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==Introduction==
 
==Introduction==
The Spring 2015 Event ''Announcement! Operation 11'' [発令!第十一号作戦] is (tentatively) set to start on April 28th, 2015 and end on May 17th. The event will be based upon the planned Operation 11.
+
The (currently ongoing) Spring 2015 Event ''Order! Operation 11'' [発令!第十一号作戦] started on April 28th, 2015 and will end on May 18th. The event will be based upon the planned Japanese Operation 11.
   −
Like the [[Winter 2015 Event]], it will have selectable difficulties: Operation A (Hard), Operation B (Medium), and Operation C (Easy). This difficulty will be 'locked in' after the second map, and your choice of ships will also be frozen starting at the halfway point. There are numerous predictions that this will be a long event, and that the maps will be relatively difficult as compared to previous events, so teitoku are encouraged to prepare for the coming challenge. The event will last for 20 days.
+
Like the [[Winter 2015 Event]], it has selectable difficulties: Operation A (Hard), Operation B (Medium), and Operation C (Easy). This difficulty will be 'locked in' after you complete a map, and your choice of ships is frozen for several maps. This is a long (6 map) event, and though the maps were foretold to be relatively difficult as compared to previous events, the overall response has been that they are rather easy.
   −
<!--
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Move the right facing arrow under </div> when timer is not in use. When it IS in use, adjust variables accordingly and use timer. Meant for maintenance and events, but can be used for other things.
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-->
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<div style="font-size:20px; font-weight:bold;color:#f00; text-align:center; margin:5px 0px 10px 0px;">
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<countdown finishmessage="The event has begun!" time="04/28/2015 09:20 PM UTC+900">
  −
'''<D>''' days, '''<H>''' hours, '''<M>''' minutes and '''<S>''' seconds remaining until the [[Spring 2015 Event]] begins.
  −
</countdown>
  −
</div>
      
Please consider filling out an [http://goo.gl/forms/Y8kjDQ44xm event report]. You can see all of our collected data so far [https://docs.google.com/spreadsheets/d/1e_CXwML_4fxehOSZhXg7EP-4li13VF23evZqc_7KtG4/edit?usp=sharing here].
 
Please consider filling out an [http://goo.gl/forms/Y8kjDQ44xm event report]. You can see all of our collected data so far [https://docs.google.com/spreadsheets/d/1e_CXwML_4fxehOSZhXg7EP-4li13VF23evZqc_7KtG4/edit?usp=sharing here].
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==Patch Notes==
 
==Patch Notes==
 
#'''[[Ship Class|New Ships]]'''
 
#'''[[Ship Class|New Ships]]'''
#* Two Italian BB sisters from the "main force" will be one of the drops from completing the event, from the [[wikipedia:Littorio-class battleship|Littorio]] class.
+
#* Two Italian BB sisters from the "main force" will be some of the drops for the event, from the [[wikipedia:Littorio-class battleship|Littorio]] class.
#** [[Littorio]], who kai's into Itallita, can be found from clearing E-4.
+
#** [[Littorio]], who remodels into Italia, can be found from clearing E-4.
#** [[Roma]] will be an event drop.
+
#** [[Roma]] is an E-6 random drop.
#* The new CV [[Katsuragi]] will be a reward for clearing E-2.
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#* The new CV [[Katsuragi]] is a reward for clearing E-2.
 
#*[[Akitsushima]] can be found as a reward for clearing E-6.
 
#*[[Akitsushima]] can be found as a reward for clearing E-6.
#* [[Takanami]] has also been released.
+
#* [[Takanami]] drops randomly from E2, E3 and E4.
 
#'''[[Enemy Vessel|New Enemy Vessels]]'''
 
#'''[[Enemy Vessel|New Enemy Vessels]]'''
#* '''Don't miss it!'''
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#* [[Harbor Water Demon]], found in E-4.
 +
#* [[Anchorage Water Demon]], found in E-5
 
#'''[[Equipment|New Equipment]]'''
 
#'''[[Equipment|New Equipment]]'''
#* '''Don't miss it!'''
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#* [[Type2_SeaPlane|Type 2 Flying Boat]]
 +
#* [[381mm_/_50_Triple_Gun_Mount_kai|381mm/50 Triple Gun Mount Kai]]
 +
#* [[90mm Single High Angled Gun]]
 +
#* [[Pugliese-Type Underwater Bulkhead]]
 +
#* [[OTO 152mm triple extended machine gun]]
   −
'''Update notes'''
+
'''Update notes''' (From the official twitter)
*1. Launch of KanColle's 2015 Spring Event: Limited-time-only map areas.
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*1. Launch of KanColle's 2015 Spring Event: Limited-time-only map areas:
**The limited-time-only maps of the KanColle 2015 Spring Event "Operation No. 11, Launch!" will be implemented through the currently ongoing update. Since this marks the 2nd anniversary of the game, this year's spring event will last for approximately 20 days.
+
**The limited-time-only maps of the KanColle 2015 Spring Event "Operation No. 11, Launch!" will be implemented through the ongoing update. Since this marks the 2nd anniversary of the game, this year's spring event will last for approximately 20 days.
*2. 2015 Spring Event: Main operations (first half of the event).
+
*2. 2015 Spring Event: Main operations (first half of the event):
 
**"Main Operations (first half of the event)" will consist of the following four map areas:
 
**"Main Operations (first half of the event)" will consist of the following four map areas:
 
***1st map: Preparation for Operation No.11
 
***1st map: Preparation for Operation No.11
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***3rd map: Bagel Bay Transport Destruction Battle
 
***3rd map: Bagel Bay Transport Destruction Battle
 
***4th map: Final Battle! Ri Lanka Island Invasion
 
***4th map: Final Battle! Ri Lanka Island Invasion
*3. 2015 Spring Event: New Kanmusus
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*3. 2015 Spring Event: New Kanmusus:
**There will be a grand total of 3 new Kanmusus appearing in the Main operations. You can obtain [[Unryuu]]-class standard carrier "[[Katsuragi]]" through beating E2, and you can obtain the Kanmusu from the west "[[Littorio]]" through beating E4.
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**There will be a grand total of 3 new Kanmusus appearing in the Main operations. You can obtain the [[:Category:Unryuu_Class|Unryuu-class]] standard carrier "[[Katsuragi]]" by beating E2, and you can obtain the Western Kanmusu "[[Littorio]]" through beating E4.
*4. 2015 Spring Event: New Kanmusus cont'd
+
*4. 2015 Spring Event: New Kanmusus, cont'd:
**Along with the 2 Kanmusus introduced above, in the first half of the event, there is a chance you can obtain [[Yuugumo]] class destroyer [[Takanami]] in all event maps.
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**Along with the 2 Kanmusus introduced above, in the first half of the event, there is a chance you can obtain [[:Category:Yuugumo Class|Yuugumo-class]] destroyer [[Takanami]] in all event maps.
 
***NB! You can obtain her through (presumably) beating boss nodes of the latter half of the main operations.
 
***NB! You can obtain her through (presumably) beating boss nodes of the latter half of the main operations.
***NB! Depending on the location within the event map your odds of obtaining her drastically changes (again, presumably higher on boss nodes)
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***NB! Depending on the location within the event map, your odds of obtaining her drastically changes (again, presumably higher on boss nodes)
*5. About the newly implemented system "[[Active Branching]]"
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*5. About the newly implemented system of "[[Active Branching]]":
**Up to this point, route determination in KanColle was done by compass routing, which could be affected by various conditions such as fleet composition; however, through today's update, some maps will have "[[Active Branching]]", a routing system that allows the admiral to determine his/her fleet route by his/her own decision.
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**Up to this point, route determination in KanColle was done by compass routing, which could be affected by various conditions such as fleet composition; however, through today's update, some maps will have "[[Active Branching]]", a routing system that allows the admiral to determine his/her fleet's route by his/her own decision.
*6. About the "[[Combined Fleet]]"
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*6. About the "[[Combined Fleet]]":
**In E2 and E4 of the main operations, the combined fleet mechanics is used. You can form a combined fleet by going to the fleet composition menu, then dragging the icon of the 2nd fleet to your 1st fleet (Main fleet).
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**E2 and E4 of the main operations use combined fleet mechanics. You can form a combined fleet by going to the fleet composition menu, then dragging the icon of the 2nd fleet to your 1st fleet (Main fleet).
*7. About "[[Expedition#Support_Expeditions|Support fleets]]"
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*7. About "[[Expedition#Support_Expeditions|Support fleets]]":
 
**You can provide support to your fleets or combined fleets fighting in front line by using "support fleets". You can use shelling support or aerial support fleets and send them out to either of the two "support expeditions" to the event map area (pre-boss node support, boss node support) to support your fleet fighting in front line.
 
