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==Introduction==
 
==Introduction==
The (currently ongoing) Spring 2015 Event ''Order! Operation 11'' [発令!第十一号作戦] started on April 28th, 2015 and is projected to end on May 17th. The event will be based upon the planned Japanese Operation 11.
+
The (currently ongoing) Spring 2015 Event ''Order! Operation 11'' [発令!第十一号作戦] started on April 28th, 2015 and will end on May 18th. The event will be based upon the planned Japanese Operation 11.
   −
Like the [[Winter 2015 Event]], it has selectable difficulties: Operation A (Hard), Operation B (Medium), and Operation C (Easy). This difficulty will be 'locked in' after you complete a map, and your choice of ships is frozen for several maps. This is a long (6 map) event, and though the maps were foretold to be relatively difficult as compared to previous events, the overall response has been that they are rather easy. The event will last for 20 days.
+
Like the [[Winter 2015 Event]], it has selectable difficulties: Operation A (Hard), Operation B (Medium), and Operation C (Easy). This difficulty will be 'locked in' after you complete a map, and your choice of ships is frozen for several maps. This is a long (6 map) event, and though the maps were foretold to be relatively difficult as compared to previous events, the overall response has been that they are rather easy.
   −
<!--
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Move the right facing arrow under </div> when timer is not in use. When it IS in use, adjust variables accordingly and use timer. Meant for maintenance and events, but can be used for other things.
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-->
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<div style="font-size:20px; font-weight:bold;color:#f00; text-align:center; margin:5px 0px 10px 0px;">
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<countdown finishmessage="The event has begun!" time="04/28/2015 09:20 PM UTC+900">
  −
'''<D>''' days, '''<H>''' hours, '''<M>''' minutes and '''<S>''' seconds remaining until the [[Spring 2015 Event]] begins.
  −
</countdown>
  −
</div>
      
Please consider filling out an [http://goo.gl/forms/Y8kjDQ44xm event report]. You can see all of our collected data so far [https://docs.google.com/spreadsheets/d/1e_CXwML_4fxehOSZhXg7EP-4li13VF23evZqc_7KtG4/edit?usp=sharing here].
 
Please consider filling out an [http://goo.gl/forms/Y8kjDQ44xm event report]. You can see all of our collected data so far [https://docs.google.com/spreadsheets/d/1e_CXwML_4fxehOSZhXg7EP-4li13VF23evZqc_7KtG4/edit?usp=sharing here].
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#* Two Italian BB sisters from the "main force" will be some of the drops for the event, from the [[wikipedia:Littorio-class battleship|Littorio]] class.
 
#* Two Italian BB sisters from the "main force" will be some of the drops for the event, from the [[wikipedia:Littorio-class battleship|Littorio]] class.
 
#** [[Littorio]], who remodels into Italia, can be found from clearing E-4.
 
#** [[Littorio]], who remodels into Italia, can be found from clearing E-4.
#** [[Roma]] is an E-6 random drop. Reports suggest she can only be found on Hard/Operation A, but this is yet to be confirmed.
+
#** [[Roma]] is an E-6 random drop.
 
#* The new CV [[Katsuragi]] is a reward for clearing E-2.
 
#* The new CV [[Katsuragi]] is a reward for clearing E-2.
 
#*[[Akitsushima]] can be found as a reward for clearing E-6.
 
#*[[Akitsushima]] can be found as a reward for clearing E-6.
#* [[Takanami]] drops randomly from E2, E3 and E4. (Not confirmed, though likely)
+
#* [[Takanami]] drops randomly from E2, E3 and E4.
 
#'''[[Enemy Vessel|New Enemy Vessels]]'''
 
#'''[[Enemy Vessel|New Enemy Vessels]]'''
#* [[Harbor Water Demon]], found on E-4.
+
#* [[Harbor Water Demon]], found in E-4.
#* [[Anchorage Water Demon]]
+
#* [[Anchorage Water Demon]], found in E-5
 
#'''[[Equipment|New Equipment]]'''
 
#'''[[Equipment|New Equipment]]'''
#* '''Don't miss it!'''
+
#* [[Type2_SeaPlane|Type 2 Flying Boat]]
 +
#* [[381mm_/_50_Triple_Gun_Mount_kai|381mm/50 Triple Gun Mount Kai]]
 +
#* [[90mm Single High Angled Gun]]
 +
#* [[Pugliese-Type Underwater Bulkhead]]
 +
#* [[OTO 152mm triple extended machine gun]]
    
'''Update notes''' (From the official twitter)
 
'''Update notes''' (From the official twitter)
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**The main theme of the first half of the event operations "Fight of the [[:Category:Mutsuki Class|Mutsuki-Class]] Destroyers" and the boss node theme "Combined fleet, to the West" have been implemented. Also, the extra operations have a BGM with the Abyssal threat as its motive. Please look forward to it!
 
**The main theme of the first half of the event operations "Fight of the [[:Category:Mutsuki Class|Mutsuki-Class]] Destroyers" and the boss node theme "Combined fleet, to the West" have been implemented. Also, the extra operations have a BGM with the Abyssal threat as its motive. Please look forward to it!
 
*14. New equipment implemented:
 
*14. New equipment implemented:
**Along with the new Kanmusus introduced in the spring  event, the new equipment "二式大艇","[[381mm/50 triple extended cannon kai]]", "[[OTO 152mm triple extended machine gun]]", "90mm単装高角砲", "90mm単装高角砲" have been implemented.
+
**Along with the new Kanmusus introduced in the spring  event, the new equipment "Type 2 Flying Boat","[[381mm / 50 Triple Gun Mount kai]]", "[[OTO 152mm triple extended machine gun]]", "90mm単装高角砲", "90mm単装高角砲" have been implemented.
*15.  
+
*15. The Type 2 Flying Boat is a item you can earn if you take time to train Akitsushima to kai.
 
**.
 
**.
   Line 88: Line 84:  
#* Ships used in E3 cannot be used in E4 on medium or hard.
 
#* Ships used in E3 cannot be used in E4 on medium or hard.
 
#* Ships used in E3 or E4 cannot be used in E5 on medium or hard
 
#* Ships used in E3 or E4 cannot be used in E5 on medium or hard
# E2 and E4 will use the [[Combined Fleet]] mechanic.
+
# E2, E4, and E6 use the [[Combined Fleet]] mechanic.
    
==Event Maps==
 
==Event Maps==
 +
[[Image:Ooyodobrifingintro.png|500px]]
    
===Quick Info Table===
 
===Quick Info Table===
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! style="font-size:20px;"|Combined?
 
! style="font-size:20px;"|Combined?
 
! style="font-size:20px;"|Locking?
 
! style="font-size:20px;"|Locking?
!style="font-size:20px;"| Difficulty Restrictions
+
! style="font-size:20px;"| Difficulty Restrictions
 
|-
 
|-
!scope="col" style="font-size:20px;"|'''''E-1'''''
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! scope="col" style="font-size:20px;"|'''''E-1'''''
| style="text-align:center;" |''Preparation for Operation No.11''
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| style="text-align:center;"|''Preparation for Operation No.11''
|style="text-align:center;"|''No Combined Fleet''
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| style="text-align:center;"|''No Combined Fleet''
 
| rowspan="2" style="text-align:center;"|'''No Ship Locking'''
 
| rowspan="2" style="text-align:center;"|'''No Ship Locking'''
| rowspan="2" style="text-align:center;"|'''No restrictions. All difficulties OK'''
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| style="text-align:center;"|'''No restrictions. All difficulties OK'''
 
|-
 
|-
!style="font-size:20px;"|'''''E-2'''''
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! style="font-size:20px;"|'''''E-2'''''
| style="text-align:center;" |''Second Curry Ocean Operation''
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| style="text-align:center;"|''Second Curry Ocean Operation''
|style="text-align:center;"|'''[[Combined Fleet]]'''
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| style="text-align:center;"|'''[[Combined Fleet]]'''
 +
| rowspan="5" style="text-align:center;"|In order to play these maps on hard, you must complete the previous map on either normal or hard.<br/> (e.g., to do E4 on hard, you must complete E3 on normal or hard.)
 
|-
 
|-
 
!style="font-size:20px;"|'''''E-3'''''
 
