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*Clearing this map rewards '''150 [[Ranking]] points''' and a '''[[medal]]'''.  
 
*Clearing this map rewards '''150 [[Ranking]] points''' and a '''[[medal]]'''.  
 
*The map will reset at midnight JST at the beginning of every month.
 
*The map will reset at midnight JST at the beginning of every month.
*The map will stay in '''Final Form''' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for an easier time, as doing them post-clear can make the job much harder.
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*The map will stay in '''Final Form''' once cleared, until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for an easier time, as doing them post-clear can make the job much harder.
 
*LoS requirement:
 
*LoS requirement:
 
**For {{MapRoute|G|red|K|red}} (south) '''LoS ≥ 28''' (Cn4)
 
**For {{MapRoute|G|red|K|red}} (south) '''LoS ≥ 28''' (Cn4)
 
**For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
 
**For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
*Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of your ships.
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*Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of the ships.
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**This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
**This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
**Using an {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.  
 
**Using an {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.  
**Sparkling can help for lower-level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging low-armored DDs.
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**Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging low-armored DDs.
    
|-|North Route=
 
|-|North Route=
 
*'''3CV(L)/BB(V), 3CA(V)/SS(V)/CLT'''
 
*'''3CV(L)/BB(V), 3CA(V)/SS(V)/CLT'''
 
*Route = {{MapRoute|B|red|D|red|H|red|K|red}}
 
*Route = {{MapRoute|B|red|D|red|H|red|K|red}}
**Ships that are specialized in [[AACI]] can be used to protect your fleet on the way to the boss node.
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**Ships that are specialized in [[AACI]] can be used to protect the fleet on the way to the boss node.
 
**CV(B)s & BBVs are recommended against CVLs or BBs, so AS is more achievable on all the map.
 
**CV(B)s & BBVs are recommended against CVLs or BBs, so AS is more achievable on all the map.
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**AV should be armed with either [[SPB]] or [[SPF]].
 
**AV should be armed with either [[SPB]] or [[SPF]].
 
**CLT and CL capable of carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are preferred to help wipe out the enemies easier.
 
**CLT and CL capable of carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are preferred to help wipe out the enemies easier.
**While it is more expensive in comparison to other compositions, this is also more likely to ensure your survival to the boss node.
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**While it is more expensive in comparison to other compositions, this is also more likely to ensure survival to the boss node.
 
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