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| image = [[File:imbox construction.png|60px]]
 
| image = [[File:imbox construction.png|60px]]
 
| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>
 
| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>
'''Missing Information:''' branching, drops, enemy comps, air power.
+
'''Missing Parts:''' drops, interactive map
 
}}
 
}}
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{{LabSortieworld
 
{{LabSortieworld
 
| page = World 7/7-5
 
| page = World 7/7-5
 +
| map_2=[[File:World 7 7-5 Map Phase 1.png|450px]]
 +
| map_2_text=Phase 1
 +
| map_3=[[File:World 7 7-5 Map Phase 2.png|450px]]
 +
| map_3_text=Phase 2
 +
| map_4=[[File:World 7 7-5 Map.png|450px]]
 +
| map_4_text=Phase 3
 
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆
 
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆
 
| item = None
 
| item = None
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = Phase 1
 
| Map = Phase 1
| Fleet = 3-4CL(T), 3-2DD<br>1(F)BB(V), 0-1CA(V), 1-2CL(T), 3-4DD
+
| Fleet = 3-4CL(T), 2-3DD<br>1(F)BB(V), 0-1CA(V), 1-2CL(T), 3-4DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 +
| AS = 300
 +
| Notes = The boss has High AACI ability
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
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| Fleet = 1BBV, 1CAV 1CL, 3DD
 
| Fleet = 1BBV, 1CAV 1CL, 3DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 +
| AS = 171
 
| Notes = [[Installation]]
 
| Notes = [[Installation]]
 
}}
 
}}
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| Fleet = 1(F)BB(V)/CVL, 1CA(V), 1CL, 3DD
 
| Fleet = 1(F)BB(V)/CVL, 1CA(V), 1CL, 3DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 +
| AS = 300
 +
| Notes = Even if 3 Airfield Princesses show up in Node A, compromise on AD air power. Its numerical value is '''more than 112''' .
 
}}
 
}}
 
}}
 
}}
 +
 +
===Map Unlocking & Progression===
 +
'''7-5''' is unlocked after clearing [[7-4]] HP bar once.
 +
 +
To clear the map, all 3 phases must be cleared:
 +
*Phase 1: {{MapRoute|K|red}} boss requires 2 kills to clear
 +
*Phase 2: {{MapRoute|Q|red}} boss requires 3 kills to clear
 +
*Phase 3: {{MapRoute|T|red}} boss requires 3 kills to clear
 +
*Clearing this map rewards '''170 [[Ranking]] points''' and a '''[[medal]]'''.
 +
*The map will reset at midnight JST at the beginning of every month.
    
===Stage Guide===
 
===Stage Guide===
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|B -> C = * Does not meet the requirements to go to D
 
|B -> C = * Does not meet the requirements to go to D
 
|B -> D = * Meet '''ALL''' of the following requirements:
 
|B -> D = * Meet '''ALL''' of the following requirements:
 +
** Amount of BB ≤ 1
 
** Amount of CA(V) ≤ 2
 
** Amount of CA(V) ≤ 2
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
*** If (F)BB(V) ≥ 2, then amount of DD ≥ 3
   
*** If CV(B) ≥ 1, then amount of DD ≥ 3
 
*** If CV(B) ≥ 1, then amount of DD ≥ 3
 
*** If CVL ≥ 2, then amount of DD ≥ 3
 
*** If CVL ≥ 2, then amount of DD ≥ 3
 
* Otherwise, fleet is Fast+
 
* Otherwise, fleet is Fast+
|D -> E = * Does not meet the the requirements to go to F
+
|D -> E = * Does not meet the requirements to go to F
 
|D -> F/empty = * Meet '''ALL''' of the following requirements:
 
|D -> F/empty = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB(V) + CV(B) + CA(V) ≤ 2
 
** Amount of (F)BB(V) + CV(B) + CA(V) ≤ 2
 
** Amount of CV(B/L) ≤ 2
 
** Amount of CV(B/L) ≤ 2
** Amount of CL + DD ≥ 3
+
** Amount of CL + DD ≥ 2
*** If (F)BB(V) = 2, then amount of CL + DD ≥ 4
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*** If Fast+, then amount of CL + DD ≥ 1
** (?)
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*** If Slow and (F)BB(V) = 2, then amount of DD ≥ 3
|F -> J,G = * Active Branching
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** If Fast+ and (F)BB(V) = 2, then amount of CLT ≤ 2
|H -> K,I/empty = * Active Branching
+
* Otherwise, fleet is Fastest
|I -> L = * Fail the LoS check
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|F/empty -> J,G = * Active Branching
|I -> M = * Pass the LoS check (Cn4 57(?))
+
|H/empty -> K,I/empty = * Active Branching
 +
|I/empty -> L = * Fail the LoS check
 +
|I/empty -> M = * Pass the LoS check (Cn3 40)
 
|J -> N = * Does not meet the requirements to go to O
 
|J -> N = * Does not meet the requirements to go to O
 
|J -> O/empty = * Meet '''ALL''' of the following requirements:
 
|J -> O/empty = * Meet '''ALL''' of the following requirements:
** Amount of CV = 0
+
** Amount of BB ≤ 1
 +
** Amount of CV(B) = 0
 