!style="font-size:20px;"|'''''E-3'''''
 
| style="text-align:center;" |''Bagel Bay Transport Destruction Battle''
 
| style="text-align:center;" |''Bagel Bay Transport Destruction Battle''
 
|style="text-align:center;"|''No Combined Fleet''
 
|style="text-align:center;"|''No Combined Fleet''
|style="text-align:center;" rowspan="3"|You cannot use the same ships<br/> in any of these maps.<br/> Eg, ships used in E3 are mutually exclusive<br/> from ships you can use from E4 and E5<br />(Operation C doesn't lock ship)
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|style="text-align:center;" rowspan="3"|'''Tagging:''' <br>Ships deployed to these maps are tagged (even on Easy) if they don't previously have one:<br> E-3: <span style="color:blue">'''BLUE'''</span>; E-4: <span style="color:green">'''GREEN'''</span>; E-5: <span style="color:orange">'''ORANGE'''</span><br> '''Deploying Restriction:'''<br>''Normal or Hard:'' Must have either the same-colored tag or no tag. <br>''Easy:'' No restrictions.
|rowspan="4" style="text-align:center;"|In order to play these maps on hard,<br/> you must complete the previous map<br/> on either normal or hard.<br/> Eg, to do E4 on Hard,<br/> you must complete E3 on Normal or Hard.
   
|-
 
|-
 
!style="font-size:20px;"|'''''E-4'''''
 
!style="font-size:20px;"|'''''E-4'''''
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===E-1===
 
===E-1===
 +
[[Image:OoyodospringE-12015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 
|banner = [[File:2015Q1E_1_banner.png|370px]]
 
|banner = [[File:2015Q1E_1_banner.png|370px]]
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*Boss: [[Heavy_Cruiser_Ri-Class#Kai|Heavy Cruiser Ri-Class Kai]]  
 
*Boss: [[Heavy_Cruiser_Ri-Class#Kai|Heavy Cruiser Ri-Class Kai]]  
 
**Accompanied by the [[Light Cruiser Demon]] weaker variant on Hard mode's final kill.
 
**Accompanied by the [[Light Cruiser Demon]] weaker variant on Hard mode's final kill.
*Requires 5 kills to complete on all difficulties: (甲) (乙) (丙).
+
*5 kills required on all difficulties.
*Sparkling is advised especially when finishing strong.
+
*Sparkling is advised, as this is inexpensive with light ships.
    
*Rewards upon clearance:  
 
*Rewards upon clearance:  
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|branching =  
 
|branching =  
*Node B is a non-combat node; you are allowed to choose between heading to C or D from here.
+
*Node B is a non-combat [[Active Branching]] node; .
*Node D is a sub node
+
*Node D is a submarine node.
*F and C have LoS checks to reach the boss node; this is relatively low, so equipping radars on all of your DD and a recon plane on your CL will suffice.
+
*F and C have LoS checks to reach the boss node; this is relatively low (Reports indicate that 38 or above will clear this), so equipping radars on all of your DD and a recon plane on your CL will suffice.
 +
 
 +
{{#invoke:MapBranching|branchingTemplate
 +
|B_to_C = Active Branching
 +
|B_to_D = Active Branching
 +
|C_to_E = Chance of E with 4 or more CL?<br>Failure on LoS check to H
 +
|C_to_H = LoS check <br> Failure sends to E
 +
|F_to_H = LoS check for H. <br> (For Hard, 2-5 Fall LoS Formula≥14.5) <br/>Failure sends to G
 +
|F_to_G = 5 or more CL, <br/> ''or'' 2-5 Fall LoS Formula≤13.6 <br/>(on Hard; unknown on other difficulties)
 +
}}
 
|tips=
 
|tips=
 
*Use a light fleet. Compositions that work:
 
*Use a light fleet. Compositions that work:
 
** CLx2 DDx4 provides for four high-evasion DDs which have a likelier chance of dodging incoming attacks.
 
** CLx2 DDx4 provides for four high-evasion DDs which have a likelier chance of dodging incoming attacks.
** CLx3,DDx3 could provide for more firing power, however this will lead to slight evade drawbacks due to having an extra ship with larger silhouette.
+
** CLx3, DDx3 could provide more firing power, however.
*Between the North and South branch, South is preferred (Yes, you get a choice of your decision).  
+
*Between the north and south routes, south is preferred (Yes, you get to choose).  
**North route only has one battle before the boss but the node has considerably stronger ships such as elite and flagship CLTs.
+
**The north route only has one battle before the boss but the node has considerably stronger ships, such as elite and flagship CLTs.
**South route has four subs in one node that come in at either echelon or line abreast, so they are relatively harmless (but an unfortunate shot can still ruin your day). Second node has very weak and easy-to-clear ships such as I-class. (They're the DDs you clobber in 1-1 for sparkling)
+
**The south route has four subs in one node that come in at either echelon or line abreast, so they are relatively harmless (the flagship sub has moderate accuracy in echelon, however). The second node has very weak and easy-to-clear ships such as I-class (the DDs you clobber in 1-1 for sparkling).
*Final kill should be same composition and tactics.
+
***The sub node does not cost you ammo; only fuel.
 +
*Your composition for the final kill should remain the same.
 +
*Refer to this [[User:Remi_Scarlet#E1_Hard|example fleet]] for composition and equipment suggestion.
    +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = 深海東洋艦隊<br>ピケット艦
 +
|A1_xp = 150
 +
|A1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
 +
|A1_form = line_ahead
 +
|
 +
|A2_xp = 140
 +
|A2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class
 +
|A2_form = line_ahead
 +
|
 +
|B_label = <span style="color:blue">Active Branching</span>
 +
|B1_node_info = No Combat
 +
|
 +
|C_label = 深海東洋艦隊<br>警戒部隊I群
 +
|C1_xp = 170
 +
|C1_node_info = ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|C1_form = line_ahead
 +
|
 +
|C2_xp = 160
 +
|C2_node_info = ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|C2_form = double_line
 +
|
 +
|D_label = 深海東洋艦隊<br>潜水艦哨戒線
 +
|D1_xp = 170
 +
|D1_node_info = ss_ka-class_flagship ss_ka-class SS_ka-class ss_ka-class
 +
|D1_form = line_abreast<br>echelon
 +
|
 +
|E_label = No Combat
 +
|E1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|F_label = 深海東洋艦隊<br>警戒部隊II群
 +
|F1_xp = 190
 +
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|F1_form = line_ahead
 +
|F2_xp = 180
 +
|F2_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|F2_form = double_line
 +
|
 +
|G_label = No Combat
 +
|G1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|H_label = 深海東洋艦隊<br>警戒部隊旗艦
 +
|H1_xp = 150
 +
|H1_node_info = ca_ri-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|H1_form = line_ahead
 +
|H2_xp = 150
 +
|H2_node_info = ca_ri-class_flagship_kai light_cruiser_demon_final_form dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|H2_form = line_ahead
 +
}}
   −
|dropsA = [[Sazanami]], [[Fubuki]], [[Kikuzuki]], [[Isonami]], [[Oboro]], [[Natori]], [[Suzuya]], [[Hiei]], [[Haruna]]
+
|dropsA = [[Fubuki]], [[Isonami]], [[Kikuzuki]], [[Haruna]], [[Hiei]], [[Natori]], [[Oboro]], [[Sazanami]], [[Suzuya]]
|dropsC = [[Satsuki]], [[Naka]]
+
|dropsC = [[Naka]], [[Satsuki]], [[Urakaze]]
|dropsD = [[Akebono]], [[Mochizuki]], [[Oboro]], [[Mutsuki]], [[Hatsuyuki]], [[Miyuki]]
+
|dropsD = [[Akebono]], [[Hatsuyuki]], [[Kikuzuki]], [[Miyuki]], [[Mochizuki]], [[Mutsuki]], [[Oboro]]  
|dropsE = [[Hamakaze]], [[Ayanami]], [[Natori]], [[Ooi]], [[Houshou]]
+
|dropsE = [[Ayanami]], [[Hamakaze]], [[Houshou]], [[Natori]], [[Ooi]]
|dropsF = [[Kuma]], [[Miyuki]], [[Murakumo]], [[Kitakami]] , [[Ooi]], [[Yura]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''' [[Tanikaze]]
+
|dropsF = [[Hamakaze]], [[Kuma]], [[Kitakami]], [[Miyuki]], [[Murakumo]], [[Nagara]], [[Ooi]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Tanikaze]], [[Tenryuu]], [[Urakaze]], [[Yura]]
|dropsH = '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Choukai]], [[Fubuki]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Zuihou]], [[Tanikaze]], [[Urakaze]], [[Hamakaze]], [[Hiei]], [[Kongou]], [[Haruna]], [[Kirishima]], [[Yura]], [[Kumano]], [[Suzuya]], [[Ryuujou]], [[Fusou]], [[Yamashiro]], [[Miyuki]], [[Nenohi]], [[Hamakaze]], [[Kako]], [[Mogami]], '''<span style="color:#f00 !important;">[[Yukikaze|'''<span style="color:red">Yukikaze</span>''']]</span>'''
+
|dropsH = '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Choukai]], [[Fubuki]], [[Fusou]], [[Hamakaze]], [[Haruna]], [[Hiei]], [[Kako]], [[Kirishima]], [[Kongou]], [[Kumano]], [[Miyuki]], [[Mogami]], [[Nenohi]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Ryuujou]], [[Suzuya]], [[Tanikaze]], [[Urakaze]], [[Yamashiro]], [[Yura]], '''<span style="color:#f00 !important;">[[Yukikaze|'''<span style="color:red">Yukikaze</span>''']]</span>''', [[Zuihou]]
}}
+
}}
    
