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| This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS. | | This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS. |
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− | For a details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]]. | + | For details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]]. |
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| =Calculating LoS= | | =Calculating LoS= |
| ===Formula 33=== | | ===Formula 33=== |
| Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>: | | Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>: |
− | | + | {{Formula |
− | <math>
| + | |Title=LoS Formula 33 |
− | \begin{align} | + | |Math=\begin{align} |
− | \phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil Q \times H \rceil + 2M \\ | + | \text{Fleet}_\text{LoS} &= \sum_{s \in \text{Ships} } \sqrt{Ship_\text{LoS} } + C_{n} \sum_{e \in \text{Equipment} }C_{e} ( S_{e} + S_e^{\star} ) - \lceil Q \times HQ_\text{Lv} \rceil + 2M \\ |
− | S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
| + | S_e^{\star} &= C_e^{\star} \cdot \sqrt{\bigstar_e} |
| \end{align} | | \end{align} |
− | </math> | + | |Var=<math>Ship_\text{LoS}</math> the ship's base LoS {{LOS}}. |
− | | |
− | '''With:'''
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− | *<math>L_s</math> the ship's base LoS {{LOS}}.
| |
| **Total LoS {{LOS}} of [[Equipment Bonuses|visible fit bonuses]] should be added to this part, unlike equipment improvement bonuses. | | **Total LoS {{LOS}} of [[Equipment Bonuses|visible fit bonuses]] should be added to this part, unlike equipment improvement bonuses. |
| *<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details. | | *<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details. |
− | *<math>C_{l}</math> the equipment multiplier (see bellow), | + | *<math>C_{e}</math> the equipment multiplier (see bellow), |
− | *<math>S_{l}</math> the displayed LoS value of the equipment, excluding visible fit bonus, | + | *<math>S_{e}</math> the displayed LoS value of the equipment, excluding visible fit bonus, |
− | *<math>S_l^{\star}</math> the equipment's [[Improvement]] {{Star}} bonus to eLoS (see <math>C_l^{\star}</math> bellow), | + | *<math>S_e^{\star}</math> the equipment's [[Improvement]] {{Star}} bonus to equipment LoS (see <math>C_l^{\star}</math> bellow), |
− | | + | *<math>C_e^{\star}</math> is the improvement modifier of the equipment, ''see table bellow. |
| + | *<math>\bigstar_e</math> is the improvement level {{star}} of the equipment. |
| *<math>Q</math> the HQ level modifier, varying depending on the map: | | *<math>Q</math> the HQ level modifier, varying depending on the map: |
− | ** '''0.35''' i [[5-2]] and [[6-3]]. | + | ** '''0.35''' on [[5-2]] and [[6-3]]. |
| ** '''0.4''' otherwise. | | ** '''0.4''' otherwise. |
− | *<math>H</math> the HQ level. | + | *<math>HQ_\text{Lv}</math> the HQ level. |
| | | |
| *<math>M</math> the number of empty ship slots in the fleet: | | *<math>M</math> the number of empty ship slots in the fleet: |
| **'''0''' for 6 ships fleet, | | **'''0''' for 6 ships fleet, |
| **'''+1''' increase per missing ship, | | **'''+1''' increase per missing ship, |
− | ***This value can increase mid-sortie if a ship is ''sunk'' or ''retreated''. | + | ***This value can increase mid-sortie if a ship is ''sunk'' or ''[[Evacuation|evacuated]]''. |
| **'''-1''' for a full [[Striking Force Fleet]] (7 ships). | | **'''-1''' for a full [[Striking Force Fleet]] (7 ships). |
| + | |Notes=Equipment LoS weight more than ship LoS. |
| + | }} |
| | | |
| ===Equipment Types=== | | ===Equipment Types=== |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| !colspan=2|Equipment type | | !colspan=2|Equipment type |
− | !width=50px|<math>C_{l}</math> | + | !width=50px|<math>C_{e}</math> |
− | !width=50px|<math>C_l^{\star}</math> | + | !width=50px|<math>C_e^{\star}</math> |
| |- | | |- |
| !{{SPR}}!![[SPR|Seaplane Recons]] | | !{{SPR}}!![[SPR|Seaplane Recons]] |
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| !{{RedGunLight}}!![[Small Caliber Main Gun]]s | | !{{RedGunLight}}!![[Small Caliber Main Gun]]s |
| |} | | |} |
− | Other equipment types are speculated to be:<ref>https://github.com/rsghost/kancolle-kai-decompile-source/blob/master/Server_Controllers/MapBranchResult.cs#L10283</ref> | + | Other equipment types are speculated to be:<ref>Default based on Vita datamine</ref> |
− | *<math>C_{l}=0.6</math> | + | *<math>C_{e}=0.6</math> |
− | *<math>C_l^{\star}=0</math> | + | *<math>C_e^{\star}=0</math> |
| | | |
| ===Equipment LoS weighting modifier=== | | ===Equipment LoS weighting modifier=== |
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| | 4|| M|| 50?|| ??|| O||N | | | 4|| M|| 50?|| ??|| O||N |
| |Not meeting composition requirements also routes to N or P. | | |Not meeting composition requirements also routes to N or P. |
| + | |- |
| + | !rowspan=2| [[7-5]] |
| + | |rowspan=2|4 || O|| 57|| ??|| M||L |
| + | |- |
| + | | P|| 58|| ??|| T/R||S |
| + | |Composition determines the T/R route. |
| |- | | |- |
| !rowspan=3| [[4-5]] | | !rowspan=3| [[4-5]] |