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Difference between revisions of "Sandbox/Spring 2019 E-4"

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'''Regarding Pearl Harbor Forces'''
 
'''Regarding Pearl Harbor Forces'''
 +
 +
==Grunilgs Proposal==
 +
 +
note this is just an incomplete draft for some of the unlocking phase intended for a hard-only clear
 +
 +
''Phase 1: Unlocking the third starting point''
 +
 +
Well well, this is by far the most tedious part of the whole map. Not because it is hard, but because it takes incredibly long and is expensive. But I am getting ahead of myself. let's start with the easy ones first
 +
 +
'''BEFORE YOU PROCEED ON MEDIUM OR ABOVE:'''
 +
 +
This map has two shiplocks. One for the Carrier Task Force used for chipping and one for the Surface Task Force moving in for the Kill. Please plan accordingly
 +
 +
'''1.1:'''
 +
-S-Rank Node J: This requires you to send a '''Carrier Task Force''' to J. This is pretty straightforward, send your two LBAS Bases with 4 Range to the node. You can send either 2 Fighters and 2 Bombers each or go full fighters to deplane the Node.
 +
A possible fleet Setup is 3 CV(B) 3 CA(V) + 1 CL 2 DD 1 FBB 2 XX in a fast fleet.
 +
Abyssal Shoukaku can pack a punch and can take one aswell, so use Yasen Equipment if you find yourself struggling. It goes without saying that AACI is mandatory here.
 +
You can take one of two routes here:
 +
ACGJ is taking a subnode and a light surface node before J
 +
ADGJ is taking an airraid instead of the subnode
 +
 +
Also dont be too clingy on your chevrons on this map. You are going to suffer heavy plane losses no matter what.
 +
 +
'''1.2:'''
 +
-Achieve AS at L '''and'''
 +
-get S-Rank at T
 +
This one is quite a bit harder and packing Node Support might not be too bad of an idea (not mandatory though). The fleet setup pretty much stays the same, except for more Airpower Muling and an AV instead of CA(V) in the main fleet. Your fleet also needs to be slow to get routing, so slow AV like [[Commandante Teste]], [[Mizuho]] or [[Akitsushima]] are a good fit.
 +
As the AS Requirement on L is 480 in the worst case, you dont' neccesarily need to send LBAS Fighters there to support you and can use them on J Node again.
 +
S-Ranking T should be easy with regular setups since it is a weak transport combined fleet you should have no issue disposing of.
 +
The route you will be taking is A-D-G-I-J-L-Q-T or A-C-G-I-J-L-Q-T

Revision as of 06:34, 14 June 2019

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Totaku's Proposal

Regarding Pearl Harbor Forces

Grunilgs Proposal

note this is just an incomplete draft for some of the unlocking phase intended for a hard-only clear

Phase 1: Unlocking the third starting point

Well well, this is by far the most tedious part of the whole map. Not because it is hard, but because it takes incredibly long and is expensive. But I am getting ahead of myself. let's start with the easy ones first

BEFORE YOU PROCEED ON MEDIUM OR ABOVE:

This map has two shiplocks. One for the Carrier Task Force used for chipping and one for the Surface Task Force moving in for the Kill. Please plan accordingly

1.1: -S-Rank Node J: This requires you to send a Carrier Task Force to J. This is pretty straightforward, send your two LBAS Bases with 4 Range to the node. You can send either 2 Fighters and 2 Bombers each or go full fighters to deplane the Node. A possible fleet Setup is 3 CV(B) 3 CA(V) + 1 CL 2 DD 1 FBB 2 XX in a fast fleet. Abyssal Shoukaku can pack a punch and can take one aswell, so use Yasen Equipment if you find yourself struggling. It goes without saying that AACI is mandatory here. You can take one of two routes here: ACGJ is taking a subnode and a light surface node before J ADGJ is taking an airraid instead of the subnode

Also dont be too clingy on your chevrons on this map. You are going to suffer heavy plane losses no matter what.

1.2: -Achieve AS at L and -get S-Rank at T This one is quite a bit harder and packing Node Support might not be too bad of an idea (not mandatory though). The fleet setup pretty much stays the same, except for more Airpower Muling and an AV instead of CA(V) in the main fleet. Your fleet also needs to be slow to get routing, so slow AV like Commandante Teste, Mizuho or Akitsushima are a good fit. As the AS Requirement on L is 480 in the worst case, you dont' neccesarily need to send LBAS Fighters there to support you and can use them on J Node again. S-Ranking T should be easy with regular setups since it is a weak transport combined fleet you should have no issue disposing of. The route you will be taking is A-D-G-I-J-L-Q-T or A-C-G-I-J-L-Q-T