• Welcome to the Kancolle Wiki!
  • Currently account creation is by request only. Once you submit your request please wait 1-2 days for our administrators to process your request.
  • You can also visit our IRC channel at #kancollewiki to directly contact an administrator.

Sandbox

From Kancolle Wiki
Jump to: navigation, search

Welcome to the Kancolle Wiki sandbox!
This page exists so that you can practice editing or formatting (see Help:Editing) without changing any serious content. Feel free to try wiki editing out here first.
Wiki allows for rather complicated formatting. It can look overwhelming when you begin, but don't let it worry you. Just start with the basics... enter some text, and learn the other pieces as you go. Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.
Best wishes!

Nolines

Slideshow (>mw1.28)

New Event Preparation Guide

Key target of guide: Beginning-Early intermediate players

Objective: Provide framework for base easy event preparation, while aiming to teach skills to progress to intermediate

Intro

Event Planning

Key Ship List

Key Event Mechanics

Moving Beyond Easy


Sample Node

Sea in Front of the Naval Base

1-1 鎮守府正面海域
Sea in Front of the Naval Base
 Difficulty 
 Operation Name  近海警備
Coastal Waters Defense
 Operation Content  鎮守府正面近海の
警備に出動せよ!
Mobilize for a patrol of the waters outside the naval base!
 Item(s)  None
Sea in Front of the Naval Base
Sea in Front of the Naval Base
Branching Rules▼
Starting Node Split Conditions
N/A
Tips▼
  • This map is used for flagship-sparkling.
    • This entails running the ship you want sparkled in the flagship position. Sometimes this is done alone, which minimizes MVP-theft (a rare problem); however, more commonly two "trash" vessels (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled, and are scrapped or used as modernization fodder once they can no longer be deployed.
  • The short length, harmless enemies, and 50% boss encounter rate make this map ideal for completing Bw1.
    • You are recommended to sparkle ships while completing this.
Enemy Data▼
N/A
KanMusu Drops▼
Node Drops
N/A

Japan Coastal Waters/Nanao Northern Bay/Maizuru Bay

E-1 日本近海/七尾北湾/舞鶴湾
Japan Coastal Waters/Nanao Northern Bay/Maizuru Bay
 Difficulty  ☆☆☆☆☆☆☆
 Operation Name  「光」作戦準備
Preparation for Operation Hikari
 Operation Content 
 Item(s)  None
 Area TP  100
 Clear Rewards 
Common Reinforcement Expansion
Submarine Dresser
2nd Land Based Air Squadron
Operation A Zuiun (631 Air Group), Irako x 3, Mamiya
Operation B Zuiun (631 Air Group), Irako x 2
Operation C Irako
Japan Coastal Waters/Nanao Northern Bay/Maizuru Bay
Japan Coastal Waters/Nanao Northern Bay/Maizuru Bay
Branching Rules▼
Starting Node Split Conditions
N/A
Tips▼
  • Important Note: Upon depleting the TP gauge, you will need to complete the map one more time in order to actually finish it
  • Recommended Compositions:
    • No (F)BBs are allowed on this map.
    • 4-6SS(V)
      • Using all submarines can make the map relatively easy and will reduce the gauge very quickly.
      • On lower difficulties, 4SS can make it through the map relatively unharmed.
      • LBAS strikes should be focused on node B.
      • There are no LoS checks for this map.
    • For people who lack the subs needed
      • 0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)
        • Good for map clearing up till the final run
  • Final Run Composition:
    • 1CA(V), 1CVL, CL, 3DD
      • Since you're facing additional battles in Wo-class Nodes, additional air defence is required.
  • Post Clear Run Composition:
    • 1CA(V), 2CL, 3DD
      • Can be used for post-clear run and evades Node D.
  • TP Gauge on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and the number of Zuiun and Seiran seaplane bombers you have equipped in your fleet (which also aid in depleting the TP Gauge).
  • Once you pass Node I, you can safely advance even with ships at red health, as the nodes after that do not involve any more battles.
  • On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D.

Recommended LBAS Attack locations:
Node B and Node I

  • Use All Torpedo Bombers or Land Based Attack Aircrafts
    • If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.
    • If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank.
Enemy Data▼

A 敵侵入潜水艦隊 先遣群
EchelonLine Abreast Submarine Ka-Class flagshipSubmarine Ka-Class eliteSubmarine Ka-Class elite
Echelon Submarine Ka-Class flagshipSubmarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class elite
B 深海軽快戦隊 先行侵入群
Line Ahead Heavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Line AheadDouble Line Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model

N/A

N/A

KanMusu Drops▼
Node Drops
N/A