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|-
 
|-
 
![[Aerial Combat]]
 
![[Aerial Combat]]
|rowspan=3|All at once
+
|rowspan=4|All at once
 +
|-
 +
![[Support Expedition]]s
 +
|Damages are applied in fleet order
 
|-
 
|-
 
![[Opening Torpedo Salvo]]
 
![[Opening Torpedo Salvo]]
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|-
 
|-
 
![[OASW]]
 
![[OASW]]
|rowspan=2|Random and<br>grouped by range||rowspan=2|Affected by [[#Range]]
+
|rowspan=2|Random and<br>grouped by range||rowspan=2|Affected by [[#Range|Range]]
 
|-
 
|-
 
![[Shelling|1st Shelling Phase]]
 
![[Shelling|1st Shelling Phase]]
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*In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment.
 
*In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment.
 +
** Player fleet and enemy fleet always alternate taking turns shelling, even if one fleet has more ships of higher range than the other fleet.
 +
*** For example: If every ship in player fleet is Long range and every ship in enemy fleet is Short range, they will still take turns "Player -> Enemy -> Player -> Enemy...".
 +
** Player fleet always goes first, even if enemy fleet has a higher range ship.
 +
** The order is determined at the beginning of shelling phase. If a ship is sunk or disabled before their turn comes up, it is skipped, and the other side may shell again.
 
*The shelling order is '''Longest > Very Long > Long > Medium > Short > None.
 
*The shelling order is '''Longest > Very Long > Long > Medium > Short > None.
**If two or more ships tie for range, the order between them is random.
+
**If two or more ships tie for range within a fleet, the order between them is random.
    
===Range Tie Randomness===
 
===Range Tie Randomness===
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;Notes
 
;Notes
*This can notably affect mechanics, like in [[Special Attacks]], where it is preferable to have the flagship attack fist to trigger the attack, before having any chance of being disabled.
+
*This can notably affect mechanics, like in [[Special Attacks]], where it is preferable to have the flagship attack first to trigger the attack, before having any chance of being disabled.
 
*So far, no tests can include all possible range combinations (''there are 335916 combinations in total''). So far the tests:
 
*So far, no tests can include all possible range combinations (''there are 335916 combinations in total''). So far the tests:
**Focuses on fleets with a common range across the fleet, or with the tow fists ships with a same high range, as those situations are the most common and useful gameplaywise.
+
**Focuses on fleets with a common range across the fleet, or with the two first ships with a same high range, as those situations are the most common and useful gameplaywise.
**Omit fleets with fewer ships (2, 3, & 5), as they are not common, focusing on 4, 6, & 7 ships fleets..
+
**Omit fleets with fewer ships (2, 3, & 5), as they are not common, focusing on 4, 6, & 7 ships fleets.
 
**Omit "Longest Range" as it is rarely used.
 
**Omit "Longest Range" as it is rarely used.
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In a theoretical situation, the rate is therefore:
 
In a theoretical situation, the rate is therefore:
<math>\text{Target}_\text{Chance %} = \frac{100}{N_\text{V}}</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Target}_\text{Chance %} = \frac{100}{N_\text{V}}</math>
 +
|}
 +
 
 
;With
 
;With
 
*<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
 
*<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
**Especially, if [[#Submarines]] are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets, which now excludes submarines (''see [[#Submarines|below]]),
+
**Especially, if [[#Submarines|Submarines]] are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets, which now excludes submarines (''see [[#Submarines|below]]),
**[[#Installations]] may also affect the validity of the target in some situations, especially for [[SS]]([[SSV|V]]), [[CV]]([[CVB|B]]/[[CVL|L]]), and [[LST]].
+
**[[#Installations|Installations]] may also affect the validity of the target in some situations, especially for [[SS]]([[SSV|V]]), [[CV]]([[CVB|B]]/[[CVL|L]]), and [[LST]].
 
*For a vs 6 combat, an attack will target opponents with a 1/6 = 16.67 % chance.
 
*For a vs 6 combat, an attack will target opponents with a 1/6 = 16.67 % chance.
      −
Do note that this bare targeting rate will be more or less affected by thee following factors:
+
Do note that this bare targeting rate will be more or less affected by the following factors:
#[[#Flagship Protection]], lowering the chance of the flagship to be targeted, at the cost of an increased chance for the ships that will protect it.
+
#[[#Flagship Protection|Flagship Protection]], lowering the chance of the flagship to be targeted, at the cost of an increased chance for the ships that will protect it.
 
