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| ==Phase 1: Transport Supplies== | | ==Phase 1: Transport Supplies== |
| + | Phase 1 is a '''"[[Transport Operation]]"''', with the particularity of not having any boss node following the TP node. |
| + | *This means that as soon as the TP node is reached, the TP points are counted. |
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| <tabber> | | <tabber> |
| |-|Torpedo Squadron= | | |-|Torpedo Squadron= |
| * Single Fleet: '''1 CL, 3-5 DD ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] | | * Single Fleet: '''1 CL, 3-5 DD ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
− | * Route: {{MapRoute|I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} | + | * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} |
− | * [[AACI]] is not necessary here. | + | **Using {{Smoke}} [[Smoke]]s on nodes {{MapRoute|N1|red}} and {{MapRoute|N2|red}} can help increase the passing rate. |
− | * Have the destroyer carry only Drum Canister to drain the tp faster | + | **If available, the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility|text=ETSCF}} should be utilised. |
− | * Smoke Canister and Torpedo Squadron FCF can be utilized to help with the passing rate.
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| |-|Submarine Fleet= | | |-|Submarine Fleet= |
| * Single Fleet: '''1-6 SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] | | * Single Fleet: '''1-6 SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
− | * Route: {{MapRoute|I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} | + | * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} |
− | * It is possible to send 1 Submarine only to the node, but, this will take significantly a lot longer to clear the phase compared to the Torpedo Squadron Composition. | + | ** This method is safer and cheaper than the surface fleet, but way slower. |
| + | *** It is possible to send just 1 Submarine to the node, but this will take significantly slower. |
| + | **Do note that submarines will be in high demand throughout this event and may be saved for later. |
| + | </tabber> |
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− | </tabber>
| + | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. |
− | * If the fleet goes taiha on {{MapRoute|O|pink}}, continue to {{MapRoute|Q|green}} as there will be no battle afterwards. | + | *ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3). |
− | * There are no LOS Checks on this phase. | + | *If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward. |
− | * Bring as much Drum Canister or Daihatsu Landing Craft to decrease the gauge as quickly as possible. | + | *There is no LoS check on this phase. |
− | * ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}}.
| + | *Using [[AACI]] is not necessary here. |
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| ==Phase 1.5: Unlock the HP Portion== | | ==Phase 1.5: Unlock the HP Portion== |