===E-2===
 
===E-2===
 +
[[Image:OoyodospringE-22015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 
|banner = [[File:2015Q1E_2_banner.png|370px]]
 
|banner = [[File:2015Q1E_2_banner.png|370px]]
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|map_japanese=【第二次カレー洋作戦】
 
|map_japanese=【第二次カレー洋作戦】
 
|information =  
 
|information =  
 +
*[[Combined Fleet]]
 
*Boss: [[Armored Carrier Princess]]
 
*Boss: [[Armored Carrier Princess]]
*Combined Fleet
   
*6 kills required on all difficulties.
 
*6 kills required on all difficulties.
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
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|branching =  
 
|branching =  
 
*Using a Carrier Task Force will send you to node C at the start, while a Surface Task Force will send you to node A.
 
*Using a Carrier Task Force will send you to node C at the start, while a Surface Task Force will send you to node A.
**Carrier Task Force seems to be a bit easier due to enemy CV heavy nodes.
+
**Carrier Task Force seems to be slightly easier due to enemy CV-heavy nodes.
 
**Node D (on hard) has 3 BBs (including a Kai Flagship), and Node E is rather heavy on enemy CV, so if you are using Surface Task Force, you will have to pick your poison here.
 
**Node D (on hard) has 3 BBs (including a Kai Flagship), and Node E is rather heavy on enemy CV, so if you are using Surface Task Force, you will have to pick your poison here.
*You can choose which node to advance to from both Node B and Node F.
+
*Node B and F are [[Active Branching]] nodes.
 
*LoS check from G to K.
 
*LoS check from G to K.
 
+
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Surface Task Force
 +
|start_to_c = Carrier Task Force
 +
|B_to_d = Active Branching
 +
|B_to_E = Active Branching
 +
|F_to_E = Active Branching
 +
|F_to_H = Active Branching
 +
|G_to_I = Failure on LoS check for K
 +
|G_to_K = LoS Check.<br>Failure results in I
 +
}}
    
|tips =  
 
|tips =  
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*Equipping AP shells will make killing the [[Armored Carrier Princess]] much easier.
 
*Equipping AP shells will make killing the [[Armored Carrier Princess]] much easier.
 
*Fleet comps that follow standard [[Combined Fleet]] mechanics should suffice.
 
*Fleet comps that follow standard [[Combined Fleet]] mechanics should suffice.
 +
*Refer to this [[User:Remi_Scarlet#E2_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = 深海東洋艦隊<br>巡洋戦隊
 +
|A1_xp = 120
 +
|A1_node_info = cl_he-class_flagship ca_ne-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A1_form = double_line
 +
|
 +
|A2_xp = 110
 +
|A2_node_info = cl_he-class_flagship ca_ne-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A2_form = line_ahead
 +
|
 +
|B_label = <span style="color:blue">Active Branching</span>
 +
|B1_node_info = (No combat)
 +
|
 +
|C_label = No Combat
 +
|C1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|D_label = 深海東洋艦隊<br>戦艦戦隊 B部隊
 +
|D1_xp = 120
 +
|D1_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = double_line
 +
|
 +
|D1_xp = 110
 +
|D1_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = line_ahead
 +
|
 +
|E_label = 深海東洋艦隊<br>機動部隊
 +
|E1_xp = 120
 +
|E1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship bb_ta-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model
 +
|E1_form = diamond
 +
|E1_air_superiority=195
 +
|E1_air_supremacy=390
 +
|E2_xp = 110
 +
|E2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cvl_nu-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model
 +
|E2_form = diamond
 +
|E2_air_superiority=230
 +
|E2_air_supremacy=495
 +
|
 +
|F_label = <span style="color:blue">Active Branching</span>
 +
|F1_node_info = (No combat)
 +
|
 +
|G_label=深海東洋艦隊<br>戦艦戦隊 A部隊
 +
|G1_xp = 120
 +
|G1_node_info = cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G1_form = diamond
 +
|G1_air_superiority=35
 +
|G1_air_supremacy=69
 +
|G2_xp = 110
 +
|G2_node_info = cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G2_form = double_line
 +
|G2_air_superiority=35
 +
|G2_air_supremacy=69
 +
|
 +
|H_label = No Combat
 +
|H1_node_info = Maelstrom fuel
 +
|
 +
|I_label = No Combat
 +
|I1_node_info= <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|J_label = 深海東洋艦隊<br>補給輸送船団
 +
|J1_xp = 120
 +
|J1_node_info = transport_wa-class_flagship transport_wa-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|J1_form = diamond
 +
|J2_xp = 110
 +
|J2_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|J2_form = diamond
 +
|J2_air_superiority = 35
 +
|J2_air_supremacy = 69
 +
|
 +
|K_label = 深海東洋艦隊<br>機動部隊旗艦
 +
|K1_xp = 120
 +
|K1_node_info = armored_carrier_princess cvl_nu-class_flagship cvl_nu-class_flagship bb_ta-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 +
|K1_form = diamond
 +
|K1_air_superiority = 141
 +
|K1_air_supremacy = 282
 +
|K2_xp = 110
 +
|K2_node_info = armored_carrier_princess cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model
 +
|K2_form = diamond
 +
}}
 +
 +
 +
 +
    
|dropsA = [[Inazuma]]
 
|dropsA = [[Inazuma]]
 
|dropsD = [[Isuzu]]
 
|dropsD = [[Isuzu]]
|dropsE = [[Arare]], [[Ikazuchi]], [[Isuzu]], [[Nachi]], [[Natori]], [[Tama]], [[Kiso]]
+
|dropsE = [[Arare]], [[Asashio]], [[Ikazuchi]], [[Isuzu]], [[Kiso]], [[Nachi]], [[Natori]], [[Tama]],
 
|dropsF = [[Shiranui]], [[Shiratsuyu]]
 
|dropsF = [[Shiranui]], [[Shiratsuyu]]
|dropsG = [[Kagerou]], [[Maya]], [[Nenohi]], [[Tama]]
+
|dropsG = [[Abukuma]], [[Chikuma]], [[Haguro]], [[Hibiki]], [[Kagerou]], [[Kinu]], [[Maya]], [[Naka]], [[Nenohi]], [[Tama]], [[Tone]], [[Yuubari]]
|dropsJ = [[Inazuma]], [[Akigumo]], [[Kinu]], [[Yuubari]], '''<span style="color:#f00 !important;">[[Unryuu|'''<span style="color:red">Unryuu</span>''']]</span>'''
+
|dropsJ = [[Abukuma]], [[Akatsuki]], [[Akigumo]], [[Aoba]], [[Arare]], [[Asashio]], [[Chikuma]] [[Choukai]], [[Hibiki]], [[Furutaka]], [[Ikazuchi]], [[Inazuma]], [[Jintsuu]], [[Kagerou]], [[Kasumi]], [[Kinu]], [[Kuma]], [[Michishio]], [[Murasame]], [[Nachi]], [[Ooshio]], [[Samidare]] [[Sendai]], [[Suzukaze]], [[Tone]], '''<span style="color:#f00 !important;">[[Unryuu|'''<span style="color:red">Unryuu</span>''']]</span>''', [[Yura]], [[Yuubari]], [[Yuugumo]]
|dropsK = [[Fusou]], [[Hayashimo]], [[Junyou]], [[Kongou]], [[Kumano]], [[Makigumo]], [[Mogami]], [[Shouhou]], [[Souryuu]], [[Uzuki]], [[Yuubari]], [[Yuugumo]], [[Zuikaku]], [[Shoukaku]], [[Akagi]], [[Hiryuu]], [[Chikuma]], [[Akigumo]], [[Maikaze]], '''<span style="color:#f00 !important;">[[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']]</span>''', [[Harusame]], [[Abukuma]]
+
|dropsK = [[Abukuma]], [[Akagi]], [[Akigumo]], [[Chikuma]], [[Fusou]], [[Harusame]], '''<span style="color:#f00 !important;">[[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Hayashimo|'''<span style="color:red">Hayashimo</span>''']]</span>''', [[Hiryuu]], [[Junyou]], [[Kiyoshimo]], [[Kongou]], [[Kumano]], [[Maikaze]], [[Makigumo]], [[Mogami]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Souryuu]], [[Suzuya]], [[Yuubari]], [[Yuugumo]], '''<span style="color:#f00 !important;">[[Zuikaku|'''<span style="color:red">Zuikaku</span>''']]</span>'''
 
