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{{Under Construction
+
{{CombatPortal}}
|Desc  = under construction, therefore the content below are subject to change
 
|Page Adopted  = Homuhomu123
 
}}
 
  
'''Recent Updates'''
+
Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy.
* Dec 31, 2014
 
** ASTRE (artillery spotting trigger rate estimate) Project mid-term report working in progress. This will serve as a preliminary, experimental proof for the credibility of the trigger chance estimates.  
 
* Dec 19, 2014
 
** [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Translation_on_Kuubowokyuu%27s_Exp%27ts_on_the_Trigger_Rates_of_Artillery_Spotting Translation] added for the Japanese source data ([http://kankoregouchin.blog.fc2.com/blog-entry-23.html 艦これ-チラ裏検証]), from which fundamental assumptions were made
 
  
== Introduction: ==
+
The Carrier-equivalent for Artillery Spotting is '''Aircraft Carrier Cut-in (CVCI)'''. Mechanically, they share the same core mechanics, but have different trigger conditions.
This page studies the trigger rates & effectiveness of Artillery Spotting, based on credible in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
 
  
''Please be aware on the part of Artillery Spotting trigger rate estimate. They are not 100% accurate, or even close to the actual codes written. However, the more battles you proceed, you should find those estimates being very close to the actual ones. The estimate formula are constantly being revised, not yet mature (error ~5%), thus more experiments are being conducted for refinement.''
+
=Artillery Spotting=
 +
Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
  
In brief, Artillery Spotting consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output (post-cap) & accuracy bonus. More detailed explanations could be found on the page [http://kancolle.wikia.com/wiki/Combat Game Mechanics -> Artillery Spotting] .
+
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
  
 +
==Trigger Conditions==
 +
[[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]]
 +
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 +
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 +
* The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''.
 +
** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting.
 +
** '''Main Suisei Cut-in''' specifically ignores this condition.
 +
* The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''.
 +
* The ship must target another ship and attack it with Surface Shelling.
 +
** ASW shelling has no Artillery Spotting setups.
 +
* The ship must not be {{color|red|'''Heavily damaged (大破)'''}}
  
== Typical Set Ups for Artillery Spotting: ==
+
==Setups and Attack Types==
 +
[[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]]
 +
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
  
==== Double Attack ====
+
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
* 2 x Main + 1 Seaplane........................................(basic setup)
 
* 2 x Main + 1 Seaplane + 1 Seaplane
 
* 2 x Main + 1 Seaplane + 1 Radar........................(highest DA chance)       
 
  
''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''      
+
For clarity purposes:
 +
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
 +
* {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
 +
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
 +
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 +
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
 +
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
 +
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 +
{{Zuiun}}
  
==== Cut-In ====
 
* 1 x Main + 1 x Sec + 1 Seaplane...................................(basic setup)
 
* 1 x Main + 1 x Sec + 1 Seaplane + Radar......................(highest CI chance)
 
* 1 x Main + 1 x Sec + 1 Seaplane + AP Shell
 
''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
 
  
''>> Set up #2 triggers either secondary gun CI (110%) or radar CI (120%).''
+
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier
 +
!Hits
 +
!Notes
 +
|-
 +
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 +
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
 +
|1.35||?||1
 +
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 +
|-
 +
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 +
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
 +
|1.3||?||1
 +
|-
 +
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 +
|1.5||1.2||1
 +
|
 +
|-
 +
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 +
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
 +
|1.3||1.3||1
 +
|
 +
|-
 +
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 +
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
 +
|1.2||1.5||1
 +
|
 +
|-
 +
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 +
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
 +
|1.1||1.3||1
 +
|
 +
|-
 +
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
 +
|1.2||1.1||2
 +
|
 +
|}
  
==== Hybrid (DA+CI) ====
+
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
* 2 x Main + 1 x Sec + 1 Seaplane
+
* If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
* 2 x Main + AP Shell + 1 Seaplane
+
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
 
  
 +
=Aircraft Carrier Cut-In=
  
 +
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
  
== The Trigger Chance of Artillery Spotting: (Beta ver.) ==
+
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Possible factors are listed below, followed by their '''''estimated''''' effects. These values / formula ''might ''be far from the actual ones, but they do give good estimates for the activation rates. For more info on how each factor was evaluated, you may consult [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_ASTRE_Project_(work_in_progress) here].
 