**You can provide support to your fleets or combined fleets fighting in front line by using "support fleets". You can use shelling support or aerial support fleets and send them out to either of the two "support expeditions" to the event map area (pre-boss node support, boss node support) to support your fleet fighting in front line.
*8. Extra Operations (second half of the event)
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*8. Extra Operations (second half of the event):
**Upon clearing all maps in the "Main Operation (first half of the event)", you can participate in the Extra Operations of the event. The deadlier of Abyssals are focused in the Extra Operations, which consists of two maps.
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**Upon clearing all maps in the "Main Operation (first half of the event)", you can participate in the Extra Operations of the event. The deadlier of Abyssals are focused in the Extra Operations, which consists of two maps. (NB: E-5 and E-6)
*9. New Kanmusus (cont'd)
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*9. New Kanmusus (cont'd):
**In e6 of the Extra Operations, separate from the earlier 3 Kanmusus introduced, [[Roma]] will be obtainable by beating nodes.
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**In E-6 of the Extra Operations, separate from the earlier 3 Kanmusus introduced, [[Roma]] will be obtainable by beating nodes.
***NB! Depending on the location within the event map your odds of obtaining her drastically changes.
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***NB! Depending on the location within the event map your odds of obtaining her drastically changes (again, probably hinting that she is more likely found by boss or pre-boss nodes).
 
*10. 2015 Spring Event: New Kanmusus (tot. 5)
 
*10. 2015 Spring Event: New Kanmusus (tot. 5)
**Also, for admirals whose fleets complete all event maps of the spring, seaplane tender "[[Akitsushima]]" will join the fleet. Although her combat ability isn't top quality, let's welcome her to the fleet! In summary, there will be a total of 5 new Kanmusus appearing in this year's Spring event.
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**Also, for admirals whose fleets complete all the Spring Event maps, seaplane tender "[[Akitsushima]]" will join the fleet. Although her combat ability isn't top quality, let's welcome her to the fleet! In summary, there will be a total of 5 new Kanmusus appearing in this year's Spring event.
*11. About "Difficulty Selection"
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*11. About "Difficulty Selection":
 
**In the spring event maps of "Launch! Operation No. 11", each maps will feature three tiers of difficulty that can be selected by the admiral.
 
**In the spring event maps of "Launch! Operation No. 11", each maps will feature three tiers of difficulty that can be selected by the admiral.
***NB! All admirals can participate in "Operation Hei"
+
***NB! All admirals can participate in "Operation C" (Easy).
***NB! Higher level veteran admirals can participate in "Operation Otsu" or "Operation Kou".
+
***NB! Higher level veteran admirals can participate in "Operation B" (Medium) or "Operation A" (Hard).
*12. (For admirals doing Kou- or Otsu-tier difficulties) About difficulty locking
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*12. (For admirals doing A- or B-tier difficulties) About difficulty locking:
**Some maps will give sortie stamps on Kanmusus that sortied out to the map. The Kanmusus with these stamps are unable to participate in any other event maps that will give sortie stamps. Please keep this in mind.
+
**Some maps will give sortie stamps on Kanmusus who sortied out to the map. The Kanmusus with these stamps are unable to participate in any other event maps that will give sortie stamps. Please keep this in mind.
***NB! This includes E3, E4, and E5
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***NB! This includes E3, E4, and E5.
*13. New BGM implemented
+
*13. New BGM implemented:
**The main theme of the first half of the event operations "Fight of the Mutsuki Class Destroyers", and the boss node theme "Combined fleet, to the west" have been implemented. Also, the extra operations have a BGM with the Abyssal threat as its motive. Please look forward to it!
+
**The main theme of the first half of the event operations "Fight of the [[:Category:Mutsuki Class|Mutsuki-Class]] Destroyers" and the boss node theme "Combined fleet, to the West" have been implemented. Also, the extra operations have a BGM with the Abyssal threat as its motive. Please look forward to it!
*14. New equipment implemented
+
*14. New equipment implemented:
**Along with the new Kanmusus introduced in the spring  event, the new equipment "二式大艇","381mm/50 triple extended cannon kai", "OTO 152mm triple extended machine gun", "90mm単装高角砲", "90mm単装高角砲" have been implemented.
+
**Along with the new Kanmusus introduced in the spring  event, the new equipment "Type 2 Flying Boat","[[381mm / 50 Triple Gun Mount kai]]", "[[OTO 152mm triple extended machine gun]]", "90mm単装高角砲", "90mm単装高角砲" have been implemented.
*15.  
+
*15. The Type 2 Flying Boat is a item you can earn if you take time to train Akitsushima to kai.
 
**.
 
**.
    
==Mechanics==
 
==Mechanics==
 
===Participation requirements===
 
===Participation requirements===
* Must have a 75% sortie win ratio
+
* Must have a 75% sortie win ratio.
* Must have 5 empty ship slots for new ships
+
* Must have 5 empty ship slots for new ships.
* Must have 20 free equipment slots
+
* Must have 20 free equipment slots.
    
{{clr}}
 
{{clr}}
 
===Special Mechanics===
 
===Special Mechanics===
# The difficulty system from the [[Winter 2015 Event]] will be present, with three levels: Operation A (Hard), Operation B (Medium) or Operation C (Easy).
+
# The difficulty system from the [[Winter 2015 Event]] is present, with three levels: Operation A (Hard), Operation B (Medium) or Operation C (Easy).
#* However, you must have cleared at least Operation A or Operation B on the previous map to access Operation A (Hard) difficulty for the following map. <!-- note - check whether this applies to E1 easy -> E2 hard -->
+
#* However, you must have cleared at least Operation A or Operation B on the previous map to access Operation A (Hard) difficulty for the following map for E-3 and later maps.
 
#* The difficulty you select will affect most rewards (including experience gain and ship drops). The only exceptions are ''ships rewarded as map clear bonus''.  
 
#* The difficulty you select will affect most rewards (including experience gain and ship drops). The only exceptions are ''ships rewarded as map clear bonus''.  
 +
#* Once you clear a map on a difficulty (besides easy), you will be locked on that difficulty.
 
# The ship-locking mechanic will have full sway in this event:
 
# The ship-locking mechanic will have full sway in this event:
 
#* Ships used in E3 cannot be used in E4 on medium or hard.
 
#* Ships used in E3 cannot be used in E4 on medium or hard.
 
#* Ships used in E3 or E4 cannot be used in E5 on medium or hard
 
#* Ships used in E3 or E4 cannot be used in E5 on medium or hard
# E2 and E4 will use the [[Combined Fleet]] mechanic.
+
# E2, E4, and E6 use the [[Combined Fleet]] mechanic.
    
==Event Maps==
 
==Event Maps==
 +
[[Image:Ooyodobrifingintro.png|500px]]
    
===Quick Info Table===
 
===Quick Info Table===
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! style="font-size:20px;"|Combined?
 
! style="font-size:20px;"|Combined?
 
! style="font-size:20px;"|Locking?
 
! style="font-size:20px;"|Locking?
!style="font-size:20px;"| Difficulty Restrictions
+
! style="font-size:20px;"| Difficulty Restrictions
 
|-
 
|-
!scope="col" style="font-size:20px;"|'''''E-1'''''
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! scope="col" style="font-size:20px;"|'''''E-1'''''
| style="text-align:center;" |''Preparation for Operation No.11''
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| style="text-align:center;"|''Preparation for Operation No.11''
|style="text-align:center;"|''No Combined Fleet''
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| style="text-align:center;"|''No Combined Fleet''
 
| rowspan="2" style="text-align:center;"|'''No Ship Locking'''
 
| rowspan="2" style="text-align:center;"|'''No Ship Locking'''
| rowspan="2" style="text-align:center;"|'''No restrictions. All difficulties OK'''
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| style="text-align:center;"|'''No restrictions. All difficulties OK'''
 
|-
 
|-
!style="font-size:20px;"|'''''E-2'''''
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! style="font-size:20px;"|'''''E-2'''''
| style="text-align:center;" |''Second Curry Ocean Operation''
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| style="text-align:center;"|''Second Curry Ocean Operation''
|style="text-align:center;"|'''Combined Fleet'''
+
| style="text-align:center;"|'''[[Combined Fleet]]'''
 +
| rowspan="5" style="text-align:center;"|In order to play these maps on hard, you must complete the previous map on either normal or hard.<br/> (e.g., to do E4 on hard, you must complete E3 on normal or hard.)
 
|-
 
|-
 
!style="font-size:20px;"|'''''E-3'''''
 
!style="font-size:20px;"|'''''E-3'''''
 
| style="text-align:center;" |''Bagel Bay Transport Destruction Battle''
 
| style="text-align:center;" |''Bagel Bay Transport Destruction Battle''
 
|style="text-align:center;"|''No Combined Fleet''
 
|style="text-align:center;"|''No Combined Fleet''
|style="text-align:center;" rowspan="3"|You cannot use the same ships<br/> in any of these maps.<br/> Eg, ships used in E3 are mutually exclusive<br/> from ships you can use from E4 and E5<br />(Operation C doesn't lock ship)
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|style="text-align:center;" rowspan="3"|'''Tagging:''' <br>Ships deployed to these maps are tagged (even on Easy) if they don't previously have one:<br> E-3: <span style="color:blue">'''BLUE'''</span>; E-4: <span style="color:green">'''GREEN'''</span>; E-5: <span style="color:orange">'''ORANGE'''</span><br> '''Deploying Restriction:'''<br>''Normal or Hard:'' Must have either the same-colored tag or no tag. <br>''Easy:'' No restrictions.
|rowspan="4" style="text-align:center;"|In order to play these maps on hard,<br/> you must complete the previous map<br/> on either normal or hard.<br/> Eg, to do E4 on Hard,<br/> you must complete E3 on Normal or Hard.
   