}}
 
}}
    
===E-3===
 
===E-3===
 +
[[Image:OoyodospringE-32015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 +
|banner = [[File:Spring_2015_E3_Banner.png|370px]]
 
|map_image= [[File:Spring_2015_E3_Map.png|370px]]
 
|map_image= [[File:Spring_2015_E3_Map.png|370px]]
 
|map_name= Bagel Bay Transport Destruction Battle  
 
|map_name= Bagel Bay Transport Destruction Battle  
Line 214: Line 373:  
|information =  
 
|information =  
 
*Ship Locking: Ships used here cannot be used in E4 or E5 on normal and hard difficulties.
 
*Ship Locking: Ships used here cannot be used in E4 or E5 on normal and hard difficulties.
*''Aviation Battleships and Standard Carriers cannot be used here!''
+
*''Battleships (Aviation included, fast not included) and Standard Carriers cannot be used here!''
 
*Boss requires 7 kills to complete on Hard (甲).
 
*Boss requires 7 kills to complete on Hard (甲).
 
*Boss: [[Transport_ship_Wa-Class#Flagship|Wa-Class Transport Flagship]]
 
*Boss: [[Transport_ship_Wa-Class#Flagship|Wa-Class Transport Flagship]]
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
 
** Clearing on Hard (甲): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Ryuusei (601 Air Group)]], 4 Improvement Materials, 1 Medal
 
** Clearing on Hard (甲): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Ryuusei (601 Air Group)]], 4 Improvement Materials, 1 Medal
** Clearing on Medium (乙): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], 1 Improvement Materials, [[Repair Team]]
+
** Clearing on Medium (乙): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], 3 Improvement Materials, [[Repair Team]]
 
** Clearing on Easy (丙): [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], [[Repair Team]]
 
** Clearing on Easy (丙): [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], [[Repair Team]]
 
| branching =
 
| branching =
*E to J is an LoS check. Standard LoS equipment should be enough to bypass. Keep a radar on DDs.
+
*E to J and I to J are both LoS checks. Standard LoS equipment should be enough to clear the requirement. Keep a radar on DDs.
*Node D and F are non-combat nodes and you can select your path.
+
*Node F is an [[Active Branching]] node.
 +
** You want to pick node D if you have decently leveled ships that can survive the [[Light Cruiser Demon]] at node D.
 +
** If your ships are lower level, you may want to try going south toward node I though you will suffer from lower ammo and the subsequent [[Combat#Remaining_Ammo_Modifier|penalties]]
 +
 
 +
{{#invoke:MapBranching|branchingTemplate
 +
|StarT_to_A = 5+SS?<br>BB+CA+CAV≥4?<br>CA+CAV≥3?<br>Otherwise random?
 +
|starT_to_B = Random
 +
|D_to_E = Fixed
 +
|E_to_G = Failure on LoS check for J
 +
|E_to_J = LoS Check<br>(2-5 Fall LoS Formula≥30)
 +
|F_to_D = Active Branching
 +
|F_to_H = Active Branching
 +
|I_to_G = Failure on LoS check for J
 +
|I_to_J = LoS Check
 +
}}
    
|tips =  
 
|tips =  
*There's a [[Light Cruiser Demon]] in one of node D's formations; beware.
+
*Be aware of the [[Light Cruiser Demon]] in one of node D's formations.
*Node C is a sub node. Take caution.
+
*Node C is a submarine node; however, unlike other event submarine nodes, you do use up ammo at this node.
 
*Boss node has a [[Battleship_Ta-Class|Ta-class battleship]]
 
*Boss node has a [[Battleship_Ta-Class|Ta-class battleship]]
 
*Possible formations:
 
*Possible formations:
**CA, CAV, DDx3, CLT - Provides enough firepower to comfortably take out boss node and the DDs should have high enough evasions to mostly dodge any incoming attacks. Enemy ships mostly consist of light ships like DDs, CLs and CLTs. This formation lets you conserve your CVLs if you don't have many. Keep mind you'll likely need up to 6 CV(L)s for E4 and E5. You can use mostly lower tier ships in this map without using your best DDs and the like. (Cleared with 3 of DesDiv6 as my DDs)
+
**CA, CAV, DDx3, CLT - Provides enough firepower to comfortably take out boss node and the DDs should have high enough evasion to mostly dodge any incoming attacks. Enemy ships mostly consist of light ships like DDs, CLs and CLTs. This formation lets you conserve your CVLs if you don't have many. Keep mind you'll likely need up to 6 CV(L)s for E4 and E5. You can use mostly lower-tier ships in this map and save your best DDs and the like (one player cleared with 3 of DesDiv6 as their DDs).
 +
*Refer to this [[User:Remi_Scarlet#E3_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A1_node_info = No Combat
 +
|B_label = ベーグル湾<br>警備支援部隊
 +
|B1_node_info = cl_he-class_flagship ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|B1_xp = 170
 +
|B1_form = line_ahead<br>double_line
 +
|
 +
|C_label = ベーグル湾<br>哨戒線
 +
|C1_xp = 160
 +
|C1_node_info = SS_yo-class_flagship ss_so-class ss_so-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C1_form = echelon
 +
|C2_xp = 150
 +
|C2_node_info = ss_yo-class_flagship ss_so-class cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|C2_form = line_abreast
 +
|
 +
|D_label = ベーグル湾<br>警備艦隊
 +
|D1_xp = 190
 +
|D1_node_info = light_cruiser_demon ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = double_line
 +
|D2_xp = 180
 +
|D2_node_info = cvl_nu-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|D2_form = double_line
 +
|D2_air_superiority = 35
 +
|D2_air_supremacy = 69
 +
|
 +
|E_label = 深海棲艦<br>東洋輸送船団 II群
 +
|E1_xp = 170
 +
|E1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|E1_form = double_line
 +
|E2_xp = 170
 +
|E2_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|E2_form = double_line
 +
|
 +
|F1_node_info = No Combat
 +
|
 +
|G1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|H_label = 深海棲艦<br>ベーグル湾支援艦隊
 +
|H1_xp = 190
 +
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|H1_form = double_line
 +
|H2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|H2_form = diamond
 +
|H2_air_superiority = 42
 +
|H2_air_supremacy = 84
 +
|
 +
|I_label = 深海棲艦<br>東洋輸送船団 I群
 +
|I1_xp = 170
 +
|I1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|I1_form = double_line
 +
|
 +
|J_label = 深海棲艦<br>東洋輸送基幹船団
 +
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|J1_xp = 260
 +
|J1_form = diamond
 +
|J2_node_info = transport_wa-class_flagship bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|J2_xp = 270
 +
|J2_form = diamond
 +
|
 +
|final_form = J2
 +
}}
 +
 
    
|dropsD = [[Nagatsuki]]
 
|dropsD = [[Nagatsuki]]
|dropsE = [[Akebono]], [[Fumizuki]], [[Mikuma]], [[Mochizuki]], [[Mogami]], [[Oboro]], [[Ryuujou]]
+
|dropsE = [[Akebono]], [[Fumizuki]], [[I-168]], [[I-8]], [[Makigumo]], [[Mikuma]], [[Mochizuki]], [[Mogami]], [[Naganami]], [[Naka]], [[Oboro]], [[Ryuujou]], [[Sendai]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>'''
|dropsJ = [[Agano]], [[I-19]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Kuma]], '''<span style="color:#f00 !important;">[[Shimakaze|'''<span style="color:red">Shimakaze</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tokitsukaze]], [[Makigumo]], [[Yayoi]], [[Uzuki]], [[Sendai]], [[Tama]], [[Agano]], [[Kinugasa]], [[Mogami]], [[Mikuma]], [[Kumano]], [[I-8]], [[Yamashiro]], [[Hyuuga]]
+
|dropsI = [[I-168]], [[Maya]], [[Mikuma]], [[Naganami]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>'''
 +
|dropsJ = [[Agano]], [[Hyuuga]], [[I-168]], [[I-19]], [[I-8]], [[Ise]], [[Kinugasa]], [[Kiso]], [[Kuma]], [[Kumano]], [[Makigumo]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Mikuma]], [[Mogami]], [[Naganami]], [[Sendai]], '''<span style="color:#f00 !important;">[[Shimakaze|'''<span style="color:red">Shimakaze</span>''']]</span>''', [[Suzuya]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tama]], [[Tokitsukaze]], [[Uzuki]], [[Yamashiro]], [[Yayoi]]
 
