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Difference between revisions of "Land-Based Air Squadron"

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Each plane has its own ''equip cost'' (in bauxite) that is immediately deducted when ''it is equipped''; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{Equip Cost of Slot} = \text{# of planes allowed in slot(4 or 12, depending on what kind)} \times \text{Equip Cost of Plane}[/math]
 
Each plane has its own ''equip cost'' (in bauxite) that is immediately deducted when ''it is equipped''; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{Equip Cost of Slot} = \text{# of planes allowed in slot(4 or 12, depending on what kind)} \times \text{Equip Cost of Plane}[/math]
  
{| class="wikitable" style="text-align:center;"
+
===Tables of Usage Costs===
 +
<div class="L-BAS CBF globalbutton">Fighters</div>
 +
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS CBF"
 
!Equip Dex Number
 
!Equip Dex Number
 
!Name of Plane
 
!Name of Plane

Revision as of 00:03, 5 May 2016

Land-Based Air Squadron is a mechanic introduced with the May 3, 2016 update that also started the Spring 2016 Event.

Outline

This mechanic allows aerial support to be launched from allied air bases. The attack will occur prior to the fleet's attack (after detection and before the fleet does its aerial combat phase).

Usable Plane Classes

  1. Land Attackers
  2. Interceptors
  3. Carrier-based Fighters Fighter
  4. Carrier-based Bombers Dive Bomber/Torpedo Bomber
  5. Seaplane Bombers & Fighters Seaplane
  6. Carrier-based Recon Planes, Recon Seaplanes & Flying Boat Reconnaissance Aircraft/Seaplane/Large Flying Boat

How to Use

Each Squadron consists of 4 flights. Each flight can be equipped with a different plane, and the amount differs depending on the type of plane it is: 4 for planes in class 6 above and 12 for all others.
When an equipped plane is removed, the removed plane will be temporarily marked "relocating" (配置転換中) and will not be able to be equipped during this time.

Clearing E-4 and E-5 of the Spring Event increases the number of squadrons that can be utilized.

Each plane has its own equip cost (in bauxite) that is immediately deducted when it is equipped; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{Equip Cost of Slot} = \text{# of planes allowed in slot(4 or 12, depending on what kind)} \times \text{Equip Cost of Plane}[/math]

Tables of Usage Costs

Fighters
Equip Dex Number Name of Plane Statistics Combat Radius Equip Cost (per plane) Equip Cost (per slot)
19 Type 96 Fighter Anti-Air+2 3 36
20 Zero Fighter Type 21 Anti-Air+5 4 48
21 Zero Fighter Type 52 Anti-Air+6 5 60
22 Reppuu Anti-Air+10 7 84
53 Reppuu Kai Anti-Air+12 8 96
55 Shiden Kai 2 Anti-Air+9 Evasion+3 6 72
56 Shinden Kai Anti-Air+15 ? ?
96 Zero Fighter Type 21 (Skilled) Anti-Air+8 Line of Sight+1 Accuracy+2 Evasion+2 4 48
109 Zero Fighter Type 52 Model C (601 Air Group) Anti-Air+9 Accuracy+1 Evasion+1 5 60
110 Reppuu (601 Air Group) Anti-Air+11 Accuracy+1 Evasion+2 7 84
152 Zero Fighter Type 52 (Skilled) Anti-Air+9 Line of Sight+1 Accuracy+1 Evasion+2 5 60
153 Zero Fighter Type 52 Model C (Iwai Squadron) Anti-Air+10 Line of Sight+1 Accuracy+1 Evasion+2 5 60
155 Zero Fighter Type 21 (Iwamoto Squadron) Anti-Air+9 Line of Sight+1 Accuracy+1 Evasion+3 4 48
156 Zero Fighter Type 52 Model A (Iwamoto Squadron) Anti-Air+11 Line of Sight+1 Accuracy+1 Evasion+3 5 60
157 Zero Fighter Type 53 (Iwamoto Squadron) Anti-Air+12 Line of Sight+3 Accuracy+2 Evasion+4 6 72
158 Bf109 T Kai Firepower+1 Anti-Air+8 Evasion+4 6 72
159 Fw190 T Kai Firepower+2 Anti-Air+10 Evasion+2 4 48