  
The first 5 factors are derived from [http://kankoregouchin.blog.fc2.com/blog-entry-23.html 艦これ-チラ裏検証-] ''(click [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Translation_on_Kuubowokyuu%27s_Exp%27ts_on_the_Trigger_Rates_of_Artillery_Spotting here] for a translated version)'' and can be verified in future experiments. In addition, these hypothesis will be used as ''fundamental assumptions'' in experiment data analysis.:
+
==Trigger Conditions==
# '''<u>Being the flagship / </u>'''旗艦  (+15% for both rates)
 
# '''<u>Radar & type / </u>'''電探  (+30% CI chance, +13% DA chance, maximum)
 
# '''<u>Air Supremacy or Superiority / </u>'''制空権の状態  (-12% for both if only Air Superiority is achieved)
 
# '''<u>Fleet total LoS / </u>'''艦隊合計索敵値/  (+8% DA rate, +10% CI rate, per 100 additional LoS)
 
# <u>'''LoS Values on Seaplane / '''</u>水上機の索敵補正値  (minimal effects)
 
The following factors have negligible effects on the trigger rates:
 
*
 
<nowiki> </nowiki>The following factors ''might'' have an effect on the trigger rates:
 
# '''Fatigue / 疲労度'''  (No effects ?? Severe fatigue penalty was estimated to be -12% on DA chance, before Xmas update, 2014)
 
# '''Health state / HP''' (Negligible effect ?? )
 
# '''Level / レベル '''(Negligible effect ?? Assumption based on test results [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Further_Study_on_the_Factors_Affecting_Trigger_Rates_of_Artillery_Spotting#.5B_Exp.27t_D_.5D_2 here])
 
# '''Formation / 陣形'''
 
  
<br>  
+
* The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State.
 +
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 +
* The carrier must fulfill one of the equipment setups.
 +
* The carrier must be shelling a '''surface ship'''.
 +
** Installations cannot be attacked by CVCI.
  
=== Detailed Explanation: ===
+
==Setups and Attack Types==
1. Before we start, let's assume a ''standard situation'', in which '''''Fleet total LoS = 300,''''' test ships are ''beyond minor damage(小破未満) and morale condition = 49''. Fleet formation'' Line Ahead'', and ''Air Supremacy (AS+)'' is achieved for every battle. Based on test results from [http://kankoregouchin.blog.fc2.com/blog-entry-23.html 艦これ-チラ裏検証] ''(click [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Translation_on_Kuubowokyuu%27s_Exp%27ts_on_the_Trigger_Rates_of_Artillery_Spotting here] for a translated version)'', we may come up with following hypothesis:
+
[[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]]
 +
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
  
- BB(V) equipped with 2 x Main & 1 seaplane has '''DA rate ~ 50%'''.
+
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
  
- CA(V) quipped with 2 x Main & 1 seaplane has '''DA rate ~50% ??'''
+
* {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
 +
* {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
 +
* {{GreenPlane}} is used to indicate a '''[[Fighter]]'''.
  
- BB(V) equipped with 1 x Main + 1 x Secondary & 1 seaplane has '''CI rate ~ 50%'''
+
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier
 +
!Hits
 +
|-
 +
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 +
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
 +
|1.25||1.2~1.3?||1
 +
|-
 +
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 +
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
 +
|1.2||1.2~1.3?||1
 +
|-
 +
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
 +
|nowrap|{{RedPlane}}{{BluePlane}}
 +
|1.15||1.2~1.3?||1
 +
|}
  
- CA(V) equipped with 1 x Main + 1 x Secondary & 1 seaplane has '''CI rate ~50% ??'''
+
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 +
* If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
  
- It was suspected that CLs & some CAs have 5% lower DA/CI base rate ??
 
