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When a ship is carrying an attack, the target will be a random "valid" opponent.
 
When a ship is carrying an attack, the target will be a random "valid" opponent.
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<math>\text{Target}_\text{Chance} = \frac{1}{N} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{SL} \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Amagiri}</math>
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<math>\text{Target}_\text{Chance} = \frac{1}{\text{N}_\text{valid}} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{SL} \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Amagiri}</math>
 
;With
 
;With
*'''N''' the number of valid opponents: enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
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*<math>\text{N}_\text{valid}</math> the number of valid opponents: enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
 
**Especially, if submarines are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets minus the number of submarines (''see [[#Submarines|below]]),
 
**Especially, if submarines are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets minus the number of submarines (''see [[#Submarines|below]]),
 
*<math>\text{Mod}_\text{FS}</math> the [[#Flagship Protection]] modifier, described below,
 
*<math>\text{Mod}_\text{FS}</math> the [[#Flagship Protection]] modifier, described below,
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