World 1/1-6

< World 1
Revision as of 19:36, 26 June 2021 by DarkHeron (talk | contribs) (rework 1-6 drop table)

World 1-6: 【Extra Operation】 鎮守府近海航路 Sea Route Near Naval Base

Strategy Name
輸送船団護衛作戦 (Convoy Escort Operation)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ!
Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!
1-6 South
Fleet 1CL 5DD
Route A-E-G-F-B-N
Other Notes Assuming highest AS formations
AP AS AS+
37 83 166
1-6 North
Fleet 2BBV 1CL 3DD
Route B-C-H-K-M-J-D-N
Other Notes Assuming highest AS formations
AP AS AS+
79 177 354

Stage Guide

Branching Rules
Nodes Rules
Start
A
  • Meet ALL of the requirements
    • Amount of DD+DE ≧ 4
    • Fleet doesn't contain CA(V), BBV or CVL
C
  • Meet ANY of the requirements
    • Fleet contains CA, BBV or CVL
    • Amount of DD + DE in fleet is ≦ 3
G
F
  • Fleet consists of 1 CL + 5 [DD + DE]
  • 75% chance if the requirement isn't met
K
  • 25% chance if the requirement to go to node F isn't met
M
J
  • Meet ALL of the following requirements:
    • Fleet with at least 3 DD + DE
    • CVL + BBV + CA + CAV ≦ 2
    • Pass the LoS check by reaching 30 or higher with the F33 formula (Cn=3)
L
  • Meet ANY of the following requirements:
    • CVL + BBV + CA + CAV ≧ 3
    • Fleet doesn't have 3 DD + DE
    • Fail the LoS check


Tips

Reaching node N 7 times clears the map.

  • You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
  • The resource bar will reset at midnight at the beginning of each month.
  • The map will be locked at the beginning of each month until you have completed 1-5 for the month.
  • Clearing this map rewards you with 1 Present Box & 75 ranking points. No medal.
  • Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
    • If your fleet has no ships that can attack during Aerial Combat, you will automatically get a D Defeat (see 1st D Defeat condition) unless you enter night combat (which is just a normal night battle).

There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.

  • Because Node N (the node after node B and D) is the End Node, you may advance with a heavily damaged ship (taiha) from node B or D without risk of sinking any of your ships.
    • An exception would be when the flagship is heavily damaged. However, if the flagship is equipped with either Repair Team or Repair Goddess, the player may choose to use it and continue. (There are reports that the item is not consumed if used this way?)
    • Because Node N is not considered to be a boss node, it will not count towards certain quests (namely Bw1) that requires you to reach a boss node.
  • Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
    • Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
  • The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
    • Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
    • Node F is air-battle only.
      • Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.
      • This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
      • You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.


Branching rules:

  • The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)
  • You may only use BBV, CA(V), CVL, AV, CL, DD, Akitsumaru, Katori, Kashima, Akashi, and Taigei.
    • Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
      • Generally speaking, the route through C is only taken if a player wishes to brute-force the map or completing very specific quests that involve using ships that are not just 1 CL , 5 DD.
    • The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
      • Node E is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
      • Node F is an Air Battle node only.
      • Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.
        • This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
      • You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.


Additional Notes

  • Node E is a good place for players above Level 80 HQ to complete Bd8 (Sink 6 Submarines) and Bw5 (Sink 15 Submarines).
  • Equipping a damecon (Repair Team) onto your flagship might be a good idea if by some chance the flagship takes heavy damage at node B, since it allows you to advance to the end node (Node N). Since the damecon is only used upon entering the next fight it'll remain in your inventory upon completing the stage.


Recommended Fleet

  • 1 CL 5 DD routes A-E-G-F-B-N
    • The only composition that guarantees A -> E -> G -> F -> B -> N.
    • However this fleet will not be able to fight back at node F, so expect your win rate to go down slightly.
    • You can also use 6 DD / 2 CL + 4 DD / Akitsu Maru + CAV + 4 DD / 2 AV + 4 DD / 2 AO + 4 DD as you maybe able to get B Victory at Node F with these fleets, but these can off-route G -> K.
  • 2 BBV 1 CL 3 DD routes C-H-K-M-J-D-N
    • Should only be used for some quests such as Bq3
    • Goes through a longer and much more dangerous route compared to the light fleet route above
    • There is an LoS check at node M. You need to have LoS F33 Cn3 > 30 in order to go M -> J

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
任務部隊C群 前衛部隊
Pattern 1       
AP:16
AS:36
AS+:72
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
C
通商破壊潜水艦隊 II群
Pattern 1      
Pattern 2     
Pattern 3      
Pattern 4    
D
任務部隊A群 機動部隊(第二波)
Air Raid Node
Pattern 1       
AP:88
AS:198
AS+:396
Pattern 2       
AP:48
AS:107
AS+:213
Pattern 3       
AP:51
AS:114
AS+:228
Pattern 4       
AP:32
AS:71
AS+:141
Pattern 5       
AP:32
AS:72
AS+:144
Pattern 6       
AP:32
AS:72
AS+:144
E
通商破壊潜水艦隊 III群
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4     
Pattern 5    
Pattern 6     
F
任務部隊C群 機動部隊
Air Raid Node
Pattern 1       
AP:35
AS:78
AS+:156
Pattern 2       
AP:37
AS:83
AS+:165
Pattern 3       
AP:32
AS:71
AS+:141
Pattern 4       
AP:19
AS:42
AS+:84
Pattern 5       
AP:18
AS:41
AS+:81
Pattern 6       
AP:32
AS:72
AS+:144
G
Resource Node
Pattern 1  + 20 + (   * 5) up to 35 max
H
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
I
通商破壊潜水艦隊 I群
Pattern 1      
Pattern 2      
Pattern 3     
J
任務部隊A群 機動部隊本隊
Pattern 1       
AP:79
AS:177
AS+:354
Pattern 2       
AP:67
AS:150
AS+:300
Pattern 3       
AP:72
AS:162
AS+:324
Pattern 4       
AP:35
AS:78
AS+:156
Pattern 5       
AP:30
AS:66
AS+:132
Pattern 6       
AP:19
AS:42
AS+:84
K
任務部隊支援 水上打撃部隊
Pattern 1       
Pattern 2       
Pattern 3       
L
任務部隊A群 機動部隊(第一波)
Air Raid Node
Pattern 1       
AP:128
AS:288
AS+:576
Pattern 2       
AP:90
AS:203
AS+:405
Pattern 3       
AP:48
AS:107
AS+:213
Pattern 4       
AP:88
AS:198
AS+:396
Pattern 5       
AP:51
AS:114
AS+:228
Pattern 6       
AP:32
AS:71
AS+:141
M
Resource Node
Pattern 1  + 40 + (   * 10) up to 70 max
N
Resource Node
Pattern 1pre-clear   + 300 500 700 1000  
Pattern 2pre-clear   + 300 500  
Pattern 3pre-clear   + 100 300  
Pattern 4pre-clear   + 100 200  
Pattern 5post-clear   + 30 50 70 100  
Pattern 6post-clear   + 50 70 100  
Pattern 7post-clear   + 50 70 100  
Pattern 8post-clear   + 50  

World 1/1-6/Drop list