  
 +
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
  
 +
=Trigger Rates=
 +
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
  
2. As '''total fleet LoS''' incremented from 300 -> 400, the trigger rates increase slightly:
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Trigger Rates
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
 +
|
 +
The chance for a ship to roll a cut-in and perform it is given by:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
 +
|}
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Base}_\text{ship} = \left \lfloor
 +
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}
 +
+
 +
\left \lfloor
 +
\left(
 +
\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 +
\right)
 +
\right \rfloor \times \text{Mod}_\text{AS3}
 +
\right \rfloor
 +
</math>
 +
|}
  
- DA rate + 8%, per 100 additional LoS, approximately.   
+
;With
 
+
* <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
- CI rate + 10%, per 100 additional LoS, approximately.
+
{|class="wikitable"
 
+
!Mod!!AS!!AS+
- Linear relation at any LoS level ??
+
|-
 +
|<math>\text{Mod}_\text{AS1}</math>||0||10
 +
|-
 +
|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
 +
|-
 +
|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
 +
|}
  
 
+
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
 
+
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship,
3. If an '''additional seaplane scout''' is added onto the 4th slot:
+
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
 
+
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
- DA rate +5%  ??
+
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
 
+
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
- CI rate +0%  ?? 
+
*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
 
 
- Actual effects are to be further determined. 
 
 
 
 
 
 
 
4. If we replace the extra seaplane with a '''radar,''' and compare the results to those from the standard situation:
 
 
 
- DA rate rises by 4 % ~ 13 % approximately, depending on the '''''accuracy stat''''' of the radar ??
 
 
 
- CI rate rises by ~30% (surface radar) or ~26% (AA radar), depending on the '''''LoS stat''''' of the radar ??
 
 
 
===== - List of radars with their Estimated DA/CI rate modifier (Require further verification) =====
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
! scope="col" |
+
|
''CI chance bonus Estimate''
+
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
! scope="col" |
+
{|class="wikitable"
''LoS stat''
+
!<math>\text{Base}_\text{attack}</math>
! scope="col" |
+
!Value
DA chance bonus Estimate
+
!''% per Base Value
! scope="col" |
 
Accuracy stat
 
 
|-
 
|-
|No.22 Surface
+
!colspan=3|Artillery Spotting
|''+27%''
 
|''+5''
 
|<nowiki>+4%</nowiki>
 
|<nowiki>+3</nowiki>
 
 
|-
 
|-
|No.22 Kai-4 Surface
+
|Main Zuiun Cut-in||120||0.83%
|''+27%''
 
|''+5''
 
|<nowiki>+13%</nowiki>
 
|<nowiki>+8</nowiki>
 
 
|-
 
|-
|'''No.32 Surface'''
+
|Main Suisei Cut-in||130||0.77%
|'''''+30%'''''
 
|'''''+10'''''
 
|'''+13%'''
 
|'''+8'''
 
 
|-
 
|-
|FuMO25 AA Radar
+
|Main AP Shell Cut-in||150||0.66%
|''+26%''
 
|''+9''
 
|<nowiki>+14% ( ?? )</nowiki>
 
|<nowiki>+10</nowiki>
 
 
|-
 
|-
|No.14 AA Radar
+
|Secondary AP Shell Cut-in||140||0.71%
|''+25%  ??''
 
|''+5''
 
|<nowiki>+6% ( ?? )</nowiki>
 
|<nowiki>+4</nowiki>
 
 
|-
 
|-
|No.21 AA Radar
+
|Secondary Radar Cut-in||130||0.77%
|''+22%  ??''
 
|''+4''
 
|( ?? )
 
|<nowiki>+2</nowiki>
 
|}
 
 
 
 
 
 
 
5. Different seaplane scouts vary slightly in the DA chance bonus.
 
 
 
- '''Type 0 Observation Plane''' & '''Prototype Seiran''' ''(+ 6 LoS)'' give the highest bonus. (+2%) ??
 
