Changes

1,775 bytes added ,  2 months ago
Change to Torpedo Squadron fleet recommendation, changed 1DD to 1CLT. Stronger fleet against boss, no routing or mechanic changes.
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 3-3 South route
 
| Map = 3-3 South route
| Fleet = 1CVL, 2CA(V)/CLT, 1CL, 2DD
+
| Fleet = {{color|red|'''Torpedo Squadron'''}}: '''1CL, 1CLT, 4DD'''<br>1CL 4DD 1CA(V)/AV/CLT
| Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
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| Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
| Notes =  
 
| Notes =  
 
| AS = 36
 
| AS = 36
 
}}
 
}}
 
}}
 
}}
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===Map Unlocking & Progression===
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'''3-3''' is unlocked after clearing [[3-2]].
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To clear the map, the boss's flagship must be sunk once.
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===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
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===Tips===
 
===Tips===
On this map, no matter which path you'll take you will be hitting a '''maelstrom node'''. It is recommended to have some radars equipped on 1 to 3 ships to minimize the loss of your fuel while you travel through this map.
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On this map, all paths pass through a '''[[maelstrom]] node'''. It is recommended to have some radars equipped on 1 to 3 ships to minimize the loss of fuel here.
 
*This is also an excellent map to farm [[Mutsu]] for her 41 cm guns to upgrade equipment.
 
*This is also an excellent map to farm [[Mutsu]] for her 41 cm guns to upgrade equipment.
      
===Recommended Fleets===
 
===Recommended Fleets===
 
<tabber>
 
<tabber>
 
|-|North routes=
 
|-|North routes=
*'''1BB(V)/CVL, 1 CV, 2CA(V)/CLT/AV, 2DD'''  
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*'''1BB(V)/CVL, 1CV, 2CA(V)/CL(T)/AV, 2DD'''  
 
*Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
 
*Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
 
**Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
 
**Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
*2CV, 1BB/CVL, 1XX, 2DD, (XX = AV, CA(V) or CLT)
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 +
*'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)'''
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
**Stronger fleet, but passes through an extra node.
 
**Stronger fleet, but passes through an extra node.
    
|-|South route=
 
|-|South route=
*'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''  
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* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 1CLT, 4DD'''
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*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
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**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
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***2 {{Med Gun}} [[Main Gun]]s,
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***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
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***'''And'''  the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
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**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
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**The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
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***The boss routing is secured as long as '''there are still 4 DDs in the fleet'''.
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*'''1CA(V)/AV/CLT, 1CL, 4DD'''
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*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
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**Cheap light fleet with only 2 pre-boss battles
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**High-level DDs with good surface combats stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes.
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**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
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*'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
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**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
 
**CA(V) can be replaced with CLT.
 
**CA(V) can be replaced with CLT.
 
</tabber>
 
</tabber>
   −
===Furniture Coin Box Farming===
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===Resource Nodes===
Collecting Furniture Coins in the South route requires a light fleet:  
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{{MapRoute|D|green|H|green}} are "Normal Resource Nodes" rewarding respectively medium furniture box {{FBmedium}}, and large furniture box {{FBlarge}}.
*'''3CVL, 2DD, 1CA(V)/CLT'''
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*''See [[Resource Node|here]] for more details.
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====Furniture Box Farming====
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Collecting furniture boxes in the South route requires a "light fleet":  
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*'''3CVL, 2DD, 1CA/CLT'''
 
*Route = {{MapRoute|A|red|B|red|D|green}}
 
*Route = {{MapRoute|A|red|B|red|D|green}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|H|green}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|H|green}}
*This fleet should be strong enough to help you survive the battles on the way to Nodes {{MapRoute|D|green}} and {{MapRoute|H|green}}, to get Furniture Coin Boxes, however, there is a chance you'll avoid both nodes. In this case, consider retreating once you hit Node {{MapRoute|K|red}}, or reset before it.
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**This fleet is strong enough to survive the battles on the way, however, there is a chance that both nodes are avoided. In this case, consider retreating once hitting Node {{MapRoute|K|red}}, or reset before it.
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**Using a CAV makes node {{MapRoute|H|green}} out of reach.
    
{{Map/Footer|3-3|
 
{{Map/Footer|3-3|
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