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− | ==Introduction==
| + | {{CombatPortal}} |
− | Artillery Spotting is a means of increasing the damage your ships deal and their accuracy during the day, and manifests in either a double attack or a cut-in.
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− | The following are universal requirements for a ship to perform artillery spotting:
| + | Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy. |
− | *At least one slot of seaplanes must be equipped.
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− | *Air superiority or supremacy must be achieved that battle.
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− | *Ships cannot perform these while heavily damaged (大破).
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− | The following ships are unable to perform artillery spotting either because of a 0 plane capacity or the inability to equip any appropriate setups. | + | The Carrier-equivalent for Artillery Spotting is '''Aircraft Carrier Cut-in (CVCI)'''. Mechanically, they share the same core mechanics, but have different trigger conditions. |
− | *All destroyers
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− | *Torpedo cruisers ([[Kitakami]], [[Ooi]] and [[Kiso|Kiso Kai Ni]])
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− | *Certain light cruisers ([[Isuzu#Second Upgrade|Isuzu Kai Ni]], [[Tenryuu]], [[Tatsuta]] and [[Yuubari]])
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− | *Submarines
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− | *All carriers
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− | *Auxiliary vessels [[Akashi]] and [[Akitsu Maru]]
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− | ==Equipment Setups== | + | =Artillery Spotting= |
− | {| class="wikitable" | + | Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc. |
| + | |
| + | Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output. |
| + | |
| + | ==Trigger Conditions== |
| + | [[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]] |
| + | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. |
| + | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] |
| + | * The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''. |
| + | ** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting. |
| + | ** '''Main Suisei Cut-in''' specifically ignores this condition. |
| + | * The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''. |
| + | * The ship must target another ship and attack it with Surface Shelling. |
| + | ** ASW shelling has no Artillery Spotting setups. |
| + | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}} |
| + | |
| + | ==Setups and Attack Types== |
| + | [[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]] |
| + | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions. |
| + | |
| + | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
| + | |
| + | For clarity purposes: |
| + | * {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'', |
| + | * {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]), |
| + | * {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'', |
| + | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', |
| + | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', |
| + | * {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. |
| + | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: |
| + | {{Zuiun}} |
| + | |
| + | |
| + | {|class="wikitable" style="text-align:center; margin:auto" |
| + | !Attack Type |
| + | !Prerequisites |
| + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier |
| + | !Accuracy<br>Modifier |
| + | !Hits |
| + | !Notes |
| |- | | |- |
− | ! scope="col" style="text-align:center;" |Attack Mode | + | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} |
− | ! scope="col" style="text-align:center;" |Prerequisite
| + | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} |
− | ! scope="col" style="text-align:center;" |The Remaining Slot
| + | |1.35||?||1 |
− | ! scope="col" style="text-align:center;" |Damage Modifier
| + | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only |
− | ! scope="col" style="text-align:center;" |Trigger Chance
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| |- | | |- |
− | | style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| + | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} |
− | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}} | + | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} |
− | |Any auxiliary equipment | + | |1.3||?||1 |
− | | '''120%''' '''x 2''' | |
− | |'''~50%''' | |
| |- | | |- |
− | | style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| + | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} |
− | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}} | + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} |
− | | {{Template:Radar}}
| + | |1.5||1.2||1 |
− | | '''120%''' '''x 2''' | + | | |
− | |''Additional 3%~10% ?'' | |
| |- | | |- |
− | | style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| + | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} |
− | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}} | + | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} |
− | | {{Seaplane}}
| + | |1.3||1.3||1 |
− | | '''120%''' '''x 2''' | + | | |
− | |''Additional ~6% ?'' | |
| |- | | |- |
− | | style="background-color: Gold;" |'''Cut-In'''
| + | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} |
− | | {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}} | + | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} |
− | |Any auxiliary equipment | + | |1.2||1.5||1 |
− | | '''110%''' | + | | |
− | |'''~50%''' | |
| |- | | |- |
− | | style="background-color: Gold;" |'''Cut-In ( Radar )'''
| + | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} |
− | | {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}} | + | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} |
− | | '''-'''
| + | |1.1||1.3||1 |
− | | '''110%'''......(Sec.Gun) ? | + | | |
− | '''120%'''......''(RADAR)'' | + | |- |
− | |''Additional 22%~30% ?''
| + | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} |
| + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} |
| + | |1.2||1.1||2 |
| + | | |
| + | |} |
| + | |
| + | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
| + | * If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. |
| + | * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. |
| + | |
| + | =Aircraft Carrier Cut-In= |
| + | |
| + | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. |
| + | |
| + | CVCI may be activated during a ship's turn and will override its normal shelling attack. |
| + | |
| + | ==Trigger Conditions== |
| + | |
| + | * The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State. |
| + | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] |
| + | * The carrier must fulfill one of the equipment setups. |
| + | * The carrier must be shelling a '''surface ship'''. |
| + | ** Installations cannot be attacked by CVCI. |
| + | |
| + | ==Setups and Attack Types== |
| + | [[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]] |
| + | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions. |
| + | |
| + | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
| + | |
| + | * {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. |
| + | * {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. |
| + | * {{GreenPlane}} is used to indicate a '''[[Fighter]]'''. |
| + | |
| + | {|class="wikitable" style="text-align:center; margin:auto" |
| + | !Attack Type |
| + | !Prerequisites |
| + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier |
| + | !Accuracy<br>Modifier |
| + | !Hits |
| |- | | |- |
− | | style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
| + | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} |
− | | {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}} | + | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} |
− | |'''-''' | + | |1.25||1.2~1.3?||1 |
− | |'''110%'''......(Sec.Gun) ? | |
− | '''130%'''......''(AP SHELL)''
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− | |''Additional ~20%'' | |
| |- | | |- |
− | | style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
| + | !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} |
− | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}} | + | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} |
− | | '''-''' | + | |1.2||1.2~1.3?||1 |
− | | '''120% x 2'''.....(DA) | |
− | '''150%'''...........(CI)
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− | |~'''70%''' (Total) | |
| |- | | |- |
− | | style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
| + | !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} |
− | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}} | + | |nowrap|{{RedPlane}}{{BluePlane}} |
− | | '''-''' | + | |1.15||1.2~1.3?||1 |
− | | '''120%''' '''x 2'''.....(DA), | |
− | '''110%'''...........(CI) ?
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− | |'''~70%''' (Total) | |
| |} | | |} |
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− | *The slot order does not matter, though be mindful that putting your planes in a ship's largest slot can improve your chances of triggering a special attack. | + | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
− | *When neither special attack is triggered, the ship will just do a single attack, dealing 100% damage. | + | * If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. |
| + | |
| + | |
| + | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. |
| + | |
| + | =Trigger Rates= |
| + | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. |
| | | |
− | ===Trigger Chance=== | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | *The flagship has ~15% higher chance in triggering Artillery Spotting.
| + | !colspan=2|Trigger Rates |
− | *Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%.
| + | |- |
− | *Higher fleet total LoS (Line of Sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation. | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div> |
− | <br> | + | | |
− | Other factors affecting the chance of Artillery Spotting include:<ref>http://ja.kancolle.wikia.com/wiki/%E5%BC%BE%E7%9D%80%E8%A6%B3%E6%B8%AC%E5%B0%84%E6%92%83</ref>
| + | The chance for a ship to roll a cut-in and perform it is given by: |
− | *Equipment LoS values
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | **(Confirmed for '''radar''' and '''recon aircraft'''; TBC for all other equipment)
| + | |valign="center"| <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math> |
| + | |} |
| + | |- |
| + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div> |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Base}_\text{ship} = \left \lfloor |
| + | 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} |
| + | + |
| + | \left \lfloor |
| + | \left( |
| + | \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} |
| + | \right) |
| + | \right \rfloor \times \text{Mod}_\text{AS3} |
| + | \right \rfloor |
| + | </math> |
| + | |} |
| + | |
| + | ;With |
| + | * <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: |
| + | {|class="wikitable" |
| + | !Mod!!AS!!AS+ |
| + | |- |
| + | |<math>\text{Mod}_\text{AS1}</math>||0||10 |
| + | |- |
| + | |<math>\text{Mod}_\text{AS2}</math>||1.2||1.6 |
| + | |- |
| + | |<math>\text{Mod}_\text{AS3}</math>||0.6||0.7 |
| + | |} |
| + | |
| + | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, |
| + | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship, |
| + | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> |
| + | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> |
| + | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, |
| + | *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet. |
| + | *** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet. |
| + | |- |
| + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div> |
| + | | |
| + | <math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in: |
| + | {|class="wikitable" |
| + | !<math>\text{Base}_\text{attack}</math> |
| + | !Value |
| + | !''% per Base Value |
| + | |- |
| + | !colspan=3|Artillery Spotting |
| + | |- |
| + | |Main Zuiun Cut-in||120||0.83% |
| + | |- |
| + | |Main Suisei Cut-in||130||0.77% |
| + | |- |
| + | |Main AP Shell Cut-in||150||0.66% |
| + | |- |
| + | |Secondary AP Shell Cut-in||140||0.71% |
| + | |- |
| + | |Secondary Radar Cut-in||130||0.77% |
| + | |- |
| + | |Secondary Cut-in||120||0.83% |
| + | |- |
| + | |Double Attack||130||0.77% |
| + | |- |
| + | !colspan=3|Aircraft Carrier Cut-ins |
| + | |- |
| + | |Fighter-Bomber-Attacker||125||0.86% |
| + | |- |
| + | |Bomber-Bomber-Attacker||135||0.80% |
| + | |- |
| + | |Bomber-Attacker||150||0.66% |
| + | |} |
| + | |} |
| | | |
− | Factors that do '''not''' affect the chance of Artillery Spotting include:<ref>http://ja.kancolle.wikia.com/wiki/%E5%BC%BE%E7%9D%80%E8%A6%B3%E6%B8%AC%E5%B0%84%E6%92%83</ref>
| + | =See Also= |
− | *Fatigue
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− | *Level
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− | *Luck
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− | *Formation
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− | *Engagement Modifiers
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− | *Improvements made to radars
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− | *Improvements made to recon aircraft
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− | *Ship type/class
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− | *Remaining fuel or ammo
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− | *Size of slot recon aircraft are equipped in
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− | *Main gun + Main gun set-up versus Main gun + Secondary gun set-up
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− | <br>
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| {{Mechanics}} | | {{Mechanics}} |