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Difference between revisions of "Morale and Fatigue"

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(→‎Gifting: Making small Mamiya & Irako sections embeds.)
(→‎Gaining/Losing Morale: Imported wikia table, merged & improved.)
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|}
 
|}
 
<noinclude>
 
<noinclude>
===Gaining/Losing Morale===
+
===Morale modifiers===
 
+
{| class="wikitable" style="text-align:center"
{| class="wikitable"
+
!style="text-align:center"|Type
!colspan="2"| Action
+
!style="text-align:center"|Action
!Morale Change
+
!style="text-align:center"|Morale Modifier
!Notes
+
!style="text-align:center"|Notes
 
|-
 
|-
| rowspan="10"|Sortie/Exercise
+
|rowspan="10"|Sortie/PVP
| Day Battle
+
|Entering a day battle
| style="color:red;"| -3
+
|{{color|red|-3}}
|  
+
|style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458]
 
|-
 
|-
| Day Battle<br>(≤30 Morale)
+
|Entering a day battle with morale less than 30
| style="color:red;"| -6
+
|{{color|red|-6}}
| This stacks with the base -3 for a total of -9.
+
|style="text-align:left"| This stacks with the base -3 for a total of -9.
 
|-
 
|-
| Night Battle
+
|Entering '''or''' transitioning to a night battle.
| style="color:red;"| -2
+
|{{color|red|-2}}
| Same for both normal morale and fatigued ship girls.<br>Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected.
 
 
|-
 
|-
| MVP
+
|Obtaining MVP in a battle
| style="color:green;"| +10
+
|{{color|blue|+10}}
|
 
 
|-
 
|-
| Flagship
+
|Ending battle as flagship with at least a C-rank.
| style="color:green;"| +3
+
|{{color|blue|+3}}
| Requires the result to be at least C-rank.
 
 
|-
 
|-
| Perfect S/S Rank
+
|Obtaining Battle Rank S/Perfect S
| style="color:green;"| +4
+
|{{color|blue|+4}}
|
 
 
|-
 
|-
| A Rank
+
|Obtaining Battle Rank A
| style="color:green;"| +3
+
|{{color|blue|+3}}
|
 
 
|-
 
|-
| B Rank
+
|Obtaining Battle Rank B
| style="color:green;"| +2
+
|{{color|blue|+2}}
|
 
 
|-
 
|-
| C Rank
+
|Obtaining Battle Rank C
| style="color:green;"| +1
+
|{{color|blue|+1}}
|
 
 
|-
 
|-
| D/E Rank
+
|Obtaining Battle Rank D/E
| 0
+
|±0
|  
 
 
|-
 
|-
| rowspan="4"| Sortie
+
|rowspan="5"|Sortie
| Returning from Sortie
+
|Returning from a sortie with at least 30 morale
| style="color:red;"| -15
+
|{{color|red|-15}}
|
 
 
|-
 
|-
| Returning from Sortie<br>(≤30 Morale)
+
|Returning from a sortie with morale less than 30
| style="color:red;"| -100
+
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
| Morale is set to 0.
 
 
|-
 
|-
| [[Combat Ration]]<br>(For equipped ship girl)
+
|Evacuated from sortie
 +
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 +
|style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 +
|-
 +
| [[Combat Ration]] (For equipped ship)
 
| style="color:green;"| +10~14  
 
| style="color:green;"| +10~14  
| See [[Combat Ration]] for details.
+
|rowspan="2" style="text-align:left"|See [[Combat Ration]] for details.
 
|-
 
|-
| [[Combat Ration]]<br>(Adjacent ship girls)
+
| [[Combat Ration]] (Adjacent ship)
 
| style="color:green;"| +6~8  
 
| style="color:green;"| +6~8  
| See [[Combat Ration]] for details.
 
 
|-
 
|-
| Exercise
+
|rowspan="1"|PVP
| Completing Exercise
+
|Returning from PVP
| 0
+
|±0
|  
 
 
|-
 
|-
| rowspan="4"| Expedition
+
|rowspan="4"|Expedition
| Normal Expedition
+
|Returning from normal expedition
| style="color:red;"| -3
+
|{{color|red|-3}}
|
 
 
|-
 
|-
| Node Support
+
|Returning from a Node Support Expedition
| style="color:red;"| -1~5
+
|{{color|red|-1~5}} (random)
| See [[Support Expedition]] for details.
+
|rowspan="2" style="text-align:left"|See [[Support Expedition]] for details.
 
|-
 
|-
| Boss Support
+
|Returning from a Boss Support Expedition
| style="color:red;"| -1~10
+
|{{color|red|-1~10}} (random)
| See [[Support Expedition]] for details.
 
 
|-
 
|-
| Combat Expedition<br>(Damaged ship girls)
+
| Returning from a Combat Expedition (If damage taken)
 
| style="color:red;"| -10
 
| style="color:red;"| -10
| See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
+
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 +
|-
 +
|rowspan="8"|Other
 +
|Newly constructed a ship
 +
|rowspan="3"|morale set to 40
 +
|-
 +
|Ship obtained from sortie
 
|-
 
|-
| rowspan="5"| Other
+
|Remodel a ship
| Natural Regeneration
 
| style="color:green;"| +3 every 3 minutes
 
| Stops at 49 morale.
 
 
|-
 
|-
| Mamiya<br>(0-39 morale)
+
|Docking repair completed
| Set to 40
+
|reset to 40 '''only if''' morale is 0~39
| See [[#Gifting|below]] for details.
 