 
 
- Night Scout ''(+ 3 LoS)'' gives less bonus on DA chance (-2%) ??
 
 
 
- DA chance bonus depends on both stats ??
 
 
 
- Different seaplanes have no effect on CI chance ??
 
 
 
- '''''This part is currently neglected in DA/CI rate estimation.'''''
 
 
 
===== - List of seaplanes with their Estimated DA rate modifier (Extremely rough estimates, NOT used in calculation) =====
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |
+
|Secondary Cut-in||120||0.83%
! scope="col" |
 
LoS stat
 
! scope="col" |
 
DA chance bonus Estimate
 
! scope="col" |
 
Accuracy stat
 
 
|-
 
|-
|Night Scout
+
|Double Attack||130||0.77%
|'''+3'''
 
|'''-2% ??'''
 
|<nowiki>+1</nowiki>
 
 
|-
 
|-
|Type 0 Recon
+
!colspan=3|Aircraft Carrier Cut-ins
|'''+5'''
 
|'''+0%  ??'''
 
|<nowiki>+1</nowiki>
 
 
|-
 
|-
|Ar196 Kai
+
|Fighter-Bomber-Attacker||125||0.86%
|'''+5'''
 
|'''+0% ??'''
 
|<nowiki>+2</nowiki>
 
 
|-
 
|-
|Zuiun (634 Air)
+
|Bomber-Bomber-Attacker||135||0.80%
|'''+6'''
 
|'''+1% ??'''
 
|<nowiki>+1</nowiki>
 
 
|-
 
|-
|Type 0 Observation
+
|Bomber-Attacker||150||0.66%
|'''+6'''
 
|'''+2% ??'''
 
|<nowiki>+2</nowiki>
 
 
|}
 
|}
 
 
 
6. For standard BB(V)s, aka non-Yamato class BBs, radars could be replaced by '''AP Shells''' for a cut-in setup (Main / Secondary / AP / seaplane), which gives a 20% trigger chance bonus on CI. However, you could also use AP shells (or Secondary)''' '''for a''' <u>hybrid set up</u>''' (2 Main / AP (or Secondary) / seaplane). In the standard situation, the combined Artillery Spotting chance is about '''70%'''.
 
 
- AP shell hybrid setup (with ''41cm x 2''):  ''CI = ~38% & ''DA = ~32%.  ??
 
 
- AP shell hybrid setup (with ''46cm x 2''):  ''CI = ~43% & ''DA = ~27%.  ??
 
 
- Secondary gun hybrid setup:              ''CI = ~50% & ''DA = ~20%.  ??
 
 
- For hybrid setup, every 100 additional LoS <u>''will only increase CI chances by 5%.''</u>'' ??''
 
 
- Replacing Type 0 Recon by ''<u>Type 0 Observation Seaplane</u>'' will increase DA rate by ''3%''. ??
 
 
- These estimates are based on very limited test results, thus lower credibility.
 
 
- '''Brief Conclusion:''' Huge caliber guns and/or secondary gun on standard BB(V) would trade some DA for more CI chances.
 
 
 
 
7. If Air Superiority [AS] rather than '''Air Supremacy [AS+]''', then both rates fall significantly:
 
 
- Both CI & DA chance falls by at least 12%
 
 
- In the case of a hybrid setup, CI chance falls by 11% while DA rate -7%. ??
 
 
- If you're using the hybrid setup, it's more recommended to achieve Air Supremacy (AS+) for your fleet.
 
 
 
 
8. The '''flagship''' has a significantly higher chance (+15%) of triggering Artillery Spotting 
 
 
- In the case of a hybrid setup, CI chance +7.5% while DA rate +7.5%.
 
 
===<nowiki/>===
 
[[File:-チラ裏検証-.jpg|none|thumb|800x800px]]
 
 
Image source: [http://kankoregouchin.blog.fc2.com/blog-entry-23.html 艦これ-チラ裏検証-]
 
.
 
