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Below is a chart with the conditions that must be met depending on the difficulty:
 
Below is a chart with the conditions that must be met depending on the difficulty:
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{{:Summer_2020_Event/E-5/Unlocking_Guide_1}}
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{{:Summer_2020_Event/E-5/Unlocking_Guide_2}}
    
''Note: If you are on Casual Difficulty, you can skip this step entirely and move to Phase 4.
 
''Note: If you are on Casual Difficulty, you can skip this step entirely and move to Phase 4.
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For the Transport operation, you will need to assemble a lightweight fleet to go through a series of Torpedo Squadrons and air attacks before reaching the transport point and fighting the boss fleet. Do note that depending on the difficulty, this will be a long and tedious trek that will take time.
 
For the Transport operation, you will need to assemble a lightweight fleet to go through a series of Torpedo Squadrons and air attacks before reaching the transport point and fighting the boss fleet. Do note that depending on the difficulty, this will be a long and tedious trek that will take time.
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Depending on how much time and your approach, you may consider pacing yourself through this section to complete it with minimum bucket and resource consumption.
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Depending on how much time and your approach, you may consider pacing yourself through this section to complete it with minimum bucket consumption.
    
Below are two possible composition which are suitable for different needs:
 
Below are two possible composition which are suitable for different needs:
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* Node B is a 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 
* Node B is a 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
* Since DDs will not be likely to wipe out the majority of airpower and air sweep on Z5 is recommended
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* Since DDs will not be likely to wipe out the majority of airpower an air sweep on Z5 is recommended
 
* 2 DD should be Drum / Daihatsu carriers
 
* 2 DD should be Drum / Daihatsu carriers
* 1 DD should be Radar Mules
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* 1 DD should be a Radar Mule
* 3 DD should be standard combat with Radars
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* 3 DD should be standard combat with Radar
 
* It's recommended to have some good high LoS Radars like [[SG Radar (Initial Model)]] and/or [[GFCS Mk.37]] to reach the LoS requirements (May need up to 5-6 to meet LoS requirements)
 
* It's recommended to have some good high LoS Radars like [[SG Radar (Initial Model)]] and/or [[GFCS Mk.37]] to reach the LoS requirements (May need up to 5-6 to meet LoS requirements)
 
* Comp will not drain the TP gauge as fast but can be good if your intent is to pace yourself to regain resource and wait for your DD to heal before returning to another round.
 
* Comp will not drain the TP gauge as fast but can be good if your intent is to pace yourself to regain resource and wait for your DD to heal before returning to another round.
* Due to the nature of this comp, '''this is only recommended if you have time to spare, and do not plan to rush through E-5 quickly, do not use this comp if you are wanting to rush through this map'''
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* Due to the nature of this comp, '''this is only recommended if you have time to spare, and do not plan to rush through E-5 quickly, do not use this comp if you are wanting to rush through this map or trying to conserve CAV/ AVs for E-6 and E-7'''
 
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