}}
 
}}
    
===E-4===
 
===E-4===
 +
[[Image:OoyodospringE-42015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 
|map_name=Final Battle! Ri Lanka Island Invasion
 
|map_name=Final Battle! Ri Lanka Island Invasion
 +
|banner = [[File:Spring_2015_E4_Banner.png|370px]]
 
|map_image=[[File:Spring_2015_E4_Map.png|370px]]
 
|map_image=[[File:Spring_2015_E4_Map.png|370px]]
 
|map_japanese=【決戦!リランカ島攻略作戦】
 
|map_japanese=【決戦!リランカ島攻略作戦】
 
|information =  
 
|information =  
*Combined Fleet
+
*[[Combined Fleet]]
 
*Ship Locking: Ships used here cannot be used in E5 on normal and hard difficulties.
 
*Ship Locking: Ships used here cannot be used in E5 on normal and hard difficulties.
 
**You cannot use your E3 ships here (unless you're on easy difficulty).
 
**You cannot use your E3 ships here (unless you're on easy difficulty).
Line 249: Line 491:  
*Requires 7 kills to complete on Hard (甲).
 
*Requires 7 kills to complete on Hard (甲).
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
** Clearing on Hard (甲): [[Littorio]], [[381mm / 50 Triple Gun Mount kai]], [[90mm Single High Angled Gun]] 6 Improvement Materials, 1 Medal
+
** Clearing on Hard (甲): [[Littorio]], [[381mm / 50 Triple Gun Mount kai]], [[90mm Single High Angled Gun]] 6 Improvement Materials, Medal
** Clearing on Medium (乙): [[Littorio]], ???
+
** Clearing on Medium (乙): [[Littorio]], [[90mm Single High Angled Gun]] 4 Improvement Materials, Medal
** Clearing on Easy (丙): [[Littorio]], ???
+
** Clearing on Easy (丙): [[Littorio]], Medal
 
|branching=
 
|branching=
* Node F is a noncombat node that allows you to choose the branch you desire.
+
* Node F is an [[Active Branching]] node.
 +
** Node E is the advised choice, as the other branch takes you first through an air battle node (I) followed by a node (K) with similar enemy makeup as node E.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Surface Task Force
 +
|Start_to_b = Carrier Task Force
 +
|A_to_c = LoS Check. Failure goes to D
 +
|A_to_d = Failure on LoS check for C, <br/>''or'' any SS in 2nd Fleet
 +
|F_to_e = Active Branching
 +
|F_to_I = Active Branching
 +
|E_to_G = Failure on LoS check for M, <br/>''or'' any SS in 2nd Fleet
 +
|E_to_M = LoS check. Failure goes to M
 +
|H_to_J = Active Branching
 +
|H_to_M = Active Branching
 +
|K_to_H = CV≤3
 +
|K_to_J = LoS check. Failure goes to L.
 +
|K_to_L = Failure on LoS check for J
 +
}}
 
|tips =  
 
|tips =  
 
* Possible compositions:
 
* Possible compositions:
 
** BBx2 CVx4, CA DDx4 CLT
 
** BBx2 CVx4, CA DDx4 CLT
 
** BBx2 CVx4, CA DDx3 CL CLT
 
** BBx2 CVx4, CA DDx3 CL CLT
 +
** BBx2 CVx4, CAV CL DDx2 CLTx2
 +
* Keep two [[Reppuu|Reppuus]] or similar on each CV to clear all aerial superiority requirements.
 +
*Boss is an installation type enemy.
 +
** Equip BB's in first fleet with [[Sanshiki]] or other anti-installation type weapons; light cruisers and destroyers can greatly profit from using [[WG42_(Wurfgerät_42)|WG42's]].
 +
** Equip second fleet with anti-installation type weapons as well.
 +
*Refer to this [[User:Remi_Scarlet#E4_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = 深海棲艦<br>東洋艦隊 前衛部隊
 +
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A1_form = line_ahead
 +
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A2_form = double_line
 +
|
 +
|B_label = 深海棲艦<br>機動部隊 前衛
 +
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model
 +
|B1_xp = 220
 +
|B1_form = diamond
 +
|B1_air_superiority = 77
 +
|B1_air_supremacy = 153
 +
|B2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_to-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model
 +
|B2_xp = 200
 +
|B2_form = diamond
 +
|B2_air_superiority = 42
 +
|B2_air_supremacy = 84
 +
|
 +
|C_label = 深海棲艦<br>東洋艦隊 A部隊
 +
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C1_form = double_line
 +
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C2_form = double_line
 +
|
 +
|D1_node_info = No Combat
 +
|
 +
|E_label = 深海棲艦<br>東洋艦隊 B部隊
 +
|E1_xp = 300
 +
|E1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 +
|E1_form = diamond<br>double_line
 +
|E1_air_superiority = 126
 +
|E1_air_supremacy = 252
 +
|
 +
|F1_node_info = No Combat
 +
|
 +
|G_label = 深海棲艦<br>リランカ島 港湾部
 +
|G1_xp = 290
 +
|G1_node_info = harbor_princess escort_fortress_1 escort_fortress_1 cl_he-class_flagship dd_i-class_late_model transport_wa-class_elite
 +
|G1_form = line_ahead
 +
|G1_air_superiority = 207
 +
|G1_air_supremacy = 414
 +
|G2_node_info = harbor_princess escort_fortress_2 escort_fortress_2 cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite
 +
|G2_form = line_ahead
 +
|G2_air_superiority = 207
 +
|G2_air_supremacy = 414
 +
|
 +
|H1_node_info = No Combat
 +
|
 +
|I_label = <span style="color:green">Aerial Combat Only</span><br>深海棲艦<br>機動部隊
 +
|I1_xp = 240
 +
|I1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ta-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|I1_form = diamond
 +
|I1_air_superiorty = 252
 +
|I1_air_supremacy = 504
 +
|I2_xp = 230
 +
|I2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|I2_form = diamond
 +
|I2_air_superiorty = 161
 +
|I2_air_supremacy = 321
 +
|
 +
|J1_node_info = fuel +70
 +
|
 +
|K_label = 深海棲艦<br>機動部隊 後方
 +
|K1_xp = 270
 +
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship
 +
|K1_form = diamond
 +
|K1_air_superiority = 126
 +
|K1_air_supremacy 252
 +
|K2_xp = 250
 +
|K2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship bb_ta-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship
 +
|K2_form = diamond
 +
|K2_air_superiority = 161
 +
|K2_air_supremacy 321
 +
|
 +
|L1_node_info = No Combat
 +
|
 +
|M_label =  リランカ島<br>主要港湾部
 +
|M1_xp = 300
 +
|M1_node_info = harbor_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|M1_form = line_ahead
 +
|M1_air_superiority = 242
 +
|M1_air_supremacy = 483
 +
|M2_xp = 330
 +
|M2_node_info = harbor_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai dd_i-class_late_model dd_i-class_late_model
 +
|M2_form = line_ahead
 +
|M2_air_superiority = 258
 +
|M2_air_supremacy = 516
 +
|
 +
|final_form = M2
 +
}}
 +
 +
|dropsE = [[Haguro]], [[Hayashimo]], [[Hiei]], [[Jintsuu]], [[Kaga]], [[Kagerou]], [[Kako]], [[Kinugasa]], [[Kiyoshimo]], [[Mogami]], [[Myoukou]], [[Suzuya]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tama]]
 +
|dropsM = '''<span style="color:#f00 !important;">[[Akitsumaru|'''<span style="color:red">Akitsumaru</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Atago]], [[Chikuma]], [[Hamakaze]], [[Hayashimo]], [[Hiei]], [[Kaga]], [[Kirishima]], [[Kiyoshimo]], [[Kongou]], [[Kumano]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Mutsu]], [[Mutsuki]], [[Myoukou]], [[Nachi]], [[Nagara]], [[Nagato]], [[Noshiro]], '''<span style="color:#f00 !important;">[[Nowaki|'''<span style="color:red">Nowaki</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Ryuujou]], [[Sendai]], [[Shouhou]], [[Shoukaku]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Takao]], [[Tone]], [[Yamashiro]], [[Zuikaku]]
   −
|dropsE = [[Jintsuu]], [[Kako]], [[Myoukou]], [[Tama]]
  −
|dropsM = [[Atago]], [[Mutsuki]], [[Myoukou]], [[Hamakaze]], '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Hayashimo]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Akitsumaru|'''<span style="color:red">Akitsumaru</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Nowaki|'''<span style="color:red">Nowaki</span>''']]</span>''', [[Ryuujou]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Yamashiro]]
   