|-
 
|-
 
!style="font-size:20px;"|'''''E-4'''''
 
!style="font-size:20px;"|'''''E-4'''''
 
| style="text-align:center;" |''Final Battle! Ri Lanka Island Invasion''
 
| style="text-align:center;" |''Final Battle! Ri Lanka Island Invasion''
|style="text-align:center;"|'''Combined Fleet'''
+
|style="text-align:center;"|'''[[Combined Fleet]]'''
 
|-
 
|-
 
!style="font-size:20px;"|'''''E-5'''''
 
!style="font-size:20px;"|'''''E-5'''''
| style="text-align:center;" |''Extra Operation''
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| style="text-align:center;" |''Attack on Apricot Atoll Anchorage''
 
|style="text-align:center;"|''No Combined Fleet''
 
|style="text-align:center;"|''No Combined Fleet''
 
|-
 
|-
 
!style="font-size:20px;"|'''''E-6'''''
 
!style="font-size:20px;"|'''''E-6'''''
| style="text-align:center;" |''Extra Operation''
+
| style="text-align:center;" |''Relentless Operation! Across the Stevia Sea''
|style="text-align:center;"|''No Combined Fleet''
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|style="text-align:center;"|'''[[Combined Fleet]]'''
 
|style="text-align:center;"| '''No ship locking'''
 
|style="text-align:center;"| '''No ship locking'''
 
|}
 
|}
    
===E-1===
 
===E-1===
 +
[[Image:OoyodospringE-12015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 
|banner = [[File:2015Q1E_1_banner.png|370px]]
 
|banner = [[File:2015Q1E_1_banner.png|370px]]
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|map_japanese=【発動準備、第十一号作戦!】
 
|map_japanese=【発動準備、第十一号作戦!】
 
|information =  
 
|information =  
*Boss requires 5 kills to complete on Hard (甲).
  −
*Boss requires 5 kills to complete on Easy (丙).
   
*Boss: [[Heavy_Cruiser_Ri-Class#Kai|Heavy Cruiser Ri-Class Kai]]  
 
*Boss: [[Heavy_Cruiser_Ri-Class#Kai|Heavy Cruiser Ri-Class Kai]]  
 
**Accompanied by the [[Light Cruiser Demon]] weaker variant on Hard mode's final kill.
 
**Accompanied by the [[Light Cruiser Demon]] weaker variant on Hard mode's final kill.
 +
*5 kills required on all difficulties.
 +
*Sparkling is advised, as this is inexpensive with light ships.
 +
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
 
** Clearing on Hard (甲): Mamiya, Irako, Furniture Fairy, [[Prototype 51cm Twin Cannon]]
 
** Clearing on Hard (甲): Mamiya, Irako, Furniture Fairy, [[Prototype 51cm Twin Cannon]]
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|branching =  
 
|branching =  
*Node B is a non-combat node; you are allowed to choose between heading to C or D from here.
+
*Node B is a non-combat [[Active Branching]] node; .
*Node D is a sub node
+
*Node D is a submarine node.
*F and C have LoS checks to reach the boss node; this is relatively low, so equipping radars on all of your DD and a recon plane on your CL will suffice.
+
*F and C have LoS checks to reach the boss node; this is relatively low (Reports indicate that 38 or above will clear this), so equipping radars on all of your DD and a recon plane on your CL will suffice.
 +
 
 +
{{#invoke:MapBranching|branchingTemplate
 +
|B_to_C = Active Branching
 +
|B_to_D = Active Branching
 +
|C_to_E = Chance of E with 4 or more CL?<br>Failure on LoS check to H
 +
|C_to_H = LoS check <br> Failure sends to E
 +
|F_to_H = LoS check for H. <br> (For Hard, 2-5 Fall LoS Formula≥14.5) <br/>Failure sends to G
 +
|F_to_G = 5 or more CL, <br/> ''or'' 2-5 Fall LoS Formula≤13.6 <br/>(on Hard; unknown on other difficulties)
 +
}}
 
|tips=
 
|tips=
 
*Use a light fleet. Compositions that work:
 
*Use a light fleet. Compositions that work:
 
** CLx2 DDx4 provides for four high-evasion DDs which have a likelier chance of dodging incoming attacks.
 
** CLx2 DDx4 provides for four high-evasion DDs which have a likelier chance of dodging incoming attacks.
** CLx3,DDx3 could provide for more firing power, however.
+
** CLx3, DDx3 could provide more firing power, however.
*Between the North and South branch, South is preferred (Yes, you get a choice).  
+
*Between the north and south routes, south is preferred (Yes, you get to choose).  
**North route only has one battle before the boss but the node has considerably stronger ships such as elite and flagship CLTs.
+
**The north route only has one battle before the boss but the node has considerably stronger ships, such as elite and flagship CLTs.
**South route has four subs in one node that come in at line abreast, eg are harmless. Second node has very weak and easy-to-clear ships such as I-class. (They're the DDs you clobber in 1-1 for sparkling)
+
**The south route has four subs in one node that come in at either echelon or line abreast, so they are relatively harmless (the flagship sub has moderate accuracy in echelon, however). The second node has very weak and easy-to-clear ships such as I-class (the DDs you clobber in 1-1 for sparkling).
*Final kill should be same composition and tactics.
+
***The sub node does not cost you ammo; only fuel.
 +
*Your composition for the final kill should remain the same.
 +
*Refer to this [[User:Remi_Scarlet#E1_Hard|example fleet]] for composition and equipment suggestion.
   −
|dropsF = [[Miyuki]], [[Murakumo]], [[Kitakami]] , [[Ooi]], [[Yura]]
+
'''''Enemy Encounters on Hard'''''
|dropsH = '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Choukai]], [[Fubuki]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Zuihou]], [[Tanikaze]], [[Urakaze]], [[Hamakaze]], [[Hiei]], [[Kongou]], [[Haruna]], [[Kirishima]], [[Yura]], [[Kumano]], [[Suzuya]], [[Ryuujou]], [[Fusou]], [[Yamashiro]], [[Miyuki]], [[Nenohi]]
+
{{#invoke:EnemyEncounters|encounterTemplate
}}
+
|A_label = 深海東洋艦隊<br>ピケット艦
 +
|A1_xp = 150
 +
|A1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
 +
|A1_form = line_ahead
 +
|
 +
|A2_xp = 140
 +
|A2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class
 +
|A2_form = line_ahead
 +
|
 +
|B_label = <span style="color:blue">Active Branching</span>
 +
|B1_node_info = No Combat
 +
|
 +
|C_label = 深海東洋艦隊<br>警戒部隊I群
 +
|C1_xp = 170
 +
|C1_node_info = ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|C1_form = line_ahead
 +
|
 +
|C2_xp = 160
 +
|C2_node_info = ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|C2_form = double_line
 +
|
 +
|D_label = 深海東洋艦隊<br>潜水艦哨戒線
 +
|D1_xp = 170
 +
|D1_node_info = ss_ka-class_flagship ss_ka-class SS_ka-class ss_ka-class
 +
|D1_form = line_abreast<br>echelon
 +
|
 +
|E_label = No Combat
 +
|E1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|F_label = 深海東洋艦隊<br>警戒部隊II群
 +
|F1_xp = 190
 +
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|F1_form = line_ahead
 +
|F2_xp = 180
 +
|F2_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|F2_form = double_line
 +
|
 +
|G_label = No Combat
 +
|G1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|H_label = 深海東洋艦隊<br>警戒部隊旗艦
 +
|H1_xp = 150
 +
|H1_node_info = ca_ri-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|H1_form = line_ahead
 +
|H2_xp = 150
 +
|H2_node_info = ca_ri-class_flagship_kai light_cruiser_demon_final_form dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|H2_form = line_ahead
 +
}}
 +
 
 +
|dropsA = [[Fubuki]], [[Isonami]], [[Kikuzuki]], [[Haruna]], [[Hiei]], [[Natori]], [[Oboro]], [[Sazanami]], [[Suzuya]]
 +
|dropsC = [[Naka]], [[Satsuki]], [[Urakaze]]
 +
|dropsD = [[Akebono]], [[Hatsuyuki]], [[Kikuzuki]], [[Miyuki]], [[Mochizuki]], [[Mutsuki]], [[Oboro]]
 +
|dropsE = [[Ayanami]], [[Hamakaze]], [[Houshou]], [[Natori]], [[Ooi]]
 +
|dropsF = [[Hamakaze]], [[Kuma]], [[Kitakami]], [[Miyuki]], [[Murakumo]], [[Nagara]], [[Ooi]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Tanikaze]], [[Tenryuu]], [[Urakaze]], [[Yura]]
 +
|dropsH = '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Choukai]], [[Fubuki]], [[Fusou]], [[Hamakaze]], [[Haruna]], [[Hiei]], [[Kako]], [[Kirishima]], [[Kongou]], [[Kumano]], [[Miyuki]], [[Mogami]], [[Nenohi]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Ryuujou]], [[Suzuya]], [[Tanikaze]], [[Urakaze]], [[Yamashiro]], [[Yura]], '''<span style="color:#f00 !important;">[[Yukikaze|'''<span style="color:red">Yukikaze</span>''']]</span>''', [[Zuihou]]
 +
}}
    
===E-2===
 
===E-2===
 +
[[Image:OoyodospringE-22015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 
|banner = [[File:2015Q1E_2_banner.png|370px]]
 
|banner = [[File:2015Q1E_2_banner.png|370px]]
Line 169: Line 239:  
|map_japanese=【第二次カレー洋作戦】
 
|map_japanese=【第二次カレー洋作戦】
 
|information =  
 
|information =  
*Combined Fleet
+
*[[Combined Fleet]]
*Boss requires 6 kills to complete on Hard (甲).
   