#*Only "valid protectors" can protect the flagship, and so if none are present, this flagship protection cannot be activated.
 
#*Only "valid protectors" can protect the flagship, and so if none are present, this flagship protection cannot be activated.
 
#*The intensity of this effect will depend on the formation.
 
#*The intensity of this effect will depend on the formation.
#[[#Searchlights]] will play a similar role as flagship protection, with an inversed logic.
+
#[[#Searchlights|Searchlights]] will play a similar role as flagship protection, with an inversed logic.
#[[#Vanguard Formation]] have additional modifiers for both its "Upper Half" and "Bottom Half"
+
#[[#Vanguard Formation|Vanguard Formation]] have additional modifiers for both its "Upper Half" and "Bottom Half"
#[[#PT Imp]]s have unique modifiers applied when {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} is present.
+
#[[#PT Imp|PT Imp]]s have unique modifiers applied when {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} is present.
#[[#Combined Fleets]] use different rules depending on the combat phase.  
+
#[[#Combined Fleets|Combined Fleets]] use different rules depending on the combat phase.  
#[[#Friendly Fleets]] have different rules, avoiding targeting the enemy flagship.
+
#[[#Friendly Fleets|Friendly Fleets]] have different rules, avoiding targeting the enemy flagship.
    +
;Notes
 +
*[[Special Attacks]] and the [[Night Cut-In|Night Zuiun Cut-In]] carry out several shoots that each target an enemy at random following the above mention elements.
 +
*Other [[Night Cut-In]]s and [[Artillery Spotting]] that carry out 2 shoots will target only a unique enemy at random following the above mention elements, hitting it twice.
    
==Submarines==
 
==Submarines==
Only certain ships meeting certain conditions can attack SS(V).
+
{{:Anti-Submarine Warfare/Shelling Conditions}}
*Most often, if a ship can attack a submarine, focusing it will take over any other target.
  −
 
  −
Here, {{AnyBomber}} refers to any {{RedPlane}}/{{BluePlane}}.
  −
{|class="wikitable"
  −
!rowspan=2|Ship!!colspan=2|Conditions!!rowspan=2|Day Battle!!rowspan=2|Night Battle
  −
|-
  −
!Stats
  −
!Equipment
  −
|-
  −
|{{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}<br>{{Ship/Link|Kaga Kai Ni Go}}
  −
|rowspan=4|Not more than<br>{{color|orange|'''moderately damaged (中破)'''}}
  −
|rowspan=4|{{AnyBomber}} with 1+{{ASW}}<ref>A 0{{ASW}} attack plane paired with a [[Rotorcraft]] {{Autogyro}} or a [[Liaison Aircraft]] {{ASWPlane}} do work</ref><ref name="zero">If all relevant aircraft are in zero plane slots, the ship cannot attack SS.</ref>
  −
|rowspan=3|Prioritize SS
  −
|[[Combat/Night_Battle#Trigger Requirements|Nigth Air Attack]] will prioritize surface target<ref>In absence of surface target will do a night shelling against SS</ref><br>Nigth Shelling prioritize SS
  −
|-
  −
|{{Ship/Link|Gambier Bay Mk.II}}
  −
|Prioritize SS (with a special night air attack)
  −
|-
  −
|All other [[CVL]]
  −
|rowspan=4|Do not attack SS
  −
|-
  −
|{{Ship/Link|Suzuya Kou Kai Ni|Kumano Kou Kai Ni|text=''Mogami''-class Kou Kai Ni|link_class=Mogami}}
  −
|Prioritize surface target<ref>Can still attack SS</ref>
  −
|-
  −
|[[BBV]], [[CAV]], [[AV]], [[LHA]]
  −
|rowspan=5|''None
  −
|Equipped with {{SPB}}, {{Autogyro}}, {{ASWPlane}}, {{Large Flying Boat}}, or {{AnyBomber}} with 1+{{ASW}}<ref name="zero"/>
  −
|rowspan=2|Prioritize SS
  −
|-
  −
|{{Ship/Link|Fusou Kai Ni|Yamashiro Kai Ni|text=''Fusou''-class Kai Ni|link_class=Fusou}}
  −
|Equipped with {{DepthCharge}}, {{SPB}}, or {{Autogyro}}<ref name="zero"/>
  −
|-
  −
|Any CV, CVL, BBV, CAV, AV, LHA
  −
|Not equipped with the above-mentioned equipment
  −
|colspan=2|Do not attack SS
  −
|-
  −
|rowspan=2|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
  −
|Equiped with {{AnyBomber}}<ref name="zero"/>
  −
|Prioritize SS
  −
|Do not attack SS
  −
|-
  −
|Not equiped with {{AnyBomber}}
  −
|colspan=2 rowspan=2|Prioritize SS
  −
|-
  −
|rowspan=2|All other ships
  −
|At least 1 base {{ASW}} ASW
  −
|rowspan=2|''None
  −
|-
  −
|No base {{ASW}} ASW
  −
|colspan=2|Do not attack SS
  −
|}
  −
<references/>
     −
;Notes
+
==Air strike==
*As [[Abyssal]]s also follow those conditions, SS/V can be used as "Submarine Tanks" (Sub-tanking) on some maps to deviate attacks from the fleet to the submarine.
+
Planes typically cannot target submarines during air strike.
 +
* Some abyssals can target player submarines on [[Map_Mechanics_and_Nodes#Short_Battle_Nodes|Air Raid nodes]]
 +
** They do not prioritize submarines.
 +
** They cannot target submarines on normal Battle nodes.
 +
* [[ASW Aircraft]] prioritize submarines during [[LBAS]] Phase.
 +
** When attacking Combined Fleets, the fleet (main or escort) is selected first, which may result in a submarine not being targeted if the fleet they are in is not selected.
    