 
Explanation: Blue = DA, Yellow = CI, Brown = Single attacks.
 
# ''TOP LEFT: Trigger rates for flagship (outer) & companion ship (inner) with hybrid setup''
 
# ''TOP RIGHT: The plotting of artillery spotting rate versus fleet total LoS (flagship status &/or equipment bonus NOT excluded) ''
 
# ''BOTTOM LEFT: Flagship & her companion ships with DA basic setup.''
 
# ''BOTTOM RIGHT: Flagship & her companion ships with CI basic setup. ''
 
 
 
 
== Artillery Spotting Trigger Rate Estimate: (Beta ver.) ==
 
NOTE: As mentioned before, these calculation only serves as rough estimates on your ship's artillery spotting chances. More credible tests (Sample size > 170) are required to come up with a better formula. Deviations from actual test results are supposed to be less than 5%, otherwise reworking on the formula itself should be considered. This does not include effects from fatigue, HP status(中破), and undetermined factors like formation, level differences (>>10), a few special ships (esp. CA) or maps, etc. The estimates for which their true probability is closer to 50% will be less accurate, and vise versa.
 
 
Here's an example calculation in chart format, with sign convention:
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
! scope="col" |
 
Base Rate
 
! scope="col" |
 
Flagship Status
 
! scope="col" |
 
Air Supremacy Penalty
 
! scope="col" |
 
Radar Modifier
 
! scope="col" |
 
Fleet LoS Modifier
 
! scope="col" |
 
Seaplane Modifier
 
|-
 
|50%
 
|
 
<nowiki>+15%</nowiki>
 
|
 
<nowiki>-12%</nowiki>
 
|
 
[+13%]
 
|
 
(+10%)
 
|
 
<s><+0%></s>
 
 
|}
 
|}
==== Sample Calculation for DA: ====
 
1)  Fuso Kai, AS+, FLoS = 300, equipped with 2 main, #32 radar & Type 0 Obsv. will have a:
 
* DA chance of ...
 
* 50%''(<s>BB</s> Base)'' + 13%''[Radar Modifier] ''+ 0%''(LoS Modifier) <s>+1%<Seaplane></s>'' = '''63%'''
 
*
 
2)  Prinz Eugen Kai, AS+, FLoS = 300, equipped with 2 main, FuMO32 & Ar196 will have a:
 
* DA chance of ...
 
* 50%''(<s>CA</s> Base)''+ 16%''[Radar Modifier]''+ 0%''(LoS Modifier)'' <s>+0''%<Seaplane>''</s>'' ''= '''66%'''
 
*
 
3)  Chikuma Kai, AS+, FLoS = 400, equipped with 2 main, #22 radar & Type 0 Recon will have a:
 
* DA chance of ...
 
* 50%''(<s>CA</s> Base)''+ 4%''[Radar Modifier]''+ 8%''(LoS Modifier) <s>+ </s>''<s>0''%<Seaplane>''</s>= '''62%'''
 
*
 
4)  Haruna Kai, {flagship}, AS+, FLoS = 300, equipped with 2 main, #22 radar & Type 0 Recon will have a:
 
* DA chance of ...
 
* 50%''(<s>BB</s> Base)''+ 15%''{Flagship Modifier}'' + 4%''[Radar Modifier]''+ 0%''(LoS Modifier)''= '''69%'''
 
*
 
5)  Mutsu Kai, {flagship}, '''AS''', FLoS = 300, equipped with 2 main guns, #22 radar & Type 0 Recon will have a:
 
* DA chance of ...
 
* 50%''(<s>BB</s> Base)''+ 15%''{Flagship Modifier} - 12%(Air Superiority)'' + 4%''[Radar Modifier]''+ 0%''(LoS Modifier)''= '''57%'''
 
*
 
==== Sample Calculation for CI: ====
 
1)  Fuso Kai, AS+, FLoS = 300, equipped with 1 main + 1 sec, #22 Surface radar & seaplane will have a:
 
* CI chance of ...
 