}}
 
}}
    
===E-5===
 
===E-5===
 +
[[Image:OoyodospringE-52015.png|500px]]
 
{{EventMap1
 
{{EventMap1
 
|map_name= Attack on Apricot Atoll Anchorage
 
|map_name= Attack on Apricot Atoll Anchorage
 +
|banner = [[File:Spring_2015_E5_Banner.png]]
 
|map_image=[[File:Spring_2015_E5_Map.png|370px]]
 
|map_image=[[File:Spring_2015_E5_Map.png|370px]]
 
|map_japanese= アンズ環礁泊地攻撃作戦
 
|map_japanese= アンズ環礁泊地攻撃作戦
 
|information =  
 
|information =  
 
*Ship Locking: You cannot use your E3 or E4 ships here (unless you're on easy difficulty).
 
*Ship Locking: You cannot use your E3 or E4 ships here (unless you're on easy difficulty).
 +
*Boss requires 7 kills to complete on Hard (甲).
 
*Boss: [[Anchorage Water Demon]]
 
*Boss: [[Anchorage Water Demon]]
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
** Clearing on Hard (甲): [[381mm / 50 Triple Gun Mount kai]], [[Type2 SeaPlane]], [[Repair Goddess]], 8 Improvement Tools, 1 Medal  
+
** Clearing on Hard (甲): [[381mm / 50 Triple Gun Mount kai]], [[Type 2 Flying Boat]], [[Repair Goddess]], 8 Improvement Tools, 1 Medal  
** Clearing on Medium (乙): ???
+
** Clearing on Medium (乙): [[381mm / 50 Triple Gun Mount kai]], [[Repair Goddess]], 5 Improvement Tools, Medal
** Clearing on Easy (丙): ???
+
** Clearing on Easy (丙): [[381mm / 50 Triple Gun Mount]], [[Repair Goddess]]
 +
|branching =
 +
*Node B is a maelstrom. It has a maximum of 50 fuel penalty (subject to normal reduction via equipped Radar).
 +
*Node F is an aerial combat node; two rounds of bombing occur, then you get the normal choice of ending the battle or enter night-time (which proceeds as a normal night battle).
 +
*Node G is a fuel supply node.
 +
*Node H is an [[Active Branching]] node.
 +
*Node I is a night battle, as compensation for choosing the shorter route.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Weighted random towards A if Fast BB≥1 and Slow BB≥1<br> Random with B otherwise
 +
|start_to_b = Weighted random towards B if SS≥1 and 0 BBV<br> Random with A otherwise
 +
|a_to_c = All else
 +
|A_to_d = CV(L)≥3?, <b>OR</b><br> Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
 +
|D_to_F = All else
 +
|D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
 +
|F_to_E = LoS check failed for H/I
 +
|F_to_H = LoS check passed; Random with I
 +
|F_to_I = LoS check passed; Random with H
 +
|H_to_I = Active Branching
 +
|H_to_K = Active Branching
 +
|I_to_E = Failure on LoS check for N or if BB≥5 or BBV≥3
 +
|I_to_N = LoS check
 +
|L_to_J = (F)BB(V) + CV(L)≥5
 +
|L_to_M = Failure on LoS check and fleet composition doesn't fit route to J
 +
|L_to_N = LoS check.
 +
}}
 +
|tips =
 +
*Possible compositions:
 +
**2 BB, 1 CV, 1 SS, and [Mogami and Mikuma] or [Suzuya and Kumano] or [Choukai and Ryuujou] will allow for A/B→D→G→H→I→N. There is no battle on B (Fuel Maelstrom), G (Fuel Resource gain), and H (Active Branching).
 +
**(F)BB x4, CV, SS - The SS will protect your fleet in the dangerous I night-battle node and even '''divert Anchorage Water Demon's daytime firing'''; suggested equipment is a torpedo and a damecon; two damecons can also be used. Double damecons will work as you might expect - damecons can activate on two separate nodes.
 +
** (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node.
 +
*Equip [[Sanshiki]] on your BBs and CA(V)s to help damage the boss. Boss is an installation-type.
 +
*Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node F as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve.
 +
**Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful.
 +
*Refer to this [[User:Remi_Scarlet#E5_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A1_node_info = No Combat
 +
|B_label = Maelstrom
 +
|B1_node_info = Maelstrom: fuel -40%
 +
|
 +
|C_label = 東洋艦隊<br>再編成水上部隊
 +
|C1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|C1_form = line_ahead<br>double_line
 +
|C2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-clasS_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class
 +
|C2_form = double_line
 +
|
 +
|D_label = 東洋艦隊<br>残存水上部隊
 +
|D1_xp = 180
 +
|D1_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_to-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|D1_form = line_ahead
 +
|D2_xp = 170
 +
|D2_node_info = bb_ru-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_i-class_late_model transport_wa-class
 +
|D2_form = double_line
 +
|
 +
|E1_node_info = No Combat
 +
|
 +
|F_label = <span style="color:green">Aerial Phase Only</span>東洋艦隊<br>残存機動部隊
 +
|F1_xp = 230
 +
|F1_node_info = cv_wo-class_flagship_kai ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|F1_form = diamond
 +
|F1_air_superiority = 153
 +
|F1_air_supremacy = 306
 +
|F2_xp = 220
 +
|F2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|F2_form = diamond
 +
|F2_air_superiority = 42
 +
|F2_air_supremacy = 84
 +
|
 +
|G1_node_info = fuel +50~+150
 +
|
 +
|H1_node_info = No Combat
 +
|
 +
|I_label = <span style="color:blue">Night Battle Node</span><br>秘匿泊地 補給艦隊
 +
|I1_xp = 260
 +
|I1_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite transport_wa-class_elite
 +
|I1_form = line_ahead
 +
|I2_xp = 250
 +
|I2_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite transport_wa-class_elite
 +
|I2_form = double_line
 +
|
 +
|J1_node_info = fuel
 +
|K_label = Maelstrom
 +
|K1_node_info = Maelstrom -fuel
 +
|
 +
|L_label = 秘匿泊地<br>増援部隊
 +
|L1_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class_elite
 +
|L1_form = line_ahead
 +
|L2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class_elite
 +
|L2_xp = 300
 +
|L2_form = double_line
 +
|
 +
|M1_node_info = No Combat
 +
|
 +
|N_label = 深海棲艦<br>アンズ環礁秘匿泊地
 +
|N1_xp = 350
 +
|N1_node_info = anchorage_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai transport_wa-class_elite transport_wa-class_elite
 +
|N1_form = line_ahead
 +
|N1_air_superiority = 87
 +
|N1_air_superiority = 176
 +
|N2_xp = 350
 +
|N2_node_info = anchorage_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai dd_ni-class_late_model dd_ni-class_late_model
 +
|N2_form = diamond
 +
|N2_air_superiority = 87
 +
|N2_air_superiority = 176
 +
}}
 +
 
 +
|dropsC = [[Fubuki]], [[Murasame]]
 +
|dropsD = [[Murakumo]]
 +
|dropsI = [[Isonami]], [[Nagara]], [[Shiratsuyu]]
 +
|dropsL = '''<span style="color:#f00 !important;">[[Isokaze|'''<span style="color:red">Isokaze</span>''']]</span>''', [[Isonami]], [[Murasame]], [[Yuudachi]], [[Samidare]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Asashio]], [[Kasumi]], [[Maruyu]], [[Kuma]], [[Kiso]], [[Nagara]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Yuubari]], [[Takao]], [[Chikuma]], [[Jun'you]], [[Ise]], [[Hyuuga]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]]
 +
|dropsN = [[Atago]], [[Chikuma]], [[Choukai]], [[Hyuuga]], '''<span style="color:#f00 !important;">[[Isokaze|'''<span style="color:red">Isokaze</span>''']]</span>''', [[Junyou]], [[Kirishima]], [[Maruyu]], [[Mutsu]], [[Myoukou]], [[Nagato]], [[Ooi]], '''<span style="color:#f00 !important;">[[Yahagi|'''<span style="color:red">Yahagi</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Yamagumo|'''<span style="color:red">Yamagumo</span>''']]</span>'''
 +
 
 
}}
 
}}
    
===E-6===
 
===E-6===
 +
[[Image:OoyodospringE-62015.png|500px]]
 
{{EventMap1
 
{{EventMap1
 
|map_name = Relentless Operation! Across the Stevia Sea
 
|map_name = Relentless Operation! Across the Stevia Sea
Line 286: Line 759:  
*Ship-locking does not apply to this map; that is, you can use any ship you own, regardless of whether you used it in any other event maps.
 