==Installations==
 
==Installations==
 
[[Installation]]s are immune to certain types of attacks:
 
[[Installation]]s are immune to certain types of attacks:
   −
===Air strike===
+
===Shelling===
* ''Normal'' dive bombers can '''not''' attack installations during the air strike phase.
+
Carriers can only attack installations if equipped with at least one '''anti-installation Dive Bombers''' with non-zero slot, or if equipped with only torpedo bombers (no dive bombers or jets).
* Only '''anti-installation Dive Bombers''' can target installation.
+
* Carriers equipped with no '''anti-installation Dive Bombers''' and at least one ''Normal'' dive bomber or jet with non-zero slot can '''not''' attack installations.
* It's unknown if ASW plane will prioritize Submarine or installation.
   
{{Category:Anti-Installation Dive Bombers}}
 
{{Category:Anti-Installation Dive Bombers}}
   −
===Shelling===
+
Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''.
Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Special Amphibious Tank]]s'''.
   
* They will only target installations during the shelling phases.
 
* They will only target installations during the shelling phases.
 
* They will be able to attack installations at night regardless of equipment.
 
* They will be able to attack installations at night regardless of equipment.
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|}
 
|}
   −
;Notes
  −
*The lower the better
   
''Source'': [http://i.imgur.com/ElrJxcM.jpg]
 
''Source'': [http://i.imgur.com/ElrJxcM.jpg]
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===SL Flagship Protection===
 
===SL Flagship Protection===
All the cases mentioned above assumed all the ships have an equal chance of getting aimed rate, ignoring [[#Flagship Protection]].  
+
All the cases mentioned above assumed all the ships have an equal chance of getting aimed rate, ignoring [[#Flagship Protection|Flagship Protection]].  
 
*If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates.
 
*If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates.
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|Bottom half of the fleet
 
|Bottom half of the fleet
 
|-
 
|-
|rowspan=2 colspan=2|[[Combined Formation|Combined Fleets]]
+
|Cruising Formation 1||{{CruisingForm1}}
|Yes||colspan=2 rowspan=2|?
+
|rowspan=2|?||rowspan=2|?||rowspan=2|?
|Main
+
|rowspan=4|Escort
 +
|-
 +
|Cruising Formation 3||{{CruisingForm3}}
 
|-
 
|-
|No
+
|Cruising Formation 2||{{CruisingForm2}}
|Escort
+
|rowspan=2|60%||rowspan=2|18.32%||rowspan=2|25.26%
 +
|-
 +
|Cruising Formation 4||{{CruisingForm4}}
 
|}
 
|}
    
In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships
 
In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships
*Do not that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively agro and evade the shots.
+
*Do note that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively aggro and evade the shots.
    
