Changes

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Line 29: Line 29:     
For clarity purposes:  
 
For clarity purposes:  
* {{RedGunHeavy}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
+
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
* {{Seaplane}} is used to indicate a '''[[SPR|Seaplane Recon]] or [[SPB|Seaplane Bomber]]''',
+
* {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
* {{YellowGun}} is used to indicate a '''[[Secondary Gun]]''',
+
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
 +
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 +
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
 
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
 
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
 
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
{{Category:Zuiun}}
+
{{Zuiun}}
 +
 
    
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
Line 118: Line 121:  
|1.25||1.2~1.3?||1
 
|1.25||1.2~1.3?||1
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
+
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
 
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
 
|1.2||1.2~1.3?||1
 
|1.2||1.2~1.3?||1
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
+
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
 
|nowrap|{{RedPlane}}{{BluePlane}}
 
|nowrap|{{RedPlane}}{{BluePlane}}
 
|1.15||1.2~1.3?||1
 
|1.15||1.2~1.3?||1
Line 131: Line 134:       −
'''Note:''' The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
+
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
* Planes may be equipped in any order, but the plane in the First Slot is denominated the '''Captain''' (regardless of plane type), and grants bonuses based on whether or not it is present in the cut-in being performed.
  −
** '''0.15''' if the Captain is participating, 0 otherwise.
  −
* Instead of adding the Aircraft Proficiency's Critical Damage modifiers, the average Critical Damage modifier of the participating planes is used instead.
  −
** 0 for no proficiency, up to '''~0.106''' if all participating planes are {{Double Chevron}}.
  −
 
  −
The final Critical Damage modifier is given by:
  −
 
  −
<math>\text{Critical}_\text{mod} = 1.5 \times \left(1 + \text{Proficiency}_\text{average bonus} + \text{Captain}_\text{bonus} \right)</math>
  −
 
  −
With a maximum value of ~1.884 (1.5 x ~1.256).
      
=Trigger Rates=
 
=Trigger Rates=
 +
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
   −
Artillery Spotting and Aircraft Carrier Cut-ins share the same trigger rate formula. The chance of successfully rolling a Cut-in and performing the attack is given by:
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
+
!colspan=2|Trigger Rates
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
+
|-
 
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
Where:
+
|
 
+
The chance for a ship to roll a cut-in and perform it is given by:
<math>\text{Base}_\text{ship} = \left \lfloor  
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
10 + \lfloor\sqrt{\text{Luck}} \rfloor + \text{AirState}_\text{1} + \text{Flagship}_\text{mod}  
+
|valign="center"|  <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
 +
|}
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Base}_\text{ship} = \left \lfloor  
 +
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}  
 
+
 
+
 
\left \lfloor  
 
\left \lfloor  
 
\left(
 
\left(
\text{Fleet}_\text{LoS} + \text{AirState}_\text{2} \times \text{Ship}_\text{LoS}
+
\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 
\right)
 
\right)
\right \rfloor \times \text{AirState}_\text{3}
+
\right \rfloor \times \text{Mod}_\text{AS3}
 
\right \rfloor  
 
\right \rfloor  
 
</math>
 
</math>
 +
|}
   −
* <math>\text{AirState}_\text{1}</math> is the 1st Air State modifier.
+
;With
** Assumes 10 for AS+, 0 for AS.
+
* <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
* <math>\text{AirState}_\text{2}</math> is the 2nd Air State modifier.
+
{|class="wikitable"
** Assumes 1.6 for AS+, 1.2 for AS.
+
!Mod!!AS!!AS+
* <math>\text{AirState}_\text{3}</math> is the 3rd Air State modifier.
+
|-
** Assumes 0.7 for AS+, 0.6 for AS.
+
|<math>\text{Mod}_\text{AS1}</math>||0||10
* <math>\text{Flagship}_\text{mod}</math> is the flagship modifier.
+
|-
** Assumes 15 if the ship is the flagship, 0 otherwise.
+
|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
* <math>\text{Ship}_\text{LoS}</math> is the sum of the ship equipment's displayed LoS value.
+
|-
* <math>\text{Fleet}_\text{LoS}</math> is given by the following formula:
+
|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
 +
|}
   −
<math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
+
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
 
+
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship,
Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{SlotSize}}\rfloor</math>
+
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
 
+
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
* <math>\text{Base}_\text{LoS}</math> is the ship's base LoS value without any equipment.
+
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
* <math>\text{Equip}_\text{LoS}</math> is the equipment's displayed LoS value.
+
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
 
+
*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
  −
 
  −
{| class="wikitable"
   
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
 +
|
 +
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
 +
{|class="wikitable"
 
!<math>\text{Base}_\text{attack}</math>
 
!<math>\text{Base}_\text{attack}</math>
 
!Value
 
!Value
!% per Base Value
+
!''% per Base Value
 
|-
 
|-
! colspan="3" | Artillery Spotting
+
!colspan=3|Artillery Spotting
 
|-
 
|-
|Main Suisei Cut-in
+
|Main Zuiun Cut-in||120||0.83%
|130
  −
|0.77%
   
|-
 
|-
|Main Zuiun Cut-in
+
|Main Suisei Cut-in||130||0.77%
|120
  −
|0.83%
   
|-
 
|-
|Main AP Shell Cut-in
+
|Main AP Shell Cut-in||150||0.66%
|150
  −
|0.66%
   
|-
 
|-
|Secondary AP Shell Cut-in
+
|Secondary AP Shell Cut-in||140||0.71%
|140
  −
|0.71%
   
|-
 
|-
|Secondary Radar Cut-in
+
|Secondary Radar Cut-in||130||0.77%
|130
  −
|0.77%
   
|-
 
|-
|Secondary Cut-in
+
|Secondary Cut-in||120||0.83%
|120
  −
|0.83%
   
|-
 
|-
|Double Attack
+
|Double Attack||130||0.77%
|130
  −
|0.77%
   
|-
 
|-
! colspan="3" | Aircraft Carrier Cut-ins
+
!colspan=3|Aircraft Carrier Cut-ins
 
|-
 
|-
|Fighter-Bomber-Attacker
+
|Fighter-Bomber-Attacker||125||0.86%
|125
  −
|0.86%
   
|-
 
|-
|Bomber-Bomber-Attacker
+
|Bomber-Bomber-Attacker||135||0.80%
|135
  −
|0.80%
   
|-
 
|-
|Bomber-Attacker
+
|Bomber-Attacker||150||0.66%
|150
+
|}
|0.66%
   
|}
 
|}
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
34,931

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