | |id = 53-4A | ||
+ | |order = | ||
+ | |0 -> 1 = * | ||
+ | |0 -> 2 = * | ||
+ | |A -> B = | ||
+ | |A -> D = * contain CV(B), aoba + CL? | ||
+ | |B -> C = Contain CV(B) | ||
+ | |B -> D = * | ||
+ | |C -> C1 = * Meet '''ANY''' of the following requirements: | ||
+ | ** Fleet contains CV(B) | ||
+ | ** Amount of CVL >= 2 | ||
+ | |C -> C2 = * Does not meet the requirements to go to C1 | ||
+ | |C2 -> C3/empty = * Fail the LOS check | ||
+ | |C2 -> F = * Pass the LOS check | ||
+ | |D -> B = * | ||
+ | |D -> E = * | ||
+ | |D -> V = * | ||
+ | |E1 -> C = * Force C if, (F)BB(V) + CVL + CA(V) >= 1? | ||
+ | |E1 -> E2 = * Meet '''ANY''' of the following requirements: | ||
+ | * Fleet contains Aoba or Shinshu Maru | ||
+ | * Fleet contains at least 4 historical ships | ||
+ | * Amount of DD >= 5 | ||
+ | |E1 -> E3 = * Does not meet requirements to go to C or E2 | ||
+ | |E2 -> C3 = * Fail the LOS check | ||
+ | |E2 -> F = * Pass the LOS check | ||
+ | |V -> T/empty = * Fail the LOS check | ||
+ | |V -> W = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B) ≥ 3 | ||
+ | ** Amount of CV(B/L) ≥ 3 | ||
+ | |V -> X = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 2 | ||
+ | ** Amount of CV(B/L) ≤ 2 | ||
+ | ** Pass the LOS check | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules - From Point 2 | ||
+ | |expand = true | ||
+ | |id = 53-4B | ||
+ | |order = | ||
+ | |0 -> 1 = * | ||
+ | |0 -> 2 = * | ||
+ | |2 -> G = * | ||
+ | |2 -> H = * | ||
+ | |A -> O = Fixed Routing | ||
+ | |D -> A = Fixed Routing | ||
+ | |G -> I = * Force I if ≥ 2 CV(B) | ||
+ | * Does not meet the requirements to go to K or P | ||
+ | |G -> K = * Meet '''ALL''' of the following requirements: | ||
+ | ** ≤ 3 CV(L/B) + (F)BB(V) | ||
+ | ** ≥ 2 DD | ||
+ | ** Fleet contains ≤ 2 South-Western tagged ships | ||
+ | |G -> P/empty = * Meet '''ALL''' of the following requirements: | ||
+ | ** Node P is unlocked | ||
+ | ** Fleet contains ≥ 3 South-Western tagged ships | ||
+ | ** ≥ 2 DD or Fast (?) | ||
+ | ** Does not meet the requirements to go to K | ||
+ | |H -> J = * Does not meet the requirements to go to L | ||
+ | |H -> L = * If Node P is locked, meet '''ANY''' of the following requirements: | ||
+ | ** Fleet contains only CL + DD with CL ≥ 1 and DD ≥ 4 | ||
+ | ** Fleet contains 1AV 1CL 4DD ('''Fast''') | ||
+ | * If Node P is unlocked, meet '''ANY''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B/L) ≥ 3 | ||
+ | ** Fleet contains only CL + DD with CL ≥ 1 and DD ≥ 4 | ||
+ | ** Fleet contains 1AV 1CL 4DD ('''Fast''') | ||
+ | |H -> P/empty = * Force P, if fleet contains at least 3 South-Western tagged ships | ||
+ | |I -> M = Fixed Routing | ||
+ | |J -> E = Fixed Routing | ||
+ | |K -> N = * Meet '''ANY''' of the following requirements: | ||
+ | ** Fast+ fleet | ||
+ | ** Amount of CV(B/L) ≥ 2 | ||
+ | |K -> N1 = * Does not meet the requirements to go to N | ||
+ | |N -> A = * Fast+ | ||
+ | |N -> N1 = * Does not meet the requirements to go to A | ||
+ | |L -> D = * Meet '''ANY''' of the following requirements: | ||
+ | ** Fleet includes LHA | ||
+ | ** Fleet contains only CL + DD with CL ≥ 1 and DD ≥ 4 | ||
+ | ** Fleet contains 1AV 1CL 4DD | ||
+ | |L -> J = Does not meet the requirements to go to D | ||
+ | |O/empty -> O1/empty = * Fail the LOS check | ||
+ | |O/empty -> O2 = * Pass the LOS check | ||
+ | |P1/empty -> L,P2/empty = Choose your own adventure! | ||
+ | |P2/empty -> I,Q = Choose your own adventure! | ||
+ | |Q -> R = * Does not meet the requirements to go to S | ||
+ | |Q -> S = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast fleet | ||
+ | ** Amount of CL ≥ 1 | ||
+ | ** Amount of DD ≥ 2 | ||
+ | |S -> T/empty = * Fail the LOS check | ||
+ | |S -> U = * Pass the LOS check | ||
+ | |V -> T/empty = * Fail the LOS check | ||
+ | |V -> W = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B) ≥ 3 | ||
+ | ** Amount of CV(B/L) ≥ 3 | ||
+ | |V -> X = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 2 | ||
+ | ** Amount of CV(B/L) ≤ 2 | ||
+ | ** Pass the LOS check | ||
+ | |||
+ | }} |
Latest revision as of 19:45, 20 March 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consists and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take the path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct their own version of their guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editors' work without the full consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 versions of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Map Overview
Important Notice: This Event map will requires the use of fleets with several historical ships to obtain advantageous routing. These ships are:
- Single Fleets will be used throughout all phases of this map.