 
|-
 
|-
| Mamiya<br>(40-49 morale)
+
|rowspan="2"|Using '''Food Supply Ship Mamiya '''
| Set to 50
+
|reset to 40 '''if''' morale is 0~39
| See [[#Gifting|below]] for details.
+
|rowspan="3" style="text-align:left"|See [[#Gifting|below]] for details.
 
|-
 
|-
| Irako
+
|reset to 50 '''if''' morale is 40~49
| style="color:green;"| +25
 
| See [[#Gifting|below]] for details.
 
 
|-
 
|-
| Evacuated
+
|Using '''Food Supply Ship Irako '''
| Reduces morale to 0.
+
|{{color|blue|+25}}
| See [[Combined_Fleet#Fleet_Command_Facility|Combined Fleet]] for more details.
 
 
|-
 
|-
 +
|Morale natural regen
 +
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
  

Revision as of 14:37, 8 May 2022

Introduction

Morale is used to measure the current morale status of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a viewer. Ship girls recieve bonuses or penalites depending on her level of morale.

Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises or gifting. Please see Sparkling for more information on how to sparkle your ship girls.

Overview

  • Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
    • This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
  • Repairing ship girls below 40 morale will reset their morale to 40.
    • Using an Instant Repair Instant repair can help bring damaged and fatigued ships back up to normal morale quickly.
  • Remodeling a ship girl will reset her morale to 40.
  • Newly obtained ship girls have 40 morale.
  • The time it takes to recover to soft cap from various fatigue states is:
    • Heavy Fatigue: 30-48 minutes
    • Moderate Fatigue: 21-30 minutes
    • Slight Fatigue: 0-9 minutes
  • Morale will update after every battle.
    • This means that ship girls can recieve morale bonuses mid-sortie.
  • Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.

Morale Effects

Visual Indicator Status Value Effects
Screenshot Fubuki Kai Sparkled.png High Morale
(Sparkling)
50-100
Ship Banner Fubuki Kai.png Normal Morale 40-49
  • No bonuses or penalties to combat or expeditions.
Slightly Fatigued 30-39
  • No bonuses or penalties to combat or expeditions.
    • Although the ship girl banner indication does not change,
      the Gift button will begin flashing Icon Mamiya.gif if there are any ship girls in the fleet with this state.
Ship Banner Fubuki Kai.pngBattle Card Status Medium Fatigue.pngBattle Card Status Medium Fatigue Face.png Moderate Fatigue 20-29
  • Decreased accuracy and evasion in combat.
  • Expeditions will fail if the fleet returns in this state.
  • Increases the morale loss from sorties.
Ship Banner Fubuki Kai.pngBattle Card Status Heavy Fatigue.pngBattle Card Status Heavy Fatigue Face.png Heavily Fatigued 0-19
  • Decreased accuracy and evasion in combat.
  • Expeditions will fail if the fleet returns in this state.
  • The Overkill Protection mechanic changes for ship girls in this state.
    • She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.

Morale modifiers

Type Action Morale Modifier Notes
Sortie/PVP Entering a day battle -3 If an allied/enemy Combined Fleet is present, applied after the battle instead. [1]
Entering a day battle with morale less than 30 -6 This stacks with the base -3 for a total of -9.
Entering or transitioning to a night battle. -2
Obtaining MVP in a battle +10
Ending battle as flagship with at least a C-rank. +3
Obtaining Battle Rank S/Perfect S +4
Obtaining Battle Rank A +3
Obtaining Battle Rank B +2
Obtaining Battle Rank C +1
Obtaining Battle Rank D/E ±0
Sortie Returning from a sortie with at least 30 morale -15
Returning from a sortie with morale less than 30 -100
Evacuated from sortie -100 See Command Facility Command FacilitiesFleet Command Facility
Striking Force Fleet Command Facility
Elite Torpedo Squadron Command Facility
for details.
Combat Ration (For equipped ship) +10~14 See Combat Ration for details.
Combat Ration (Adjacent ship) +6~8
PVP Returning from PVP ±0
Expedition Returning from normal expedition -3
Returning from a Node Support Expedition -1~5 (random) See Support Expedition for details.
Returning from a Boss Support Expedition -1~10 (random)
Returning from a Combat Expedition (If damage taken) -10 See Expeditions for details.
Other Newly constructed a ship morale set to 40
Ship obtained from sortie
Remodel a ship
Docking repair completed reset to 40 only if morale is 0~39
Using Food Supply Ship Mamiya  reset to 40 if morale is 0~39 See below for details.
reset to 50 if morale is 40~49
Using Food Supply Ship Irako  +25
Morale natural regen +3 morale per 3 minutes, up to 49

Gifting

The Gift (給) button in the Composition menu.

Item Card Food Supply Ship Irako.png Item Card Food Supply Ship Mamiya.png

Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.

  • The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
  • Either, Mamiya only, Irako only, or Both sweets can be given.
    • If the Gift button is flashing (Icon Mamiya.gif), all 3 options can be picked.
    • If the Gift button isn't flashing, only the latter 2 options can be picked.
  • Combined Fleet are still considered 2 fleets and so require separate uses.

Mamiya

Using Mamiya Item Icon Food Supply Ship Mamiya.png sets the morale of all ships in the fleet to a fixed value:

  • 0-39 Morale: Set to 40.
  • 40-49 Morale: Set to 50.

Irako

Using Irako Item Icon Food Supply Ship Irako.png increases the morale:

  • Of the flagship by +25,
  • Of 0 to 3 random other ship girls in the fleet by +25.

Mamiya and Irako

Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.

  • Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
  • If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
  • A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
  • Using this on a Striking Force Fleet applies the bonus to all 7 members.

See Also

Shop
Help:Sparkling