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;Notes
 
;Notes
 
*This can notably affect mechanics where it is preferable to have the flagship attack first, like in [[Special Attacks]], as it is preferable to have the flagship attack fist to trigger the attack, before having any chance of being disabled.
 
*This can notably affect mechanics where it is preferable to have the flagship attack first, like in [[Special Attacks]], as it is preferable to have the flagship attack fist to trigger the attack, before having any chance of being disabled.
*So far, no tests can include all possible range combinations (''there are 335916 combinations in total''). So far tests:
+
*So far, no tests can include all possible range combinations (''there are 335916 combinations in total''). So far the tests:
 
**Focuses on fleets with a common range across the fleet, or with the tow fists ships with a same high range, as those situations are the most common and useful gameplaywise.
 
**Focuses on fleets with a common range across the fleet, or with the tow fists ships with a same high range, as those situations are the most common and useful gameplaywise.
 
**Omit fleets with fewer ships (2, 3, & 5), as they are not common, focusing on 4, 6, & 7 ships fleets..
 
**Omit fleets with fewer ships (2, 3, & 5), as they are not common, focusing on 4, 6, & 7 ships fleets..
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