==Vanguard Formation==
 
==Vanguard Formation==
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<references/>
 
<references/>
   −
==PT Imp==
+
==PT boat==
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT Imp with '''significantly increased accuracy''' if any are present.
+
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT boat with '''significantly increased accuracy''' if any are present.
*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present.
+
*DD placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present.
 
+
*The PT boat targeting rate is 100% for all affected ships [https://twitter.com/twillwave1024/status/1705662216979324937].
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
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#* In some phases, fleet selection (main or escort) is done before picking the defender.
 
#* In some phases, fleet selection (main or escort) is done before picking the defender.
 
#* In other phases (where both main and escort fleets can be targeted), the target is uniformly randomly picked from all possible defenders.
 
#* In other phases (where both main and escort fleets can be targeted), the target is uniformly randomly picked from all possible defenders.
# Defender for [[#Flagship Protection]].
+
# Defender for [[#Flagship Protection|Flagship Protection]].
 
#* The list of ships that are eligible as defenders is determined by the phase.
 
#* The list of ships that are eligible as defenders is determined by the phase.
 
#* Some phases allow all ships (main & escort) to be a defender, whereas in other phases, only the ships in the main fleet can be a defender.
 
#* Some phases allow all ships (main & escort) to be a defender, whereas in other phases, only the ships in the main fleet can be a defender.
# [[#Flagship Protection]].
+
# [[#Flagship Protection|Flagship Protection]].
 
#* FS protection will trigger at a rate that is tied to the formation.
 
#* FS protection will trigger at a rate that is tied to the formation.
 
#* The rate is inherited by the flagships in the 6 v 6 night battle phase.
 
#* The rate is inherited by the flagships in the 6 v 6 night battle phase.
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| 60%
 
| 60%
 
| Main only<br>(fleet selection before defender selection)
 
| Main only<br>(fleet selection before defender selection)
 +
|-
 +
! OASW
 +
|rowspan=2 colspan=2|No fleet selection.<br>Uniformly random amongst all surviving ships.
 +
| All
 
|-
 
|-
 
! Opening torpedo
 
! Opening torpedo
|colspan=2|No fleet selection.<br>Uniformly random amongst all surviving ships.
+
|rowspan=3|Main only
| Main only
   
|-
 
|-
 
! Shelling<ref>Shelling here refers to phases where both fleets can be targeted, e.g. second shelling round of STF.</ref>
 
! Shelling<ref>Shelling here refers to phases where both fleets can be targeted, e.g. second shelling round of STF.</ref>
 
| 61%
 
| 61%
 
| 39%
 
| 39%
| Main only
   
|-
 
|-
 
! Closing torpedo
 
! Closing torpedo
 
| 35%
 
| 35%
 
| 65%
 
| 65%
| Main only
   
|-
 
|-
 
! Friendly fleet
 
! Friendly fleet
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''Source: [https://twitter.com/Divinity_123/status/1548648714234986496] [https://docs.google.com/spreadsheets/d/1L8pfD5jOy_VWQE6Ezik1qYmWBlpXC5N2oo5fntCZtkQ/edit#gid=310057634]
 
''Source: [https://twitter.com/Divinity_123/status/1548648714234986496] [https://docs.google.com/spreadsheets/d/1L8pfD5jOy_VWQE6Ezik1qYmWBlpXC5N2oo5fntCZtkQ/edit#gid=310057634]
 +
 +
===Submarine Touch===
 +
When attacking a fleet with the [[Submarine Touch]], the usual [[Targeting]] rules apply.
 +
*The torpedoes fired target ships independently,
 +
*When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
    
==Friendly Fleets==
 
==Friendly Fleets==
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;Notes
 
;Notes
* The targeting logic for fleet selection (main or escort) has not been verified yet.
   
* The FS protection rates for Combined Fleets have not been formally confirmed.
 
* The FS protection rates for Combined Fleets have not been formally confirmed.
 
* The targeting logic may not apply to all FFs.
 
* The targeting logic may not apply to all FFs.
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