*Ship-locking does not apply to this map; that is, you can use any ship you own, regardless of whether you used it in any other event maps.
 
*Boss: [[Battleship Water Demon]]
 
*Boss: [[Battleship Water Demon]]
 +
*Requires 7 kills to complete on Hard (甲) and 8 kills on Normal (乙)/ Easy (丙).
 
*Rewards upon clearance:
 
*Rewards upon clearance:
** Clearing on Hard (甲): [[Akitsushima]], [[Type2 SeaPlane]], [[FuMO25 Radar]], 2 Medals, 1 Hard Medal
+
** Clearing on Hard (甲): [[Akitsushima]], [[Type 2 Flying Boat]], [[FuMO25 Radar]], 2 Medals, 1 Hard Medal
** Clearing on Medium (乙): [[Akitsushima]], [[Type2 SeaPlane]],
+
** Clearing on Medium (乙): [[Akitsushima]], [[Type 2 Flying Boat]], 2 Medals
** Clearing on Easy (丙): [[Akitsushima]]
+
** Clearing on Easy (丙): [[Akitsushima]], Medal
 +
*This is the only map during this event where [[Roma]] is available. ('''''Drop only''''')
    
|branching =
 
|branching =
* Node E does not have combat and allows you to choose which path to take.
+
* Nodes E and F are [[Active Branching]] nodes.
 +
* Nodes I an J are night battles.
 
* M to O is a LoS check.
 
* M to O is a LoS check.
 +
* The route you take will determine what branching rules apply to node L; bringing a sub through the north route is not recommended.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_b = Fast Speed Surface Task Force
 +
|start_to_D = Carrier Task Force
 +
|start_to_F = Mixed Speed Surface Task Force
 +
|A_to_C = CLT=3
 +
|A_to_E = CLT≤2
 +
|E_to_H = Active Branching
 +
|E_to_J = Active Branching
 +
|F_to_G = Active Branching
 +
|F_to_H = Active Branching
 +
|G_to_I = LoS check
 +
|G_to_L = CLT=3 or failed LoS check for I
 +
|M_to_L = Failure on LoS check or SS in escort fleet<br>Random if SS≥1 and previous node was not K?
 +
|M_to_O = 1 SS in main fleet '''and''' previous node was K<br>Random if SS≥1 and previous node was not K?<br>LoS check otherwise
 +
}}
 +
 +
|tips =
 +
*The Carrier Task Force mitigates damage and sends you to Node D; branching to H is recommended as the southern route contains a night battle against a torpedo squadron led by [[Heavy_Cruiser_Ri-Class#Flagship|CA Ri-Class Flagship]] followed by a day battle against [[Battleship Princess]], both of which can be devastating.
 +
*A mixed-speed Surface Task Force sends you to node F, giving you a choice between the middle route containing [[Anchorage Water Demon]] but with an extra [[Roma]]-dropping node (K, hard difficulty only), or the northern route containing a night battle node against a [[Battleship Princess]] and a day battle against a torpedo squadron.
 +
*A fast-speed Surface Task Force fleet is first sent to A ({{fuel}} maelstrom) then (if not sent to C) given the same choice as the Carrier Task Force. Without question, this is '''NOT''' recommended as the fuel loss will result in you evading less attacks at pre-boss and boss nodes, reducing your combat capability.
 +
*For final run attempts:
 +
**With equipment designed for night battle activating, the northern route is not very threatening; [[Battleship Princess]] typically will only inflict scratch damage on your ships, and no other enemy ship in that node is equipped with DA/CI setup. Thus, a mixed-speed Surface Task Force fleet going northern route usually only has to worry about pre-boss node and the boss node; it also conserves your escort fleet's strength, with the trade off being more damage to the first fleet.
 +
**A Carrier Task Force fleet going through the middle route can also work. You can put 3 CLTs in the fleet in this case, so your first fleet should more likely be able to focus on the boss because your escort fleet should (ideally) clean up the other mobs.
 +
**Boss node has AS on final run attempts ([[Aircraft Carrier Princess]] on Hard and Normal, [[Standard_Carrier_Wo-Class#Flagship|Wo-Class Flagship]] on Easy).
 +
*Node M (Pre-boss) contains an [[Aircraft Carrier Princess]] (so Hard and Normal final runs see her in back-to-back nodes).
 +
*Example compositions:
 +
**(F)BBx3 CVLx2 CAV, CLTx2 CL CA DDx2 (Surface) [Note that you need to be mixed-speed]
 +
**(F)BB(V)x4 CA(V) CV, CL CLTx2 BB/CA DDx2 (Surface) [alt. composition]
 +
**BBx2 CVx4, DDx2 CL CLTx3 (or DDx2 CL CA CLTx2) (Carrier)
 +
*Consider using a shelling [[Expeditions#Support_Expeditions | support expedition]] to assist with the boss kill.
 +
**Boss does not have AS prior to last kill, so a carrier support expedition may also be useful.
 +
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = Maelstrom
 +
|A1_node_info = fuel
 +
|B1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|C1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|D1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|E_label= <span style="color:blue">Active Branching</span>
 +
|E1_node_info = (no combat)
 +
|F_label= <span style="color:blue">Active Branching</span>
 +
|F1_node_info = (no combat)
 +
|
 +
|G_label = 増援部隊<br>先遣水雷戦隊
 +
|G1_xp = 250
 +
|G1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G1_form = line_ahead
 +
|G2_xp = 240
 +
|G2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-clasS_late_model
 +
|G2_form = line_ahead
 +
|
 +
|H_label = 再建中<br>アンズ環礁泊地
 +
|H1_xp = 320
 +
|H1_node_info = anchorage_water_demon cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class
 +
|H1_form = double_line
 +
|H1_air_superiority = 35
 +
|H1_air_supremacy = 69
 +
|H2_xp = 300
 +
|H2_node_info = anchorage_water_demon dd_i-class_late_model dd_i-class_late_model transport_wa-class_elite transport_wa-class transport_wa-class
 +
|H2_form = double_line
 +
|H2_air_superiority = Automatic (even if no carriers)
 +
|
 +
|I_label = <span style="color:blue;font-weight:bold">Night Battle Only</span><br>深海棲艦<br>増援部隊I群
 +
|I1_xp = 320
 +
|I1_node_info = battleship_princess cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-clasS_late_model dd_ro-class_late_model
 +
|I1_form = line_ahead<br>double_line
 +
|
 +
|J_label = <span style="color:blue;font-weight:bold">Night Battle Only</span><br>東洋艦隊再編成<br>水雷戦隊
 +
|J1_xp = 270
 +
|J1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|J1_form = double_line
 +
|
 +
|K_label = アンズ環礁泊地<br>支援部隊
 +
|K1_xp = 300
 +
|K1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite
 +
|K1_form = line_ahead<br>double_line
 +
|
 +
|L1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|M_label = ステビア海方面艦隊<br>機動部隊
 +
|M1_xp = 360
 +
|M1_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|M1_form = diamond
 +
|M1_air_superiority = 243
 +
|M1_air_supremacy = 486
 +
|M2_xp = 350
 +
|M2_node_info = aircraft_carrier_princess cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|M2_form = diamond
 +
|M2_air_superiority = 228
 +
|M2_air_supremacy = 456
 +
|
 +
|N_label = 深海棲艦<br>増援部隊II群
 +
|N1_xp = 320
 +
|N1_node_info = battleship_princess cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 +
|N1_form = line_ahead double_line
 +
|
 +
|O_label = 深海棲艦<br>ステビア海方面艦隊
 +
|O1_xp = 400
 +
|O1_node_info = battleship_water_demon bb_ru-class_flagship_kai ca_ne-class_elite ca_ne-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|O1_form = line_ahead
 +
|O2_xp = 400
 +
|O2_node_info = battleship_water_demon aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|O2_form = line_ahead
 +
|O2_air_superiority = 159
 +
|O2_air_supremacy = 318
 +
|
 +
|final_form = O2
 +
}}
    +
 +
|dropsG = [[Jintsuu]]
 +
|dropsH = [[Kisaragi]], [[Kuroshio]], [[Sendai]]
 +
|dropsI = [[Kuma]], [[Kumano]], [[Kuroshio]], [[Maruyu]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>''' '''(Normal/Hard Only)''',
 +
|dropsK = [[Ashigara]], [[Choukai]], [[Haguro]], [[Hyuuga]], [[Isuzu]], [[Kako]], [[Kinu]], [[Kinugasa]], [[Kumano]], [[Maruyu]], [[Naka]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>'''  '''(Normal/Hard Only)''', [[Shouhou]], [[Suzuya]]
 +
|dropsM = [[Abukuma]], [[Junyou]], [[Kagerou]], [[Kuma]], [[Maruyu]], [[Maya]]
 +
|dropsN = '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>'''  '''(Normal/Hard Only)'''
 +
|dropsO = [[Akagi]], [[Akebono]], [[Ashigara]], [[Kaga]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Hiryuu]], [[Hiyou]], [[Myoukou]], [[Nagara]], [[Nagato]], [[Ooi]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>''', [[Ryuujou]], '''<span style="color:#f00 !important;">[[Sakawa|'''<span style="color:red">Sakawa</span>''']]</span>''', [[Shouhou]], [[Takao]],  [[Yamashiro]], '''<span style="color:#f00 !important;">[[U-511|'''<span style="color:red">U-511</span>''']]</span>'''
 