* 50%''(<s>BB</s> Base)''+ 30%''[Radar Modifier]''+ 0%''(LoS Modifier) ''= '''80%'''
 
*
 
2)  Atago Kai, AS+, FLoS = 300, equipped with 1 main + 1 sec, #14 AA radar & seaplane will have a:
 
* CI chance of ...
 
* 50%''(<s>CA</s> Base)''+ 25%''[AA Radar Modifier]''+ 0%''(LoS Modifier) ''= '''75%'''
 
*
 
3)  Mutsu Kai, AS+, FLoS = 400, equipped with 1 main + sec, AP shell & seaplane will have a:
 
* CI chance of ...
 
* 50%''(<s>BB</s> Base)''+ 20%''[AP Shell Modifier]''+ 10%''(LoS Modifier) ''= '''80%'''
 
*
 
4)  Kumano Kai, AS+, FLoS = 400, equipped with 1 main + 1sec, #32 Surface radar & seaplane will have a:
 
* CI chance of ...
 
* 50%''(<s>CA</s> Base)''+ 30%''[Radar Modifier]''+ 10%''(LoS Modifier)''= '''90%'''
 
*
 
==== Sample Calculation for Hybrid Setup: (Lower Credibility) ====
 
1)  Mutsu Kai, AS+, FLoS = 400, Type 0 Recon, AP shell setup with 41cm x 2:
 
* Total artillery spotting rate = 70%''(BASE)'' + 5%''(LoS Modifier)'' = '''75%'''.
 
** CI% = 38%''(AP BASE)'' + 5%''(LoS Modifier)'' = '''''43%'''''
 
** DA% = 32%''(AP BASE) = '''32%'''''
 
*
 
2)  Kongou Kai Ni, AS+, FLoS = 400, Type 0 Obsv., AP shell setup with 46cm x 2:
 
* Total artillery spotting rate = 70%''(BASE)''+ 5%''(LoS Modifier) + 3%<Type 0 Obsv.> ''= '''78%'''
 
** CI% = 43%''(AP BASE, Overload) ''+ 5%(LoS) ='' '''48%'''''
 
** DA% = 27%''(AP BASE, Overload) + 3%(Obsv.Seaplane) = '''30%'''''
 
 
 
3) Nagato Kai, '''AS''', FLoS = 400, Type 0 Obsv., AP shell setup with 46cm x 2:
 
* Total artillery spotting rate = 70%''(BASE) - ''18%''(Air Superiority)''+ 5%''(LoS Modifier) + 3%<Type 0 Obsv.> ''= '''60%'''
 
** CI% = 43%''(AP BASE, Overload) - ''11%''(Air Superiority)''+ 5%(LoS) = '''''37%'''''
 
** DA% = 27%''(AP BASE, Overload) - ''7%''(Air Superiority)+ 3%(Obsv.Seaplane) = '''23%'''''
 
*
 
 
== Effectiveness of Artillery Spotting ==
 
Some of the suggestions are derived from article ''[http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower All About Firepower] by Nainodel.''
 
=== DA: ===
 
- Lower activation rate compared to daytime CI.
 
 
- It gives accuracy boost.
 
 
- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
 
 
- With appropriate caliber gun set up (eg. 35.6cm x2 for Fuso), ceteris paribus, BB would possess higher DA accuracy than CA.
 
 
- If Head-On, T-disadvantage and/or low firepower, DA would usually do a double-scratch on enemy with heavy armor.
 
 
- Not feasible with AP shell, unless using hybrid setup.
 
 
- Recommended for enemy with lower armor than or equivalent to Ru-Class Battleships.
 
 
- If either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target. 
 
 
=== CI: ===
 
- Activate frequently during daytime battle (w/ radar).
 
 
- It gives accuracy boost. (equivalent to DA ??)
 
 
- Works well with AP shells. Recommended when dealing with Ru-Class Battleships and above.
 