*Boss: [[Armored Carrier Princess]]
 
*Boss: [[Armored Carrier Princess]]
 +
*6 kills required on all difficulties.
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
 
** Clearing on Hard (甲): [[Katsuragi]], [[Suisei (601 Air Group)]], [[Type 91 Anti-Aircraft Fire Director]], [[ WG42 (Wurfgerät 42)]]
 
** Clearing on Hard (甲): [[Katsuragi]], [[Suisei (601 Air Group)]], [[Type 91 Anti-Aircraft Fire Director]], [[ WG42 (Wurfgerät 42)]]
Line 178: Line 248:     
|branching =  
 
|branching =  
 +
*Using a Carrier Task Force will send you to node C at the start, while a Surface Task Force will send you to node A.
 +
**Carrier Task Force seems to be slightly easier due to enemy CV-heavy nodes.
 +
**Node D (on hard) has 3 BBs (including a Kai Flagship), and Node E is rather heavy on enemy CV, so if you are using Surface Task Force, you will have to pick your poison here.
 +
*Node B and F are [[Active Branching]] nodes.
 
*LoS check from G to K.
 
*LoS check from G to K.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Surface Task Force
 +
|start_to_c = Carrier Task Force
 +
|B_to_d = Active Branching
 +
|B_to_E = Active Branching
 +
|F_to_E = Active Branching
 +
|F_to_H = Active Branching
 +
|G_to_I = Failure on LoS check for K
 +
|G_to_K = LoS Check.<br>Failure results in I
 +
}}
    
|tips =  
 
|tips =  
*This map is full of enemy carriers, including Wo-Class Kai; you should bring 3 CV to minimize bauxite loss and defend your fleet.
+
*This map is full of enemy carriers, including some [[Standard_Carrier_Wo-Class#Kai_Flagship|Wo-Class Kai]]; you should bring 3 CV to minimize bauxite loss and defend your fleet.
 +
*Equipping AP shells will make killing the [[Armored Carrier Princess]] much easier.
 +
*Fleet comps that follow standard [[Combined Fleet]] mechanics should suffice.
 +
*Refer to this [[User:Remi_Scarlet#E2_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = 深海東洋艦隊<br>巡洋戦隊
 +
|A1_xp = 120
 +
|A1_node_info = cl_he-class_flagship ca_ne-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A1_form = double_line
 +
|
 +
|A2_xp = 110
 +
|A2_node_info = cl_he-class_flagship ca_ne-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A2_form = line_ahead
 +
|
 +
|B_label = <span style="color:blue">Active Branching</span>
 +
|B1_node_info = (No combat)
 +
|
 +
|C_label = No Combat
 +
|C1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|D_label = 深海東洋艦隊<br>戦艦戦隊 B部隊
 +
|D1_xp = 120
 +
|D1_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = double_line
 +
|
 +
|D1_xp = 110
 +
|D1_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = line_ahead
 +
|
 +
|E_label = 深海東洋艦隊<br>機動部隊
 +
|E1_xp = 120
 +
|E1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship bb_ta-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model
 +
|E1_form = diamond
 +
|E1_air_superiority=195
 +
|E1_air_supremacy=390
 +
|E2_xp = 110
 +
|E2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cvl_nu-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model
 +
|E2_form = diamond
 +
|E2_air_superiority=230
 +
|E2_air_supremacy=495
 +
|
 +
|F_label = <span style="color:blue">Active Branching</span>
 +
|F1_node_info = (No combat)
 +
|
 +
|G_label=深海東洋艦隊<br>戦艦戦隊 A部隊
 +
|G1_xp = 120
 +
|G1_node_info = cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G1_form = diamond
 +
|G1_air_superiority=35
 +
|G1_air_supremacy=69
 +
|G2_xp = 110
 +
|G2_node_info = cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G2_form = double_line
 +
|G2_air_superiority=35
 +
|G2_air_supremacy=69
 +
|
 +
|H_label = No Combat
 +
|H1_node_info = Maelstrom fuel
 +
|
 +
|I_label = No Combat
 +
|I1_node_info= <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|J_label = 深海東洋艦隊<br>補給輸送船団
 +
|J1_xp = 120
 +
|J1_node_info = transport_wa-class_flagship transport_wa-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|J1_form = diamond
 +
|J2_xp = 110
 +
|J2_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|J2_form = diamond
 +
|J2_air_superiority = 35
 +
|J2_air_supremacy = 69
 +
|
 +
|K_label = 深海東洋艦隊<br>機動部隊旗艦
 +
|K1_xp = 120
 +
|K1_node_info = armored_carrier_princess cvl_nu-class_flagship cvl_nu-class_flagship bb_ta-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 +
|K1_form = diamond
 +
|K1_air_superiority = 141
 +
|K1_air_supremacy = 282
 +
|K2_xp = 110
 +
|K2_node_info = armored_carrier_princess cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model
 +
|K2_form = diamond
 +
}}
 +
 
 +
 
   −
|dropsE = [[Arare]], [[Ikazuchi]], [[Isuzu]], [[Nachi]], [[Natori]], [[Tama]]
+
 
|dropsG = [[Kagerou]], [[Maya]], [[Nenohi]], [[Tama]]
+
 
|dropsK = [[Hayashimo]], [[Kumano]], [[Makigumo]], [[Mogami]], [[Yuugumo]]
+
|dropsA = [[Inazuma]]
 +
|dropsD = [[Isuzu]]
 +
|dropsE = [[Arare]], [[Asashio]], [[Ikazuchi]], [[Isuzu]], [[Kiso]], [[Nachi]], [[Natori]], [[Tama]],
 +
|dropsF = [[Shiranui]], [[Shiratsuyu]]
 +
|dropsG = [[Abukuma]], [[Chikuma]], [[Haguro]], [[Hibiki]], [[Kagerou]], [[Kinu]], [[Maya]], [[Naka]], [[Nenohi]], [[Tama]], [[Tone]], [[Yuubari]]
 +
|dropsJ = [[Abukuma]], [[Akatsuki]], [[Akigumo]], [[Aoba]], [[Arare]], [[Asashio]], [[Chikuma]] [[Choukai]], [[Hibiki]], [[Furutaka]], [[Ikazuchi]], [[Inazuma]], [[Jintsuu]], [[Kagerou]], [[Kasumi]], [[Kinu]], [[Kuma]], [[Michishio]], [[Murasame]], [[Nachi]], [[Ooshio]], [[Samidare]] [[Sendai]], [[Suzukaze]], [[Tone]], '''<span style="color:#f00 !important;">[[Unryuu|'''<span style="color:red">Unryuu</span>''']]</span>''', [[Yura]], [[Yuubari]], [[Yuugumo]]
 +
|dropsK = [[Abukuma]], [[Akagi]], [[Akigumo]], [[Chikuma]], [[Fusou]], [[Harusame]], '''<span style="color:#f00 !important;">[[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Hayashimo|'''<span style="color:red">Hayashimo</span>''']]</span>''', [[Hiryuu]], [[Junyou]], [[Kiyoshimo]], [[Kongou]], [[Kumano]], [[Maikaze]], [[Makigumo]], [[Mogami]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Souryuu]], [[Suzuya]], [[Yuubari]], [[Yuugumo]], '''<span style="color:#f00 !important;">[[Zuikaku|'''<span style="color:red">Zuikaku</span>''']]</span>'''
 
}}
 
}}
    
===E-3===
 
===E-3===
 +
[[Image:OoyodospringE-32015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 +
|banner = [[File:Spring_2015_E3_Banner.png|370px]]
 
|map_image= [[File:Spring_2015_E3_Map.png|370px]]
 
|map_image= [[File:Spring_2015_E3_Map.png|370px]]
 
|map_name= Bagel Bay Transport Destruction Battle  
 
|map_name= Bagel Bay Transport Destruction Battle  
Line 195: Line 373:  
|information =  
 
|information =  
 
*Ship Locking: Ships used here cannot be used in E4 or E5 on normal and hard difficulties.
 
*Ship Locking: Ships used here cannot be used in E4 or E5 on normal and hard difficulties.
*''Aviation Battleships and Standard Carriers cannot be used here!''
+
*''Battleships (Aviation included, fast not included) and Standard Carriers cannot be used here!''
 +
*Boss requires 7 kills to complete on Hard (甲).
 