** Amount of CVL ≤ 1
 
** Amount of CVL ≤ 1
 
** Amount of (F)BB(V) + CA(V) ≤ 2
 
** Amount of (F)BB(V) + CA(V) ≤ 2
 +
** Amount of DD ≥ 2
 
** For Slow fleet:
 
** For Slow fleet:
 
*** If (F)BB(V) ≥ 1, then amount of DD ≥ 3
 
*** If (F)BB(V) ≥ 1, then amount of DD ≥ 3
 
*** If CLT ≥ 1, then amount of DD ≥ 3
 
*** If CLT ≥ 1, then amount of DD ≥ 3
 
*** If CL ≥ 2, then amount of DD ≥ 3
 
*** If CL ≥ 2, then amount of DD ≥ 3
 +
*** If AV ≥ 1, then amount of DD ≥ 3
 
* Otherwise, fleet is Fast+
 
* Otherwise, fleet is Fast+
|O -> P/empty,Q = * Active Branching
+
|O/empty -> P/empty,Q = * Active Branching
|P -> R = * Does not meet the requirements to go to T
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|P/empty -> R = * Does not meet the requirements to go to T
* Pass the LoS check (Cn4 58(?))
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* Pass the LoS check (Cn3 55)
 
|P -> S/empty = * Fail the LoS check
 
|P -> S/empty = * Fail the LoS check
 
|P -> T = * Meet '''ALL''' of the following requirements:
 
|P -> T = * Meet '''ALL''' of the following requirements:
** Amount of CV = 0
+
** Amount of CV(B) = 0
 
** Amount of (F)BB(V) + CVL ≤ 1
 
** Amount of (F)BB(V) + CVL ≤ 1
 
** Amount of (F)BB(V) + CA(V) ≤ 2
 
** Amount of (F)BB(V) + CA(V) ≤ 2
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
** Pass the LoS check (Cn4 58(?))
+
** Pass the LoS check (Cn3 55)
** (?)
+
* Otherwise, fleet is Fastest
 
}}
 
}}
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===Tips===
 
===Tips===
{{color|orange|'''Be advised:''' The Developers have mentioned that the enemy compositions and map may change over time [https://twitter.com/KanColle_STAFF/status/1616435542962622468], this could include the resource node possibly. So take advantage of the map while it is possible.}}
+
{{color|orange|'''Be advised:''' The Developers have mentioned that the enemy compositions and map may change over time [https://twitter.com/KanColle_STAFF/status/1616435542962622468]. So take advantage of the map while it is possible.}}
 
  −
7-5 is a multiphase map with the following HP gauges:
  −
*The 1st boss requires 2 kills to clear
  −
*The 2nd boss requires 3 kills to clear
  −
*The 3rd boss requires 3 kills to clear
  −
*Clearing this map rewards '''170 [[Ranking]] points''' and a '''[[Medal]]'''.
      
===Recommended Fleets===
 
===Recommended Fleets===
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====Phase 1====
 
====Phase 1====
* 3-4CL(T) 3-2DD
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* '''1-4CL, 0-3CLT, 2-5DD'''
* 1(F)BB(V) 0-1CA(V) 1-2CL(T) 3-4DD
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* '''0-1(F)BB(V), 0-2CA(V), 1-2CL, 0-1CLT, 2-4DD'''
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
** Shortest route to the boss
 
** Shortest route to the boss
 +
** Max of 2 (F)BB(V)+CA(V)
    
====Gimmick Phase====
 
====Gimmick Phase====
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* [[#Phase 1|Phase 1]] or [[#Phase 2|Phase 2]]'s fleet
 
* [[#Phase 1|Phase 1]] or [[#Phase 2|Phase 2]]'s fleet
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|I|blue|M|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|I|blue|M|red}}
 +
** LoS check: 40 (Cn3), otherwise pass through extra node {{MapRoute|L|red}}
    
====Phase 2====
 
====Phase 2====
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* 1(F)BB(V), 1CA(V), 1CLT, 1CL, 2DD ('''FAST''')
 
* 1(F)BB(V), 1CA(V), 1CLT, 1CL, 2DD ('''FAST''')
 
* 1CVL, 1-2CA(V), 1-2CL, 2-3DD
 
* 1CVL, 1-2CA(V), 1-2CL, 2-3DD
 +
** 2CL in a slow fleet requires 3DD to route J -> O
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
** Shortest route to the boss
 
** Shortest route to the boss
    
|-|Heavy fleet=
 
|-|Heavy fleet=
* 1-2(F)BB(V), 0-1CVL, 1CL, 3DD
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* 1-2(F)BB(V), 0-1CVL, 1CL, 2-3DD
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}}
 
** Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}.
 
** Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}.
 +
** Slow fleets require 3DD
    
|-|Fastest Fleet=
 
|-|Fastest Fleet=
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</tabber>
 
</tabber>
   −
* There is a LoS check at {{MapRoute|P|blue}} (Cn4 = 58?)
+
* There is a LoS check at {{MapRoute|P|blue}} (Cn3 = 55)
 
* Using historical ships and/or high-damage night attacks is recommended as [[Batavia Princess]] has up to 244 armor in the Last Dance formation of the boss node.
 
* Using historical ships and/or high-damage night attacks is recommended as [[Batavia Princess]] has up to 244 armor in the Last Dance formation of the boss node.
  
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