- In the early phase of the map, 2 LBASs are available to sortie, a third base is only able to be used in defense.
- Once the Transport phase is completed (Phase 2), all 3 LBAS will be able to sortie.
- Air raids will occur on this map.
- At the start of the final boss phase, the "16th Squadron" tag will enforce a minimum historical ship requirement to be permitted to sortie on the map.
- This will be required across All difficulties, But for Easy / Casual, only 3 members will be needed regardless of tag
- A minimum of 3 Historical ships is needed to Start at A (1st Starting Point) in the final phase.
Phase 1: Eliminate the Supply Depot Hime
- There are two paths that can be taken to reach the boss:
- A short path that will feature night battle nodes featuring PT imps and TCI units along with a day battle with a Ne Kai.
- A longer path featuring submarine and basic surface battles.
- Bringing anti-installation equipment will allow for the fleet to effectively fight the supply depot princess.
- Multiple Nuke setups are recommended for higher difficulties due to the very high HP Supply Depot Princess can have (up to 6000 HP on hard mode)
- LoS (Cn3) = 28.0 (Casual), 32.0 (Easy), 41.0 (Medium), 48.0 (Hard).
- Nuke Setup = 1 Tank + 1 Anti-ground Rocket Launcher
+ any landing tank
or armed boat
. - 3 Historical Ships are required to route West under specific conditions.
- Amagiri Kai Ni/D is recommended to make the PT Imp node easier to pass thanks to her special mechanic.
- The Tag used in this segment is 16th Squadron
- 1CL, 0-1CA(V), 4DD
- Route: A B C C2 F
- The CA CANNOT be Aoba.
- Have DD focus on using nuke setups to kill the princess more efficiently.
- Vanguard is recommended to pass through the 2 Night Battle Nodes along the way to the boss better.
- While difficult, this route serves as the fastest route to the boss
- 1CL, 1CA/CLT, 4DD
- Route: A D E E1 E2 F
- 3 Historical Ships are required for this route.
- Otherwise 1CL, 5DD is required to take the same route.
- Have DDs set up with "Nuke Setup".
Phase 2: Deplete the TP Gauge at O2
- Due to the nature of the boss node, aiming for A rank only for higher difficulties and having as much ship with Landing Crafts
as possible is recommended. - Submarine Shark Princess's fleet will consist of a mixed fleet that has submarines and surface ships.
- It may contain a CVL.
- 0-1FBB, 0-1CV, 1CL, 3-4DD
- Route: G K N1 N2 O O2
- Can reach the boss consistently but will get less TP Points per run.
- 1AV, 1CL, 4DD
- Route: H L D A O O2
- A Lighter Fleet allowing DDs to bring more DLC to deplete the TP bar faster.
Phase 2.5: Locate the Jade Princess (X)
- There are a total of 4 requirements needed to locate the Abyssal Jade Princess.
- Vanguard is recommended to pass through Nodes before the targetted node more easily.
- All the unlocks will utilize the South-Western Fleet locks.
U | R | LBAS | N | |
---|---|---|---|---|
Hard | A+ | A+ | AS | AS |
Medium | A+ | A+ | AS | |
Easy | A+ | A+ | AS | |
Casual | A+ | A+ |
- 1CV, 1FBB, 1CL, 3DD
- Route: G P P1 P2 Q S U
- U contains a New Submarine Princess.
- Bring OASW capable ships to A rank U easily.
- If needed, use LBAS with ASW planes and send them to U to support the fleet.
- Otherwise have LBAS bomb the nodes before U.