*Boss: [[Transport_ship_Wa-Class#Flagship|Wa-Class Transport Flagship]]
 
*Boss: [[Transport_ship_Wa-Class#Flagship|Wa-Class Transport Flagship]]
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
** Clearing on Hard (甲):  
+
** Clearing on Hard (甲): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Ryuusei (601 Air Group)]], 4 Improvement Materials, 1 Medal
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], 3 Improvement Materials, [[Repair Team]]
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], [[Repair Team]]
 +
| branching =
 +
*E to J and I to J are both LoS checks. Standard LoS equipment should be enough to clear the requirement. Keep a radar on DDs.
 +
*Node F is an [[Active Branching]] node.
 +
** You want to pick node D if you have decently leveled ships that can survive the [[Light Cruiser Demon]] at node D.
 +
** If your ships are lower level, you may want to try going south toward node I though you will suffer from lower ammo and the subsequent [[Combat#Remaining_Ammo_Modifier|penalties]]
 +
 
 +
{{#invoke:MapBranching|branchingTemplate
 +
|StarT_to_A = 5+SS?<br>BB+CA+CAV≥4?<br>CA+CAV≥3?<br>Otherwise random?
 +
|starT_to_B = Random
 +
|D_to_E = Fixed
 +
|E_to_G = Failure on LoS check for J
 +
|E_to_J = LoS Check<br>(2-5 Fall LoS Formula≥30)
 +
|F_to_D = Active Branching
 +
|F_to_H = Active Branching
 +
|I_to_G = Failure on LoS check for J
 +
|I_to_J = LoS Check
 +
}}
 +
 
 +
|tips =
 +
*Be aware of the [[Light Cruiser Demon]] in one of node D's formations.
 +
*Node C is a submarine node; however, unlike other event submarine nodes, you do use up ammo at this node.
 +
*Boss node has a [[Battleship_Ta-Class|Ta-class battleship]]
 +
*Possible formations:
 +
**CA, CAV, DDx3, CLT - Provides enough firepower to comfortably take out boss node and the DDs should have high enough evasion to mostly dodge any incoming attacks. Enemy ships mostly consist of light ships like DDs, CLs and CLTs. This formation lets you conserve your CVLs if you don't have many. Keep mind you'll likely need up to 6 CV(L)s for E4 and E5. You can use mostly lower-tier ships in this map and save your best DDs and the like (one player cleared with 3 of DesDiv6 as their DDs).
 +
*Refer to this [[User:Remi_Scarlet#E3_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A1_node_info = No Combat
 +
|B_label = ベーグル湾<br>警備支援部隊
 +
|B1_node_info = cl_he-class_flagship ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|B1_xp = 170
 +
|B1_form = line_ahead<br>double_line
 +
|
 +
|C_label = ベーグル湾<br>哨戒線
 +
|C1_xp = 160
 +
|C1_node_info = SS_yo-class_flagship ss_so-class ss_so-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C1_form = echelon
 +
|C2_xp = 150
 +
|C2_node_info = ss_yo-class_flagship ss_so-class cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|C2_form = line_abreast
 +
|
 +
|D_label = ベーグル湾<br>警備艦隊
 +
|D1_xp = 190
 +
|D1_node_info = light_cruiser_demon ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = double_line
 +
|D2_xp = 180
 +
|D2_node_info = cvl_nu-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|D2_form = double_line
 +
|D2_air_superiority = 35
 +
|D2_air_supremacy = 69
 +
|
 +
|E_label = 深海棲艦<br>東洋輸送船団 II群
 +
|E1_xp = 170
 +
|E1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|E1_form = double_line
 +
|E2_xp = 170
 +
|E2_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|E2_form = double_line
 +
|
 +
|F1_node_info = No Combat
 +
|
 +
|G1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|H_label = 深海棲艦<br>ベーグル湾支援艦隊
 +
|H1_xp = 190
 +
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|H1_form = double_line
 +
|H2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|H2_form = diamond
 +
|H2_air_superiority = 42
 +
|H2_air_supremacy = 84
 +
|
 +
|I_label = 深海棲艦<br>東洋輸送船団 I群
 +
|I1_xp = 170
 +
|I1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|I1_form = double_line
 +
|
 +
|J_label = 深海棲艦<br>東洋輸送基幹船団
 +
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|J1_xp = 260
 +
|J1_form = diamond
 +
|J2_node_info = transport_wa-class_flagship bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|J2_xp = 270
 +
|J2_form = diamond
 +
|
 +
|final_form = J2
 +
}}
 +
 
    +
|dropsD = [[Nagatsuki]]
 +
|dropsE = [[Akebono]], [[Fumizuki]], [[I-168]], [[I-8]], [[Makigumo]], [[Mikuma]], [[Mochizuki]], [[Mogami]], [[Naganami]], [[Naka]], [[Oboro]], [[Ryuujou]], [[Sendai]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>'''
 +
|dropsI = [[I-168]], [[Maya]], [[Mikuma]], [[Naganami]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>'''
 +
|dropsJ = [[Agano]], [[Hyuuga]], [[I-168]], [[I-19]], [[I-8]], [[Ise]], [[Kinugasa]], [[Kiso]], [[Kuma]], [[Kumano]], [[Makigumo]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Mikuma]], [[Mogami]], [[Naganami]], [[Sendai]], '''<span style="color:#f00 !important;">[[Shimakaze|'''<span style="color:red">Shimakaze</span>''']]</span>''', [[Suzuya]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tama]], [[Tokitsukaze]], [[Uzuki]], [[Yamashiro]], [[Yayoi]]
 
}}
 
}}
    
===E-4===
 
===E-4===
 +
[[Image:OoyodospringE-42015.png|500px]]
 +
 
{{EventMap1
 
{{EventMap1
 
|map_name=Final Battle! Ri Lanka Island Invasion
 
|map_name=Final Battle! Ri Lanka Island Invasion
 +
|banner = [[File:Spring_2015_E4_Banner.png|370px]]
 
|map_image=[[File:Spring_2015_E4_Map.png|370px]]
 
|map_image=[[File:Spring_2015_E4_Map.png|370px]]
 
|map_japanese=【決戦!リランカ島攻略作戦】
 
|map_japanese=【決戦!リランカ島攻略作戦】
 
|information =  
 
|information =  
*Combined Fleet
+
*[[Combined Fleet]]
 
*Ship Locking: Ships used here cannot be used in E5 on normal and hard difficulties.
 
*Ship Locking: Ships used here cannot be used in E5 on normal and hard difficulties.
**You cannot use your E3 ships here.
+
**You cannot use your E3 ships here (unless you're on easy difficulty).
*Boss:  
+
*Boss: [[Harbor Water Demon]]
 +
*Requires 7 kills to complete on Hard (甲).
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
** Clearing on Hard (甲):  
+
** Clearing on Hard (甲): [[Littorio]], [[381mm / 50 Triple Gun Mount kai]], [[90mm Single High Angled Gun]] 6 Improvement Materials, Medal
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): [[Littorio]], [[90mm Single High Angled Gun]] 4 Improvement Materials, Medal
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): [[Littorio]], Medal
 +
|branching=
 +
* Node F is an [[Active Branching]] node.
 +
** Node E is the advised choice, as the other branch takes you first through an air battle node (I) followed by a node (K) with similar enemy makeup as node E.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Surface Task Force
 +
|Start_to_b = Carrier Task Force
 +
|A_to_c = LoS Check. Failure goes to D
 +
|A_to_d = Failure on LoS check for C, <br/>''or'' any SS in 2nd Fleet
 +
|F_to_e = Active Branching
 +
|F_to_I = Active Branching
 +
|E_to_G = Failure on LoS check for M, <br/>''or'' any SS in 2nd Fleet
 +
|E_to_M = LoS check. Failure goes to M
 +
|H_to_J = Active Branching
 +
|H_to_M = Active Branching
 +
|K_to_H = CV≤3
 +
|K_to_J = LoS check. Failure goes to L.
 +
|K_to_L = Failure on LoS check for J
 +
}}
 +
|tips =
 +
* Possible compositions:
 +
** BBx2 CVx4, CA DDx4 CLT
 +
** BBx2 CVx4, CA DDx3 CL CLT
 +
** BBx2 CVx4, CAV CL DDx2 CLTx2
 +
* Keep two [[Reppuu|Reppuus]] or similar on each CV to clear all aerial superiority requirements.
 +
*Boss is an installation type enemy.
 +
** Equip BB's in first fleet with [[Sanshiki]] or other anti-installation type weapons; light cruisers and destroyers can greatly profit from using [[WG42_(Wurfgerät_42)|WG42's]].
 +
** Equip second fleet with anti-installation type weapons as well.
 +
*Refer to this [[User:Remi_Scarlet#E4_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = 深海棲艦<br>東洋艦隊 前衛部隊
 +
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A1_form = line_ahead
 +
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A2_form = double_line
 +
|
 +
|B_label = 深海棲艦<br>機動部隊 前衛
 +
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model
 +
|B1_xp = 220
 +
|B1_form = diamond
 +
|B1_air_superiority = 77
 +
|B1_air_supremacy = 153
 +
|B2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_to-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model
 +
|B2_xp = 200
 +
|B2_form = diamond
 +
|B2_air_superiority = 42
 +
|B2_air_supremacy = 84
 +
|
 +
|C_label = 深海棲艦<br>東洋艦隊 A部隊
 +
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C1_form = double_line
 +
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C2_form = double_line
 +
|
 +
|D1_node_info = No Combat
 +
|
 +
|E_label = 深海棲艦<br>東洋艦隊 B部隊
 +
|E1_xp = 300
 +
|E1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 +
|E1_form = diamond<br>double_line
 +
|E1_air_superiority = 126
 +
|E1_air_supremacy = 252
 +
|
 +
|F1_node_info = No Combat
 +
|
 +
|G_label = 深海棲艦<br>リランカ島 港湾部
 +
|G1_xp = 290
 +
|G1_node_info = harbor_princess escort_fortress_1 escort_fortress_1 cl_he-class_flagship dd_i-class_late_model transport_wa-class_elite
 +
|G1_form = line_ahead
 +
|G1_air_superiority = 207
 +
|G1_air_supremacy = 414
 +
|G2_node_info = harbor_princess escort_fortress_2 escort_fortress_2 cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite
 +
|G2_form = line_ahead
 +
|G2_air_superiority = 207
 +
|G2_air_supremacy = 414
 +
|
 +
|H1_node_info = No Combat
 +
|
 +
|I_label = <span style="color:green">Aerial Combat Only</span><br>深海棲艦<br>機動部隊
 +
|I1_xp = 240
 +
|I1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ta-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|I1_form = diamond
 +
|I1_air_superiorty = 252
 +
|I1_air_supremacy = 504
 +
|I2_xp = 230
 +
|I2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|I2_form = diamond
 +
|I2_air_superiorty = 161
 +
|I2_air_supremacy = 321
 +
|
 +
|J1_node_info = fuel +70
 +
|
 +
|K_label = 深海棲艦<br>機動部隊 後方
 +
|K1_xp = 270
 +
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship
 +
|K1_form = diamond
 +
|K1_air_superiority = 126
 +
|K1_air_supremacy 252
 +
|K2_xp = 250
 +
|K2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship bb_ta-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship
 +
|K2_form = diamond
 +
|K2_air_superiority = 161
 +
|K2_air_supremacy 321
 +
|
 +
|L1_node_info = No Combat
 +
|
 +
|M_label =  リランカ島<br>主要港湾部
 +
|M1_xp = 300
 +
|M1_node_info = harbor_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|M1_form = line_ahead
 +
|M1_air_superiority = 242
 +
|M1_air_supremacy = 483
 +
|M2_xp = 330
 +
|M2_node_info = harbor_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai dd_i-class_late_model dd_i-class_late_model
 +
|M2_form = line_ahead
 +
|M2_air_superiority = 258
 +
|M2_air_supremacy = 516
 +
|
 +
|final_form = M2
 +
}}
 +
 