}}
 
}}
    
==See Also==
 
==See Also==
 
===References===
 
===References===
* [http://ww2db.com/battle_spec.php?battle_id=6 WWIIDB article on the Battle Of Midway,]] Discussing the idea of south Pacific advances into the Indian Ocean.
+
* [http://ww2db.com/battle_spec.php?battle_id=6 WWIIDB article on the Battle Of Midway,] Discussing the idea of south Pacific advances into the Indian Ocean.
 
*Black, Jeremy (2009). [https://www.usnwc.edu/getattachment/53ad07b4-26d4-4e55-99ce-01617bc34648/Midway-and-the-Indian-Ocean---Jeremy-Black "Midway and the Indian Ocean"]. Naval War College Review 62 (4), discussing how the idea of a Japanese advance into the Indian Ocean would affect overall pressure upon Great Britain (Along with other potential Axis and Allied movements).
 
*Black, Jeremy (2009). [https://www.usnwc.edu/getattachment/53ad07b4-26d4-4e55-99ce-01617bc34648/Midway-and-the-Indian-Ocean---Jeremy-Black "Midway and the Indian Ocean"]. Naval War College Review 62 (4), discussing how the idea of a Japanese advance into the Indian Ocean would affect overall pressure upon Great Britain (Along with other potential Axis and Allied movements).
 
*
 
*
Line 316: Line 909:  
We encourage you to be social and share your gaming experience, by broadcasting your own stream and watching other player's streams! It might even help you.
 
We encourage you to be social and share your gaming experience, by broadcasting your own stream and watching other player's streams! It might even help you.
 
====Non-Gameplay====
 
====Non-Gameplay====
* [[User:Gensui Hime|Gensui Hime]]'s Twitch [http://twitch.tv/gensuihime Stream] - Will (attempt) to get event data before event begins, so tune in to watch me do it. <s>or not</s>
+
* <s>[[User:Gensui Hime|Gensui Hime]]'s Twitch [http://twitch.tv/gensuihime Stream] - Will (attempt) to get event data before event begins, so tune in to watch me do it. or not</s>
 +
 
 
====Gameplay====  
 
====Gameplay====  
 
* [[User:Totaku|Totaku]]'s [http://www.livestream.com/totaku Livestream] Will stream around 12:30 AM - 2-3 AM Central Time on weekdays and 12:30 AM - 4-5 AM Central Time on Weekends
 
* [[User:Totaku|Totaku]]'s [http://www.livestream.com/totaku Livestream] Will stream around 12:30 AM - 2-3 AM Central Time on weekdays and 12:30 AM - 4-5 AM Central Time on Weekends
* [[User:Remi_Scarlet|Remi]]'s [http://www.twitch.tv/remi_scarlet Twitch], aka "The Amatsukaze Guy" == <span style="color:red">CURRENTLY LIVE</span>==- lv100 and going for all hard clear; <strike>will be broadcasting mostly for the latter half of the event due to finals</strike> (and likely snuggling with Amatsukaze and Taihou). I'm making bad decisions and streaming primarily from 5pm EST onwards into the night. May not stream some nights due to exams.  
+
* [[User:Remi_Scarlet|Remi]]'s [http://www.twitch.tv/remi_scarlet Twitch], aka "The Amatsukaze Guy" - lv100 and going for all hard clear; <strike>will be broadcasting mostly for the latter half of the event due to finals</strike> (and likely snuggling with Amatsukaze and Taihou). I'm making bad decisions and streaming primarily from 5pm EST onwards into the night. May not stream some nights due to exams. E1-5 hard cleared. E6 coming up.  
 
* Zak提督's Stream: [http://www.twitch.tv/bl2w Twitch,] playing every day of the event from April 28th during 8:00 PM-10:00 PM EST
 
* Zak提督's Stream: [http://www.twitch.tv/bl2w Twitch,] playing every day of the event from April 28th during 8:00 PM-10:00 PM EST
 
* <strike>Yamato_JagdYamato (エリート大和)'s stream [http://www.twitch.tv/yamato_kai2000 Twitch] ((HDD and driver malfunctioned, unable to stream at this event))</strike>
 
* <strike>Yamato_JagdYamato (エリート大和)'s stream [http://www.twitch.tv/yamato_kai2000 Twitch] ((HDD and driver malfunctioned, unable to stream at this event))</strike>
Line 335: Line 929:     
===Source Info===
 
===Source Info===
 +
Original translations sourced to [http://himeuta.org/showthread.php?4198-28th-Apr-Spring-Event-2015-patch Himeuta Forums]. Tweets are collapsed to save space.
   −
Original translations sourced to [http://www.himeuta.net/f2-news-announcements/28th-apr-spring-event-2015-patch-4979.html Himeuta Forums]
+
<div class="mw-collapsible mw-collapsed">
 
   
{{Tweet
 
{{Tweet
 
|link = https://twitter.com/KanColle_STAFF/status/582342048386166784
 
|link = https://twitter.com/KanColle_STAFF/status/582342048386166784
Line 524: Line 1,118:  
|link = https://twitter.com/KanColle_STAFF/status/592509515200757760
 
|link = https://twitter.com/KanColle_STAFF/status/592509515200757760
 
|JP = 次回の「艦これ」全サーバ群共通メンテナンス&アップデートを明日【4/28(火曜日)】に実施させて頂く予定です。作業は【11:00~19:00】の予定です。同メンテに伴うアップデート完了を以て、「艦これ」春イベ:期間限定海域【発令!第十一号作戦】を実装、作戦開始予定です。
 
|JP = 次回の「艦これ」全サーバ群共通メンテナンス&アップデートを明日【4/28(火曜日)】に実施させて頂く予定です。作業は【11:00~19:00】の予定です。同メンテに伴うアップデート完了を以て、「艦これ」春イベ:期間限定海域【発令!第十一号作戦】を実装、作戦開始予定です。
|EN = The next [KanColle] scheduled maintenance and update is set for [4/28 (Tuesday)] . Duration of the maintainance period is project to last from [11:00 - 19:00] . Upon completion Kancolle will reopen and release the Spring Event: Limited Sea Area【Order! Operation No. 11】
+
|EN = The next [KanColle] scheduled maintenance and update is set for [4/28 (Tuesday)]. The duration of the maintenance period is projected to last from [11:00 - 19:00] . Upon completion Kancolle will reopen and release the Spring Event: Limited Sea Area【Order! Operation No. 11】
 
}}
 
}}
 
+
</div>
[[Category:Sortie]]
+
{{EventsPortal}}
[[Category:World Maps]]
  −
[[Category: Events]]
  −
[[zh:2015年春季活动]]
 
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