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| =Shooting Order & Targeting= | | =Shooting Order & Targeting= |
− | The player cannot directly control any combat aspect. | + | The player cannot directly control any combat aspect. The only sources of control come from: |
− | *The only sources of control come from:
| |
| *[[Fleet]] & [[Gear]] selection, | | *[[Fleet]] & [[Gear]] selection, |
| *[[Enemy]] fleets compositions, | | *[[Enemy]] fleets compositions, |
− | *The few in-[[Sortie]] interaction, being notably the [[Formation]] selection, the battle's end selections ([[Night Battle]], [[Evacuation]], [[Repairs]], Advance/Retreat), and other on-route interactions (see ''[[Map Mechanics and Nodes|here]]''). | + | *The few in-[[Sortie]] interactions, being notably the [[Formation]] selection, the battle's end selections ([[Night Battle]], [[Evacuation]], [[Repairs]], Advance/Retreat), and other on-route interactions (see ''[[Map Mechanics and Nodes|here]]''). |
− | | + | Those elements can therefore be used to control the '''Shooting Order''' and '''Targeting''' of the fleets, described below. |
| | | |
| ''sauce https://wikiwiki.jp/kancolle/%E6%94%BB%E6%92%83%E5%AF%BE%E8%B1%A1%E3%81%AE%E9%81%B8%E6%8A%9E | | ''sauce https://wikiwiki.jp/kancolle/%E6%94%BB%E6%92%83%E5%AF%BE%E8%B1%A1%E3%81%AE%E9%81%B8%E6%8A%9E |