 +
|dropsE = [[Haguro]], [[Hayashimo]], [[Hiei]], [[Jintsuu]], [[Kaga]], [[Kagerou]], [[Kako]], [[Kinugasa]], [[Kiyoshimo]], [[Mogami]], [[Myoukou]], [[Suzuya]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tama]]
 +
|dropsM = '''<span style="color:#f00 !important;">[[Akitsumaru|'''<span style="color:red">Akitsumaru</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Atago]], [[Chikuma]], [[Hamakaze]], [[Hayashimo]], [[Hiei]], [[Kaga]], [[Kirishima]], [[Kiyoshimo]], [[Kongou]], [[Kumano]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Mutsu]], [[Mutsuki]], [[Myoukou]], [[Nachi]], [[Nagara]], [[Nagato]], [[Noshiro]], '''<span style="color:#f00 !important;">[[Nowaki|'''<span style="color:red">Nowaki</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Ryuujou]], [[Sendai]], [[Shouhou]], [[Shoukaku]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Takao]], [[Tone]], [[Yamashiro]], [[Zuikaku]]
 +
 
 
}}
 
}}
    
===E-5===
 
===E-5===
 +
[[Image:OoyodospringE-52015.png|500px]]
 
{{EventMap1
 
{{EventMap1
 
|map_name= Attack on Apricot Atoll Anchorage
 
|map_name= Attack on Apricot Atoll Anchorage
 +
|banner = [[File:Spring_2015_E5_Banner.png]]
 
|map_image=[[File:Spring_2015_E5_Map.png|370px]]
 
|map_image=[[File:Spring_2015_E5_Map.png|370px]]
|map_japanese=  
+
|map_japanese= アンズ環礁泊地攻撃作戦
 
|information =  
 
|information =  
*Ship Locking: You cannot use your E3 or E4 ships here.
+
*Ship Locking: You cannot use your E3 or E4 ships here (unless you're on easy difficulty).
*Boss:  
+
*Boss requires 7 kills to complete on Hard (甲).
 +
*Boss: [[Anchorage Water Demon]]
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
** Clearing on Hard (甲):  
+
** Clearing on Hard (甲): [[381mm / 50 Triple Gun Mount kai]], [[Type 2 Flying Boat]], [[Repair Goddess]], 8 Improvement Tools, 1 Medal
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): [[381mm / 50 Triple Gun Mount kai]], [[Repair Goddess]], 5 Improvement Tools, Medal
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): [[381mm / 50 Triple Gun Mount]], [[Repair Goddess]]
 +
|branching =
 +
*Node B is a maelstrom. It has a maximum of 50 fuel penalty (subject to normal reduction via equipped Radar).
 +
*Node F is an aerial combat node; two rounds of bombing occur, then you get the normal choice of ending the battle or enter night-time (which proceeds as a normal night battle).
 +
*Node G is a fuel supply node.
 +
*Node H is an [[Active Branching]] node.
 +
*Node I is a night battle, as compensation for choosing the shorter route.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Weighted random towards A if Fast BB≥1 and Slow BB≥1<br> Random with B otherwise
 +
|start_to_b = Weighted random towards B if SS≥1 and 0 BBV<br> Random with A otherwise
 +
|a_to_c = All else
 +
|A_to_d = CV(L)≥3?, <b>OR</b><br> Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
 +
|D_to_F = All else
 +
|D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
 +
|F_to_E = LoS check failed for H/I
 +
|F_to_H = LoS check passed; Random with I
 +
|F_to_I = LoS check passed; Random with H
 +
|H_to_I = Active Branching
 +
|H_to_K = Active Branching
 +
|I_to_E = Failure on LoS check for N or if BB≥5 or BBV≥3
 +
|I_to_N = LoS check
 +
|L_to_J = (F)BB(V) + CV(L)≥5
 +
|L_to_M = Failure on LoS check and fleet composition doesn't fit route to J
 +
|L_to_N = LoS check.
 +
}}
 +
|tips =
 +
*Possible compositions:
 +
**2 BB, 1 CV, 1 SS, and [Mogami and Mikuma] or [Suzuya and Kumano] or [Choukai and Ryuujou] will allow for A/B→D→G→H→I→N. There is no battle on B (Fuel Maelstrom), G (Fuel Resource gain), and H (Active Branching).
 +
**(F)BB x4, CV, SS - The SS will protect your fleet in the dangerous I night-battle node and even '''divert Anchorage Water Demon's daytime firing'''; suggested equipment is a torpedo and a damecon; two damecons can also be used. Double damecons will work as you might expect - damecons can activate on two separate nodes.
 +
** (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node.
 +
*Equip [[Sanshiki]] on your BBs and CA(V)s to help damage the boss. Boss is an installation-type.
 +
*Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node F as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve.
 +
**Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful.
 +
*Refer to this [[User:Remi_Scarlet#E5_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A1_node_info = No Combat
 +
|B_label = Maelstrom
 +
|B1_node_info = Maelstrom: fuel -40%
 +
|
 +
|C_label = 東洋艦隊<br>再編成水上部隊
 +
|C1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|C1_form = line_ahead<br>double_line
 +
|C2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-clasS_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class
 +
|C2_form = double_line
 +
|
 +
|D_label = 東洋艦隊<br>残存水上部隊
 +
|D1_xp = 180
 +
|D1_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_to-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|D1_form = line_ahead
 +
|D2_xp = 170
 +
|D2_node_info = bb_ru-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_i-class_late_model transport_wa-class
 +
|D2_form = double_line
 +
|
 +
|E1_node_info = No Combat
 +
|
 +
|F_label = <span style="color:green">Aerial Phase Only</span>東洋艦隊<br>残存機動部隊
 +
|F1_xp = 230
 +
|F1_node_info = cv_wo-class_flagship_kai ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|F1_form = diamond
 +
|F1_air_superiority = 153
 +
|F1_air_supremacy = 306
 +
|F2_xp = 220
 +
|F2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|F2_form = diamond
 +
|F2_air_superiority = 42
 +
|F2_air_supremacy = 84
 +
|
 +
|G1_node_info = fuel +50~+150
 +
|
 +
|H1_node_info = No Combat
 +
|
 +
|I_label = <span style="color:blue">Night Battle Node</span><br>秘匿泊地 補給艦隊
 +
|I1_xp = 260
 +
|I1_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite transport_wa-class_elite
 +
|I1_form = line_ahead
 +
|I2_xp = 250
 +
|I2_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite transport_wa-class_elite
 +
|I2_form = double_line
 +
|
 +
|J1_node_info = fuel
 +
|K_label = Maelstrom
 +
|K1_node_info = Maelstrom -fuel
 +
|
 +
|L_label = 秘匿泊地<br>増援部隊
 +
|L1_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class_elite
 +
|L1_form = line_ahead
 +
|L2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class_elite
 +
|L2_xp = 300
 +
|L2_form = double_line
 +
|
 +
|M1_node_info = No Combat
 +
|
 +
|N_label = 深海棲艦<br>アンズ環礁秘匿泊地
 +
|N1_xp = 350
 +
|N1_node_info = anchorage_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai transport_wa-class_elite transport_wa-class_elite
 +
|N1_form = line_ahead
 +
|N1_air_superiority = 87
 +
|N1_air_superiority = 176
 +
|N2_xp = 350
 +
|N2_node_info = anchorage_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai dd_ni-class_late_model dd_ni-class_late_model
 +
|N2_form = diamond
 +
|N2_air_superiority = 87
 +
|N2_air_superiority = 176
 +
}}
 +
 