 
- Highest damage (single strike): '''130% post cap''' for AP shell CI setup; ''Or '''150% post cap, '''for AP shell hybrid setup.''
 
 
- Accuracy plays an important role in CI, since you have only 1 chance to hit the enemy (2 for DA).
 
 
- For an AP hybrid setup, overload (eg. 46cm x2 on Nagato Class) ''might'' shift some DA chances into CI. Therefore, for BBs with low firepower, you may consider using an overload setup for more firepower & CI when encountering high armor, low evasion enemies.'' (Hypothesis Only)''
 
 
<nowiki>  </nowiki>- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. (Lower activation chance?? Lower shelling accuracy expected).
 
 
- Read more: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA/CI with sample enemies]  .   
 
 
  
== Uncertainty ==
+
=See Also=
* It seems that there should be a CI trigger-rate-cap above 90%. It doesn't make sense to have a CI chance more than 100%, for a set up like BB (50%) + radar [30%] + flagship{15%} + LoS modifier (10%) = 105%.
+
{{Mechanics}}
*  Test results from CA are more volatile. It seems that for some CAs, LoS doesn't really affect their CI/DA chances ??
 
[[Category:Game Mechanics]]
 
[[Category:Calculation]]
 

Latest revision as of 10:08, 17 February 2024

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.

The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.

Artillery Spotting

Artillery Spotting is a feature for ships that can launch Seaplane Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.

Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.

Trigger Conditions

The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed
  • The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
  • The ship must be equipped with at least one Reconnaissance SeaplaneReconSeaplane Recon or Seaplane BomberBomberSeaplane Bomber on a slot with size higher than 0.
  • The ship must be equipped with at least one Large Caliber Main GunMedium Caliber Main GunSmall Caliber Main GunMain High-Angle GunMain Main Gun.
  • The ship must target another ship and attack it with Surface Shelling.
    • ASW shelling has no Artillery Spotting setups.
  • The ship must not be Heavily damaged (大破)

Setups and Attack Types

Musashi performing Main AP Shell Cut-in (APCI)

Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.

For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.

For clarity purposes:

Zuiun Model Seaplane Bomber Zuiuns
Equipment Card Zuiun.png
Zuiun
Equipment Card Zuiun (631 Air Group).png
Zuiun (631 Air Group)
Equipment Card Zuiun (634 Air Group).png
Zuiun (634 Air Group)
AAR
Equipment Card Zuiun Model 12.png
Zuiun Model 12
AAR
Equipment Card Zuiun Model 12 (634 Air Group).png
Zuiun Model 12 (634 Air Group)
AAR
Equipment Card Zuiun (634 Air Group Skilled).png
Zuiun (634 Air Group/Skilled)
AAR
Equipment Card Zuiun Kai 2 (634 Air Group).png
Zuiun Kai 2 (634 Air Group)
AAR
Equipment Card Zuiun Kai 2 (634 Air Group Skilled).png
Zuiun Kai 2 (634 Air Group/Skilled)
AAR
Equipment Card Prototype Night Zuiun (Attack Equipment).png
Prototype Night Zuiun (Attack Equipment)
AAR


Attack Type Prerequisites Post-cap
Damage
Modifier
Accuracy
Modifier
Hits Notes
Main Zuiun Cut-in
(Zuiun CI)
Large Caliber Main GunZuiun Model Seaplane BomberZuiun Model Seaplane Bomber 1.35 ? 1 Ise-class Kai NiIse Kai Ni
Hyuuga Kai Ni
only
Main Suisei Cut-in
(Suisei CI)
Large Caliber Main GunDive BomberDive Bomber 1.3 ? 1
Main AP Shell Cut-in
(APCI)
Large Caliber Main GunLarge Caliber Main GunSeaplaneArmor-Piercing Shell 1.5 1.2 1
Secondary AP Shell Cut-in
(Sec APCI)
Large Caliber Main GunSecondary GunSeaplaneArmor-Piercing Shell 1.3 1.3 1
Secondary Radar Cut-in
(Radar CI)
Large Caliber Main GunSecondary GunSeaplaneRADAR 1.2 1.5 1
Secondary Cut-in
(Sec CI)
Large Caliber Main GunSecondary GunSeaplane 1.1 1.3 1
Double Attack
(DA)
Large Caliber Main GunLarge Caliber Main GunSeaplane 1.2 1.1 2
  • If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
  • If an Artillery Spotting attack is evaded, it will deal chip damage instead.
  • If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.