- 1-2CV(L), 1FBB, 0-1CL 2-4DD
- Route: G P P1 P2 Q R
- LBAS Range to R is 6.
- A heavier fleet or one without CL is required to take this route.
- Enemy Fleet will have a Heavy Cruiser Princess as flagship.
- 2CV(L), 1CL, 3DD
- Route: G I M N
- At least 2 CV(L) are needed to route to N
- It is recommended to use LBAS with Fighters and send it to the node to assist in getting AS for higher difficulties.
- LBAS Range to N is 6.
Node N | AP | AS | AS+ |
---|---|---|---|
Hard | 232 | 521 | 1041 |
Medium | 212 | 477 | 954 |
Easy | 170 | 383 | 765 |
Casual | 94 | 210 | 420 |
- This can be done along with N, R, or U.
- Otherwise send out 1 SS and keep going until the air raid is triggered.
Phase 3: Defeat Jade Princess at X
In this phase, the following will change on the map:
- All Land Bases will be allowed to sortie on the map.
- 16th Squadron can now only sortie if fleet contains at least 3 historical ships.
- On Normal or higher, 3 historical members must be tagged under 16th Squadron to be able to sortie properly and start from starting point 1.
- On easy or less, at least 3 historical members regardless of tag must be in the fleet to be able to route properly from starting point 1.
- Once at last dance, the Abyssal Jade Princess will change ship type and will no longer provide a second shelling phase by herself. A (F)BB(V) in the player fleet would be required to get a second shelling phase in this case.
Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.
- 1CL, 1CA/CLT, 2DD, 2XX 16th Squadron
- Route: A D V X
- XX can be DD, CLT, FBB, or CV.
- Vanguard is recommended on all Node before reaching X.
- Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
- LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard).
- 3 Historical Ships are required to route to the boss.
- A Night CV might be useful to help clear the boss
- 1FBB, 1CV, 1CL, 3DD South Western Fleet
- Route: G P P1 P2 Q S U V X
- This composition is a final last resort option that should only be considered if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.
- Vanguard is recommended for all nodes
- Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
- LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard).
- Land base support across nodes U and /or V may need to be considered given the routes' length.
- Fleet will arrive at boss with a fuel and ammo penalty.
Debuff Phase
Important note: If lacking 16th Squadron's historical members on Normal or Hard, it'll become impossible to complete this segment without getting more dupes of the members to make the tag requirement to reach W.
- On lower difficulties, at least 3 historical members must be tagged under 16th Squadron to be able to route properly.
- There are up to 5 requirements needed to Debuff the boss once Last Dance is reached:
C1 | LBAS | O2 | U | W | |
---|---|---|---|---|---|
Hard | AS | AS x2 | A+ | S | S |
Medium | ? | ? | ? | ? | ? |
Easy | AS | A+ | A+ | ||
Casual | AS | A+ | A+ |
- 3CV, 3DD 16th Squadron
- Route: A D B C C1
- Heavy Fleet for Force routing to C1.
- LBAS Range to C1 is 2 if a LBAS fighter sweep is needed.
Node C1 | AP | AS | AS+ |
---|---|---|---|
Hard | 55 | 123 | 246 |
Medium | 46 | 102 | 204 |
Easy | 32 | 72 | 144 |
Casual | ? | ? | ? |
- This phase can be done in conjunction with any other phase during the debuff.
- Refer to Phase 2 Composition for the requirement
- Refer to Phase 2.5 Unlock with Node U fleet.
Branch Rules (Feel Free to edit)
Branching Table
E-4 Branching Rules - From Point 1 | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
| |
A |
D |
|
B |
C |
Contain CV(B) |
D |
| |
C |
C1 |
|
C2 |
| |
C2 |
C3 |
|
F |
| |
D |
B |
|
E |
| |
V |
| |
E1 |
C |
|
E2 |
| |
E3 |
| |
E2 |
C3 |
|
F |
| |
V |
T |
|
W |
| |
X |
|
E-4 Branching Rules - From Point 2 | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
| |
2 |
G |
|
H |
| |
A |
O |
Fixed Routing |
D |
A |
Fixed Routing |
G |
I |
|
K |
| |
P |
| |
H |
J |
|
L |
| |
P |
| |
I |
M |
Fixed Routing |
J |
E |
Fixed Routing |
K |
N |
|
N1 |
| |
L |
D |
|
J |
Does not meet the requirements to go to D | |
N |
A |
|
N1 |
| |
O |
O1 |
|
O2 |
| |
P1 |
L |
Choose your own adventure! |
P2 | ||
P2 |
I |
Choose your own adventure! |
Q | ||
Q |
R |
|
S |
| |
S |
T |
|
U |
| |
V |
T |
|
W |
| |
X |
|