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'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
 
'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
   −
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Gain Modifiers|above table]]'').
+
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]'').
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
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*The resources are added to the overall stockpile ONLY if either:
 
*The resources are added to the overall stockpile ONLY if either:
 
**The node is a "dead-end".
 
**The node is a "dead-end".
**The subsequent '''battle''' node must be completed.  
+
**The subsequent '''battle''' node must be completed.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 +
*Items are rewarded in any situation, so refreshing the game is fine.
    
==Special Resource Nodes==
 
==Special Resource Nodes==
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In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
 
*They can reward none, one, or two resources at once, but no consumable so far.
 
*They can reward none, one, or two resources at once, but no consumable so far.
**Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary.
+
**Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}.
 
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}.
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! rowspan=12|
 
! rowspan=12|
 
! colspan=2| Ressource Gains Pool
 
! colspan=2| Ressource Gains Pool
! colspan=7| Equipment Effects (per [[#Gain Modifiers|type]])
+
! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]])
 
|-
 
|-
 
! {{Fuel}}
 
! {{Fuel}}
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! Base
 
! Base
 
! Cap
 
! Cap
! style="color:black;background-color:#A9D08E"| A1
+
! style="color:black;background-color:#A9D08E"| A
! style="color:black;background-color:#A9D08E"| A2
  −
! style="color:black;background-color:#A9D08E"| A3
  −
! style="color:black;background-color:#A9D08E"| A4
  −
! style="color:black;background-color:#A9D08E"| A5
  −
! style="color:black;background-color:#A9D08E"| A6
   
! style="color:black;background-color:#AEAAAA"| B
 
! style="color:black;background-color:#AEAAAA"| B
|-
  −
! rowspan=2| W1
  −
! rowspan=2| [[1-6]]
  −
! G
  −
|
  −
| style="color:black;background-color:#C90"| ✔️
  −
|
  −
|
  −
| 20|| 40
  −
| 6.00|| 5.00|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
  −
|-
  −
! M
  −
| style="color:black;background-color:#00B050"| ✔️
  −
|
  −
|
  −
|
  −
| 40|| 80
  −
| 12.00|| 10.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
   
|-
 
|-
 
! rowspan=2| W2
 
! rowspan=2| W2
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| 50
 
| 50
 
| 150
 
| 150
| colspan=6| 5.0
+
| 5.0
 
| 10.0
 
| 10.0
 
|-
 
|-
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| 50
 
| 50
 
| 150
 
| 150
| colspan=6| 10.0
+
| 10.0
 
| 5.0
 
| 5.0
|-
  −
! W3
  −
! [[3-5]]
  −
! B
  −
|
  −
| style="color:black;background-color:#C90"| ✔️
  −
|
  −
|
  −
| 50|| 150
  −
| 24.00|| 20.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
   
|-
 
|-
 
! rowspan=2| W5
 
! rowspan=2| W5
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| 60
 
| 60
 
| 180
 
| 180
| colspan=6| 10.0
   
| 15.0
 
| 15.0
 +
| 10.0
 
|-
 
|-
 
! [[5-5]]
 
! [[5-5]]
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| 40
 
| 40
 
| 180
 
| 180
| colspan=6| 10.0
+
| 10.0
 
| 15.0
 
| 15.0
 
|-
 
|-
! colspan=21|  
+
! colspan=16|  
 
|-
 
|-
 
! rowspan=2| W7
 
! rowspan=2| W7
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| 40
 
| 40
 
| 200
 
| 200
| colspan=6| 7.00
+
| 7.00
 
| 8.00
 
| 8.00
 
|-
 
|-
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| 20
 
| 20
 
| 120
 
| 120
| colspan=6| 10.00
+
| 10.00
 
| 6.00
 
| 6.00
 +
|}
 +
{|class="wikitable" style="text-align:center"
 +
! rowspan=2 colspan=3| Nodes
 +
! colspan=4| Resource Type
 +
! rowspan=5|
 +
! colspan=2| Ressource Gains Pool
 +
! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]])
 +
|-
 +
! {{Fuel}}
 +
! {{Ammo}}
 +
! {{Steel}}
 +
! {{Bauxite}}
 +
! Base
 +
! Cap
 +
! style="color:black;background-color:#A9D08E"| A1
 +
! style="color:black;background-color:#A9D08E"| A2
 +
! style="color:black;background-color:#A9D08E"| A3
 +
! style="color:black;background-color:#A9D08E"| A4
 +
! style="color:black;background-color:#A9D08E"| A5
 +
! style="color:black;background-color:#A9D08E"| A6
 +
! style="color:black;background-color:#A9D08E"| A7
 +
! style="color:black;background-color:#A9D08E"| A8
 +
! style="color:black;background-color:#AEAAAA"| B
 +
|-
 +
! rowspan=2| W1
 +
! rowspan=2| [[1-6]]
 +
! G
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 20|| 40
 +
| 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
 +
|-
 +
! M
 +
| style="color:black;background-color:#00B050"| ✔️
 +
|
 +
|
 +
|
 +
| 40|| 80
 +
| 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
 +
|-
 +
! W3
 +
! [[3-5]]
 +
! B
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 50|| 150
 +
| 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
 
|}
 
|}
  
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