Aircraft Carrier Cut-In

Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch Torpedo BomberDive BomberFighterCarrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.

CVCI may be activated during a ship's turn and will override its normal shelling attack.

Trigger Conditions

  • The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
  • The carrier must fulfill one of the equipment setups.
  • The carrier must be shelling a surface ship.
    • Installations cannot be attacked by CVCI.

Setups and Attack Types

Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)

Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.

For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.

  • Torpedo Bomber is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
  • Dive Bomber is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
  • Fighter is used to indicate a Fighter.
Attack Type Prerequisites Post-cap
Damage
Modifier
Accuracy
Modifier
Hits
Fighter-Bomber-Attacker
(FBA)
FighterDive BomberTorpedo Bomber 1.25 1.2~1.3? 1
Bomber-Bomber-Attacker
(BBA)
Dive BomberDive BomberTorpedo Bomber 1.2 1.2~1.3? 1
Bomber-Attacker
(BA)
Dive BomberTorpedo Bomber 1.15 1.2~1.3? 1
  • If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
  • If a CVCI attack is evaded, it will deal chip damage instead.


Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.

Trigger Rates

Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.

Trigger Rates
Trigger rate

The chance for a ship to roll a cut-in and perform it is given by:

[math]\displaystyle{ \text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100 }[/math]
Base ship
[math]\displaystyle{ \text{Base}_\text{ship} = \left \lfloor 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} + \left \lfloor \left( \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} \right) \right \rfloor \times \text{Mod}_\text{AS3} \right \rfloor }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{ASx} }[/math] the Air State modifiers:
Mod AS AS+
[math]\displaystyle{ \text{Mod}_\text{AS1} }[/math] 0 10
[math]\displaystyle{ \text{Mod}_\text{AS2} }[/math] 1.2 1.6
[math]\displaystyle{ \text{Mod}_\text{AS3} }[/math] 0.6 0.7
  • [math]\displaystyle{ \text{Mod}_\text{Flag} }[/math] being 15 if the ship is the flagship, 0 otherwise,
  • [math]\displaystyle{ \text{LoS}_\text{Ship} }[/math] the Sum of the equipment's displayed base LoS values (excluding Visible Bonuses) on the attacking ship,
  • [math]\displaystyle{ \text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor }[/math]
    • Where [math]\displaystyle{ \text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor }[/math]
      • [math]\displaystyle{ \text{Base}_\text{LoS} }[/math] being the ships' base LoS value without any equipment,
      • [math]\displaystyle{ \text{Equip}_\text{LoS} }[/math] being the displayed base LoS value of Recons/Bombers (excluding Visible Bonuses) currently in the fleet.
      • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] being the count of each individual Recons/Bombers currently in the fleet.
Base attack

[math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the "Value" used by each type of Cut-in:

[math]\displaystyle{ \text{Base}_\text{attack} }[/math] Value % per Base Value
Artillery Spotting
Main Zuiun Cut-in 120 0.83%
Main Suisei Cut-in 130 0.77%
Main AP Shell Cut-in 150 0.66%
Secondary AP Shell Cut-in 140 0.71%
Secondary Radar Cut-in 130 0.77%
Secondary Cut-in 120 0.83%
Double Attack 130 0.77%
Aircraft Carrier Cut-ins
Fighter-Bomber-Attacker 125 0.86%
Bomber-Bomber-Attacker 135 0.80%
Bomber-Attacker 150 0.66%

See Also