 +
|dropsC = [[Fubuki]], [[Murasame]]
 +
|dropsD = [[Murakumo]]
 +
|dropsI = [[Isonami]], [[Nagara]], [[Shiratsuyu]]
 +
|dropsL = '''<span style="color:#f00 !important;">[[Isokaze|'''<span style="color:red">Isokaze</span>''']]</span>''', [[Isonami]], [[Murasame]], [[Yuudachi]], [[Samidare]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Asashio]], [[Kasumi]], [[Maruyu]], [[Kuma]], [[Kiso]], [[Nagara]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Yuubari]], [[Takao]], [[Chikuma]], [[Jun'you]], [[Ise]], [[Hyuuga]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]]
 +
|dropsN = [[Atago]], [[Chikuma]], [[Choukai]], [[Hyuuga]], '''<span style="color:#f00 !important;">[[Isokaze|'''<span style="color:red">Isokaze</span>''']]</span>''', [[Junyou]], [[Kirishima]], [[Maruyu]], [[Mutsu]], [[Myoukou]], [[Nagato]], [[Ooi]], '''<span style="color:#f00 !important;">[[Yahagi|'''<span style="color:red">Yahagi</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Yamagumo|'''<span style="color:red">Yamagumo</span>''']]</span>'''
 +
 
 
}}
 
}}
    
===E-6===
 
===E-6===
 +
[[Image:OoyodospringE-62015.png|500px]]
 
{{EventMap1
 
{{EventMap1
 
|map_name = Relentless Operation! Across the Stevia Sea
 
|map_name = Relentless Operation! Across the Stevia Sea
 
|map_image = [[File:Spring_2015_E6_Map.png|370px]]
 
|map_image = [[File:Spring_2015_E6_Map.png|370px]]
|map_japanese =  
+
|map_japanese = 『打通作戦!ステビア海を越えて』
 
|information =  
 
|information =  
*Ship-locking restrictions are lifted for this map.
+
*[[Combined Fleet]]
**You can use any ship you own, regardless of whether you used it in any other event maps.
+
*Ship-locking does not apply to this map; that is, you can use any ship you own, regardless of whether you used it in any other event maps.
*Boss:  
+
*Boss: [[Battleship Water Demon]]
 +
*Requires 7 kills to complete on Hard (甲) and 8 kills on Normal (乙)/ Easy (丙).
 
*Rewards upon clearance:
 
*Rewards upon clearance:
** Clearing on Hard (甲):  
+
** Clearing on Hard (甲): [[Akitsushima]], [[Type 2 Flying Boat]], [[FuMO25 Radar]], 2 Medals, 1 Hard Medal
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): [[Akitsushima]], [[Type 2 Flying Boat]], 2 Medals
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): [[Akitsushima]], Medal
 +
*This is the only map during this event where [[Roma]] is available. ('''''Drop only''''')
 +
 
 +
|branching =
 +
* Nodes E and F are [[Active Branching]] nodes.
 +
* Nodes I an J are night battles.
 +
* M to O is a LoS check.
 +
* The route you take will determine what branching rules apply to node L; bringing a sub through the north route is not recommended.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_b = Fast Speed Surface Task Force
 +
|start_to_D = Carrier Task Force
 +
|start_to_F = Mixed Speed Surface Task Force
 +
|A_to_C = CLT=3
 +
|A_to_E = CLT≤2
 +
|E_to_H = Active Branching
 +
|E_to_J = Active Branching
 +
|F_to_G = Active Branching
 +
|F_to_H = Active Branching
 +
|G_to_I = LoS check
 +
|G_to_L = CLT=3 or failed LoS check for I
 +
|M_to_L = Failure on LoS check or SS in escort fleet<br>Random if SS≥1 and previous node was not K?
 +
|M_to_O = 1 SS in main fleet '''and''' previous node was K<br>Random if SS≥1 and previous node was not K?<br>LoS check otherwise
 +
}}
 +
 
 +
|tips =
 +
*The Carrier Task Force mitigates damage and sends you to Node D; branching to H is recommended as the southern route contains a night battle against a torpedo squadron led by [[Heavy_Cruiser_Ri-Class#Flagship|CA Ri-Class Flagship]] followed by a day battle against [[Battleship Princess]], both of which can be devastating.
 +
*A mixed-speed Surface Task Force sends you to node F, giving you a choice between the middle route containing [[Anchorage Water Demon]] but with an extra [[Roma]]-dropping node (K, hard difficulty only), or the northern route containing a night battle node against a [[Battleship Princess]] and a day battle against a torpedo squadron.
 +
*A fast-speed Surface Task Force fleet is first sent to A ({{fuel}} maelstrom) then (if not sent to C) given the same choice as the Carrier Task Force. Without question, this is '''NOT''' recommended as the fuel loss will result in you evading less attacks at pre-boss and boss nodes, reducing your combat capability.
 +
*For final run attempts:
 +
**With equipment designed for night battle activating, the northern route is not very threatening; [[Battleship Princess]] typically will only inflict scratch damage on your ships, and no other enemy ship in that node is equipped with DA/CI setup. Thus, a mixed-speed Surface Task Force fleet going northern route usually only has to worry about pre-boss node and the boss node; it also conserves your escort fleet's strength, with the trade off being more damage to the first fleet.
 +
**A Carrier Task Force fleet going through the middle route can also work. You can put 3 CLTs in the fleet in this case, so your first fleet should more likely be able to focus on the boss because your escort fleet should (ideally) clean up the other mobs.
 +
**Boss node has AS on final run attempts ([[Aircraft Carrier Princess]] on Hard and Normal, [[Standard_Carrier_Wo-Class#Flagship|Wo-Class Flagship]] on Easy).
 +
*Node M (Pre-boss) contains an [[Aircraft Carrier Princess]] (so Hard and Normal final runs see her in back-to-back nodes).
 +
*Example compositions:
 +
**(F)BBx3 CVLx2 CAV, CLTx2 CL CA DDx2 (Surface) [Note that you need to be mixed-speed]
 +
**(F)BB(V)x4 CA(V) CV, CL CLTx2 BB/CA DDx2 (Surface) [alt. composition]
 +
**BBx2 CVx4, DDx2 CL CLTx3 (or DDx2 CL CA CLTx2) (Carrier)
 +
*Consider using a shelling [[Expeditions#Support_Expeditions | support expedition]] to assist with the boss kill.
 +
**Boss does not have AS prior to last kill, so a carrier support expedition may also be useful.
 +
 
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = Maelstrom
 +
|A1_node_info = fuel
 +
|B1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|C1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|D1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|E_label= <span style="color:blue">Active Branching</span>
 +
|E1_node_info = (no combat)
 +
|F_label= <span style="color:blue">Active Branching</span>
 +
|F1_node_info = (no combat)
 +
|
 +
|G_label = 増援部隊<br>先遣水雷戦隊
 +
|G1_xp = 250
 +
|G1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G1_form = line_ahead
 +
|G2_xp = 240
 +
|G2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-clasS_late_model
 +
|G2_form = line_ahead
 +
|
 +
|H_label = 再建中<br>アンズ環礁泊地
 +
|H1_xp = 320
 +
|H1_node_info = anchorage_water_demon cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class
 +
|H1_form = double_line
 +
|H1_air_superiority = 35
 +
|H1_air_supremacy = 69
 +
|H2_xp = 300
 +
|H2_node_info = anchorage_water_demon dd_i-class_late_model dd_i-class_late_model transport_wa-class_elite transport_wa-class transport_wa-class
 +
|H2_form = double_line
 +
|H2_air_superiority = Automatic (even if no carriers)
 +
|
 +
|I_label = <span style="color:blue;font-weight:bold">Night Battle Only</span><br>深海棲艦<br>増援部隊I群
 +
|I1_xp = 320
 +
|I1_node_info = battleship_princess cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-clasS_late_model dd_ro-class_late_model
 +
|I1_form = line_ahead<br>double_line
 +
|
 +
|J_label = <span style="color:blue;font-weight:bold">Night Battle Only</span><br>東洋艦隊再編成<br>水雷戦隊
 +
|J1_xp = 270
 +
|J1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|J1_form = double_line
 +
|
 +
|K_label = アンズ環礁泊地<br>支援部隊
 +
|K1_xp = 300
 +
|K1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite
 +
|K1_form = line_ahead<br>double_line
 +
|
 +
|L1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|M_label = ステビア海方面艦隊<br>機動部隊
 +
|M1_xp = 360
 +
|M1_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|M1_form = diamond
 +
|M1_air_superiority = 243
 +
|M1_air_supremacy = 486
 +
|M2_xp = 350
 +
|M2_node_info = aircraft_carrier_princess cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|M2_form = diamond
 +
|M2_air_superiority = 228
 +
|M2_air_supremacy = 456
 +
|
 +
|N_label = 深海棲艦<br>増援部隊II群
 +
|N1_xp = 320
 +
|N1_node_info = battleship_princess cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 +
|N1_form = line_ahead double_line
 +
|
 +
|O_label = 深海棲艦<br>ステビア海方面艦隊
 +
|O1_xp = 400
 +
|O1_node_info = battleship_water_demon bb_ru-class_flagship_kai ca_ne-class_elite ca_ne-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|O1_form = line_ahead
 +
|O2_xp = 400
 +
|O2_node_info = battleship_water_demon aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|O2_form = line_ahead
 +
|O2_air_superiority = 159
 +
|O2_air_supremacy = 318
 +
|
 +
|final_form = O2
 +
}}
 +
 
