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→‎Trivia: added countermeasures
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*Unlike most standard Abyssal enemies, the PT Imp Group is relatively small and fast. Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
 
*Unlike most standard Abyssal enemies, the PT Imp Group is relatively small and fast. Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
 
*On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.
 
*On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.
*The PT Imp Groups are vulnerable to attacks from destroyers, light cruisers, and ships equipped with Anti-Air Guns (refer to the [[List_of_Anti-Air_Guns_by_stats|List of Anti-Air Guns]] for more details) and [[Skilled Lookouts]].
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[[PT Imp Group|PT Imps]] were introduced during the [[Summer 2017 Event]]. They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
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{| class="wikitable"
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|-
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!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;" rowspan="2"|Equipment Setup
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:96px;" colspan="3"|Bonus
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!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"|Notes
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|DD
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|CL
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|CA/BB
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{SurfaceShipPersonnel}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 25%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
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|style="text-align: center; border-style: solid; border-width: 1px;"| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate.
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"|{{SurfaceShipPersonnel}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 25%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"|
 +
|-
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|style="text-align: center; border-style: solid; border-width: 1px;"|{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 100%?
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|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
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|style="text-align: center; border-style: solid; border-width: 1px;"| 30%
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|style="text-align: center; border-style: solid; border-width: 1px;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 100%?
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|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{SurfaceShipPersonnel}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
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|style="text-align: center; border-style: solid; border-width: 1px;"| 35%
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|style="text-align: center; border-style: solid; border-width: 1px;"| 15%
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|style="text-align: center; border-style: solid; border-width: 1px;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{Radar}} {{SurfaceShipPersonnel}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
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|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"| Only applies to RADARs with LOS stats greater than 5.
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{GreenGunMG}} {{Seaplane}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
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|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"| 45%
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|style="text-align: center; border-style: solid; border-width: 1px;"| Only applies to [[:Category:Zuiun|Zuiuns]].
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"| 75%
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|style="text-align: center; border-style: solid; border-width: 1px;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 30%
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
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|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
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|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
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|-
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|}<references/>
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{{clear}}
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'''Important Notes'''
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* Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
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* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
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* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun.
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* The values presented above are theorised to be '''fixed hit rates'''.
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** This means they are unaffected by any outside factors.
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* Certain {{GreenGunDP}} that count as small caliber main guns can substitute for {{RedGunLight}}.
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* Certain {{GreenGunDP}} that count as secondary guns can substitute for {{YellowGun}}.
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{{enemyshiplist}}
 
{{enemyshiplist}}
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