 +
 
 +
|dropsG = [[Jintsuu]]
 +
|dropsH = [[Kisaragi]], [[Kuroshio]], [[Sendai]]
 +
|dropsI = [[Kuma]], [[Kumano]], [[Kuroshio]], [[Maruyu]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>''' '''(Normal/Hard Only)''',
 +
|dropsK = [[Ashigara]], [[Choukai]], [[Haguro]], [[Hyuuga]], [[Isuzu]], [[Kako]], [[Kinu]], [[Kinugasa]], [[Kumano]], [[Maruyu]], [[Naka]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>'''  '''(Normal/Hard Only)''', [[Shouhou]], [[Suzuya]]
 +
|dropsM = [[Abukuma]], [[Junyou]], [[Kagerou]], [[Kuma]], [[Maruyu]], [[Maya]]
 +
|dropsN = '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>'''  '''(Normal/Hard Only)'''
 +
|dropsO = [[Akagi]], [[Akebono]], [[Ashigara]], [[Kaga]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Hiryuu]], [[Hiyou]], [[Myoukou]], [[Nagara]], [[Nagato]], [[Ooi]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>''', [[Ryuujou]], '''<span style="color:#f00 !important;">[[Sakawa|'''<span style="color:red">Sakawa</span>''']]</span>''', [[Shouhou]], [[Takao]],  [[Yamashiro]], '''<span style="color:#f00 !important;">[[U-511|'''<span style="color:red">U-511</span>''']]</span>'''
 
}}
 
}}
    
==See Also==
 
==See Also==
 
===References===
 
===References===
* [http://ww2db.com/battle_spec.php?battle_id=6 WWIIDB article on the Battle Of Midway,]] Discussing the idea of south Pacific advances into the Indian Ocean.
+
* [http://ww2db.com/battle_spec.php?battle_id=6 WWIIDB article on the Battle Of Midway,] Discussing the idea of south Pacific advances into the Indian Ocean.
 
*Black, Jeremy (2009). [https://www.usnwc.edu/getattachment/53ad07b4-26d4-4e55-99ce-01617bc34648/Midway-and-the-Indian-Ocean---Jeremy-Black "Midway and the Indian Ocean"]. Naval War College Review 62 (4), discussing how the idea of a Japanese advance into the Indian Ocean would affect overall pressure upon Great Britain (Along with other potential Axis and Allied movements).
 
*Black, Jeremy (2009). [https://www.usnwc.edu/getattachment/53ad07b4-26d4-4e55-99ce-01617bc34648/Midway-and-the-Indian-Ocean---Jeremy-Black "Midway and the Indian Ocean"]. Naval War College Review 62 (4), discussing how the idea of a Japanese advance into the Indian Ocean would affect overall pressure upon Great Britain (Along with other potential Axis and Allied movements).
 
*
 
*
Line 268: Line 909:  
We encourage you to be social and share your gaming experience, by broadcasting your own stream and watching other player's streams! It might even help you.
 
We encourage you to be social and share your gaming experience, by broadcasting your own stream and watching other player's streams! It might even help you.
 
====Non-Gameplay====
 
====Non-Gameplay====
* [[User:Gensui Hime|Gensui Hime]]'s Twitch [http://twitch.tv/gensuihime Stream] - Will (attempt) to get event data before event begins, so tune in to watch me do it. <s>or not</s>
+
* <s>[[User:Gensui Hime|Gensui Hime]]'s Twitch [http://twitch.tv/gensuihime Stream] - Will (attempt) to get event data before event begins, so tune in to watch me do it. or not</s>
 +
 
 
====Gameplay====  
 
====Gameplay====  
 
* [[User:Totaku|Totaku]]'s [http://www.livestream.com/totaku Livestream] Will stream around 12:30 AM - 2-3 AM Central Time on weekdays and 12:30 AM - 4-5 AM Central Time on Weekends
 
* [[User:Totaku|Totaku]]'s [http://www.livestream.com/totaku Livestream] Will stream around 12:30 AM - 2-3 AM Central Time on weekdays and 12:30 AM - 4-5 AM Central Time on Weekends
* [[User:Remi_Scarlet|Remi]]'s [http://www.twitch.tv/remi_scarlet Twitch], aka "The Amatsukaze Guy" - lv100 and going for all hard clear; <strike>will be broadcasting mostly for the latter half of the event due to finals</strike> (and likely snuggling with Amatsukaze and Taihou). I'm making bad decisions and streaming primarily from 5pm EST onwards into the night. May not stream some nights due to exams.  
+
* [[User:Remi_Scarlet|Remi]]'s [http://www.twitch.tv/remi_scarlet Twitch], aka "The Amatsukaze Guy" - lv100 and going for all hard clear; <strike>will be broadcasting mostly for the latter half of the event due to finals</strike> (and likely snuggling with Amatsukaze and Taihou). I'm making bad decisions and streaming primarily from 5pm EST onwards into the night. May not stream some nights due to exams. E1-5 hard cleared. E6 coming up.  
 
* Zak提督's Stream: [http://www.twitch.tv/bl2w Twitch,] playing every day of the event from April 28th during 8:00 PM-10:00 PM EST
 
* Zak提督's Stream: [http://www.twitch.tv/bl2w Twitch,] playing every day of the event from April 28th during 8:00 PM-10:00 PM EST
 +
* <strike>Yamato_JagdYamato (エリート大和)'s stream [http://www.twitch.tv/yamato_kai2000 Twitch] ((HDD and driver malfunctioned, unable to stream at this event))</strike>
 
* Shiro's [http://www.twitch.tv/nigamonp Twitch] stream; probably 11 AM JST - Dinner/Work time
 
* Shiro's [http://www.twitch.tv/nigamonp Twitch] stream; probably 11 AM JST - Dinner/Work time
 
* Lucas's [http://www.twitch.tv/nitroblueflame Twitch] stream
 
* Lucas's [http://www.twitch.tv/nitroblueflame Twitch] stream
Line 286: Line 929:     
===Source Info===
 
===Source Info===
 +
Original translations sourced to [http://himeuta.org/showthread.php?4198-28th-Apr-Spring-Event-2015-patch Himeuta Forums]. Tweets are collapsed to save space.
   −
Original translations sourced to [http://www.himeuta.net/f2-news-announcements/28th-apr-spring-event-2015-patch-4979.html Himeuta Forums]
+
<div class="mw-collapsible mw-collapsed">
 
   
{{Tweet
 
{{Tweet
 
|link = https://twitter.com/KanColle_STAFF/status/582342048386166784
 
|link = https://twitter.com/KanColle_STAFF/status/582342048386166784
Line 475: Line 1,118:  
|link = https://twitter.com/KanColle_STAFF/status/592509515200757760
 
|link = https://twitter.com/KanColle_STAFF/status/592509515200757760
 
|JP = 次回の「艦これ」全サーバ群共通メンテナンス&アップデートを明日【4/28(火曜日)】に実施させて頂く予定です。作業は【11:00~19:00】の予定です。同メンテに伴うアップデート完了を以て、「艦これ」春イベ:期間限定海域【発令!第十一号作戦】を実装、作戦開始予定です。
 
|JP = 次回の「艦これ」全サーバ群共通メンテナンス&アップデートを明日【4/28(火曜日)】に実施させて頂く予定です。作業は【11:00~19:00】の予定です。同メンテに伴うアップデート完了を以て、「艦これ」春イベ:期間限定海域【発令!第十一号作戦】を実装、作戦開始予定です。
|EN = The next [KanColle] scheduled maintenance and update is set for [4/28 (Tuesday)] . Duration of the maintainance period is project to last from [11:00 - 19:00] . Upon completion Kancolle will reopen and release the Spring Event: Limited Sea Area【Order! Operation No. 11】
+
|EN = The next [KanColle] scheduled maintenance and update is set for [4/28 (Tuesday)]. The duration of the maintenance period is projected to last from [11:00 - 19:00] . Upon completion Kancolle will reopen and release the Spring Event: Limited Sea Area【Order! Operation No. 11】
 
}}
 
}}
 
+
</div>
[[Category:Sortie]]
+
{{EventsPortal}}
[[Category:World Maps]]
  −
[[Category: Events]]
  −
[[zh:2015年春季活动]]
 
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